(Temporary map until we have a nicer one)
THE TRAVELLER’S GUIDE TO ATHERA
The Cloud Peninsula
In every land to which the Descendants have travelled there has been a Cloud Temple. Either the secretive Cloud Order that looks after the Descendant Races is either always one step ahead of the mortal races or the world truly is littered with empty sandstone monasteries waiting for mortal monks to move in. As is the case with all of the Cloud Temples, violence is both forbidden by law and magically prohibited within the sanctuary’s bounds.
The Abyss
A pit of unfathomable depth and size, the Abyss is clearly no natural phenomenon. The fabric of the world itself seems torn there, with magical energies defying the laws of nature. At the edge of the Abyss islands float on nothing and water forever plunges into the depths without ever filling the Abyss or draining the seas. The Abyss seems impossible, yet there it is, its yawning depths visible to all who travel too far to the west.
The Shards
These colossal burned spikes of land jut out over the Great Abyss towards the west of Athera. Nothing grows upon these jagged fragments of whatever was there before the Abyss was formed. Most Atheran historians believe the shards to be the result of a cataclysm involving magics beyond the capabilities of mortal magi, although so far no indication has been found of how old the Shards, and by extension the Abyss, are. Above the shards, upon a floating isle lies what looks like an abandoned city, but it floats too high to be reached by explorers.
Godfrey’s Peaks
This mountain range is named for Godfrey Horen I, the first Emperor of Mankind, the man who conquered the splinter kingdoms and reunited the shattered nation of Oren into the first Empire of Man, the ideals of which endure to this day. The human capital lies in the shadow of the peaks, shielded from invaders by the mountain to the north and by the river to the south. So far the mountains to not appear to have any remarkable properties beyond their stony resilience but as home of the human nation it is inevitable they will find their place in history.
Kazadrin Mountains
The gargantuan mountain range in the centre of Athera, the Kazadrin Mountains and the forests on its lower slopes are snowy and bitter cold in spite of the temperate forests, warm seas, hot savannahs and humid jungles that surround the mountain. The dwarves that live on the upper slopes of Mount Kazadrin (known as Mount Thahn in ancient texts) know exactly what this means: beneath the mountains are rich deposits of the powerful yet dangerous magical stone known as thanhium. Thanhic ore absorbs heat, storing it as a raw magical energy that can be coaxed out and used by enchanters and dwarven runesmiths, but the ore has its dangers: it is poisonous to both body and mind, causing frostbite, debilitating fever and magically induced insanity. It is rumoured the depths below the mountain also hides ruins of the ancients who inhabited this land long before the six races came here, and many dwarves are said to have been lost in the deepest caverns in search of prehistoric treasure.
Fiandria
The tranquil forests of Fiandria are home to the elven races. Unlike the hostile jungle of Primora and the eerie twilight of Adrallan and the sinister darkness of Embermoor, Fiandria, meaning “new hope” in the elven tongue, Fiandria is an easy new home for the elves to settle into. While a few dangerous predators stalk beneath the canopy, the elves have learned to be one with nature or, in the case of the High Elves, to effectively tame it or wall it out.
As welcoming as the forest seems, it is not without its secrets. Deep in the forest there are believed to be ancient elven relics holding secrets and powers lost to the elves since time immemorial, and for the long lived elven people, that is a very long time indeed...
Embermoor
Embermoor is a place where the immaterial boundary between our world and the others is at its thinnest. Ruins suggest it was the site of an ancient catastrophe of the dark arts and the swamp has since been a place where magic is both strong and dangerous. Elemental spirits can take physical form, and seemingly demonic creatures skitter between the trees. It is the one place in Athera where just about any eldritch horror can appear, stalking beneath the swampy canopy. Wisps of fiery magical energy float lazily through the air, giving the area its name. In Embermoor, ghosts find they have the ability to physically interact in a way they cannot in the rest of the land. They can touch the world for Embermoor is not entirely part of our plane. However, it is no paradise for them: Embermoor is a beyond dangerous place where none should linger for long.
Ankulos Peninsula
The peninsula to the south borders the seas and is the gateway to the (at the time of writing) uncharted southern wildlands. While there is some hostile wildlife the peninsula is not particularly dangerous provided one stays on land. Venturing towards the sea however takes one dangerously close to the hunting ground of the Great Kraken that inhabits the South Sea. It is unknown how many shipwrecks litter the sea floor, but few have ever seen the Kraken and lived.
Deus Proditor
The sandy mountains of Deus Proditor were not always this way. The sand is ash, and the ruins of a destroyed civilisation litter the blasted island. Something terrible happened here, a whole people annihilated by a power beyond that ever wielded by mortalkind. It is said the reanimated carcasses of those killed in the massacre still stalk the ruins of their civilisation. The most notable thing about Deus Proditor’s annhilated civilisation is that there seems to be only one: whatever wiped them out is likely still out there...
The Silver Marsh
Named for the silverly stone outcroppings jutting out of the bog, the Silver Marsh is one of the westmost areas of Athera. Towards the west the Shards come into view, to the south lies the savage Primora Jungle and to the north are the mushroom forests and mountain peaks that lie before the Eruthos canyon. The Marsh is said to be the main breeding ground for Rock Lice, the small grey insects that consume poorly constructed or garishly out of place buildings. Some theorise the silvery outcroppings are a sign of precious materials below the marsh, but the boggy ground makes mining prohibitively difficult.
Primora Jungle
Past the orcish savannah is the Primora Jungle. Within the jungle the flora is as dangerous as a fauna, with carnivorous plants proving as dangerous as the feline predators, giant spiders, carnivorous apelike creatures and parasitic wasps that infest the floor and canopy. Even the orcs are wary of venturing into Primora alone. Those who venture into the jungle unprepared (and even those who are) often do not come back, and those who do often return changed.
Canyon of Eruthos
The crimson-orange ridge known as the Canyon of Eruthos is the clear boundary between Athera and the wildlands. Very little grows in the canyon, and the journey across it to the wildlands is a perilous one. Like all places in Athera the canyon has its secrets, although it is so vast they may prove difficult to find.
Forest of Adrallan
The southeastern forest of Adrallan seems innocous at first, but dangerous magics hang over its trees. The forest is always eerily silent. There is clearly life there, but no birdsong tweets through the trees, there is no rustle of animals and the trickle of water from the brooks and streams always seems somewhat... muted. Despite the apparent tranquility, one is always slightly uncomfortable beneath its canopy. The longer one stays in the forest, the longer one feels their memory slipping, their identity fading away. Why did I come here? Who am I? People can be found wandering the forest in confusion or sitting vacant faced on rocks. Even more disturbing are the skeletons, sitting on rocks in the exact same positions. The forest tugs at the mind, fades memories and washes away identity, and those of weak will can easily find themselves lost to it forever. UPDATED 31/08/2014 - Changed the ancient dwarven "Mount Thahn" to the modern dwarven "Mount Kazadrin"