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I think the no LC is mostly a try it and see how it goes change as well as an attempt to geta way from LC which has caused serious issues int he past with people abusing it and various glitches. A number of players for a long time have argued that giving LC reduces the investment each player feels in a nation, since you can’t give most of the nation playerbase LC or risk serious issues, meaning only a select group of people really put any effort into the city build. And its not like people don’t rp when building a city without LC (Or I hope they do at least) but really who knows how it will work out. Perhaps day one it will be a total mess and they will change it to LC, though it does seem they really want to get away from it due to the bugs and dupe/glitches people have abused with it
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I’m more then well aware of how the human nation thinks, which is “humanity against the world” and its been that way for a very long time. I’ve never claimed you deserve nothing, simply that some reasonable give and take has to happen before we simply decide on the issue. And this isn’t directed just at the human nation, I’m simply using it as it is the most extreme example as it stands. I’d be using the dwarves if it was them who had numerous vassal factions, but its not. Its clear your taking this personally, and I’m sorry if you see this as an attack on the human factions but its not, its an argument against the idea in general that we give large plots of land to vassal factions that meet activity(Vassal not being a title but in fact a state of being a person or country in a subordinate position to another.) Could they each have a city of their own? Sure. ((And again remember that 200x200 is JUST the capital plot, we have no idea what the size the end area will be that each nation has control over, it could be just that 200x200 at the start or may be larger)) But we have to also consider expansion and builds outside just the city. Too much land given to one racial faction and we end up with prior issues like expansionism where there are multiple forts/keeps/castles draining the player base away from the main cities. Say you took 40000 and multiplied it by every approved nation (Assuming 1 human, dwarven, 2 elven((possibly 1, not exactly sure how this will work out)), 1 orc, 1 halfing ((perhaps)) and 1 secondary non racial faction capital for a total of 7 nation plots.) and a peak time player base of (once the new map smell wears off) 200 your talking for those cities alone 280000 square blocks at 1400 square blocks per player (A 38x38 plot of land). That’s a lot of space to try to keep even the semblance of activity. Is this to say its impossible? No of course not, just that it will be a struggle and that perhaps there is a better solution out there. And that’s not taking into account people playing in freebuild, or those who rarely leave cloud temple But say its more (which from the wording I’m going to assume its quite a bit more) , say instead of 7 its 12, and you allow each faction, vassal or not, that meets requirements to bid and you end up with 12 faction capitals at 200x200. (With a bidding order of racial capitals first, then non racial/vassal. This being done to ensure at least each race that meets activity has 1 capital). Now yer talking 480000 square blocks of pre claimed nation land for a server that at peak hits say 250 for the first month or so of 7.0’s release and then reduces to the low 200s/high 190s or so on peak once the new map smell wears out. Your talking nearly 1 45x45 plot of land per player just in nation land alone, again not taking into account people living in freebuild. It just seems like that’s an unreasonable demand to put on the player base to try to keep that much land active
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I think I edited my post right before you posted, so there’s a bit of a disconnect between posts. One thing I think people are missing is the 200x200 is just the city, that’s it. Add to that the land each plot would have around it ((though they didn’t explain how they will be handling the land outside the city so this is just theoretical, for all we know each city may only get that 200x200 city plot at the start and have to make due, or get a 200x200 city plot and then another 400 blocks each way for land) for things like farms, forts, order/guild castles and such your talking a lot of area over all. Now while a vassal faction that meets activity could likely keep a 200x200 city busy well enough, what about that land around it? Will it be left mostly alone with some roads and little taverns, or will it be like prior maps populated by numerous keeps/castles for various orders and such splitting the player base of that vassal faction away from their city. You may claim that your factions land has 131 players, but that doesn’t help if those 131 players are split over a massive area to personal forts ect. I worry that by giving each faction that meets requirements but is at the same time a vassal you could end up with the same issue we have seen other maps where forts and keeps have split the rp away from major cities leaving the total area perhaps well populated, but each place in and of itself feeling empty. I would think a possible to give each faction a city land, sure, the trick is handling the overall plot of land. Would each faction city bid for a full plot, or would perhaps each vassal faction be able to build for attachment plots, which have a lot less general use land, but still more then enough for a full sized city at even around 200x200.
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Lets say you did allow all the human vassal factions who might meet active status to get land at the same size as a main racial nation. Lets say that comes out to 5, 4 vassal factions, one capital. That totals out to 200000 square blocks of land pre claimed by one faction, along with 28,125 square blocks of pre designed city cores. That’s ridiculous. The fact is we as a server have always had an issue with nations taking up massive chunks of land and yet often failing to make full use of it in any justifiable way. I only use the human faction in this because it would likely be the largest beneficiary from a change in the rules
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So wait did I miss the transition event because no one put anything up on the forums like they promised to?
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MC Name?:Kanrath Discord (Can PM me.): kanrath#8395 Character Name:Tenshar Karkun Race: Half Elf Age: Old..really old Reasoning for joining?: I'm looking for work and figure you could use an old hand. Even now Alras still holds my oath. Are you free for an interview, if so when?: Yes, whenever Do you swear to follow and uphold all of the tenets to the best of your ability?: Yes If seeking officer position,What position do you seek?: Sailing Master What is your favorite sea shanty?: Randy Dandy-O for a classic, We Shall Sail Together for a modern shanty (Fits LotC and other then the line about the king defines well Alras and its people)
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*Sitting in a dark corner of one of the many drinking establishments he often frequents, the Half-Elf scholar chuckles to himself reading over the most recent announcement from Oren, which he writes into his long journal.* "And so the once spoiled nation which grew up treating the world like slaves and lesser people and was humbled for it continues to try to act our betters, hah! Some humans never learn."
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Your View: What's Wrong & What's Right with LotC?
Kanrath replied to Lark's topic in News & Announcements Archive
*Sniff* I smell blood in the water.. 1:Right, so starting off with server lore then I'll link a previous post I made, WARNING: Wall of Text FrankenLotC I would try to summarize it, but that would be an effort in futility. I'm going to link it because if i wrote even half of it here you would all need reading glasses by the end of this post. Basically, we have written ourselves into a corner and are suffocating under the piles of lore we left in our wake. 2: Staff ((And I don't just mean Gms/Admins) abusing power, and acting without thinking. For example a while back I saw an Lm post an article asking for players to basically rat out character's with longer then normal life spans and saying they would order them to stop playing the characters once they checked the player's character's creation date and ect. Now what should of been obvious to said LM from the start is their entire plan was a violation of server rules from the get go as it was forcing players to perma death their characters which has been from the first days I started playing Lotc been considered a no go and even been a part of the rules for quite a long time, but instead the assumption was that "I'm an LM, there for I have the power over every action and decision a player makes on their character". This is a fallacy, and yet it is not as rare as it should be. 3a: LotC maps stopped being creative/interesting back in 2.0 ((look at the last couple maps, they have nearly the same amount of grassland, desert and other features as the one before them. Why is it every new land we go to happens to be an ideal paradise with large plots of land ripe for crops, why are we not finding ourselves in a land to the far north, covered in snow and ice with rare patches of grass in the few places that can support such, like near areas where the land is headed by underground currents of lava. Or what a bout a land to the south, dry and arid with oasis spread here and there. The fact is, a good well made interesting map should write its own quests/events. If the staff and people are struggling to write a new event/quest idea then you know you have hit what is basically the map maker's version of writer's block ((And don't even get me STARTED on why people seem to think going back to an old map design with a few changes is somehow going to bring growth and new rp to the server...that's like feeding people month old food with a covering of cheese and expecting a 3 star Michelin rating. Seriously, what are we, CoD? ((I'm not joking, we may as well be playing CoD: lotC Infinite Warfare what with part of the player bases' obsession with pvp/wars and the staff stuck in a creative tail spin when it comes to ideas)) As an idea I wanted to add to 3a, here is an idea I had a while ago that I think would be interesting to play out on LotC (And stick with me here) What if we found ourselves entering into a massive cavern system underground (Think DnD underdark) with huge cave systems and perhaps the ever rare way to the surface. Think rare locations that need to be discovered by miner/explorers that come out on the surface on small islands that are surrounded by a ocean of lava, the world having lost its outer crust to an unknown event (up to the players to discover as one of the major plot lines) and only having small bits of land that has been recovered over centuries as the lava cooled. Add in a well enforced no stripmining/fail rp mining and you have a whole new experience. Imagine breaking through some stop and suddenly you see light, and not torch light but daylight, and suddenly you relize you found a way to the surface. That alone would drive players out and about to explore. 3b: Player base stagnation, or "Take the segment on maps, replace maps with "Player Cities" and re read. In short, because of a lack of new blood within the leadership/veterans of many cities/towns, we have lost much of the creativity we had back in the first maps. The fact is I could copy and paste Oren (Or any other racial city) from this map onto the next map and I'd bet you there would be a 60-70% or greater similarity between this map's version and next maps. I mean seriously, can we try to be a little creative, nothing anyone has ever done or written makes it so you can't use other resources in building cities..I mean why is it every dwarven city for the last few maps has been built over lava in a massive mountain. Nothing says that's how they HAVE to be built, so stop trying to imitate LotR because you will never succeed with the way you are now. Would be nice if staff would give us access to some of the newer blocks that have come out over time. 3a and 3b are why I always pushed for a city built like a pie for one map, with each slice representing a race, at least for a start, after they can spread out but then people come on and say make it happen in game knowing quite well that's like asking someone to stop the earth from spinning. Which brings me to 3c: And why the playerbase often wrong. Honestly this section shouldn't even need any writing, any player who has been on here long enough knows that over time there have been many cases of staff letting players choose the fate of something only for it to honestly not mean anything in the long run or to turn out worse then expected. Look at how well asking racial leader's how something should be done over the years has worked out (Sarcasm). Sometimes its okay to tell the playerbase to shove their foot in it and to take the server in a direction that they may not have agreed on, if simply because as 3a and 3b have stated clearly enough, we are stagnating and yet players seem to think sameness is good/better/best then change or new ideas/creativity. I mean seriously I read the post on the new map and I wanted to rage burn the map down. We have been there, tried that at least twice already, taking old maps and reworking them a bit only to realize "Oh we have been/done/seen/killed/walked/ - here/this/it/there before, BORING!" Quick add on, and a great example of some of the lengths this server its players and even its staff will go to prevent changes. For this example we start during the transition map between last map and the map before it. This example is the harassment by players, nations and nation leaders and even staff though it was done passively that happened when Alras was given a small plot of land in the previous map, which included doxing, hacking accounts, general harassment, ddossing and all that good stuff the server never punished (even when handed pages of evidence). Even using staff to force changes a month away from a map change to move Alras's location to a out of the way heavily wooded site near Oren. All of this because as they had proven during the transition map and prior versions of Alras all the way back to Ageis that they could make a good well populated non racial based city-nation that would welcome new players. All to protect the sameness this server and it's players are obsessed with. -
Time to build another secret vault..hell perhaps I'll let people pay me to install a hidden vault if they want one...Impossible to locate, and keyed to specific items.
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Your View: Implementing Firearms
Kanrath replied to Swgrclan's topic in News & Announcements Archive
After seeing what people did to cannons which were supposed to only be different way to do siege and not incredibly overpowered compared to current siege forms, I can only say no for now. Before we go this far, lets try unbanning cannons and running them with the same idea aka: No more powerful then normal siege, slow reload times and such, and then after a couple months if people don't abuse them, we can start rply ic developing the flintlock pistol. Right now though going straight to firearms having not had cannons ig for 3 worlds would be fail rp ((how the hell does one develop a gun when the very foundation does not work, aka cannons are supposed to explode when they are used currently. As for other types of guns, they again would make no sense to allow right now because until recently the very idea of an explosive powered projectile was a no go rp wise. Only the dwarves have developed a form of work around and even then its only eh. Lets build a foundation to work with before we start risking having anime fanboys trying to pretend to be snipers and crap.- 171 replies
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- revolution
- those commie fucks in office wont take my guns
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Eh, while I'm not a fan of focusing events on specific guilds or groups of players ((like "this event is only for (insert guild/group)" even if icly there is no real reason for others to be denied involvement, which happened quite a bit with the old bounty board)), I am all for bringing back the bounty board...Though I had assumed that would occur when hunter was released as an occupation.
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*Hearing the notice would tap his chin for a few moments* "Wonder if he is speaking of that Wyvern Bone I gave him the first day I moved into the city...it was covered in runes and I had hoped he may know someone better able to translate the runes. If this is the same bone then it would seem he did."
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Thanks for getting back to us on this Telanir, but like I said personally I'd rather see the major systems you guys have been talking about replacing get done, unless you think you guys can fix some of these without too much time being required. Heck, I kind of question if some like mypets can even be fixed, at this point its so broken you have to have a staff member use a mypets admin command to give you the desired pet as you can't tame things like polar bears using the built in method. And even if you do, you can't give the polar bear the ride perk as it has no skill trees where most others on lotc have I think just ride and 1 other perhaps.
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I've been aether for a really long time now, and while I'm not too buggered by the fact there are little in the way of systems offered at this level in the way of cosmetic perks or otherwise, I do wish the ones offered worked at least. No real rush, rather have the new major systems finished and added in but when someone has time could they take a look at mypet/trails, and I think the summon undead horse one is bugged as well. ((yes it says ender, but that's because I have not requested it to be fixed))
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IGN ((I assume you meant in game name)): Tenshar Karkun Skillset: Researcher and scholar skilled with blade and bow. Experienced hunter, kills include Spider Queen, Hippgriff, Skaddernacs, Megalodon, Wyverns various other monsters. Extensive understanding of monsters and how they hunt and what effect they have on the surrounding area. Reason for Wishing to attend ((Not sure if you mean ic or occly, so I gave both)): I enjoy hunt rp, and as someone who tends to stick to rp combat such events are more suited to my play style. On top of that its been a bit since I have participated in an event. Rp wise: Study of the creature and its effects on the ecosystem and the flora/fauna in its hunting area. Reducing external threat to local travelers and supply routes. Will you be available at the time of the vent: Yes, I have this week off.
