"In all seriousness, as I've said before the cost/benefit ratio of MPM is the highest one by far of any plugin we have on the server. That is, it uses the most resources of any plugin (by quite a marigin), is suspected of memory leaks (although at this point I remain unsure), and only caters to those that have a specific client mod installed. To say it's 'the most used plugin on the server' is an overstatement (remember hyperboles barely work as we have stats of everything) as that would be roleplay essentials, which uses far less resources and can be fixed by me if it acts up.
Is mpm worth having? Possibly. Being the most intensive plugin does not say much as it still amounts to only 1/4th of what is needed to maintain everyone's wolf armies, or 1/2 of what is needed to maintain all placed signs. But there's only so much 'remove useless plugins' that you can ignore before people start assuming I don't care about their opinions. Coding is not a matter of popular vote, but your technicians are human and will ultimately yield despite knowing better. From a purely technical standpoint, if working plugins are getting snipped for optimization's sake, mpm will be the first to go, always, ever. And so it went."
- Sporadic
From a tech. Wolves lag.
The Cost Of Wolves
Lag.
Filling up the passive mob limit. Kill the wolves and we might see pigs again. Maybe.
Get left everywhere, just sitting... forever...k
WhineTec Annoying Sound Generator
They're invincible as killing them counts as a NoRP kill.
More lag. The Benefit of Wolves
16 little doggies that follow you around and die pretty much immediately when a fight starts.
Are they really worth it? I suggest we 1: Kill all the wolves, 2: Prevent players from taming wolves/limit them to one wolf each/write plugin to make them log out with players/remove completely and add to the pets donator perk.
Or we make them all hostile.