Arcane Banishment
Arcane Node Torn in the Mortal Realm.
“The same surge of power that can bring forth the destruction and chaos from the void that has brought us the unjust views of the common can also reverse and banish such chaotic power as well.. For you see, We are the true controllers of the arcane gift, we who are gifted with the willpower to do such.” -The First Enchanter
Arcane Banishment is an art that follows through the specific standards of getting rid of the chaotic unplanned messed of the void, as most unplanned events can turn into tearing a rift into the void and opening a void that can corrupt the realm, or even release the fabled and feared voidal horrors. This voidal feat follows it’s steps out of alteration, in which the sorcerer is able to either patch a rift that has been torn open in the realm by weaving it closed with their own alteration on the rifts between the void and the mortal realm which is commonly practiced as translocation, or doing the opposite and forcing a voidal horror back into the void and banishing it from the mortal realms.
Arcane Banishment works by one user casting a focus of power on either a rift of Horror, and attempting to draw upon an alteration of such to either close the rift or send the horror back into the void by opening a rift that forces it back through. Most horrors may be more powerful and hold more stronger binds to the realm, A voidal arch-horror would for example need a full circling of powerful mages to banish it. In such a cases the caster would have to put a catalyst behind their spell which can be from a result of a Circling Ritual, Artifact, Archon Insight, etc. Even with a catalyst behind the caster the casting is still extremely taxing and would cause the user to most likely collapse from mana exertion.
Due to the simplicity of the art, banishment doesn't require a user to dedicate a full ‘slot’ of study for the art and this classifies it as a voidal feat. Due to this anyone can learn how to cast such so long they meet the criteria of being at least tier 3 in an arcane magic, thus individuals who have no experience with the void or have a deity connection will be unable to learn it.
An example of a voidal horror.
Banishment Spells
Banish Rift
This spell is focused on closing and eliminating voidal rifts and nodes that rip holes in the veil between the mortal realm and the void. The caster focuses on the rift and begins to alter the energy around it to essentially sew the rift shut, for the first few days the rift will remain weakly shut before stabilizing, during this time occurrences of high voidal energy or purposeful tampering of the seal can cause it to tear open once more. Once the patch has stabilized it leaves behind a permanent eery distortion in the air from where the rift has been melded together, this scar is heavily melded but if any extreme occurrences of voidal disruption happened in the area, it could tear back open in a literal explosion, causing major area effects that a normal node would cause. The bigger the rift the more power the caster needs behind them, resulting in a need for a catalyst. If one were to ever fail in closing a rift, the power could rebound immensely and actually cause the tear in the veil to rip open even more, causing more destruction and damage and making it harder to close in their next attempt.
An example to such casting:
Sarrion would twitch, his gaze becoming locked on the rift that spewed voidal arcania upon the realm.
Suddenly the air around the rift would distort heavily, a surge of power ringing the air as Sarrion then forced his palm forward, a line of arcanic energy connected between him and the rift.
The rift would begin to have the arcanic energy run through it like a threaded needled, suddenly it would begin to be forced closed.
Inch by inch the rift is tugged closed before being completely sealed, leaving the air slightly distorted where the rift once stood, sarrion panting in exhaustion.
Banish Horror
This spell is revolved around breaking the bond between the horror and the mortal realm and the void, forcing it back from where it came from. To do this the mage must focus heavily on the horror and begin to channel a connection, from there they urge the horror back, attempting to sever its connection. Obviously during this the mage becomes extremely vulnerable to attacks and should always have someone protecting them. And of course more powerful horrors will have a stronger connection, making it so the caster needs more power behind them, a catalyst if you would. If one were to fail in this time of attempting to banish the horror, it may rebound the power and actually increase the power of the horror slightly, making it even harder to banish the next time.
An example of casting:
Sarrion and his mages would face off with a smaller demi-horror. The archon would bring forward and open his palm while the others got ready to defend him.
Suddenly a surge of energy rippled the air, an arcanic energy being tethered between the archon and the horror, the air around the horror would begin to become distorted.
During this time Sarrion wouldn't move, too focused on casting, the mages by his side would defend him from attack after attack from the enraged horror.
After time passed the Horror would shutter, its existence suddenly being consumed by the distortion as it was banished back into the void.
Sarrion would drop to his knees panting in exhaustion as the others erupted in cheer. A distortion left behind where the horror was banished.
Red Lines
You must be at least tier 3 in a voidal magic to learn this feat.
Any casting of this feat is extremely exhausting in the end, no matter the size of the rift or the power of the horror, even someone who is an Archon would still find themselves extremely exhausted from the feat, roleplay this accordingly.
Bear in mind the power of the rift or horror and communicate with the ET or LT behind it, as the more powerful this chaotic event is the more power you will need, roleplay this accordingly.
Banishment cannot work on voidal creatures such as atronachs, conjuration, or Archons. This is a reversion magic based around closing mage screwups not a way to get around warding.
If the spell ends up being rebount from a failed attempt, be sure to rp the effects properly as the mage would end up being extremely drained of their mana due to the rebound and the ET/LM Who RP's the Rift or Horror will end up having to give it either the slight power boost or tearing the rift larger.
Learning Banishment
Arcane Banishment may be learned one of two ways, being taught by a user with a proper TA in the feat or self teaching it if one already has an ma for an alteration.
Once the student has an MA or ST for banishment they must first learn how to close rifts by trial and error, or by closing one's purposely created. Once they do this and successfully close their first rift they have learned banishment. To further progress in banishment one must attempt it on a horror, their first attempt may not be successful but it will be a learning point in which their next attempt will prove to be even more rewarding. Learning banish horror is the hardest due to how sparse horror summoning is, as they're typically accidents.
If anyone ends up having questions on the lore feel free to PM me on the forums, which will produce a faster response. I will also be keeping an eye out for all responses and accept all forms of constructive criticism.