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itdontmatta

Moderation Manager
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Everything posted by itdontmatta

  1. Player Conduct For our guidelines on unacceptable player conduct, please see our Player Conduct Policy. Safety For our stance surrounding consent, age of consent, and the protection of minors, please see our Safety Policy.
  2. itdontmatta

    Raids

    General Raid Rules A raid constitutes an attack by five or more players of an outside group on a nation, settlement, or lair. Raid equipment like Ladder Crates and TNT Crates may only be used leading up to or during a raid. Prior to PvP starting, equipment must be emoted 3 times in shout in order to place. Raid equipment may be disarmed after 3 uninterrupted emotes. Emotes are not required after PvP starts. All raids require a /modreq filed by the raiding party prior to the raid declaring the number of raiders involved, if raid equipment will be used, and the who will be the raid leader. It is not required for the ticket to get claimed for the raid to commence. Example: “/modreq Total Players: X | Group Leader: X” If PvP begins during a raid, it may last up to one hour from the countdown's end. After that, the defenders can demand them to leave through in game messages if a moderator is not present. Raids Raid cooldowns on the sub-region are dependent on the raid size: 12 players or less: 3 days More than 12 players: 6 hours per additional player, limited to a month. Cooldowns may only apply to subregions, not the entirety of the tile (capitals, settlements, vassals). Banditry on the roads will not result in a cooldown, as it is not within a sub-region. Raid baiting is defined by sending in smaller groups of raiders into a region that is on cooldown to bait people out of the region. DURING WARTIME, raiders may perform one act of major vandalism (destruction of property, burning a building, etc) immediately after the conclusion of combat. A moderator must supervise. A Moderator reserves the right to impose a cooldown on tiles and subregions if a banditing group has been banditing or raiding without fractionary periods. Retribution Raids Retribution raids have no max to the amount of players that can be brought (whether in peace or war). They are not barred by raid cooldowns and they do not provide one if successful. If a nation/settlement/lair’s citizen has been captured, they may launch a retrbiution raid in retaliation to recover them or pressure the captor’s for their release. Rescue raids are immediately called off upon the release of the captive, or the death of the captive should their body be returned to their faction.
  3. So exciting! These items will be available at bandit shops soon. :)
  4. easy rep making a ban appeal ig (???)

    1. satinkira

      satinkira

      why would you do this, itdontmatta? you fabricated a ban report on hogobogo??? i am truly disappointed in you, and expect your resignation by the end of the day. 

  5. We’re going through Mod applications soon! Apply if you’re interested in war, economy, forums, or being a ticket donkey 🥸

    1. Show previous comments  5 more
    2. Ibn Khaldun

      Ibn Khaldun

      @arockstar28 may I spawn myself in 1mil minas again? If so, consider my mod application submitted!

    3. itdontmatta

      itdontmatta

      16 hours ago, VonAulus said:

      Hope they get rid of mod team next after world

       

      cmon grool what was that for

    4. rukio

      rukio

      Grool is a sad angry little man 

  6. @Da_Emperors @Lionhz Our coin-toss field battle will occur on April 30, 2022 @ 3 PM EST. Please let me know if there are discrepancies with the time before 11:59 PM EST tomorrow (Sunday)
  7. @DrunkPapaBear @Suicidium The field battle will take place between tile 45/49 (if I can squeeze 49). The war claim is planned for Sunday, April 24th. Are we good for 3PM EST?
  8. Dmitry, after having read over the thesis wondered about Maya. He hadn't seen her for a long while, but she had clearly been busy and hard at work. Dmitry himself had been struggling in boarding school. "Very impressive. I better go visit Maya sometime soon when I go home."
  9. Original: Nations may declare their allied status in roleplay. Allies may assist Nations in Warclaims, however, they must have declared their alliance forty-eight (48) hours prior to the start of the Warclaim. Half of attacking allied tiles are added to the aggressor’s warcost. Allies must consider troop movement. Your army starts in any tile in your territory and, as the army moves, troops are subject to travel times: • Two days per land tile • One day per water/ocean tile Armies passing through owned tiles must seek permission from their nation. An army may travel up to 14 days worth in-between war-claims. Armies may not move through the Cloud Temple. Furthermore, the main Attacker Nation may launch a war from an allies’ tile if the ally gives consent for it, except when conquest is involved. Update: Nations may declare their allied status in roleplay. Allies may assist Nations in Warclaims, however, they must have declared their alliance forty-eight (48) hours prior to the start of the Warclaim. Half of attacking allied tiles are added to the aggressor’s warcost. Allies of either defending or aggressing nations must consider troop movement. Your army starts in any tile in your territory and, as the army moves, troops are subject to travel costs: • 750 minas per water, ocean, and land tile. Armies passing through owned tiles must seek permission from their nation. Armies may not move through the Cloud Temple. Furthermore, the main Attacker Nation may launch a war from an allies’ tile if the ally gives consent for it, except when conquest is involved. Rational: Keeping the spirit of the rules in charging people for movement. This will change our current troop movement rules (1 tile land, 2 tile water/ocean) to a cost-based movement that is applied to both aggressors and defenders.
  10. Original: Rule 1, 2, 3, and 5 of the Combat Rules Update: Roleplay Combat (honor system) is the default style-of-combat. When 8 or more people are involved, you may transition to PvP (mechanics-combat) if over 50% of the defenders vote in favor (or majority vote). Guards are defenders when enforcing murder, assault, theft, and/or vandalism. Rational: In accordance with the server's mission statement. --- Original: N/A Update: Subjugation War Goal (7500 x tiles) The ultimate demand. Annex a bordering nation or non-nation settlement. Win a normal field and siege battle in the capital tile. The defender must have one remaining tile. The subjugating nation may not evict for 3 months. Rational: Step 419 of reintroducing conflict --- Original: Conquer Tile (1500 x tiles) The ultimate demand. Conquer a bordering tile. Win a normal field and siege battle. * Conquering the capital tile or a non-nation settlement requires administrative approval. Update: Conquer Tile (1000 x tiles) The ultimate demand. Conquer a bordering tile. Win a normal field and siege battle. * Conquering the capital tile or a non-nation settlement requires administrative approval. Rational: In accordance with the server's mission statement. --- Original: Mercenaries (1500 per 10 players) Update: Mercenaries (2000 per 10 players) Rational: In accordance with the server's mission statement. --- Original: 4w war cooldown Update: 2w war cooldown Rational: In accordance with the server's mission statement. --- Original: PK war goal Update: PK war goal Rational: In accordance with the server's mission statement.
  11. @import url('https://fonts.googleapis.com/css2?family=Lora&display=swap'); @import url('https://fonts.googleapis.com/css2?family=PT+Serif&display=swap'); #custom h1 { font-family: 'PT Serif', serif; line-height: 1; } #custom h2 { font-family: 'PT Serif', serif; line-height: 1; font-size: 24px; color: #3586b5; } #custom h3 { font-family: 'PT Serif', serif; line-height: 1; margin-bottom: 0.5em; font-size:18px; color: #448db8; text-decoration-line: underline; text-decoration-style: dashed; } #custom p { font-family: 'Lora', serif; line-height: 1.6; margin-bottom: 1em; font-size:16px; } Hi everyone, As Moderation Administrator, it has been my goal to work closely with the other admins and staff teams to return the unrestricted fun I remember that I had as a player. I strive to remove unnecessary paperwork, rules, and procedures that have hindered the player experience. This server should be an easy and enjoyable experience for both players and staff. The following rules serve to do exactly this — though I will remind everyone that our work is not finished. We must update our rules according to the server’s new mission statement. It is time we return to our roots. Throughout our time on LotC, we have seen the server go from roleplay-default, pvp-default, and defender-default. Our community has also witnessed the unfortunate removal of certain aspects of war that have forever impacted the narrative of nation-relations and ultimately player RP. We’ve ignored the facets of the roleplay foundations that this server has been built on to appease a middle-ground. It’s time we change this. RP Combat: Roleplay Combat (honor system) is the default style-of-combat. When 8 or more people are involved, you may transition to PvP (mechanics-combat) if over 50% of the defenders vote in favor (or majority vote). Guards are defenders when enforcing murder, assault, theft, and/or vandalism. Subjugation War Goal (7500 x tiles) The ultimate demand. Annex a bordering nation or non-nation settlement. Win a normal field and siege battle in the capital tile. The defender must have one remaining tile. The subjugating nation may not evict for 3 months. Mercenary Outposts Mercenaries can be granted an outpost where they will base their services. As this acts as their permanent place of residency, they are also granted a treasury in which to store their funds. Outposts are a prerequisite for mercenaries to participate in war. Adjustment: Conquer a Tile to (1000 x tiles) Adjustment: Mercenaries (2000 per 10 players) Adjustment: Move war cooldown from 4w to 2w. Remove: PK War Goal (and allow players affected by this war goal to return their characters) Thank you, itdontmatta & the Admins
  12. @Monkee@ImCookiie Haelunor’s war cooldown has been extended, and will expire on 3/27. This is a one-off thing, and an explanation will soon follow! :)
  13. cat hat pic please

    1. GMRO

      GMRO

      strange fellow?

    2. Fireheart

      Fireheart

      wth don't want any pictures of my cat???? SAD

  14. I've shown it to Urguan's side! Let me know if there's anything further
  15. I propose we have the warclaim on the 19th then. I feel like that will give everyone plenty of time to get ready. As well, it's the weekend after Valentine's Day. Enjoy your time with your partners and don't worry about this warclaim. We can do Saturday the 19th. You can discuss the time as you prefer. Though, if you guys can't meet in the middle I would suggest 4 PM EST.
  16. We need to know tonight. I agree. I wouldn't mind Sunday. I'd like to actually go out on Saturday.
  17. Adjustment to War Rules Original Rule: For allies to assist in Warclaims, the two nations must be connected through a fast travel ferry, cart, or a connected tile. The ferries must make logical sense Rewrite: Allies must consider troop movement. Your army starts in any tile in your territory and, as the army moves, troops are subject to travel times: Two days per land tile One day per water/ocean tile Armies passing through owned tiles must seek permission from their nation. An army may travel up to 14 days worth in-between war-claims. Armies may not move through the Cloud Temple. Rational and Explanation: Prevent globalized conflict with teleporting armies. == Original Rule: Imprison a chosen national. If desired, they may be permanently killed. Rewrite: Execute a member of upper leadership. I.e. figureheads such as NLs/settlement leaders (or their heir/successor), the head of the military, or the head of the religion. Applies to any character that held the position anytime during the war. Limited to two heads per war. Cost 7.5k per head. Rational and Explanation: Prevent killings of non-leadership, as well as putting a limit to ensure the safekeeping of communities.
  18. This is a discussion thread for the nation leaders of Fenn and Haelun'or. Please keep this civil. Hey @Monkee @Widu, we will need to know when the warclaim will take place. Also, to be clear, staff will only enforce the following terms upon proper payment: Pillage of Haelun’or Capture/PK individual: Idendril Elassidil, Sohaer of Haelun’or Capture/PK individual: Elesia Elervathar, Maheral of Haelun’or Capture/PK individual: Braxus Ni’leya, Medi’ir of Haelun’or Capture/PK individual: ‘Sixty-One’, Okarir’tir of Haelun’or We will also need to know how the following will get to the warclaim: The Crown of Elvendom The Silver Lubba Band Thanks!
  19. 1. Yes, we'll be having a 1-life team deathmatch. The warzone plugin will be finished and tested at a later date! 2. We want to have an inventory sync plugin at some point, but I'm unsure if it'll be finished by then. If it isn't, I'll let you guys know the plan before the warclaim. We'll probably go with something like you said, so @Nectorist@Terry please account for an armor storage. I'll find a way to streamline it on the warclaim day :)
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