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Everything posted by Dohvi
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Moved to the Archive. It shall be sorted into the appropriate category shortly.
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Moved to the Archive. It shall be sorted into the appropriate category shortly.
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Ashguard: The Brave and the Bold act V: Eirik's Wrath
Dohvi replied to LatzMomo's topic in Axios Roleplay Archive
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Moved to the Archive. It shall be sorted into the appropriate category shortly.
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Moved to the Archive. It shall be sorted into the appropriate category shortly.
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Moved to the Archive. It shall be sorted into the appropriate category shortly.
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I enjoyed reading it. As others have pointed out, sticking with that name will cause confusion. But apart from that +1.
- 29 replies
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It was set high because of the huge inflation we saw after those admin shops. If that's settled down, there's no reason we can't adjust the price.
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Hello Lord of the Craft. As many players have found, our current charter system might be better than the previous one but is still far from perfect. While the territories themselves have been implemented nicely, we have recognise that the fief/settlement setup has failed to achieve its original goal. So we’ve taken your criticisms and suggestions into account, and are pleased to announce some changes. Territories/Tiles (I use these two words interchangeably throughout this post): The idea behind dividing the map up into territories determined by geographical changes has potential, and it has quietly solved a number of issues plaguing the previous system. But the idea itself is being muddied by the fief and settlement restrictions which limit how a nation can utilise their own land. No longer. Once a nation has control of a territory, their leadership gains full access to it to delegate the land how they wish. This makes much more sense for RP, and shouldn't burden anyone with arbitrary restrictions. Expansions: To balance this shift away from fiefs and settlements to full territories, the rate and price of expansions has been adjusted. Nations will be allowed to purchase a single territory per month, for a price determined by how much land that nation already owns. To add a degree of balance to purchasing large amounts of land, new tiles will cost 10k for every existing tile that nation owns. If they already have 5 tiles (including their capital) a new tile would cost 50k. An explanation on Manpower As numerous community members have pointed out, the system for monitoring if a nation is active enough to retain its currently owned tiles (called Manpower) is a bit of a question-mark. This system relies on a plugin which has yet to be implemented, leaving the system somewhat unbalanced. The changes to how new land is purchased was made with this in mind, as a way to balance out land ownership. Regions and subregions: With this new level of control over how a nation uses its land, nation leaders and territory owners will be allowed to make subregions within their land. It should be noted that the actual tiles are not being replaced, and nor should their regions. Every region, from an entire territory to a roadside tavern is expected to have a primary owner recorded and updated on the forums. Sometimes it's not possible to avoid arguments over who owns a region, but we feel it's important to decrease these as much as possible. Child Regions: The only regions that don’t need these primary owners are child regions. These are small sub-regions made inside or around settlements to separate out farms and special buildings. In cases like these, as far as owner permissions go they will mostly be considered as part of their parent region rather than an independent region. Independent plots: A new introduction to the system is independent plots, which will now be available for purchase. The current focus on nations makes it difficult for new groups to form without a nation’s support. These new plots will work similarly to fiefs and settlements did before this update, except without any territory ownership. New nations Once people own land in a territory, they can apply to have their land rise to nationhood. This option will be available for independent communities who have already purchased fiefs and settlements in independent land, as well as communities in a nation who have had their territory granted independence by their nation leader (as opposed to groups in a nation who are rebelling, which is handled separately). Applying for this will start a 2 week period where the group’s activity is monitored, and if it meets the requirements they’ll be able to pay a base fee to become a nation. The actual requirements will be detailed in a post in the Charters Section. Event Regions Something that has never been fully clarified, event regions are special regions that exist outside of the established charter system. Any ET member may request an event region be made in any tile, however in purchased tiles they're expected to consult the territory’s owner before doing so. All event regions should be marked with an e or event at the start of the region name, and may not be used for any purpose other than events. If the area’s events are concluded, the region may not be passed on for non-event purposes. Beacons: Another new addition you might start noticing soon are beacons. Not the minecraft type that shoots an obnoxious light in the sky, but decorated soulstone pillars scattered throughout the Isles. I aim to place many of these scattered throughout the maps for players to find and use. Unlike the pillars in nation capitals, these beacons won't just be located where most convenient (some may even be hidden), or be movable to suit the needs of a territory’s residents. In this way I hope to make soulstones a bit more useful (especially if people are having trouble with red soulstone pillars) without making nation capital pillars less special. Over the next few weeks we'll be adding a number of posts to the Charters Section of the forums to clarify these changes and give exact details. In the meantime if you have questions or concerns, please feel free to post them here or send them to myself, Ever or Ski. Thank you, ~LotC Administration
- 20 replies
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This players questions have been answered and the situation resolved. Should you wish to have this reopened, please PM me your reasons why it should be so.
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https://gyazo.com/d6ac18a3b607451587f1780283e1009a It looks like you should be able to fix it yourself if you check your account settings. Edit: You should find the option when editing your profile. If not, let me know.
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I think it's being used to mark and keep track of nation builders who are using creative.
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So the Assembly is like an amalgamation of smaller guilds that operate semi-independently from each other, but are being treated by the system as one single guild? With Ever putting together guild stuff, my focus had been making the nations part less restrictive. If you want to PM me, we can try sort out something for your guild's situation though. Might be able to include some guild stuff in my proposal if we work things out nicely.
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So to start things off, my personal experiences with the system has found plot sizes and shapes to be a bit too inflexible. I wanted more of an L shape because of the terrain, but was stuck with a square that cut part of that off. That level of rigidity seemed really unnecessary.
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Throughout Axios release we’ve been hearing a lot about the charters and we need a focused topic on the issue. We’d like to understand what you want most from the plot system. Information on our current charter system can be found here, for reference: https://www.lordofthecraft.net/forums/topic/148833-the-isles-of-axios-charter-information/ Here is a slice from some of the feedback we have received on this topic. https://www.lordofthecraft.net/forums/topic/149977-charter-system/?page=1 https://www.lordofthecraft.net/forums/topic/149605-charters-feedback-clarification-needed/?page=1 I’m hoping to reach a wider audience here, and figure out what everyone has to say on this issue. What are the things you’ve enjoyed about this system, and what has caused you trouble? And most importantly, what improvements can we make? Thank you, ~LotC Administration
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Hahaha Ski you bum. Hire a builder.
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Moved to the Archive. It shall be sorted into the appropriate category shortly.
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BUYING- Crude Thanium Ore and Thanium Dust.
Dohvi replied to Elvrohir Aureon's topic in Axios Roleplay Archive
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Imperial Mandate of Governance for the Province of Erochland, 1528
Dohvi replied to Norman's topic in Vailor Roleplay Archive
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Imperial Mandate of Governance for Greywater Castle, 1539
Dohvi replied to cruzazul's topic in Vailor Roleplay Archive
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Moved to the Archive. It shall be sorted into the appropriate category shortly.
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Moved to the Archive. It shall be sorted into the appropriate category shortly.
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I'm going to be uncharacteristicly blunt here for a moment, sorry. Changing enchanting glyphs is absolute bullshit. Don't do it. No other profession gets a periodic screwover like that where everyone suddenly 'forgets' what they're doing and needs to relearn all the recipes. The fact 2 professions are operating on recipes when none of the others are is aready a questionable decision. Taking that a step further and resetting those recipes every so often isn't cool.
