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Dohvi

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Everything posted by Dohvi

  1. I believe the switch to discord is away from Skype, rather than away from Teamspeak. The Teamspeak should be unaffected. Anyway! If you're missing rep, send me a forum message. You don't need to know how much you originally had.
  2. If anyone has missing rep let me know here or via a forum message. 

  3. This charter application has been denied.
  4. This charter application has been denied.
  5. Player is not direct leader of charter. Moved to denied.
  6. Player is no longer involved in area. Moved to denied.
  7. Going away until next weekend. Will add several new FMs when I return. Keep applying!

    1. lawnmowerman

      lawnmowerman

      can i be an fm

    2. Dohvi

      Dohvi

      Go home, Guck. 

  8. I'm hoping to add some more FMs soon. Apply if interested!

  9. After reviewing the evidence I've decided Darkdragon will not just be banned, but megabanned. And his team will be annexed by FM invaders.
  10. I get that, certainly. I'm just trying to look at it from a few perspectives. A weakness for the sake of weaknesses isn't a problem in itself, but a lore reason for that weakness is something that should probably be included. And likewise with the talons, my understanding of the Lore fellows is that they like it when lore has one real purpose. And in this case, most of the abilities look closer to self-preservation than hunting or fighting. Hence my belief the Talons don't fit in so well. Regardless, good luck!
  11. Now. My thoughts on the lore? I like it quite a bit. Though there's a few suggestions I'd make. No Magic: - At the moment, this aspect feels forced. A weakness for the sake of weaknesses. When reading the post I don't recall seeing any explanation as to what prevents them using magic. (Apologies if I simply missed it.) I'd suggest you either remove this all-together (I see it detracting from RP, not adding to it) or alternatively, that you elaborate on what physically makes them incapable of using magic. - This is especially so for Blood Magic and Necromancy. As you stated, the creatures are required to feed on Genus and Lifeforce to supplement their own reduced ability to make them. Why are Strigae incapable of using those fuels for other purposes, at great risk to themselves? It would of course require more regular feeding and put them at risk of doing damage to themselves if they don't feed, or put them at elevated risk of devolving if they do. Talons: - To me, this strength doesn't fit well with the others. Most of the enhancements are focused on self-preservation. Ie. Minor improvements to strength and speed, regenerating wounds and difficult to fully destroy. These are all relatively defensive. Whereas Talons are offensive. I'd suggest you remove the Talons part entirely, either as a balance to removing the seemingly forced magic restriction I mentioned above, or as a way to further balance the strengths and weaknesses. The removal of these Talons would serve to remove a strength and add a weakness. (No real non-human offensive measures.) - Alternatively, instead of removing them you could also downgrade them a lot. Instead of being able to grow long blade-like fingernails that can sometimes parry swords, perhaps they could just be permanently pointed fingernails. These would keep a very minor amount of the offence behind talons, without potentially problematic things like parrying swords. It'd also add an extra weakness, in that the these pointed fingernails would be another way of detecting them. That's it for now. I'll re-read in a bit and see if I notice anything else.
  12. I've hidden the arguing and off-topic nonsense. The lore-writers and myself have both asked everyone to stop derailing the thread and shitting on each other. Anyone who continues will be punished. Seriously guys, this nonsense isn't making anyone look good, and it isn't fair on the people who put time into writing this lore.
  13. I think that's more than enough on Frost Witches and perceived similarities to Frost Witches, guys. That argument is going around in circles and needs to stop. Let's focus on the lore itself, alright?
  14. Regardless of the argument of who owned the land previously, it is included in Oren now, rebelling or otherwise. Plus almost all of those signatories are invalid. IE. key members of other areas and rebellions. Denied.
  15. Please be more careful when typing your MC name. Adding the space and misspelling it have caused complications.
  16. Gonna lock this. We're still just waiting on the charter's land stuff to be ready. I'll move it to accepted once they've finished preparing it.
  17. Moved to the Archive. It shall be sorted into the appropriate category shortly.
  18. After some recent issues, I've decided to make a new map showing where all the nation borders are. This map is to help with the creation of charters, and also for regionning. Player-made maps may not be used for regionning anymore, due to issues that have resulted due to inaccuracy. A few notes. - Oren's border includes a land expansion they've been instructed to purchase, for land they're already using. - My map image is old. Sorry Sutica. - Though I included non-nation settlements, I decided guilds are a bit too difficult to keep track of to include. - None of the kha lands have charters, so I'm gonna pretend they don't exist.
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