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Cat Evocation

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Everything posted by Cat Evocation

  1. but can I REALLY ftb with the other races??
  2. Sarrion wishes he thought of this idea a long time ago, damn that foolish knight. "He has a good taste in music though."
  3. maybe if dad didnt kick sarrion out of his big house he wouldent be so alone hes an emotional wreck phil how could you ; -;
  4. its called giving them a necklace aaaah I just want my little kitty to talk to Sarrion when hes alone he only has his cat aaah its sad oh noo.
  5. This lore is extremely well written and I can only but support it. And to the qoute above, CAN I FINALLY MAKE MY TALKING CAT AAAAAAAAAH
  6. Lysio Hestonnis, I write to you today to inform you that the best way to seek forth magic is to prod around locations that typical users of the arcane can be found, which includes around the Library of Dragur, Haria, the Highelven state, and even sutica if you can bear the degeneracy. Typically when it comes to seeking magic it's putting forth to show the effort and dedication. Here in the Enchantry we are home to a handful of mages, most mastered in the art of the Arcane Gift and typically we are either full with studentry as I am currently, or some of us are not able to teach at all. I feel as the best place to learn magic might not be the enchantry, though if you seek a place to practice and study when you do become adept at such then perhaps the Enchantry might be just the place for that. I wish you luck on your journey, Sarrion Zytiaear The First Enchanter
  7. Press F to pay respects. o7

  8. Sarrion mutters something about Grays, then mutters something about Pascals.
  9. I cant wait for humans to go extinct. Elf master race aaaaaaaaaaaaaaaaaah
  10. Suddenly the young mali would suddenly realize somthing. Disclaimer: These are not literal schools, they're just officiated branches of magic. If you think it's a literal school/schools then you need to check your self. Magic colleges are silly. -Sarrion This was at the very bottom of the document in small text.
  11. SARRION WOULD STARE AT CRUMENA. "..Look there is only so much I can do on a parchment."
  12. The Arcane Schools A document from the desk of the First Enchanter, made for those who wish to delve into the Arcane Gift. The Arcane Gift is broken down into three different types of schools, each one specialized in it’s own feats of magic. The School of Evocation The School of Alteration The School of Illusion The School of Evocation Evocation is one of the easier schools of magic to learn and master due to it’s nature of learning off elementals and learning how to conjour such elements in the void, though Arcanism and Conjuration don’t fit such a description, both being extremely complex over the simplicity of elements. The school breaks down as the following: Conjuration Arcane Evocation Air Evocation Water Evocation Earth Evocation Fire Evocation Lightning Evocation Each one with it’s own respective element and standards to it, the elemental evocations are fit for those new to the arcane gift, and a great field to expand one's potential. Lightning Evocation is the art of summoning the volatile elemental of lightning to one's command, slow to cast and hard hitting, this is a dangerous feat of voidal magic and is to be pursued with care. Fire Evocation is the art of summoning the powerful flame, a pyromancer allowing the kindling of fire to spring forth in the void and wield the element to his or her command, this is a volatile magic, and is to be pursued with care. Earth Evocation is the art of summoning the strong earth, a Geomancer studying the minerals around him to create such in the void and draw it forth into useful arts such as defensive walls or projectile rocks. Water Evocation is the art of summoning the calming waters, such a mage studies the elegance of water and summons such from the void to do his or hers bidding, later in the studies one may turn such into dangerous ice. Air Evocation is the art of summoning the illusive wind, the Auromancer spends years studying wind itself, being a harder one to master due to no visual cues for the element, one must learn the element from feeling, meditating in windy areas. One may call upon gusts of air to blow knights away, or other creative spells. Arcane Evocation is the first ‘evocation’ of it’s kind, one of the oldest magics alive the Arcanist studies the element of pure voidal energies, allowing him or her to meld such energies to their command. Summoning such in the form of creative tools and defensive shields. Conjuration is sometimes called ‘Life Evocation’, as the Conjurist learns how to summon creatures and life from the void itself to do his or her bidding. Being one of the slower paced magics to learn due to it’s intense studies of life, it’s fruits bear pure creativity. The School of Alteration The School of alteration is a long lived study of altering the world to the mages command, from lifting objects with the mind to changing the very world around us, Alteration proves to be one of the more challenging schools to learn. The school breaks down as the following: Transfiguration Telekinesis Voidal Translocation Voidal Shifting Voidal Shifting is the art of allowing the user to use the void as a door, blinking from their current position to the next desired position. Such an art takes many years to finite. Voidal Translocation is the art of the mage opening a rift into the void, allowing them to store and retrieve items of their wish, though it may seem simple in definition this art has proven to be extremely complex. Telekinesis is one of the more simpler alterations, being the art of lifting objects of the world around the mage with voidal magic. Training the art proves fruitful, allowing the caster to lift extremely heavy objects, deflect projectiles, and even turn objects into deadly projectiles. Transfiguration is one of the more complex arts of Alteration. The art breaks down into three sub schools, Transmutation, Enchanting, and Warding. Transfiguration is, in simple terms, the ability to alter the world around us from the mundane to magic itself. The School of Illusion The school of Illusion is commonly referred as an underhanded school, being use for trickery and foolery. Such a school is a study of the mind, emotions, senses of others and how to alter reality to such. This school breaks down as the following: Mental Magic Sensory Illusion Sensory Illusion is the art of altering the sensors of the mind of others, allowing one to cast Illusionary feats unknown to those who are under the spell. From causing one to see something that isn't truly there to altering how something may look to the affected person, to even pushing emotions this art is used by many, some for trickery and others for show. Mental Magic is the art of understanding the mind, and delving into such. Commonly considered an underhanded magic as it infringes the privacy of others, this art can allow its user to delve for memories in the mind to even causing personal mental illusions. First Enchanter of the Enchantry, Sarrion Zytiaear 3rd of the Deep Cold, 1584 Disclaimer: These are not literal schools, they're just officiated branches of magic. If you think it's a literal school/schools then you need to check your self. Magic colleges are silly. -Sarrion
  13. Horse jump heights are ******* dumb, you can scale a keep with it.

    1. Show previous comments  2 more
    2. ski_king3

      ski_king3

      Except that you're not allowed to do that in the rules so it's just a fun perk rather than anything useful.

    3. Cat Evocation

      Cat Evocation

      reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

    4. Silent™

      Silent™

      You haven't seen a proper keep then.

  14. Orenian Nobility and Politics were one of the best times I've ever had.
  15. It's kind of silly that I have to wait 3 minutes to continue building for trap doors.

    1. oblivionsbane

      oblivionsbane

      Were you around at the beginning of Thales when doors and trapdoors required items called hinges made from iron? Those were the days...

    2. Cat Evocation

      Cat Evocation

      Of course I was, those were the best days (^':

  16. We can have monkey people but graves can't have a cigar?

    1. Nekkore

      Nekkore

      end yourself with that joke

       

      Gragas_4.jpg

  17. I was wondering, what does a Mina look to you when ever you imagine it?

     

    For me it's a simple gold coin, perhaps with a fancy stamp or somthing.

    1. Show previous comments  8 more
    2. Sky

      Sky

      A gold coin with a simple 'M' on both sides.

    3. FlemishSupremacy
    4. Vezzin

      Vezzin

      Gold coin with ridges around the edges like a quarter, a lot of em probably worn down in places from being tested or something. Fancy stamp of a scripted M, yeye
       

  18. So is this just an anomaly in which a to be born is exposed to high voidal energies, and then in the end they can see and sense aura very actively, even more than a mage can, but cannot practice magic due to their soul being afflicted by the Anomaly? Oooor...? Edit: Another question, would high voidal energies be considered such as a pregnant woman doing a lot of magical casting during her carrying or would said woman have to literally live close to a rift, or in a hallow?
  19. I just want my magic plugin already @Kowaman, jeesh.
  20. Every decedent exerts mana in their own aura color, and will hold this color. But in the end all it is, is literally mana. Aesthetics.
  21. It doesn't have the soul imprint of a mage, it is literally is just mana. I'm sure he doesn't wish to because of how incoherent the back and forth with you get.
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