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Temp

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Everything posted by Temp

  1. It's still defender default and folks don't take hits for $20 tips if it forces them from the advantage. Rarely have, rarely will.
  2. Magic should be the alternative to the blade or the bow, not a way of life or a character defining aspect. Unfortunately, magic is a means of achieving a power fantasy and it has far exceeded the blade or bow, nearly making them obsolete. Some folks restrain themselves and provide solid enjoyable RP but others like to fall back upon the general ignorance of magic as a means of being untouchable.
  3. A messenger is sent to find the author of the original piece with the following message: "Observation of those with prior interactions with these beasts has lead me to believe the affliction is parasitic in nature. Those playing host to this sickness are sympathetic and protective of other afflicted, even expressing the will to raise arms in defense of those unwilling to seek treatment. It is of personal belief that this is a later and untreatable stage of the sickness, even in the absence of physical mutation and would advise hasty execution and cremation of those with symptoms. - Henry S."
  4. When faced with the anomalous, mundane tools and techniques of war are all too often inadequate. As such, those met with the unending and ever changing threat of the anomalous are forced to adapt and overcome or be eradicated. It is through this mentality that the Artificer’s Guild was formed. Built around the notion of inevitable death, those of the Artificers are expected to contribute their all through means of alchemical experimentation, invention, study and combat. --- Founding Beset upon from all sides within Mordskov, Eddard Wolfe and the remainder of the Manticore Initiative fought a 6 year war with the very land itself. From mutated feral ghouls to regular assaults by Mercenary forces, the uphill battle was one of attrition. With their resources low and numbers lower, their only stronghold in the region was sieged and razed. Bloodied but not broken, the survivors of the siege retreated. Their methods, deemed ineffective, have gone into redevelopment and a guild was formed under the notion of modernizing an approach to deal with creatures and beasts of this variety. A new recruitment drive was to begin and a secondary attempt at cleansing the sickness of Mordskov is to be put into the works. --- Sects Mechanical Tasked with the development of tools and devices to increase field efficiency. These members produce the arms, armor, weaponry and tools of the Artificers. Alchemical Tasked with the development and upkeep of alchemical goods including enhancers, poisons and medical supplies, the alchemists of the Artificers are an essential support entity and are often tasked with overseeing the wellbeing of the guild. Arcane When the mundane, no matter how clever simply is not enough. Those of this sect are tasked with creating more creative means of dispatching anomalous opposition and enhancing the works of the mechanical sects. Security Tasked with responding to direct assaults upon the compound or allied structures. These artificers are the frontline in most if not all engagements. --- Figureheads Eddard Wolfe (RancidHound) Lead of the Alchemical Sect Renuald Aep Dyffryn (Warmarcher) Lead of Security Sect --- Ranks Unoathed Those who have not yet earned their place in the ranks of the Artificers, these men and women are given a series of tasks alongside their regular training that must be completed prior to the oathing ceremony. Initiated The bulk of the Artificers, these are members who have been fully trained, equipped and conditioned for the task at hand. These are the working and thinking forces of the Artificers. Sergeant Typically a disciplinary figure, these men and women of the Artificers keep those of their sects in line and on the task at hand. Lead The deciding and functional core of the Artificers. (May only hold position over a maximum of 1 sect at any given time.) --- Recruitment MC Name: RP Name: Do you understand that you will likely die when faced with the horrors of Mordskov? (This Guild operates under PK Clause) Do you understand that you will be assessed and placed into a sect that the leads feel reflect your talents? Whilst not enslavement, do you understand that the Artificers ask you, for a time, to abandon your prior life? --- You will be contacted via PM either in-game or on the forums by one of the leads.
  5. A small notice is pinned to assorted noticeboards of the land. Should you even care to look the piece over, it'd read as follows: Seeking the assistance of a learned engineer and a competent mage. Combat with anomalous entities is likely if not inevitable. Please direct all inquiries to Wolfe Manor within Leeuwenhof.
  6. Provide more entertaining and appealing RP for mundane characters and folks probably won't feel like making spooks.
  7. Keep the item strictly RP, actually stick with the idea of punishing folks for using the device without a LoreMaster's approval and punish folks that abuse the weapon very harshly. Hell, I'd probably require a very VERY basic app that says you have fully read and understand the lore prior to allowing people to use it alongside a further alch app for people to even contemplate making the items. On a personal level, even with rolls and everything considered, I just dislike firearms on a medieval server. They have the potential to be a serious detriment to roleplay.
  8. Since modreqs are down! Can I get a GM that's free to toss me a message? LC related.

  9. But this doesn't make anything balanced. You're literally requiring fighters with ranged equipment to stand within spear poking distance to stand any genuine chance of getting a hit off. It defeats the purpose of the tool entirely but even with that in mind, sticking to any form of realism, folks wouldn't struggle to hit one another at moderate distances and gunpowder essentially made bulky suits of armor worthless. If I wanted to mess around on a renaissance/post-renaissance server, I'd look into joining a server with that theme.
  10. Regardless of guidelines set, firearms are a detriment to roleplay. You can't realistically dodge an arrow or bolt from moderate range, never mind a thumb sized beats-all slug. No thanks, man.
  11. Naah. These groups are essentially guilds. Guilds are responsible for their own well being and land acquisition. There's nothing that keeps them from, when the next map does roll out, simply buying themselves a slot of land or getting in with any of the existing nations and requesting a bit of their land.
  12. To be fair, strolling into a populated city or town and expecting folks to stay quiet isn't the brightest idea. You're in what's effectively the home of the guardsmen. You should expect opposition, announced or otherwise.
  13. Any attacks on the settlements themselves absolutely should result in alarms of some variety. These alarms however, aren't subtle. They should be shouted emotes that are done throughout the town prior to calling for help in skype, discord or TS. That said, attacks in the forest just outside the town where no one should see them, well beyond the horizon or etc shouldn't result in the town's alarms going off and folks being rallied. I'd say use common sense but that'd be abused.
  14. To be outright, there is no accidental situation in which 6 dudes, all in the same garb as the victim of an attack, just happen to run into their friend under attack out in no man's land or some location they have no real business being. Be it half-assed 1-2 lines birds, skype screeching or TS screaming, there's really just no way that most folks should have been able to react to their buddy on the receiving end of an attack. As we don't outright utilize a turn structure, we can't say that new comers must wait X turns before they can MCly or RPly partake and setting a time limit just encourages painfully slow responses. Blatant meta instances, even without substantial proof, should be met with light handed punishments upon administrative review and the punishments for repeat offenders should climb over time. Folks that regularly partake in the meta instances would become known as reports climbed. An issue with this, however, is war. When war breaks out folks already try to inch over the rule breaking line and any staff member that upholds any form of ruling that deters meta is going to be harassed and **** on basically any LoTC outlet used by the victim(s).
  15. High n' Tight hair, aged Caucasian male with a handlebar stache holding a winged helm against his breastplate. Give him a distant fatigued stare, toss in battle remnants (Blood, dirt and etc) and wrap most of ol' dude in a cloak. Unfortunately, only representation I have is an old MC Skin.
  16. Pay: Toss me a PM and we'll talk price or simply leave a price below and I'll respond. Got a handful of steam games and I'm not too short on Minas. Reference images: Thanks!
  17. A happen upon a parchment and should you care to read it, it would read as follows: After failing for weeks to find responsive stewards, I find myself in a minor situation. Seeking out either a vacant plot of land or a relatively large home or workshop. Payment made upon inspection of site. All responses may be sent to Eddard Wolfe of Oak Shade. (RancidHound)
  18. Personally, I've been RPing it as a gold coin. On one side, a crown. The other, cattle.
  19. Alright. Now sit down and speak with town leaders to develop a strong set of events that ultimately result in either demise or motivation to depart. Don't bank on the idiotic notion of a carpet antag as it just doesn't appeal to each major player base and really just can't.
  20. Hearing of the event, Zelire cringes, "Behold! Situations in which the common man can do nothing but spectate! May those chosen for special roles step forward and fulfill their duties whilst the rest of us go about our lives entirely disinterested in such an unengaging affair!"
  21. Nah man. The bias in this is RIPE. Only kidding, solid work as usual.
  22. Expression blank, Eddard stares at the notice. "Looky there, outlander. Elf-Stock did something with itself."
  23. Because they need to give folks a reason to even look forward to the next bandaid map!
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