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Everything posted by Urahra
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did a time change on this post. It's a few hours earlier now. don't miss ur chance to be a STAR
https://www.lordofthecraft.net/forums/topic/199394-auditions-for-lorin-siegmund-seeking-actors/
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might unshelve my half-orc soon. anyone got suggestions for where she should live?
krugmar's off the table, she's a whitewash -
LET'S GO TO THE THEATER!!!!!!!!
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I'm still going to stand by the idea that - if a character dies and they're not permadead - their bodies should go "POOF" and turn into smoke/sparkles/etc.
I think that would smooth over a lot of the weirdness associated with non-enforced PK in terms of storytelling and narrative coherence. The life-or-death tension in lethal situations would still be present, based on the fact that your character ICly doesn't know whether or not they're going to "poof" or die for real. Old-age deaths, sickness, and suicides are always real deaths and never "poofs." However, violent deaths have an equal chance to be poof or no-poof.
I don't believe PK should ever be enforced because we should get to decide whether or not our character's life is over. But it's always been one of those things that's awkwardly narratively and ICly. If you watch your friend die and they come back the next day just fine, it's weird. If you watched your friend die, their body went "poof", and they return the next day... less weird cuz you get immediate visual confirmation that they're not permadead.
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other people: *have rich and varied one-of-a-kind commissioned wardrobes for their characters*
me: *one skin I grabbed off planetminecraft*
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I just pay @Qizu. This man is actually INSANE, makes really good skins for 5$
like this one
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ppppppppppppppppppppppppppppppppppllllllllllayyyyyyy