Jump to content

Will (TauFirewarrior)

Gold VIP
  • Posts

    3401
  • Joined

  • Last visited

Everything posted by Will (TauFirewarrior)

  1. “Sounds like that place has too many mages.” remarks an ‘ame
  2. The Kingdom of Fyr-Darrick Nation Stats Activity The Kings retinue now returned to the homeland of Fyr-Darrick gathered themselves at the gates of the Capital Talsyn, within the Kings Glade. The King had gathered one hundred of the veteran Greenthroat Riders and one hundred of the elite Greenthroat Guard. The sun itself was beginning to rise, light managing to breach the dense canopy that rise highly within the forest that surround even the great cities of Fyr-Darrick. The King would appear, walking to mount his War Elk at the head of the column as they party would prepare to leave to traverse depths of the forests that have not yet been reached. Without a rousing speech or any words he would take the reigns of his mount and begin the long march, the column of elite and veteran soldiers passing through the gates. Eventually almost with no noise they would have left and vanished into the depths of the forests as they head north. Around the Darkyrian City of Lamentation the Fey would remain encamped and comfortable in their siege, the humans of Darkyria now were caged in, unable to supply themselves as the Fey grow their forces and prepare new siege techniques after learning of them through the Black Army. A further ten thousand infantry would be on their way to assist in the siege along with the allied forces that remained. Within the Kings timeframe the City would be taken and the war would finally be over. A new Ent would be created outside the City as it was decided the Royal Army would need as many of them as possible to ensure that the siege could be won in a single assault. Expenditure and actions The Expedition of King Eonir to the Northern Greenthroat as part of his vision from the Elder Soul would be undertaken. 100 Veteran Greenthroat Riders, 100 Elite Greenthroat Guard and one Magi would be accompanying him. They would bring along 10,000 for the expedition. All Outposts are upgraded to Towns. 35,000 is spent on buildings 7 farms in order to keep up with the rapid population growth of Fyr-Darrick 25,000 is spent on researching Trebuchets 3,000 is spent on creating a new Ent 20,000 is spent on recruiting 10,000 Light Infantry in order to prepare for the final assault on the Darkyrian Capital.
  3. Archduchy of Austria and Holy Roman Empire Overview Emperor Leopold I along with his advisers would cautiously watch as the events of the world would appear before him, the foreign policy of Austria and by extension the greater Holy Roman Empire was one of neutrality due to the great religious wars that had been going on for many years. The Hapsburg Hegemony in Germany and Spain had held for so many years and Leopold would see it prepared for the coming centuries, with new ideas in economics, administration and even expansion. Watching the Russians and Ottomans about to enter a phase of war presented risk to further greater Muslim Expansion into Europe, however the Russians were far away and the relationship with the Commonwealth would seem more important due to them being direct neighbours. Economy The Imperial reforms into studying economics and the potential of reforming the systems to allow for greater access to free but fair trade within the Empire itself are looked into. Seeking to build upon concepts of free trade within the borders of the HRE, rather than to the greater world. (Mod) Domestic The reforms are then looked to be pushed into the smaller Catholic realms in the HRE, aligning their own central bureaucracy with the greater Imperial one being established in Vienna. In return for surrendering some domestic control over the bureaucracy the Austrians offer to pay for infrastructural improvements and ensuring economic protection for merchants within the Empire. However Leopold strictly forbids this occuring in the Protestant States, as not to upset them at this stage. (Mod) Diplomatic Ottoman Diplomats are received in Vienna but are told sternly to send a missive to the Sultan “Withdraw from Hungary and no longer proclaim yourself Caesar. Once this is done, amicable relations can begin.” as the Ottomans to the eyes of the Austrians claim the title King of the Romans, when it is in fact held rightfully by Leopold I. (Ottoman Player Response Required) Military The Austrian Military would look to improve their line infantry and command structure with their officers. Seeing the Ottomans Military reforms they would not have the Holy Roman Empire fall behind. Military Reforms to improve the quality of the soldiers and officers of Austria would be undertaken as to incrementally push reforms if successful across the Catholic States of the Empire. (Mod) A Mobilisation of Austrian Military Forces would be undertaken, at this time HRE States are not levied. They would encamp close to Vienna as to prepare for a potential campaign.
  4. The Kingdom of Fyr-Darrick Activity The Sun was setting upon the centre army group of the Fey Royal Army, the army itself was split into three camps in order to cover the majority of Lamentation, the damned City in the midst of the heart of the Forest itself. Supplies were carted in with new arrivals every few days, the Fey merchants now able to supply the army without Galaharian assistance with the City known as the Glade of Eternal Midnight now more than self sustaining and able to export its prosperity to the campaign. This however was unimportant for many of the Commanders and Princes that had been called to assembly, a few dozen trickling in from the rest of the Camp and from the Left and Right Army Groups, all eventually reaching the Royal Command Tent of King Eonir for an assembled War Council. The Commanders, Princes and other lower nobles of the Kingdom would discuss among themselves as the King had not yet made his appearance. They would begin idle chatter and a few camp follower servants would occasionally come in and pour wine or water as they’d assemble, most of which sit around a large table with the head still empty for the time being. Eventually after some time the King of the Fey, Eonir would enter the tent and those within would rise in respect and all servants and guards would take their leave from the outside of the tent to either stand guard or return to the kitchen tents. The King would take his seat at the head of the table and gesture for all attendees to sit and listen. “My time at the head of this campaign has come to an end, I have had visions from the Dagna, our Allfather and Chieftain.” he would say, his eyes are veined and glowing in a light green colour “I have bathed in the pools of life and have been given a task. But our task here is yet to be completed, I must pick a new commander and decide how our campaigns across the world will be lead before I go on this pilgrimage.” he would finish, looking to the many men around him “Prince Anaeran, you will take command of our army to help our allies outside the Greenthroat. Two thousand Cavalry and four thousand of the Greenthroat Guard. I leave Her Worship, the High Priestess Dycha in command of our forces here, those remaining must act as her staff and ensure the assault runs smoothly.” the Elder Fey would say taking a breath. “I will be taking one thousand of the cavalry with me on my pilgrimage as my honour guard. I depart on the following year. I will not want to come back to find Lamentation still under the control of Darkyria, I give you three years to build a sufficient force to take the city.” Eonir would finish before standing and leaving the tent immediately without a single word, followed closely by his honour guard. The Princes and Commanders would feel somewhat confused, not being given a say over the command, they would begin building a staff around the High Priestess but effective Military Command was put to Prince Arloth of the Glade of Eternal Midnight. In the Homeland a great migration is planned by the Warden of Fyr-Darrick, Prince Aeleandor who managed to spend the yearly budget quickly as to see his ambitions come to fruit. Four towns across the frontier are planned for this year. Such expansion is hoped to connect the two territories of Fyr-Darrick creating a vast inland Empire prime for development especially in Agriculture due to the proximity of the Font of Life. Even more economic expansion was planned by the Politician Prince of Fyr-Darrick, many in the Military and on the Princely Council quietly complain about his almost ‘Outsider’ conduct. The Prince’s ambitions are still yet to be seen as next he would seek to expand Northward on the Barrier and around the Mountain pass, but these plans had to be held off for the time being due to the lack of population to migrate. Expenditure and actions Four new settlements are planned to expand the frontier Westward towards Darkyria in a hope to continue to eventually connect the two Fey Territories together once again. (20,000) Three merchants guilds would be built in the newly established Cities that were formed in the previous year. (30,000) Two new farms are established in order to maintain the present level of population growth for the Fey (10,000) To replenish the numbers lost in over the course of the war, two units are created of Greenthroat Riders to be equipped fully in Steel Equipment. (19,000)
  5. The Kingdom of Fyr-Darrick Nation Stats Activity A fire was raging in a small campsite in what appeared to be the heartland of the Kingdom of Fyr-Darrick. A grouping of Fey would be sitting around it as a Priest would gather them around to hear tales of their people and their history. The crowd gathered were Fey of the Cities, something more civilized than their rural brethren that can be found deeper in the Forest, away from the bustling cities. As the crowd would gather around him so that they could fully hear what he had to teach them on that evening. “Fey of Fyr-Darrick, Children of the Forest and all members of the Tribe of the Great Chief, the Allfather Dagna whom is the Elder Soul of this world and the realm that which we come from. I will tell you the story of our people, of our past, our present and our future. In the beginning our people resided in the realm of Tír na Fey, the realm of our God and many others, we are not of this world and nor is our Great Greenthroat. This world we reside on was made for the humans, though our ancient lore no doesn’t state by who or for what purpose. The Allfather would have his task to populate this world with life of plant and beast among his other contemporaries in the great Pantheon.” “For his efforts he was rewarded with the ability to create his own realm that which became Tír na Fey and he was given a wife to which he had twelve sons. He would then go on to sculpt the first of our people out of marble and with a snap of his fingers we were given flesh and form, an undying beauty from when we are first born until when we return to the Forest. However the times of peace and prosperity outside of Tír na Fey would not last, the Great Pantheon had another that none knew of, the Great Fallen One whom was born of hate and all things negative.” “It was he who would conspire with Death itself as he hated all Creation and wished to see it vanquished and Death wished to further his domain and followers, creating a new realm out of this world of pure death and only those who live in the state of Undeath would command it as his Lieutenants. As such the two vile ‘Gods’ schemed together and began building an army to strike out against the humans through corruption and force they even attained followers among the humans. They struck out in Naros and Aros spreading like wildfire on a dry summers day, consuming and leaving behind nothing but ash and bodies that would be added to their army.” “However, From Ruination the Allfather took this time to act as he would not let the humans be conquered and used in such a manner, nor would he let the vast amounts of life he gave this world to be destroyed in the name of the ego of the Fallen One and the ambitions of Death. Tens of thousands of Fey Warriors would travel down the Bridge Between Worlds and throw themselves at the ranks of Death and those who accepted the corruption of the Fallen One. The armies clashed with the Fey supported by beasts and the nature of the world itself, they were not alone as the forces of Light itself were gathering together across the entirety of the world.” “The Armies of the Fey and those of the Forces of Light gathered together for what would be the final battle of this Great War, the disintegrating Human Empire still had many among them who were brave and true who would stand with the Fey.” the Priest would stop to take a breath, an initiate of the Faith would offer him a horn of water to which he would accept before using his stave to dig a small ditch into the dirt assisted by his magic, roots separating it apart. He would pour water into the ditch and speak once again “This my children is the Barrier, but it was not always so, it was formed in the Great War in the final battle.” “Powerful and ruinous Magic was cast that day, champions of the Pantheon all fought and cast their most powerful spells creating a massive imbalance. The Bridge Between Worlds remained open so that our army could continuously be reinforced by Tír na Fey, but with each passing day of this seemingly endless battle the forces of Death grew and the Fallen One continued to corrupt humans to his side. It was at this moment the Champion of The Allfather and the Champion of the Deep One had decided to do the unthinkable. All the Mages of the Fey would channel their powers together, giving their energy to the Bridge Between Worlds to bring about the destructive powers of life. The Mages of the Deep One would begin channelling the powers of the sea to them in a great and powerful ritual.” “The result of this combined magic ritual is part of Tír na Fey transported itself down to this world, the Greenthroat was born and it became a weapon, taking in and destroying the forces of both Death and the Fallen One, forcing a retreat of their army. As they would retreat the Barrier began to form as the sea would come inland and drown them as they fled into Naros and some attempting to flee through into Aros and the Greenthroat. However in the rage of petulance and defeat the Fallen One manifested as much of his disgusting power as possible, shattering the Bridge Between Worlds. Though in the end it was a victory for the forces of light and life, but it was one achieved at the cost of trapping hundreds of thousands of Fey in this world, this world that we must act as Guardians for as was our ancient duty before. In the history since the Allfather had chosen Kings from the Bloodlines of his sons, but we had grown complacent and ignored the growing tumour in our own forest.” “The War in the Forest was not something that the Priesthood, the Princes or anyone in the Fey foresaw and it means that the times are changing. If Death could fester in the very heart of our home, then where else is it growing in this world. Not least to think that the Fallen One could be building forces up once more to strike out against this world, the forces of light and life are perhaps not as strong as they once were in the Great War, but we must prepare ourselves for the wars to come. If the Fey and our allies can push back these forces of darkness once again, then perhaps there is still hope we can one day return home to the rest of our people in Tír na Fey.” The Elder Priest would finally finish, gently sitting himself back down on the log as the children and adults around him had begun a gentle applause for his story. The fire still raging and the moon shining through the canopies of the Greenthroat, the Mage Priest knew that the time would soon be upon the Fey to march in force outside the borders. Lamenting over the thought that the forest creatures would not understand as they do, they were the Guardians of all life and must preserve it, human or humagi alike. Expenditure and Actions 3,000 is spent on shaping a new tree-folk, a new Ent will join the Fey Army. 5,000 is spent on building another town to expand the territory Westward again. 45,000 is spent on upgrading all existing towns to Cities. 20,000 is spent on building 4 Farms. 4,000 is spent producing 1,000 Steel Equipment.
  6. Archduchy of Austria and Holy Roman Empire Overview The Habsburgs hold on the Holy Roman Empire and its Imperial Title was secure and the familial alliance between the Habsburgs of Austria and those of Spain remained strong and intact. Leopold I was the latest in the lines of Austrian leaders of the Holy Roman Empire, the recent conflicts had left the Empire reluctant to go to war for further conquests that would be for the glory of the Habsburgs leaving most of the territorial gains for the Austrians. This was a mood that the Emperor couldn’t ignore or bypass for the time being and it was imperative for the integrity of the realm to be maintained and strengthened. Economy The Imperial Court would fund endeavors to look into economics, strengthening the Austrian Economy and then looking to see if such methods could be spread across the Empire in order to raise the realms prosperity and enrich the everyday lives of the Merchants, Nobles and Peasants alike. (Mod) The Imperial Court would accept offers of trade from their neighbours, though would use Spanish Merchants to handle most of its oversea trade. (Mod) Domestic Policy The Austrian part of the Empire would see the realm Centralise further, in order to have a straightforward and efficient bureaucracy, though for the time being no such effort is attempted in the greater HRE as not to infringe on the freedoms of the smaller states. (Mod) Diplomacy The Austrians would accept a defensive Pact with the Poles, though makes clear it has no intent to wage aggressive war with the Turks at this time.
  7. The Kingdom of Fyr-Darrick Nation Stats Leaders King Eonir the Great Stag High Priestess Dycha Prince Aeleandor the Warden Population 5,697,972 Income Base: 7,000 Towns/Cities: 12,000 Population: 17,000 Trade: 6,000 Trade Caravels: 16,000 Manufactories: 11,000 Merchant Guilds: 12,000 Port: 3,000 Upkeep: -13,200 Total Before Upkeep: 84,000 Total After Upkeep: 70,800 Treasury Start: 74,300 End: 1,800 Trade Partners Galaharian League Empire of Bordeleaux Kingdom of Hilmedhi Kingdom of Bulgar Republic of Danwent Fortress Libraries Cities, settlements and Fortresses Talsyn (Capital), Population of City and Surrounding Area: 1,285,444 Anmyr (City) Population of City and Surrounding Area: 1,086,444 The Midnight Anvil (Fortress) Garrison: 500 Light Archers Modryn (Town) Population of Settlement and Surrounding Area: 865,991 Tal Silvoc (City) Population of Settlement and Surrounding Area: 886,018 Tal Dovar (Town) Population of Settlement and Surrounding Area: 785,974 Glade of the Eternal Midnight (City) Population of Settlement and Surrounding Area: 787,027 Buildings Shrine Hermitage Monastery Temple x2 Church x1 Farms x11 Merchant Guilds x4 Manufactory x11 Port Barracks x2 National Idea Guardians of the Forest: For Centuries the Fey peoples had watched over the Forest with careful vigil, many never ending their watch and opting to continue service in the Army of the Fey rather than retire to find a craft outside of Military pursuits. 20% Cost reduction on Veteran and Elite Cost, 10% reduction on upkeep costs for Veteran and Elites. Military 3,750 Greenthroat Riders (Medium Cavalry) T2/3 Equipment 400 Greenthroat Riders Veteran (Medium Cavalry) T3 Equipment 7,000 Greenthroat Guard (Medium Infantry/Archers), T2/T3 Equipment 180 Greenthroat Guard Elite (Medium Infantry/Archers), T3 Equipment 3,250 Heavy Infantry, T3 Equipment 250 Veteran Heavy Infantry, T3 Equipment 2,250 Light Infantry 3,000 Light Archers 200 Veteran Light Archers, T2 Equipment 12 Trade Caravels 16 Adepts 1 Magi 3 Mangonels Military Equipment Iron (T2): 3,700 Equipped, 4,750 Stored Leather (T2): 750 Equipped Steel (T3): 12,800 Equipped Detailed Military List https://docs.google.com/document/d/1grgCqnxr1FzkeS9S5YSXjYJZ3CeDbDvHp2pcC5QxLWo/edit?usp=sharing Activity A victory had been secured for the Fey and their close allies, the Darkyrian countryside was sure to fall to their army in this year and any potential reinforcing of the forces of death would be slowed once their capital had been surrounded. Soon the realm of pestilence and decay would find itself surrounded by forest with the Greenthroat once more flourishing in this cursed land. Whats more a point of interest the Adepts had spied as they communicated with the birds and beasts of the forest would now be open to be taken, the War in the Forest was drawing to its end and with it new information is sure to be revealed about the mysterious continent spanning forest that they call home. Losses still needed recouping however, it was now time to rebuild troops that were lost in the recent battle, even if there were relatively few. The Fey knew they had to keep strengthening their army as opposed to the lethargy that gripped them during the first siege. More heavy and medium infantry would be recruited in the coming years in order to keep the military dominance of the Fey around during this war. As such the treasury would be put back to work ensuring sustained economic growth along with meeting the demands of the Military. The more Liberal Princes of the homeland growing dissatisfied as they had hoped for another year of pure economic growth. Prince Anaeran would find himself attending the Second Republican Games after his most recent success commanding the Cavalry in the battle in another great success and outshining his previous achievement. The young Fey Prince now a veteran of multiple battles and earning a reputation as a skilled fighter, rider, archer and having a beauty that most foreigners that is what is considered stereotypical of the Fey by many foreigners. The Prince’s role was to win glory for his King and continue to build relations with the foreign nations to secure the Greenthroat and ensure the outsiders never attempt to enter it, barring the Port City of Anmyr. Expenditure and Actions 3,000 is spent on shaping a new tree-folk, a new Ent will join the Fey Army. 10,000 is spent on recruiting 1,000 Greenthroat Guard with Steel Equipment to replenish that which was lost in the battle. 12,000 is spent on recruiting 1,000 Heavy Infantry with Steel Equipment. 20,000 is spent on building 4 new Farms 22,500 is spent upgrading a Temple to a Church 5,000 is spent building a town to the West of the main borders of the Fey.
  8. “It is sometimes better to burn out, than fade away.” remarks Artanis hearing of the news of his uncles passing “Brother Ember, I’ve been expecting you for some time.” Abelas would say as he’d meet his brother in the confines of the Eternal Forest
  9. ~Irrinor: an Elven Sanctuary~ With the strife and horrors of the war that persist into the lands of Arcas, many nations find themselves falling, others being subjugated. Those places that which call themselves nations or homes of Elves do not represent the values and culture of many an Elf. dissatisfied with the war and internal politics of the Elven states a group of Elves who follow the Aspects and the Mani, the Wild Faith attempt to strike out on their own. Escaping the war and strife that plagued the nations that they once called home. For those too, be them an Elf or anyone else who wishes to escape the war and live within a settlement that respects the roots and values of Wood Elf Culture can find sanctuary within the walls of Irrinor, a simpler life but one that is safe and shielded from the wars and politics of the realm by simply refusing to partake. Irrinor has a place for all those righteous, hardworking and passionate about peace, while excluding those who would intend harm on others above all, only raising their arms in self defence. Those refugees, travellers and all those who would escape war, tyranny and the complexities of the politics of Arcas, Irrinor welcomes you to find your place in the world. South of Fenn and North of old Alderyn in neutral undisputed lands in Eastern Arcas you can find peace, protection and many who would welcome new companions into their lives. The town itself is lead by a Lord and a small council of retainers who build, enforce the law and welcome in new residents or just those who would have extended visits. If you wish to come you can find us with these coordinates on your map. (1730 64 -599)
  10. The Kingdom of Fyr-Darrick Nation Stats Leaders King Eonir the Great Stag High Priestess Dycha Prince Aeleandor the Warden Population 5,426,640 Income Base: 7,000 Towns/Cities: 12,000 Population: 15,500 Trade: 6,000 Trade Caravels: 16,000 Manufactories: 3,000 Merchant Guilds: 12,000 Port: 3,000 Upkeep: -13,500 Total: 61,000 Treasury Start: 66,500 End: 3,500 Trade Partners Galaharian League Empire of Bordeleaux Kingdom of Hilmedhi Kingdom of Bulgar Republic of Danwent Fortress Libraries Cities, settlements and Fortresses Talsyn (Capital), Population of City and Surrounding Area: 1,241,222 66,995 Anmyr (City) Population of City and Surrounding Area: 1,041,222 The Midnight Anvil (Fortress) Garrison: 500 Light Archers Modryn (Town) Population of Settlement and Surrounding Area: 820,769 Tal Silvoc (City) Population of Settlement and Surrounding Area: 840,796 Tal Dovar (Town) Population of Settlement and Surrounding Area: 740,752 Glade of the Eternal Midnight (City) Population of Settlement and Surrounding Area: 741,805 Buildings Shrine Hermitage Monastery Temple x2 Church x1 Farms x11 Merchant Guilds x4 Manufactory x3 Port Barracks x2 National Idea Guardians of the Forest: For Centuries the Fey peoples had watched over the Forest with careful vigil, many never ending their watch and opting to continue service in the Army of the Fey rather than retire to find a craft outside of Military pursuits. 20% Cost reduction on Veteran and Elite Cost, 10% reduction on upkeep costs for Veteran and Elites. Military 4,050 Greenthroat Riders (Medium Cavalry) T2/3 Equipment 300 Greenthroat Riders Veteran (Medium Cavalry) T3 Equipment 7,950 Greenthroat Guard (Medium Infantry/Archers), T2/T3 Equipment 200 Greenthroat Guard Elite (Medium Infantry/Archers), T3 Equipment 4,000 Heavy Infantry, T3 Equipment 2,250 Light Infantry 3,000 Light Archers 200 Veteran Light Archers, T2 Equipment 12 Trade Caravels 16 Adepts 1 Magi 3 Mangonels Military Equipment Iron (T2): 3,700 Equipped, 3,200 Stored Leather (T2): 750 Equipped Steel (T3): 12,800 Equipped Detailed Military List https://docs.google.com/document/d/1grgCqnxr1FzkeS9S5YSXjYJZ3CeDbDvHp2pcC5QxLWo/edit?usp=sharing Activity The time had come and all the forces on the war table had finally come together for the next stage in the War in the Forest, or to some the War for the Forest. Thousands more troops have arrived to reinforce the Fey Army from Galahar and from the Holy Empire of Grimsborith, now tipping the numbers into the Feys favour for the first time since the war began. King Eonir would order a march, bringing forth all the veterans, commanders and officers that had been acquire over the course of the war. These last few years of the campaign would be decisive. Within the heartlands of Fyr-Darrick much of the treasury had been freed up for at least this year alone, leading to the Warden of Fyr-Darrick, Prince Aeleandor to order many manufacturers to be constructed within the territory of the heartland so that revenues could increase over the next year. Part of his many schemes to grow the Kingdom through patience and economics rather than the traditional Fey isolationism. Though it is upsetting some of the conservatives at home due to the Port City of Anmyr being the focus of much of the treasury, coincidently being Aeleandors own City. Expenditure 3,000 is spent on the creation of an Ent. 60,000 is spent on building 8 Manufactories.
  11. APP: Nation: Austria HRE Leader (With brief description of circumstances/personality): Leopold I, Hapsburg ruler in Austria with strong absolutist and religious principles being the Holy Roman Emperor and nominal liege of all the States within it. Finding himself into a peace at the behest of his army and nobility due to the strain of the past wars. Heir (If any:) Joseph Jacob Ignaz Johann Anton Eustachius Discord: You have it.
  12. The Kingdom of Fyr-Darrick Nation Stats Leaders King Eonir the Great Stag High Priestess Dycha Prince Aeleandor the Warden Population 5,024,667 Income Base: 7,000 Towns/Cities: 12,000 Population: 15,500 Trade: 6,000 Trade Caravels: 16,000 Manufactories: 3,000 Merchant Guilds: 12,000 Port: 3,000 Upkeep: -13,500 Total: 61,000 Treasury Start: 62,500 End: Trade Partners Galaharian League Empire of Bordeleaux Kingdom of Hilmedhi Kingdom of Bulgar Republic of Danwent Fortress Libraries Cities, settlements and Fortresses Talsyn (Capital), Population of City and Surrounding Area: 1,174,227 Anmyr (City) Population of City and Surrounding Area: 974,227 The Midnight Anvil (Fortress) Garrison: 500 Light Archers Modryn (Town) Population of Settlement and Surrounding Area: 753,774 Tal Silvoc (City) Population of Settlement and Surrounding Area: 773,801 Tal Dovar (Town) Population of Settlement and Surrounding Area: 673,757 Glade of the Eternal Midnight (City) Population of Settlement and Surrounding Area: 674,810 Buildings Shrine Hermitage Monastery ½ Temple x2 Church x1 Farms x11 Merchant Guilds x4 Manufactory x3 Port Barracks x2 National Idea Guardians of the Forest: For Centuries the Fey peoples had watched over the Forest with careful vigil, many never ending their watch and opting to continue service in the Army of the Fey rather than retire to find a craft outside of Military pursuits. 20% Cost reduction on Veteran and Elite Cost, 10% reduction on upkeep costs for Veteran and Elites. Military 4,050 Greenthroat Riders (Medium Cavalry) T2/3 Equipment 300 Greenthroat Riders Veteran (Medium Cavalry) T3 Equipment 7,950 Greenthroat Guard (Medium Infantry/Archers), T2/T3 Equipment 200 Greenthroat Guard Elite (Medium Infantry/Archers), T3 Equipment 3,000 Heavy Infantry, T1 Equipment 2,250 Light Infantry 3,000 Light Archers 200 Veteran Light Archers, T2 Equipment 12 Trade Caravels 16 Adepts 1 Magi 3 Mangonels Military Equipment Iron (T2): 3,700 Equipped, 3,200 Stored Leather (T2): 750 Equipped Steel (T3): 11,800 Equipped Detailed Military List https://docs.google.com/document/d/1grgCqnxr1FzkeS9S5YSXjYJZ3CeDbDvHp2pcC5QxLWo/edit?usp=sharing Activity Expenditure only Expenditure and Actions 45,000 is spent completing the Monastery for the following year. 12,000 is spent an additional 1,000 Heavy Infantry with Steel Equipment. A Fey Prince is sent to the Trident City State, in order to attempt to secure a loan.
  13. Use incredibly flawed and shitty war rules to conquest an elven nation.

     

    same rules are then applied on you when you have to defend.

     

    surprisedpikachu.png

    1. mitto

      mitto

      so things haven't changed yeah?

    2. Knightei

      Knightei

      War, war never changes

  14. The Kingdom of Fyr-Darrick Nation Stats Leaders King Eonir the Great Stag High Priestess Dycha Prince Aeleandor the Warden Population 4,740,252 Income Base: 7,000 Towns/Cities: 12,000 Population: 14,000 Trade: 4,000 Trade Caravels: 16,000 Manufactories: 3,000 Merchant Guilds: 12,000 Port: 2,000 Upkeep: -13,500 Total: 56,500 Treasury Start: 58,000 End: 1,500 Trade Partners Galaharian League Empire of Bordeleaux Kingdom of Hilmedhi Kingdom of Bulgar Republic of Danwent (Comes into effect next turn) Fortress Libraries (Comes into effect next turn) Cities, settlements and Fortresses Talsyn (Capital), Population of City and Surrounding Area: 1,126,825 Anmyr (City) Population of City and Surrounding Area: 926,825 The Midnight Anvil (Fortress) Garrison: 500 Light Archers Modryn (Town) Population of Settlement and Surrounding Area: 706,372 Tal Silvoc (City) Population of Settlement and Surrounding Area: 726,399 Tal Dovar (Town) Population of Settlement and Surrounding Area: 626,355 Glade of the Eternal Midnight (City) Population of Settlement and Surrounding Area: 627,408 Buildings Shrine Hermitage Monastery ¼ Temple x2 Church x1 Farms x11 Merchant Guilds x4 Manufactory x3 Port Barracks x2 National Idea Guardians of the Forest: For Centuries the Fey peoples had watched over the Forest with careful vigil, many never ending their watch and opting to continue service in the Army of the Fey rather than retire to find a craft outside of Military pursuits. 20% Cost reduction on Veteran and Elite Cost, 10% reduction on upkeep costs for Veteran and Elites. Military 4,050 Greenthroat Riders (Medium Cavalry) T2/3 Equipment 300 Greenthroat Riders Veteran (Medium Cavalry) T3 Equipment 7,950 Greenthroat Guard (Medium Infantry/Archers), T2/T3 Equipment 200 Greenthroat Guard Elite (Medium Infantry/Archers), T3 Equipment 2,000 Heavy Infantry, T1 Equipment 2,250 Light Infantry 3,000 Light Archers 200 Veteran Light Archers, T2 Equipment 12 Trade Caravels 13 Adepts 1 Magi 3 Mangonels Military Equipment Iron (T2): 3,700 Equipped, 3,200 Stored Leather (T2): 750 Equipped Steel (T3): 8,800 Equipped Detailed Military List https://docs.google.com/document/d/1grgCqnxr1FzkeS9S5YSXjYJZ3CeDbDvHp2pcC5QxLWo/edit?usp=sharing Activity Expenditure only Expenditure 22,500 is spent on getting the Monastery halfway to completion. 8,000 is spent on 2,000 worth of Steel Infantry Equipment. 14,000 is spent on setting up two new trading companies for the Fey to delve deeper in the worlds to sell the wares of Fyr-Darrick and bring back others from elsewhere. 12,000 is spent an additional 1,000 Heavy Infantry with Steel Equipment.
  15. Clan Caerme’onn of Elvenesse - Piety, Nobility, Honour The ink in my flesh, the ochre on my skin, these are the things that bind me to my ancestors. Caerme’onn is a Seed of predominantly Mali’ame of what is wildly accepted as the Irrinite culture and people of that race. Split apart and scattered for many years being caught up in the events of the dissolution of the Dominion, the rise and fall of Gladewynn and its successor Alderyn and finally a scion of the Clan settling once more in the lands of the Crown of Elvenesse. The scion in question being Artanis Sa’roir of Caerme’onn the son of Abelas Sa’roir of Caerme’onn the Elvenking and High Prince of the Dominion of Malin, in an attempt to gather the remaining members of the Seed together and induct new initiates. Caerme’onn has a history of producing many leaders and notable elven figures in recent history be them born from the progenitor bloodline of Camoryn or from the later bloodline of the Clan known as Sa’roir. Names such as Artimec Caerme’onn the founder of the modern faith and High Prince of the Dominion, Abelas Caerme’onn a famed Druid, Priest and later High Prince and even named a King among the Elves in the Dominion. With such pedigree of the seed it has seen its highs and lows of membership both in blood and individual members. The name Caerme’onn itself is derived from the Bloodline of Camoryn which itself is the founder of the Seed but in modern times there are two bloodlines that are attached to the Clan with their own Elder representation, the Bloodlines being Camoryn and Sa’roir. History The real origins of the Caerme’onn seed are shrouded in mystery, like the history of all seeds. However, what is known is that the name itself as born of a unity between two clans of proto-elves during Malin’s time. A band of elves from the far away continent of Aeldin had migrated away from their homeland for unknown reasons, they landed in the forests of Aegis and soon came into contact with their racial cousins, a Seed whose name is lost to time. This nameless Seed had been close to Malin while the forefather still walked the earth. They held his teachings very closely and revered the Aspects over all else. They took the Aeldinic pilgrims under their wing and taught them how to live by Malin’s code and the Aspect’s teachings. The Aeldinic elves adapted to the Aspectist faith, they bred into and adopted the traditions and lifestyles of Seed life, they learned to hunt and to plant their own ame’lie. In return, the nameless Seed adopted parts of the Aeldinic elven language. A new seed was born of this union, Caerme’onn. ‘Caerme’ being Aeldinic for ‘destiny’, and ‘onn’ translating into ‘born of’ in Malin’s ancient tongue. This new seed of Caerme’onn, born of destiny, flourished in the ancient Aegisian forests, the golden age of the ancient seeds. They traded, married and occasionally fought with other ancient Seeds like Beloun, Chirr, and Aureon. During this time they grew to be master hunters, felling the largest and most ferocious of beasts in the name of the great god Cernunnos, the Aspect of the hunt. All the while, they held onto a shred of their Aeldinic roots, speaking a dialect of ancient elven influenced heavily with Aeldinic words. Names such as ‘Caedwen’ and ‘Faeinn’ were commonplace (white forest and flame, respectively in the Aeldin tongue). Like with all Seeds, Caerme’onn made the great migration to the first city of Malinor: Laurelin. It is unknown why this great migration occurred and why the culture of the nomadic Seeds came to an end. Caerme’onn soon faded into obscurity, like all the Seeds did. However, even as its descendents grew more accustomed to city, stationary life across the lands of Aegis and Asulon, they never forgot their roots. Oral tradition was passed down from elf to elf so they would never forget the proud tribe they had once been. The oral tradition became more strained as the wood elves suffered through Anthos and Athera. The race had almost lost all of the culture and traditions they once had, forgot Malin’s true teachings and forgot the Aspects. The same was true for the many descendents of Caerme’onn, who had assimilated into the general elven crowd, their bloodlines diluted into the sea. Except for one. Artimec was ‘Camoryn’. He was lucky, unlike most descendents of Caerme’onn, his family at least kept the bastardized name that Caerme’onn had gradually evolved into as the elves began speaking the common tongue exclusively. Artimec was a patriot and a nationalist. He had clung onto the decrepit nation of Malinor in its dying days, trying to salvage something of a respectable elven homeland even as individualism and voidal horrors ruled the streets of its rotten cities. He had founded Lenniel, a town meant to be a rebirth for the wood elven people, only to watch it be flooded by outside races and made into another melting pot, his people and their culture lost again to time. Failure after failure occurred. Artimec was kept down under the regime of Kalenz, when wood elves lived under high elven oppression, unable to shape his people’s culture in any way. Malinor before that had been far too individualistic, filled with mages and selfish men who cared nothing of nation or culture, plagued with constant raids from humans, spooks and orcs. Artimec took up leadership of the newly founded nation of Laureh’lin after it was formed in the fires of a rebellion which overthrew high elven power. A few more wars passed, mostly fought against the high elves of Haelun’or. Finally, under the stability of the Orenian Empire, Artimec found the peace he needed to finally bring Malin’s way and the Aspect’s teachings back to the wood elven people. It took patience. Patience, persistence, blood, sweat, and tears. Eventually Artimec developed a core group of acolytes willing to re-learn ancient Seed culture. This group grew until eventually a majority of the elves of Laureh’lin were Aspectist, following something close to what Aspect worship had been in those tribes of old. Artimec himself became a druid and formed a druidic order dedicated to being priests of the wood elven people- the Naelurir. The religion had been reformed. Artimec was content, but now he had to revive the seeds themselves. He encouraged wood elves everywhere to rediscover their roots, remember their oral traditions, revive their Seeds they were descended from. Of course, not before his own. Artimec knew his seed had once been proud. His father had passed down the oral traditions to him, after all. He knew his ancestors had once bore the mark of the crimson stag, the icon of Cernunnos. So, he inked his own skin with the jagged scarlet patterns of a stag’s antlers, and did the same to his children. He formally founded the Camoryn Seed. Symbolically, Caerme’onn had been reborn. The Camoryn seed spearheaded the revival movement, with many other elves following its example and reforming their own ancient seeds or forming their own, such as Torena, Calithil, Terin, Aureon and Athri. Despite this, the Camoryns true name had been lost to time. This would not be forever though, as the man from the seed born of destiny met the hawk-eyed elfess Salhassan by fate. Salhassan was a seed-elf, one of the few descended from those who kept to the forests and did not give up their traditions over the millenia. The pair fell in love, and Salhassan taught Artimec of many old traditions lost to most elves, but still known to her and her kin. She spoke of old tribes such as Beloun, Chirr, and of course, Caerme’onn. The connection was made fairly quickly. While glad to know his now flourishing seed’s ancestral name, Artimec was reluctant to abandon the surname he had been born with. Tragedy would soon strike with Salhassan’s untimely death. In mourning, the Camoryn seed fell into decline and its members dwindled as even blood-relatives like Toren- Artimec’s son found their own names and own paths. With the great migration to Axios, the revival movement of the Wood Elven people was now near complete. Artimec had been given the title of Prince for his longstanding leadership of Laureh’lin and the new wood elven city was a shining example of a home built in accordance to the Aspect’s way. The old ame’lie of the seed way. An elf named Valor had been a longtime friend and comrade of Artimec. His own seed, To’las, had recently been disbanded. This was the catalyst which led to the final rebirth. Taking Valor under his wing, Artimec decided no longer to sit complacently as his own Seed dwindled while others he had inspired to grow flourished. It was time to regrow his tribe, to weed out the unworthy and integrate the strong. This time, he would bring back his true roots. Camoryn was put aside. Caerme’onn was formed once more and lived through the ages of Vailor as that continent was abandoned becoming the Princely Seed for some time and in the years of Axios the Chieftain Artimec became High Prince of the Dominion of Malin for a time before abdicating in favour of Tristan Tresury in the face of renewed conflict between the Dominion’s allies in the Fifth Horenic Empire and dissatisfied human rebels supported by most nonhuman nations in the world. During the Seeds years in the continent of Axios a newly inducted Naelurir Priest known as Abelas Sa’roir would be inducted into the Clan being subjected to the many trials that those not of the Bloodline of Camoryn were expected to undergo, eventually rising to becoming one of the Elders of Caerme’onn and becoming the effective leader of the Naelurir due to his experience in practising the faith and upholding his Druidic vows, being highly respected amongst the greater Druidic Order at large. It was during these years in which the total number of the Caerme’onn would fluctuate however the Seed itself would remain among those considered Noble during the later years of Axios. The Seed itself maintained mostly neutrality with the two most prominent members being Artimec and Abelas staying out of the Bronze Rebellion that sought to unseat the Aureon Hegemony that had taken seat in the Dominion. Kairn Calithil of Clan Ithelanen had lead this conflict with many prominent Elven figures behind him, it almost threatened to spiral out into an international conflict but cooler heads prevailed and the Dominion was made whole once more with the recognition of Awaiti Aureon as High Princess. Caerme’onn simply remained on the sidelines and practised and preached the faith as they had done so for centuries, avoiding the complexity of the Elven Court. As the Dominion transitioned into the age of Atlas it found itself growing into a state that had not since before seen for Elvendom, perhaps surpassing the days of Malin himself. In this time Abelas would find himself rising in political prominence due to taking an active role in having the faith influence the morality and government of the Dominion. Though he was considered a moderate by many when it came to his religious morality, he was gaining the attention of Awaiti and her later successor to the Ironwood Throne Belestram Sylvaeri. Abelas put himself forward as a candidate to be a successor to the High Prince though he himself wouldn’t find support outside of the Lady of Irrinir the former High Princess Awaiti, the two other candidates being Loriens Silma and Kairn Ithelanen. Loriens won by a small margin and by having the support of the Bureaucracy of the Dominion with the Treasurer and Stewardry voting for him. Abelas returned to the duties in the Naelurir though had earned the scorn of Loriens, Kairn left the Dominion itself in something of an outrage due to frustration he and many others had in the succession system set in place and the apparent plans to strengthen the bureaucracies grip on Government. However this would not last as it would seem Loriens blundered himself into diplomatic embarrassment and insulted a Prince of Renatus in their own Capital and found himself wounded in his escape from them. It only took but a few days for the Naelurir influenced by Abelas and many prominent citizens to call for Kairn to return and so he did, effectively ending Loriens reign as High Prince in all but name until it was decided Kairn would become High Prince in the face of renewed conflict with the Orcs of Krugmar. The conflict was long and brutal not due to the amount of decisive battles but by in large due to the fact that both sides refused to commit large armies to the field, small scale skirmishing and the construction of border fortifications. Abelas and Artimec found themselves fighting for their people once again, though the former was taking a more active role in planning defences, being the main advocate for building the massive Castle of Talarehsae the first line in the defence of the Dominion. The Conflict drew to an abrupt end when after a long line of Rex’s from Clan Lak met their ends at the blade of Kairn Ithelanen, the last of which died in a duel that decided the fate of both nations. Kairn declared himself King of the Dominion and of Elves and named Abelas as his High Prince, bringing Caerme’onn once more back to the Princely status it enjoyed under Artimec and most citizens of the Dominion assuming that Abelas was being groomed to become the next leader of the Dominion of Malin. During this time Kairn would lead the armies of the Dominion and Abelas would be the dutiful administrator, organising the Council and Priesthood of the nation effectively leading to the nation becoming De Facto Aspectist aside from the Dark Elves. It would appear that peace and prosperity reigned over for the Elves of the Dominion with their stalwart defender in Ithelanen and their ruler in Caerme’onn. So much so that Kairn abdicated his throne and a Kingsmoot was held in which Abelas was unanimously voted in to become the next Mortal King of the Dominion, though he styled himself as the Elvenking rather than the King of Elves as not to offend Malin whom his Seed had looked up to in the many centuries of its existence. Outside of banditry and human fanatics that would attempt to attack the Dominion there was almost no war to speak of. Re-enter Sylvaeri, the former High Prince Belestram had returned to the Dominion after a long absence, though his son Faenor had remained and diligently served in the Military. Seeking to become prominent he would petition the Court to form a diplomatic corps for the Elves, while seemingly a noble motive his presence resparked old political elements of the Elven Court and divisioned began to be sowed between factions within, however Abelas managed to keep them united and most importantly peaceful as not to shed blood in the sacred halls of Elvenesse. Belestram Sylvaeri had began weaving his diplomatic skills to begin the foundations of an alliance that itself would reshape the fabric and dominance of the political players in the world. Seeking to create an alliance like none had seen in centuries between the Urguanite Dwarves and Elves of the Dominion in seeking to dismantle the Mountain Monarchy of the Frostbeards and restore Urguan to power, with the help of the armies of Elvenesse. King Abelas and many Courtiers were weary of re-entering a state of war after decades of fighting the Orcs, with even Kairn Ithelanen unwilling to go to war despite his prowess in command. Abelas told Belestram in plain terms that the only way he can consider this alliance and going to war again would be to secure either Renatus’s support of this cause or at least its neutrality along with another strong Military ally to ensure a quick and decisive campaign. Belestram managed to bring a strong ally to the fold in the then independent Kingdom of Haense and then stated to the Elven Court that he had indeed secured Imperial Neutrality in the conflict, ensuring that it would be a war between Frostbeards and whatever Orcs of Krugmar they could attain. The Pact was signed and Belestram basked in a glorious moment of diplomatic triumph while the Caerme’onn Elvenking would sigh knowing he had ensured his people would once more see the horrors of war. The elation of the Pro-War camp in the Dominion was however short lived as Sylvaeri had awoke the Dragon and it was made clear that Belestram had never even met an Renatian official. In light of communications with the Court in Renatus the Elvenking Abelas immediately bypassed his ambassadors and secured a pact with the Frostbeards, effectively dissolving the Elder Alliance Pact that Belestram had toiled over. Urguanite Dwarves made their way to the City to petition the Elven Monarch to reconsider his decision, some of which were armed and it is suspected Belestram let them in this way. After heated debates within the Palace of the Dominion a Dwarf challenged Abelas to a duel to settle this apparent grudge, the Royal champion Cassius Ithelanen stepped forth to accept but was told to step back, as the King wished to fight the duel himself. After a long battle in the Elven throne room with Dwarven spectators and horrified Courtiers the King died at the end of Dwarven steel. But not before Belestram Sylvaeri told the Dwarf who had the Caerme’onn King at his knees “Do with him as you will” sparking the fuse that would cause a schism between the ‘ame. So the Caerme’onn’s era while short lived as Royalty came to a close, with their King leaving behind three sons and a legacy of peace. However the death sparked a schism that itself lead to an Elven Civil War for the ‘ame which itself did not see an end for many decades. The Seed itself was left in tatters as a result of this, split apart and weakened, Aelin Caerme’onn became the Chieftess and would bring the Clan together for a time joining the Dominion Successor State of Gladewynn in which she attempted to rebuild what was lost in the years of chaos after Abelas’s death. Successful in many regards she managed to increase the Seeds membership and won herself an honoured place with the Ithelanens in Gladewynn and later its own successor of Alderyn. The Seed would find itself as the second most prominent in these States behind its ruler in Ithelanen, however both states were in decline as the Elven Schism would worsen and the wounds that divided the Wood Elves deepened. While they would enjoy a position of luxury and prominence in one State it was still seen as something of a decline. Chieftess Aelin would marry her counterpart in Ithelanen and create something of a Union between the Seeds, though many in both camps weren’t happy with the arrangement. This Union of the Seeds would break apart when Chieftess Aelin’s Husband would leave her at the behest of the Elders of his Clan and divorce her when he took up the mantle of Prince of Alders. This act distressed the Caerme’onn Chieftess to a great extent, her love, her children all cast aside due to family politics. When Alderyn formed the Elven Union with all the other Elven States barring Haelun’or it had upset the diplomatic power structure the Empire of Mankind had established and caused Imperial aggression towards Alderyn, with Aelin naming herself the rightful Princess of Alderyn along with her bloodline. This act itself effectively shattered the Clan once again, splitting many opinions, to be loyal to the Chieftess or to the wider Wood Elven people. Artanis Sa’roir of Caerme’onn the son of the Elvenking would join up with the Crown of Elvenesse lead by Faenor Sylvaeri to attempt to reform the remnants of his Clan and perhaps grow once again, hoping to keep his people safe from the political machinations of the oncoming war. He would establish Caerme’onn in Elvenesse as a separate Branch from the Alderyn Faction and hope to work from there. Present Day The Greater Seed finds itself scattered and divided, with Artanis in Aegrothond attempting to gather those who would be loyal to an independent and free Wood Elven people and creating his own Branch of the Clan, separate from Aelin. Values and Culture Patron Mani of Caerme’onn -Amaethon- Amaethon the Prince of Stags, representing fatherhood, justice, compassion and royalty under the Wild Faith’s Pantheon. Being the Stag he represents the head of the Herd which reflects Caerme’onn as stalwart defenders of Elven society. Not outwardly aggressive or hostile, but ready to defend the herd when provoked. Values The elves of the Caerme’onn seed hold some values above all else. While only Artimec and Artanis’s Bloodlines claim ancestry with the clan, all those who hold the Caerme’onn name are expected to uphold the values their ancient counterparts once lived by. Piety. “Our gods are the Aspects, for they are the sea and the sky, the great mountains and the wide plains, the forests and all the beasts that roam within it. They are all, and we are beholden to their will.” Aspectism is extremely important to all elves of the Caerme’onn Seed, and all elves within it are expected to be devout followers of the religion. The Aspects hold a huge part in Caerme’onn life, with both elders being druids of the Naelurir- priests who guide the wood elven people. The Caerme’onn Seed practices ritual offering to the Aspects, leaving many a gift to their gods before the sacrificial braziers and shrines erected across the wood elven city. These offerings are left before a hunt, before childbirth, and other situations that require diefic blessings. Loyalty. “A wolf is a fearsome beast, a proud creature. It has reason to be proud, for it is one of Cernunno’s apex predators. Yet, a lone wolf will quickly find itself starving. Wolves may be haughty, they may be fierce, but they know that the strength of their kind is in the pack.” Elves of the Caerme’onn seed must first care for the seed, and the elven people as a whole, before any one individual. To jeopardize the safety of the seed or the nation for the sake of one man is considered selfish, and elves of Caerme’onn are expected to know when to sacrifice themselves should their lives come at the cost of the pack. The traditions, culture and prosperity of both the Caerme’onn and the wood elves as a whole must be protected at all costs, and no elf of Caerme’onn is above this duty, even if carrying it out leads to their death. Leadership. “We are the shepherds.” Initiative is a key trait of the Caerme’onn. Leadership is highly valued, as Caerme’onn is considered to be the spearhead in the revival movement of all ancient seed culture, at least in the eyes of its own members. After all, Caerme’onn was the first Seed to be formally re-founded during the beginning of the cultural revolution in early Vailor. All elves of Caerme’onn are expected to provide some leading role in the wood elven people. They can do this by joining the Naelurir- elven priests that teach the commonfolk of the Aspects, by working their way up the ranks in the warriors of Sirame, or taking up other highly sought after societal roles such being the head of a healing clinic. Caerme’onn tribesmen and women must know when to stop and listen, however. Leadership is as much knowing your betters and seniors and respecting the chain of command, as it is guiding those younger and lower in rank than you. Strength “We must be swift as a coursing river, with all the strength of a force typhoon, with all the strength of a raging fire, mysterious as the dark side of the moon.” The elves of the Caerme’onn Seed value strength in all its forms. Naturally, all its members must learn to be proficient in combat. The men must learn the way of the blade, the spear, and the tomahawk. Women are expected to learn to be deadly with a knife, although swordplay is not discouraged. Both are required to master marksmanship and hand-to-hand fighting. A Caerme’onn’s physical strength is often judged by their prowess in the hunt. The larger the game, the harsher the terrain, the more honour he brings himself and his seed. Women are less pressured to hunt, instead being asked to show mental strength. Calm minds and calm hearts as they serve as diplomats, healers and mothers. Indeed, strength of the mind is equally valued in both men and women of the Seed. All Caerme’onn are expected to carry themselves respectfully, to not bend to petty insults nor dole them out themselves, to be mature and refrain from acts of heated emotion, to have a cool, calm and sensible heart. Initiation Trials When the Clan was first founded only those of the Camoryn Bloodline could join, though when Artimec refounded the Seed in the Dominion of Malin he allowed those who were not otherwise born into the clan to join. Now the Clan is for all Elves to join so long as they can prove themselves enough to a Chieftain. Most undergo trials, though Elves of particular renown and skill can be immediately inducted into the Clan. Trial of Faith The initiate is taught rigorously of the Aspects, what they stand for, and why their worship is so critical to the seed and to the wood elven people. The initiate must pass this trial by offering up an item of great value to the sacrificial brazier, burning it in the name of the Aspects and explaining the significance of its sacrifice to the Seed Elders. The initiate must also swear an oath to always worship the two gods of nature and never hold any deities above them. Trial of Tradition The initiate should endulge on the things that the Mali’ame have been raised from. It is required that they raise an animal from birth to be their companion. Craft their own weapons. Find or create their own shelter. Erect a shrine in the name of the Aspects. It is up to the initiate to decide what old tradition to show prowess in, and the elders to judge if their efforts are worthy. Trial of Knowledge The initiate is encouraged to talk to Elder elves, to learn of the history of the Mali. Then write a thesis on a significant period of elven history of his/her choice and explain the lessons learned from it. Trial of Endurance The initiate is taken to the base of a high mountain and given a pack full of stones. He is to climb that mountain under the watchful eye of an elder. If he falters or gives up, he is not worthy to join the seed. Trial of Hunt The initiate is sent off into the deep forest in search of a monster or beast of extravagant notability. To succeed this trial, he must behead it and bring it back as a trophy. The other parts of the beast must be put to use, its hides worn, its bones sacrificed to the Aspects. Wastefulness will lead to the failure of this trial. Trial of Fear The initiate’s mind is warped with the drug of cacti or nightsap, and left at the peak of a mountain with absolutely nothing but a bone knife at his side. He will be watched carefully by elders, and must survive for a week while disoriented and far from wilderness. If he is unable, he will be collected and returned home, but deemed unfit for the Caerme’onn. Trial of Pain The initate must show his capacity to endure physical suffering for the Seed, and is chained to a post and flogged with a baton, the elders judge how worthy he/she is by how much pain he can endure. At any point, the initiate can call for the beating to stop, but if they call for it too soon, they are deemed unworthy. Those who endure the pain until the elders themselves decide to halt earn their place in the seed. Trial of Worth The initiate must defeat on of the Elders in one on one combat. This is the final trial where the initiate proves his newfound strength and his passion. If he is able to defeat the elder, he finally earns his place among the Caerme’onn. The Initiation Ceremony Once the trials are passed, the new tribesman of the Caerme’onn seed is taken to sacred ground. Usually, this means a fae ring or a site of Aspectist shrines. There, their skin is injected with crimson ink in the shape a stag’s antlers- the crimson horns are the ilmyumier of the Seed. The tribesman is allowed to choose where they wish to bare their tattoos, but to bare them in a place out of view or commonly covered up with clothing is considered highly disrespectful. To have the tattoo be too small and insignificant is too. Traditionally, most Caerme’onn wear the inking on their left arm, which is kept sleeveless so it can be displayed. Bloodlines and Bloodless The Bloodlines are those who descend by blood from significant members of the Clan in regards to its history and the impact they’ve had on Elven society though focused on their positive influence. In the Elvenesse branch of the Seed the Bloodlines are required to have one Elder Representing their interests in a trinity, with the third Elder being selected among the Bloodless to ensure that those who are not born or are otherwise adopted by a Bloodline are represented within the Clan. The two Bloodlines are: Camoryn - The Original Bloodline of the Clan, Princes, Priests and Warriors alike. Sa’roir - A later addition with Abelas being the solidifying figure to make this bloodline a relevant one in Caerme’onn. A lineage of Kings, Princes and Princesses dating back to Old Malinor. Current Members of the Elvenesse Branch Artimec Camoryn - Elder of the Greater Clan and of the Elvenesse Branch Artanis Sa’roir- Chief of the Elvenesse Branch of Clan Caerme’onn, head of the Sa’roir Bloodline Asra Songbird -Spouse to the Chief of the Elvenesse Branch of Clan Caerme’onn Esme Songbird - Adoptive Daughter of the Chief of the Elvenesse Branch of Clan Caerme’onn Allora Caerme’onn - Full member of the Seed. Chi-Chi Caerme’onn – Bloodless member of the Seed. Should You Join? To join Caerme’onn can be an arduous task for the bloodless to undertake and it can only be completed by only those who have enough determination. Though a Chieftain can sometimes waive the initiation trials for those of particular renown or skill that the Seed might require. Otherwise those else can be born into the Seed through its two bloodlines or via direct adoption. For members of the Clan promoting the cultural values of the Wood Elves is paramount, ensuring the religion, tradition and values of the people do not die out. It also means defending whatever home the Wood Elves find themselves in, proving themselves in battle but by in large as defenders not conquerors. Seeing themselves like the Stag at the head of the herd, guiding it through thick and thin and defending it from those who would deem to prey upon the herd.
  16. The Kingdom of Fyr-Darrick Nation Stats Leaders King Eonir the Great Stag High Priestess Dycha Prince Aeleandor the Warden Population 4,514,526 Income Base: 7,000 Towns/Cities: 12,000 Population: 14,000 Trade: 4,000 Trade Caravels: 16,000 Manufactories: 3,000 Merchant Guilds: 12,000 Port: 2,000 Upkeep: -12,500 Total: 57,000 Treasury Start: 67,500 End: 1,000 Trade Partners Galaharian League Empire of Bordeleaux Kingdom of Hilmedhi Kingdom of Bulgar Cities, settlements and Fortresses Talsyn (Capital), Population of City and Surrounding Area: 1,089,204 Anmyr (City) Population of City and Surrounding Area: 889,204 The Midnight Anvil (Fortress) Garrison: 500 Light Archers Modryn (Town) Population of Settlement and Surrounding Area: 668,751 Tal Silvoc (City) Population of Settlement and Surrounding Area: 688,778 Tal Dovar (Town) Population of Settlement and Surrounding Area: 588,734 Glade of the Eternal Midnight (City) Population of Settlement and Surrounding Area: 589,787 Buildings Shrine Hermitage Temple x3 Farms x11 Merchant Guilds x4 Manufactory x3 Port Barracks x2 National Idea Guardians of the Forest: For Centuries the Fey peoples had watched over the Forest with careful vigil, many never ending their watch and opting to continue service in the Army of the Fey rather than retire to find a craft outside of Military pursuits. 20% Cost reduction on Veteran and Elite Cost, 10% reduction on upkeep costs for Veteran and Elites. Military 3,950 Greenthroat Riders (Medium Cavalry) T2/3 Equipment 400 Greenthroat Riders Veteran (Medium Cavalry) T3 Equipment 7,950 Greenthroat Guard (Medium Infantry/Archers), T2/T3 Equipment 200 Greenthroat Guard Elite (Medium Infantry/Archers), T3 Equipment 2,250 Light Infantry 3,000 Light Archers 200 Veteran Light Archers, T2 Equipment 12 Trade Caravels 9 Adepts Military Equipment Iron (T2): 5,950 Equipped, 950 Stored Leather (T2): 750 Equipped Steel (T3): 4,300 Equipped Detailed Military List https://docs.google.com/document/d/1grgCqnxr1FzkeS9S5YSXjYJZ3CeDbDvHp2pcC5QxLWo/edit?usp=sharing Activity Expenditure only Expenditure 16,000 would be spend in order to recruit 2,000 Heavy Infantry 10,000 would be spent in order to produce 2,500 worth of Steel Equipment 18,000 would be spent on upgrading the Temple in the Capital to a Church 22,500 would be spent in order to begin building a Monastery ¼ of the way.
  17. The Kingdom of Fyr-Darrick Nation Stats Leaders King Eonir the Great Stag High Priestess Dycha Prince Aeleandor the Warden Population 4,180,117 Income Base: 7,000 Towns/Cities: 12,000 Population: 12,500 Trade: 4,000 Trade Caravels: 16,000 Manufactories: 3,000 Merchant Guilds: 12,000 Port: 2,000 Upkeep: -12,500 Total: 56,000 Treasury Start: 56,000 End: 0 Trade Partners Galaharian League Empire of Bordeleaux Kingdom of Hilmedhi Kingdom of Bulgar Cities, settlements and Fortresses Talsyn (Capital), Population of City and Surrounding Area: 1,033,470 Anmyr (City) Population of City and Surrounding Area: 833,470 The Midnight Anvil (Fortress) Garrison: 500 Light Archers Modryn (Town) Population of Settlement and Surrounding Area: 613,017 Tal Silvoc (City) Population of Settlement and Surrounding Area: 633,044 Tal Dovar (Town) Population of Settlement and Surrounding Area: 533,000 Glade of the Eternal Midnight (City) Population of Settlement and Surrounding Area: 534,053 Buildings Shrine Hermitage Temple x2 Farms x10 Merchant Guilds x4 Manufactory x3 Port Barracks x2 National Idea Guardians of the Forest: For Centuries the Fey peoples had watched over the Forest with careful vigil, many never ending their watch and opting to continue service in the Army of the Fey rather than retire to find a craft outside of Military pursuits. 20% Cost reduction on Veteran and Elite Cost, 10% reduction on upkeep costs for Veteran and Elites. Military 4,600 Greenthroat Riders (Medium Cavalry) T2/3 Equipment 300 Greenthroat Riders Veteran (Medium Cavalry) T3 Equipment 5,700 Greenthroat Guard (Medium Infantry/Archers), T2/T3 Equipment 200 Greenthroat Guard Elite (Medium Infantry/Archers), T3 Equipment 2,250 Light Infantry 3,000 Light Archers 200 Veteran Light Archers, T2 Equipment 12 Trade Caravels 6 Adepts Military Equipment Iron (T2): 6,600 Equipped, 300 Stored Leather (T2): 750 Equipped Steel (T3): 4,200 Equipped Detailed Military List https://docs.google.com/document/d/1grgCqnxr1FzkeS9S5YSXjYJZ3CeDbDvHp2pcC5QxLWo/edit?usp=sharing Activity Fyr-Darrick would be reeling off the back of a costly victory that had earned them some strategic territory, but perhaps came at a cost that would be considered too high. Immediately it became apparent to the King that more troops were needed to finish this war, thousands more, perhaps tens of thousands. The Fey Treasury had seen remarkable growth over the years when it came to increasing revenues to fuel the war, but even this would take a few years to achieve the desired result and continue the long and heavy march through the land of death. To this effort a heavier footman was needed to help hold the lines. The Royal Army itself would situate itself on the other side of the bridge and would maintain patrols to protect the crossing, though at this point is was unlikely that the Darkyrians could make a crossing for a flanking move. In the homeland armourers and Military theorists would begin to formulate the ideas around a heavier footman in response to the reports of the Battle of the Bridge in the West of the Greenthroat and the heavy troops utilised by the humans there. In response to the Wolves joining the army in the Battle a new Temple would be constructed in the occupied Darkyrian lands, specifically within the City taken from them so that the God of Life might begin to take hold over the land once again. Not least to increase the amount of adepts that might join the army in the amount of healers and to ever increase the potency of the spells offered by their god. Another migration from the homeland would be ordered so that the borders could once more expand in the direction of the newly acquired territory. Meanwhile on the desolated battlefield… As the last man fell on the Darkyrian side and their army had fallen into retreat the Royal Fey Army would take the field, battered, bloodied and beaten it had managed to somehow hold the line against what would nominally be considered overwhelming odds. Largely due to the Cavalry commanded by Prince Anaeran. As the dust would settle, much of the vanguard would cross the bridge and secure the crossing for the Fey, a victory was a victory and to squander the strategic land gained would be unwise, the rest of the army were set to gathering the dead on both sides though leaving the Galaharians for the Galaharians. The general order being to bury each dead body with the seed of a great tree of the Forest so that from their deaths, life could once more spring free in this desolate land and to try and find forgiveness from the God of Life for those who were adherents to his counterpart in death. King Eonir would walk the fields of death seeing the many bodies strewn across the battlefield waiting for collection, the blood, the gore, the soggy mud. This war was his doing and he rushed into action perhaps before the Fey were ready to fight it, in his fanatic ferver to see the death cult ousted from the woods that he cherished. He would shed but a single tear as he’d stroll across the battlefield before moving to look upon the bridge that he won with the lives of his people, was it worth it? Could this threat have been dealt with at a later date? Many questions crossed the weary Kings mind, he was the chosen King of the God of Life, yet he had to deal out so much death to protect and preserve life itself. Embittered at this thought, he’d begin to cross the bridge so that he might return to the war camp and the Royal Officers tent with many inside celebrating what is considered Prince Anaeran’s Victory due to his cavalry moves. He’d peel open the inside and move to sit at the head of the Officers table, many of the Fey Knights, Officers and Princes assembled wine in hand chatting about the Cavalry. After some time Prince Anaeran would move to sit next to Eonir, attempting to get the weary Kings attention in order to cheer him up, the young Fey sensing the Kings sorrow. “My King, we won against all odds today the Gods were with us, why do you feel so sorrowful?” asked the younger Prince, “We lost too many men, no matter the strategy or whatever victory we pulled from the jaws of defeat. I should have retreated and built up our numbers.” he’d state sternly, grasping a nearby goblet of wine. “We had to weaken them, if we didn’t that army would have just grown stronger! We have more gold than them now and can build up our army and smash them when we campaign again.” the fiery Fey say with a look of almost excitable determination. “You’re a Prince of Life, too eager to shed blood even in the name of our Gods, though you can be forgiven for your youth.” he’d say with a sigh “The Campaign is on hold for a few years, you are to travel to Danwent and represent our Kingdom in a grand tourney there.” raising a hand to the Prince as he saw him about to speak “Its important to observe the outer world, you’ve proven yourself in battle now prove yourself in politics.” the King finishes, the Prince nodding albeit slightly frustrated being sent away from the front “Enjoy yourselves, tourneys win as much glory as battle.” Expenditure 15,000 is spent on recruiting 2,250 Greenthroat Guard with base equipment. 15,000 is spent on researching Heavy Infantry. 5,000 is spent on a new settlement expanding the borders Westward again, inching closer towards their disjointed occupied region of Darkyria 5,000 is spent on a farm 10,000 is spent on a new Temple 6,000 would be spent on an expedition on the Fey controlled side of the river heading Northward in order to reach its source in an attempt to find a potential route to flank around Darkyrian patrols on the road. The Veteran Light Archers would be utilised as Scouts in this regard. They would snake across the river and keep to the wooded areas and only engage patrols from a distance if they are confident that they can take them in a fight. Should they find a way to be able to snake around the source of the river they are commanded to split into smaller groups to continue the scouting to ascertain whether or not sending a large force to circumvent the Darkyrian Army in a potential flank is a viable move. An adept would be sent with them so that they could communicate with animals and command them if need be. https://i.gyazo.com/3cdc8fa05fe19c52e406cf520764e99c.png
  18. The Kingdom of Fyr-Darrick Nation Stats Leaders King Eonir the Great Stag High Priestess Dycha Prince Aeleandor the Warden Population 3,981,064 Income Base: 7,000 Towns/Cities: 12,000 Population: 11,000 Trade: 4,000 Trade Caravels: 16,000 Manufactories: 3,000 Merchant Guilds: 12,000 Port: 2,000 Upkeep: -11,200 Total: 55,800 Treasury Start: 56,000 End: Trade Partners Galaharian League Empire of Bordeleaux Kingdom of Hilmedhi Kingdom of Bulgar Cities, settlements and Fortresses Talsyn (Capital), Population of City and Surrounding Area: 1,000,470 Anmyr (City) Population of City and Surrounding Area: 800,470 The Midnight Anvil (Fortress) Garrison: 500 Light Archers Modryn (Town) Population of Settlement and Surrounding Area: 580,017 Tal Silvoc (City) Population of Settlement and Surrounding Area: 600,044 Tal Dovar (Town) Population of Settlement and Surrounding Area: 500,000 Glade of the Eternal Midnight (City) Population of Settlement and Surrounding Area: 500,000 Buildings Shrine Temple x2 Farms x10 Merchant Guilds x4 Manufactory x3 Port Barracks x2 National Idea Guardians of the Forest: For Centuries the Fey peoples had watched over the Forest with careful vigil, many never ending their watch and opting to continue service in the Army of the Fey rather than retire to find a craft outside of Military pursuits. 20% Cost reduction on Veteran and Elite Cost, 10% reduction on upkeep costs for Veteran and Elites. Military 3,900 Greenthroat Riders (Medium Cavalry) 3,900 Greenthroat Guard (Medium Infantry/Archers), T2 Equipment 200 Greenthroat Guard Elite (Medium Infantry/Archers), T3 Equipment 2,250 Light Infantry 3,000 Light Archers 200 Veteran Light Archers, T2 Equipment 12 Trade Caravels 6 Adepts Military Equipment Iron (T2): 5,800 Equipped, 1,100 Stored Leather (T2): 750 Equipped Steel (T3): 2,500 Equipped Detailed Military List https://docs.google.com/document/d/1grgCqnxr1FzkeS9S5YSXjYJZ3CeDbDvHp2pcC5QxLWo/edit?usp=sharing Activity The Royal Fey army had faced the Darykrians on the field in a large battle, outnumbered by the humans on the field by some miracle the Fey were able to take the field though at a heavy toll on the army itself. The decision would be made to consolidate the gains that the Kingdom of Fyr-Darrick had taken over the years including the bridge that it had fought so hard to reach and ensure that they could begin rebuilding the army to field something that now even the Darykrian’s couldn’t match. The Greenthroat Riders, the mysterious Knights of the Woodland realm had won the day for the army and each of them who had survived would be given honours by the King himself, Prince Anaeran who had commanded the Cavalry would be given particular distinction among those honoured. The Hermitage in the Homeland would be funded to be fully constructed by years end, giving the adepts their wish of having access to the higher lores of magic in regards to the Elder Soul the patron of the Royal Fey. Outside of that there would be no funding for domestic projects due to the high costs of the war that was beginning to mount up after the Battle of the Bridge in the greater War for the Forest. Expenditure 20,000 Would be spent completing the Hermitage of Fyr-Darrick 20,000 Would be spent recruiting 1,800 Greenthroat Guard equipped with Steel equipment. 15,000 Would be spent on recruiting 1,000 Greenthroat Riders to be equipped by T2 Equipment already in storage 1,000 Would be paid to Galahar, in recognition of their mercenaries in service and the supply routes.
  19. “Imagine going after the Elves who helped the humans in so many conflicts in favour of the Elves who still praise their leader who murdered a King of Oren.” Artanis would say
  20. The Kingdom of Fyr-Darrick Nation Stats Leaders King Eonir the Great Stag High Priestess Dycha Prince Aeleandor the Warden Population 3,791,490 Income Base: 7,000 Towns/Cities: 6,000 Population: 11,000 Trade: 4,000 Trade Caravels: 16,000 Manufactories: 3,000 Merchant Guilds: 9,000 Port: 2,000 Upkeep: -12,200 Total: 45,500 Treasury Start: 62,200 End: 200 Trade Partners Galaharian League Empire of Bordeleaux Kingdom of Hilmedhi Kingdom of Bulgar Cities, settlements and Fortresses Talsyn (Capital), Population of City and Surrounding Area: 1,600,470 Anmyr (City) Population of City and Surrounding Area: 900,470 The Midnight Anvil (Fortress) Garrison: 500 Light Archers Modryn (Town) Population of Settlement and Surrounding Area: 640,017 Tal Silvoc (City) Population of Settlement and Surrounding Area: 650,470 Buildings Shrine Temple x2 Farms x10 Merchant Guilds x3 Manufactory x3 Port Barracks x2 National Idea Guardians of the Forest: For Centuries the Fey peoples had watched over the Forest with careful vigil, many never ending their watch and opting to continue service in the Army of the Fey rather than retire to find a craft outside of Military pursuits. 20% Cost reduction on Veteran and Elite Cost, 10% reduction on upkeep costs for Veteran and Elites. Military 5,000 Greenthroat Riders (Medium Cavalry) 6,900 Greenthroat Guard (Medium Infantry/Archers), T2 Equipment 200 Greenthroat Guard Elite (Medium Infantry/Archers), T3 Equipment 1,750 Light Infantry 3,100 Light Archers 200 Veteran Light Archers, T2 Equipment 12 Trade Caravels 6 Adepts Military Equipment Iron (T2): 7,350 Equipped Leather (T2): 750 Equipped Steel (T3): 1,000 Equipped Detailed Military List https://docs.google.com/document/d/1grgCqnxr1FzkeS9S5YSXjYJZ3CeDbDvHp2pcC5QxLWo/edit?usp=sharing Activity The Fey would begin to march their new Elite Infantry with a contingent of Cavalry to the Carrow Lords, to assist their Imperial Allies when and where they were able to. This did leave certain elements of the Homeland undefended and due to this more Light Infantry militia was required to be raised in order to keep the homeland safe and maintain the trade routes for the Fey Merchants moving goods across the borders. Migration would also be an issue due to the fact the newly occupied and conquered territories required new settlers as the humans had otherwise been driven out in all directions, as such the Capital prepares a migration of Fey using the tried and tested supply routes to transport civilians across the year, along with further migration to expand the existing borders to start the long process of connecting the borders. In Darkyria the outlying city had finally been taken along with its keep, many migrants would be sent to populate this new region to expand the borders of the Fey and see the forest truly be populated by people of their faith and race. The campaigning season would however end this year but it would give opportunity for the Fey to send more troops, as it was still going to be a hard slog to finally stamp Darkyria out from the world. Another two regiments would be recruited and equipped with better weapons as the start of a process of outfitting the Fey Army with only the best that could be acquired. Expenditure 5,000 is spent on migration this turn, moving thousands of Fey to the captured Darkyrian City and turning it into a proper Fey City itself. 5,000 is spent on expanding the borders, seeking to begin the process of eventually joining up with the Colony territory deep within the woods in occupied Darkyria. 25,000 is spent on building the first half of a Hermitage somewhere within the Kingdom. 10,000 is spent on building a Merchants Guild in the City of Modryn. 6,000 is spent on creating 1,500 worth of Steel Equipment to be shipped to the front. 1,000 is spent recruiting a unit of light infantry in order to assist maintain order within the borders. 10,000 is spent on recruiting two units of Greenthroat Guard and equipping them with steel weapons, sending them to the front to march off to battle at the beginning of the following campaign season.
  21. Empire of Japan Overview 1933 The Empire of Japan had sat still since the end of the Great War consolidating the many gains it had made throughout the conflict, even if they were but Islands in the pacific they were former European territory and it gave many pride in Japan although others believe the cost outweigh the gains. The Taisho Era had also ended within this current period of time rising with the Shōwa period and ascension of Hirohito the Emperor of Japan, descendent of the Sun Goddess herself. The Americans had collapsed in on themselves, showing the horrors of Republicanism and allowing too much democracy in such a decadent culture and the Imperial Throne, Civil Government and Military Branches were quick to ensure such foolish notions would not spread to their own people. However with the world order rapidly changing it gave Japan another opportunity in history to rise in its economic, industrial and imperial prestige. The Chaos in the Americas proved to be most fortuitous for the burgeoning power in the East, with the collapse of the consumer manufacturing base it was time for the Japanese take full advantage of its own rapidly growing industrial base and to offer certain high skilled Americans asylum in the Country as a type of second Meiji Restoration to encourage more modernisation in the economy and industrial base and how the Japanese urban cities are structured. There was also ample opportunity to seize holdings in the pacific that were otherwise left undefended by a disputed Government in the Americas. Economic Actions The Japanese would enact an ambitious plan of modernisation of the economy seeking to diversify into a lot of large scale manufacturing and financial services. Encouraging and guiding its Zaibatsus (Large Corporate Conglomerates) to expand and seeking to export around the relevant consumer goods markets in the Americas, Europe and so on. (Mod) Economic Experts from the fields of banking, manufacturing and such would be offered asylum in Japan from North America as the civil war stalled and the former nation fragmented, they’d be offered very generous compensation in return for their expert opinions in how to maintain a market system of economy. (Mod) Diplomatic Actions The Fengtian would be covertly offered support from the Empire of Japan, seeking to befriend this Monarchist faction early on in the civil war to stand as a bulwark against Republicanism. (Mod) The Pacific States of America are offered an agreement of trade and at present recognition of their status as an independent nation. (Mod) Military Actions The Army and Navy are instructed by the Civil Government at the behest of the Imperial throne to begin planning out an invasion of the Philippine Islands, gathering intelligence to build a sufficient force to commence an invasion within the year or on the following year if further preparation is needed. Though obviously this would not be public information (Mod) The Imperial Navy is given priority at this time to expand its Destroyers and Cruiser numbers for the next two years as a period of Naval Expansion for two years. (Mod) The Army is promised resources to research a tank project once the Philippines is secured. Research The Imperial Japanese Air Force would be given funding to research into better fighters, typically their resources don’t compete with the Army and Navy due to the lacking steel as much. (Mod)
  22. Application Discord Name; You got it Country of choice; Empire of Japan Head of State; Madlad Hirohito Government type; Constitutional Monarchy (Meiji Constitution) Suggestions/Feedback/Questions; Actually produce a Military sheet that distributes what each country has boi
  23. “Expected racism, found none. Very impressed and not concerned.” Said Artanis as he reads a pamphlet at the Songbird camp
  24. The Kingdom of Fyr-Darrick Nation Stats Leaders King Eonir the Great Stag High Priestess Dycha Prince Aeleandor the Warden Population 3,610,943 Income Base: 7,000 Towns/Cities: 6,000 Population: 11,000 Trade: 4,000 Trade Caravels: 16,000 Manufactories: 3,000 Merchant Guilds: 6,000 Port: 2,000 Upkeep: -11,300 Total: 43,700 Treasury Start: 66,900 End: 700 Trade Partners Galaharian League Empire of Bordeleaux Kingdom of Hilmedhi Kingdom of Bulgar Cities, settlements and Fortresses Talsyn (Capital), Population of City and Surrounding Area: 1,583,470 Anmyr (City) Population of City and Surrounding Area: 843,470 The Midnight Anvil (Fortress) Garrison: 900 Greenthroat Guard, 500 Light Archers Modryn (Town) Population of Settlement and Surrounding Area: 600,470 Tal Silvoc (Town) Population of Settlement and Surrounding Area: 583,470 Buildings Shrine Temple x2 Farms x6 Merchant Guilds x2 Manufactory x3 Port National Idea Guardians of the Forest: For Centuries the Fey peoples had watched over the Forest with careful vigil, many never ending their watch and opting to continue service in the Army of the Fey rather than retire to find a craft outside of Military pursuits. 20% Cost reduction on Veteran and Elite Cost, 10% reduction on upkeep costs for Veteran and Elites. Military 5,000 Greenthroat Riders (Medium Cavalry) 7,550 Greenthroat Guard (Medium Infantry/Archers) 2,000 Light Infantry 3,150 Light Archers 250 Veteran Light Archers 12 Trade Caravels 6 Adepts Detailed Military List https://docs.google.com/document/d/1grgCqnxr1FzkeS9S5YSXjYJZ3CeDbDvHp2pcC5QxLWo/edit?usp=sharing Activity Within the borders of the Kingdom there would be consolidation of the current territorial gains of the Fey, seeking to consolidate and expand their borders in order to sustain their growth. To the effort of inspiring growth more farmlands are readied to allow the Fey Cities and lands to be less sparsely populated and for life to flourish throughout the Greenthroat. New Elite Units are formed in the home territories as well, in order to send them to assist in the war against the Carrow Lords as to maintain the Greenthroat Pact in order to continue cordial relations with the neighbours of the Fey. War was becoming a fast acquaintance of the people in the Kingdom, having to pay out to meet the ends of one major war their army was fighting and sending support to friends of the Fey for theirs. In the realm of Darkyria the summer had past and the army spent another Winter in this land which day by day is becoming more like the home that they had left so many years ago. The Forest had grown around the City and spread to all territories the Darkyrians could no longer exercise control over, forcing displaced peoples to flee to their capital and leaving their Southernmost city alone and abandoned by their main army, time was now firmly on the side of the Fey Army and there was nothing the necromancers could do about it. Soon the City would be under complete control of the Fey and then they’d finally meet the humans in the field, allowing some frustration to be relieved by bitter soldiers. As the Darkyrian Army grows on the border of the occupied territories they attempt to probe and scout their way through the regrown forests, only to find well placed arrows and ambushes from Greenthroat riders to run them down and send them to the God they revere as they do. The Fey would allow the occasional survivor so that they might tell tales of what they encountered, to see if their fanaticism in the death god outweighed natural instincts to survive that surely the humans must have. With the springs approaching the assault on the City could go ahead as planned, any who would get in the way would be summarily slaughtered, civilians would simply be better off avoiding the marching Fey Columns. Expenditure 15,000 is spent on consolidating the territory around the West Most City of Tal Sivoc which is the Westernmost City of the Kingdom, consolidating the border around the frontier before the interior town of Modryn is seen to. (Modryn is due East of the of Tal Sivoc while the latter is on the Western Frontier) 20,000 is spent on building 4 farms. 500 is spent maintaining supply routes through the Greenthroat from Galahar. 16,000 is spent on recruiting 1,800 Greenthroat Guard with Iron Weapons, they are to be sent to the front upon completion of their training. 7,200 is spent on taking Soldiers from the Home Garrison Greenthroat Guard and upgrading them into Elites with T3 Equipment. Upon their completion that will be sent to aid the Bordeleaux. 7,500 is loaned to the Galaharian Bank.
×
×
  • Create New...