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Everything posted by Proddy
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[!] All across the lands of Aevos, a letter is stapled to the noticeboard of every town and city. To those afflicted with the infernal curse, otherwise known as accursed children, We find ourselves standing at the precipice to an age of strife and terror. With the recent laws of Canondom mandating the extermination of our people, primarily within the dual-kingdom of Hanseti-Ruska, the time for unity is nigh. We are all stronger together. We must band together against this emergent threat, not to fight but to protect ourselves. The world has always been dangerous for our people, but the events of recent times have only mandated that it shall become even more perilous. Our unity is imperative if we are to persevere through this crisis, to endure into an age where we might prosper and live freely from the standards of oppression and persecution for an affliction which we had no control over. There has been no easy road for any of us, and that road of toil is far from coming to an end. To those of our kin who would rather remain in solitude, we understand and we wish you well. But for those who seek refuge, for those weary souls who tire of discrimination and the threat of genocide, we give you our vow that we shall protect you to our dying breathes. We shall share the burden of our curse with you, and we shall help to keep you safe from those who would seek to destroy you. In time, we hope, we might be able to give you a place to call home. A community where we can all live in peace and harmony, free from the threat of those who do not understand our plight. For those in need of aid, seek us out. When the time is right, we shall convene in a location of safety and deliberate upon the path forward for our people. But until that day comes, stay vigilant. Stay safe. Let us look to the future, Baalial Dralguna Mircalla Dralguna
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A concerned devil quickly makes to penning a response to the edict, various copies of the same missive soon delivered into the hands of Haenseni nobility and strewn across the notice boards of Valdev.
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[!] Across the Kingdom of Hanseti-Ruska, letters are dispatched by raven amongst the peers of the realm and their respective families, the royal family included. Similarily, the missive is stapled upon the various notice boards scattered around Valdev and other assorted Haenseni fiefdoms. My name is Baalial Dralguna. Many of you who read this letter won't know of me by the name I was granted at birth. You might know me better as The Flying Devil or Mister Emberweave, the trapeze performer of the reputable Emberweave Circus. Many of you might also have witnessed the accident during one of my performances some years ago where the top-rope was sabotaged and I found myself plummeting to what should have been, for all intents and purposes, my certain doom. I'm pleased to assure those readers of this missive who might still have been harboring concerns about my wellbeing that physically, I've made a full recovery from the injuries I sustained during the fall. But my heart aches with grief and sorrow at the recent Edict of Cleansing issued by King Ivan VIII and his Royal Duma wherein the extermination of all cursed children residing within the lands of the dual-kingdom has been mandated. As I am sure you who are reading this can already deduce, I am a sufferer of this very affliction. I am a devil. My kind has been assigned many names throughout the history of our existence. Foulbloods, hellspawns, mutants and freaks - but also, quite primarily, cursed children. For that is how this affliction is spread - it is a curse, through and through. An Infernal Magi imprints a brand upon the flesh of a pregnant woman or a prospective father, condemning their offspring to the appearance of a monstrous fiend. No devil ever got a say in the circumstances of their birth. They are born as what they are, thrust into a world that more oft than not, fears and loathes them due to an affliction far beyond the periphery of their control. For a devil, there is no easy lot. Amongst fellow drifters, strangers and outcasts, we might find an ally. Sometimes even a friend. But from the day we are born, from the day our minds can comprehend the complexities and nuances of existence, the first lesson we receive is that of preservation. Those fortunate enough to not be outcasted by our own kin are taught to defend ourselves in case the need must ever arise. We are taught to make our words count, for much of the world perceives us as cruel monsters before we might even open our mouths. We are taught to not attract too much attention, to speak only when we must and when it is necessary. We are taught to hide the parts of our body that we despise the most so that others shall not take offense. We are probed with questions as to our nature and our inclinations, as to whether we are servants of Iblees by pure virtue of the way we appear. I never mind answering these questions, for I understand why it is that many, especially those amongst the Canonist realm, despise us so. When they look at us, they see in us the great other - the great enemy come to reap blood and fire upon them on behalf of the wicked betrayer. We represent what a godly man fears, and that is a reality that I do not believe shall ever truly change. For my forty decades of life, I've never tried to speak out against this order of thought. Instead, I've tried to live within my means - and do good where I can. I am no pious hermit by any measure. But I have tried to help those who need it where and when I can. I've tried to define who I am not by words but action so that others might look upon my kind and see that we are not all beasts, but descendants who bear a curse that was never one of our own making or desire. I am no canonist, but I have always endeavored to respect and understand those of such faith, and abide by their law when within their land. But I cannot sit idly by whilst the massacre of my people is called into action. To continue on this letter, I would like to tell a story. A tale about your late Queen Amaya, a woman I've admired since our meeting whose passing pained me more than a thousand cuts. When I was a young boy, a group of Canonist priests abducted me off of the streets of Valdev. They claimed that I, a child of scarcely seven years old, was a demon that had come to destroy them all. They dragged me off to a cell in the barracks of the Brotherhood of Saint Karl, unhearing of my pleas and cries for mercy. I understood right then and there, for the first time in my life, just how different I was from everyone else. I remember sitting in that cell as vividly as if it were yesterday. I remember weeping until my eyes burnt as I curled against the stone walls, powerless and at the mercy of men who I knew full well would not hesitate to kill me. But it was the late queen who saved me - she ordered for my release the moment she'd heard the news of my capture. She traveled down to the cells herself to calm me and assure me that everything would be well once I stepped outside - she didn't do this out of some self-gain or to preserve some image of purity. She did it out of the unbridled goodness that was within her heart. I doubt this world shall ever see her like again. Her passing was not only a loss for the Haenseni people but a loss felt within the souls and minds of those who champion mercy and compassion, everywhere in the world. For hours after, she sat with me. We talked, we laughed, we drank hot cocoa together by the warmth of a tavern fire. I felt in that moment that everything truly was going to be okay. We travelled to the Basilica together where we prayed at the altar in unison, and before long I was home again with my mother. It's the actions of the late queen from the day thirty years ago that have, in part, inspired me to write this letter. She told me that my curse does not define who I am - that I still have a choice in spite of what others believe that I must be. Those words have stuck with me throughout the years. They've remained a constant companion at my side, a source of hope and wisdom that I can remember when all else seems lost. Just the other night I had a dream. I dreamt of cursed children holding hands and playing with normal children, free from discrimination and the threat of persecution. I dreamt that they were allowed to be children, their innocence not stripped from them prematurely as in the case for so many of my kind. Thus, I write this letter in address to King Ivan and his Royal Duma specifically. I come to you not as an adversary or a foe, but one who hopes that one day we might be friends. I plead with you that the section of the Edict of Cleansing pertaining to the extermination of cursed children be constitutionally repealed. To those of my kin who have become wayward and would bashfully disrespect the law of your kingdom, I say let the full extent of justice be rendered upon them. But I only ask that you take into consideration that for almost all of us, our demonic appearance was not an affliction we willfully chose. It is an affliction thrust upon us unconsciously, by forces both wicked and malevolent. For many of us, if were we given the choice to appear as you, we would take it in a heartbeat. But such is not reality, for as much as we wish it so. Yours in faith, Baalial Dralguna
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amendment [โ] [Sprite & Fjarriagua Ability Addition] Seasoned Dealmakers
Proddy replied to Agy's topic in Denied Lore
I'm not so sure on this one. Whilst I think the Sprite half of this is cool because it ties into their actual lore (and gives purpose and direction to a very presently purposeless CA) I just don't think it fits for Fjarriagua to be pact bargainers. I realize the mantra of Frost Witches to be men-hating cannibals is a little bit outdated (and hugely uninspired) by now but I'm uncertain if this is really the direction they need either. A pact magic for a dark CA fits way more with Naztherak/playable Inferi and yet I've never seen them make an attempt at such an amendment. And if we open up a lore piece that's thematically unrelated to pact bargaining, doesn't it just open Pandora's box to every dark CA justifying the existence of pact magic within their own respective niche? If Frost Witches can have it, why can't Necromancers? Or Mystics? Do I think the concept of dark pact magic is neat? Absolutely. Do I think it could open up fun roleplay if roleplayed correctly? Sure. Do I think that it should apply to Frost Witches when their theming is taken into account? Not really.- 10 replies
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the final boss of lotc... the ceo of homphobia.
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One of Mosshearts various fliers ends up in the clawed hands of a particular devil. Within the coming days, a response is sent, a rolled-up note attached by string to the leg of a raven. The call was answered. To Jover Mossheart, I hope this letter finds you in good tidings, though from the contents of your notice, I predict such is not to be the case. I am sorry to hear of the affliction that grips at your wife and son. Sickness is a terrible thing, and I can only hope they might soon find a swift recovery. I write to you in offering my services to help you pursue the artifact you call the Emperor's Chalice. I'm no stranger to adventure and braving the perils of certain death. I'm a huntsman by trade, what some might refer to as a ranger. I've spent many years up in the Crothstad woodlands, hunting all manner of beasts both mundane and supernatural. Just recently a host of demons have invaded those woods, pig-like monstrosities that I have epipheted as boarbeasts. I've done battle with these abominations on many occasions now alongside my companions of the Company of the Cracked Claw, and have even done battle against the legendary Shuul and lived to tell the tale. For those reasons, I would not call myself a mere game hunter anymore. I am skilled with both shortbow and falchion, trained by an old hunter known as Rainer Eckhart whom prowled the Crothstad for generations of yore. I am a survivalist, having spent nearly a decade living on the road and amongst wilderness. Forests are my preferred biome to track and hunt, but I feel I could learn to track within any place and region. Though I cannot speak for the rest of my comrades of the Cracked Claw, I offer you my own assistance induitably. Such an object of power in the hands of malicious fiends like the Deep Dwarves or the Mori'quessir could prove doom for us all. I stand ready. You need only pen me a response to affirm me. I shall be waiting, Baalial Dralguna
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hou-zi back baby lets gooooooo
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[!] Across the realms and cities of Aevos, various paper flyers are pinned to the notice boards. In bold and cursive letters at the top, they all read: ADVENTURERS WANTED To the denizens of Aevos, Several different contracts have recently been issued on the beasts that roam the Crothstad Woodlands. I seek adventurers and courageous souls to travel into the forest depths alongside me to tackle these bounties. Experience with tracking game, surviving in the wild, and the sport of hunting would be valued skills but are not essential. Should you choose to apply, be advised that you will likely have to spend extended periods of time away from your home city or village, as an encampment shall be set up during the undertaking of these contracts for the sake of efficiency. I shall be taking a minimum of four people or a maximum of six with me. All applicants will be considered. Fill out the application below, and send them to the Crothstad Hunting Lodge. I eagerly await correspondence, -Baalial Dralguna, Ranger of the Crothstad OOC: MC Name: Discord: IC: Name: Age: Information about yourself: (Who are you? What are you skilled in? What is your occupation? What benefits and assistance could you bring to the party? The more detailed, the better)
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golly gee shucks I canโt wait to pvp people at the SS pillar, thank you mod team very cool
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build mecha gojira right ******* now
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"The foolish lament of a doomed generation." Kazimir remarks as he mulls over the missive, quickly crumpling it aside as he continues the meticulous task of polishing his warhammer. "All flowery words, yet no action. Such a shame it is, indeed, that I have spent so many years away. With my guidance, perhaps my nieces and nephews would not have grown to become such disappointments. No matter. By GOD, all shall be right again soon enough." The old Rutherns head turns to peer out the window of his quarters. The sea had began to grow calmer, the waves bouncing in calming lull. A stark contrast to the battering waves from an hour ago. The Hammerhead was soon to reach port. And justice would be had.
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To the dishonorable cur, Lord Ruthern. Your low character is the subject of Akritian plays. Your father was as wretched as a Lord as he was a brother, yet even I would have never stooped so low as to murder him in cold blood. Even for all of my misdeeds, even for the sin that I carry with me, I would not stoop so long as to assume the mantle of kinslayer. Yet you have done so, and you profess to it. You have vanquished my brother from this world, severed his mortal coil with your own hands. You claim that it was a matter of self-defense? I proclaim you a liar. I do not believe for a moment that you chose to end my brothers life without dastardly ambition and a lust for power clouding your mind. You wished to assume his mantle. You wanted to become the Lord of Vidaus. But I deem you unworthy. I will not let this house fall into the hands of a snivelling, kinslaying craven whilst I still draw breath. God has delivered upon me a new mandate in this bleak hour; just as Exalted Owyn took up arms against the dishonorable Harren in times of yore, I must root out the serpent that has assumed control of our family. Therefore, I issue you this challenge - a duel to the death. Just as Aleksandr died by your hand, you shall perish by mine. I give you this choice - reclaim what pittance is left of your honour, and come forward to die a warriors death. Or remain a kinslaying, cowardly foulborn for the rest of your days. You are no nephew of mine. -Kazimir var Ruthern, Lord-Captain of the Hammerhead.
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Out upon a ship prowling distant seas, an Old Ruthern stirs as he crumples the missive of his kinsman within his hand. The towering brute arises from the chair of his quarters, hands grasping around a gargantuan steel warhammer set upright against the wall. A weapon he had no cause to use for some time, but dire actions required a drastic response. Even in his waning years, he bore no true love for his fallen brother. But he was still of his blood - they had shared in the womb together, and only blood could only be paid with blood. Glory or death... Kazimir mulls to himself , marching from his room to take command of his vessel. He will be avenged.
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If you could have an LOTC Magic IRL, what you pick?
Proddy replied to MeteorDragon's topic in Miscellany
i stack every single magic to become the strongest mortal (no admins to tell me about "magic slots" in real life xddd) If I had to pick one tho probably Paladin magic. Being able to use healing magics to keep your loved ones and friends going is pretty valuable. -
As someone who's been on both sides of the fence at varying times (spook and spook hunter), I think there's merit to both sides of the argument. When playing a monster hunter or a character that makes a career out of hunting darkspawn, you're going to naturally rely on any known RP method of revealing someone. That's part and parcel of your characters responsibility. At the same time, in comparison to the time and effort it takes for people to earn these dark feats/MAs/CAs through valid roleplay, I don't think it equates to how easy it is to be tested. You don't even need to justify any proper preparation for this revealing RP; you only need to emote that you have salt on you. It's a huge imbalance that not only makes a villainous character impossible to weave into different communities, but it also contributes massively to the "spooks only RP in their lair of evil" stereotype that's going around. I think the @DISCOLIQUIDsuggestion of some sort of physical item that one has to attain in order to expose spooks is a good start. Be it an alchemy potion or something else, this makes it a requirement for darkspawn hunters to actually have to put some work and effort into exposing their targets, which equates to the amount of effort it takes for most people to attain these magics/feats/CAs to begin with. It also helps cultivate more roleplay; monster hunters and holy inquisitors having to seek out these alchemists that have the knowledge to brew these specific potions, or whatever else.
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[A letter is dropped off some days later at the Latham residence. Its carrier is most strange - a small clockwork crow, fashioned in golden-titnted ferrum and leather bindings. The animatiic creature croaks out scratchy, distorted words that resemble the chant of "Omnissiah! Omnissiah"" before its artificial wings begin to flap, leaving a rolled parchment behind on the windowsill.] [The rolled parchment has been bound in a wax seal; an imprint embalmed with the symbol of a clockwork being swallowed by a cog. Were the receiver of this mysterious letter, delivered by an even more curious machine, to open it, they would find the following content within]: To Benedict Latham, I pray to the Omnissiah for your preservation, in mind, soul, and body thrice. Coming across your notice, I was most intrigued by your field of study - that of life and death. The curse of rot, that which has afflicted mortalkind for millennia. Though I was fortunate to be offered the greatest boon of the Omnissiah, not all possess the wisdom and foresight to comprehend that the path of the Machine God is the most pious and rewarding trail that one can strive for. And though the Clockwork Lord is a deity of infinite wisdom and knowledge, his influence upon this world, and by extent the evolution of the holy craft of tinkering and automation, has been stagnated in progress immensely. For that reason, I am willing to offer you my mind and assets both to your endeavour. My name is Servitos. I once wore the skin of man, shackled to mindless and arbitrary flesh. A wasteful and lackluster husk, which I ascended from long ago to assume the form of the blessed machine, under the Omnissiah's eternal guidance and insight. I am what a mortal might refer to as a 'machine spirit', though this term is in technicality false, for every machine from the automaton to the cannons of war possesses a spirit of their own, bestowed unto them righteously by the Deus Automatus. My age is of little relevance, for in my purified state of existence, there is no requirement for the social construct that is age. The machine does not wrinkle as its back shall never hunch from age, just as it shall never tire or ail from disease. The necessity to track my years on this plane ended long ago, and so I simply ceased tracking such a passage of time. In regards to friendship - I would be dishonest in my penmanship to tell you that I count my associates as friends. The concept of friendship is one deeply rooted within emotional psychology, and to become one with the blessed machine and understand the higher nature of cosmic order is to sacrifice such emotions entirely. That is not to say that I have forsaken any trace of my mortality; my soul remains intact, sealed within my Gear Heart and sanctified by the powers of the Machine God. But much of my being, the fabrics of my very understanding and perspective of reality, have accumulated with the machine now. Rationality and logic are the supreme echelons of order in this being of existence. With that said, one of the core tenants of the Omnissiah is the pursuit of knowledge. Knowledge shall lead to wisdom, and wisdom shall lead to divinity. In turn, all the associates I keep are great scholars and soothseekers. Scientists who study the alchemical arts, who I have assisted a great many times in studying the mysteries that bind our world together, such as the elemental signs that surround us. I have also taken to great craftsmen, those who partake in the holy trade of tinkering, and I have assisted them in many revolutionary projects of innovation and machine-creation, in both branches of the holy trade; that being Animatiic and Smoggers Crafting. I myself am well versed in all of these professions, having dedicated years of my enlightened existence to intricately learn each of these blessed trades, as any rightful Iron Priest of the Machine God should. You ask me what is the most impressive thing I have seen - there is only one answer I can give you. I have stood before the Omnissiah himself, I have glimpsed the Great Titan with my own cognition, in all of his limitless glory and majesty. I have walked his hallowed halls, and seen the beauty, elegance and innovation of only a small corner of his paradise. The Master of all Knowledge has provided me with secrets both horrifying and beautiful, salvation and enlightenment without limit. Perhaps you do not believe me. Those who have not seen and done the things that I have could not. But I behest; allow me to join you in your noble mission, and I shall prove to you that none of what I write is simple fabrication. Let us make whole again that which sundered so long ago, and unravel the road toward providence. May the Omnissiah guide you, Servitos. [At the bottom of the parchment, the same symbol that was upon the wax seal had been imprinted]
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Meth ๐งช Recipe ๐ Ingredients โ๐ฅ: -Acetone ๐๐ฉ, from paint ๐ผ thinner ๐โโ๏ธ or nail ๐ ๐ฝ๐ ๐ฝ polish ๐ remover ๐ โโ๏ธ๐ซ. -Anhydrous ammonia, found ๐ in various ๐จโ๐ฉโ๐งโ๐ฆ๐ household ๐ก cleaners โจ. -Sulfuric ๐ฅ acid ๐ or hydrochloric acid ๐, which is typically ๐ฉโ๐ค extracted from over-the-counter drain ๐ฉ cleaners ๐๐ฟ. -Toluene from brake โโโ fluid ๐ฆ๐โป. -Phosphorous, extracted from flares โ, matches ๐ฅ, and other substances ๐ป. -Ether or chloroform โ๐. -Freon ๐ฌ from air-conditioning units ๐. -Energy ๐ drink ๐ธ๐น๐ท instead ๐ of using ๐ป over-the-counter medications ๐ฅ. -Alcohol ๐ธ๐บ๐ป. -Benzene and gasoline. -Lithium, which is removed โ from car ๐ batteries ๐. 4 ๐ฆ Steps ๐ to make ๐ Meth ๐: 1 โ) Ephedrine or pseudoephedrine is combined ๐ฆ with ammonia and lithium or iodine and phosphorus. 2 โโผ) Mixed ๐ in with water ๐ง. 3 โญโน๐) A solvent ๐๐ ฑ like ๐ gasoline is added โ, and the person ๐ซ extracts ๐ฆ the methamphetamine ๐๐๐. 4 ๐ฆ) The mixture ๐ is heated ๐ผ๐จ๐๐ผ by using ๐๐ป the acid ๐ or some other substance ๐ฎ (e.g ๐ พ., gasoline) to crystallize ๐ธ๐ the product ๐ญ๐จ๐ง.
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I have been yeah. Itโs funny because I got introduced to and became a fan of the series a while after Miuraโa passing, not long after Chapter 364 came out. So Iโm not used to the wait between issues at all and now I know how the old fans feel. Can only imagine the agony people felt during the waits between chapters in the entire boat arc. If the series didnโt continue in any way, shape or form after 364 and that was the final chapter, then I think I wouldโve been content with it. But Kouji Mori is the best man they could have found to continue Berserk when you consider how close him and Miura were and how much of the stories details he shared with him. I think the new chapters so far have been great, Iโm even liking the art style. Some panels really remind me of Conviction and I think thatโs the highest praise I can give it. I donโt know if itโll get the ending Miura intended (unless he shared the ending in detail with Mori, though everything I can see indicates that he didnโt) but I still do think that Mori will be able to wrap everything up in a way thatโs satisfying and weโll get something close to what Miura envisioned for the finale. Edit: Mori not Miyazaki, I got mixed up
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i still got it : ^)
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1) beast of mordskov event 2) white gull spirit vision event (trial 3) 3) the fall of kivdrona 4) the coup of kivdrona 5) the edmond rescue mission baby don't hurt me Niches, I don't know. That sorta stuff only really comes to me whilst I'm planning for new characters. Magics? I'd say that I'd like to try all of them eventually but that's just not realistic. Seer is really well written and I love how open ended and freeform it is. Naztherak would be fun one day also cause I'm big demonology nerd. Necromancy and mystics are another two which I think look cool, not really sure what kind of character I'd play in regards to those two though.
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I think it's a mixture of still wanting to do things with my friends that are still here and still enjoying MCRP as a platform for roleplay. Out of every roleplay platform I've tried, MCRP is still the one that I think allows the most freedom and has the most potential. Stuff like DND is fun but it can be both very linear and very restrictive in building your own character outside of what your party needs and requires you to be, and forum RPGs and PbPs are a mixed bag in quality. Tough question lmfao. In terms of what's the worst thing I've seen in roleplay, I remember distinctly back in Anthos that some Orc (can't remember what the players MC name was for the life of me) emoted urinating and then bending over to defecate on somebody elses character and I happened to be stood right next to where this was going on. Naturally the other player was grossed out by this and protested it in LOOC and there was a big back and forth about whether scat RP was rule breaking for a good 20 minutes. I don't even think staff were online to tell the Orc player to cut it out. Out of character? The various pedos/groomers that got outed that were once either people that were my friends or people I thought highly of and respected. Not gonna mention their names and give them power (I'm sure you know of one of them) but it's always really eye-opening to see just what people on here can be capable of behind your back.
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I think it's nearly impossible to play on this server, where lots of people play more so out of OOC ambition rather than wanting to play a real, believable character, and not have at least one incident where self-bleed influences a decision or choice your character makes. Whilst I was certainly 'that guy' to an extent in the past, I think over the past year or two I've gotten much better at playing characters that feel like their own independent entities and not just characters that are characters who make decisions that benefit me OOCly sometimes. The best advice I could really give for that is to play personas that are so far apart from your IRL personality and history that there is really no way for self-bleed to be possible without you feeling like you've mucked up afterward. It can be difficult sometimes because you have to get into a totally different headspace or mindset - one thing I do personally is consider possible scenarios that your character might be involved with in your head, and think logically and without bias how they'd respond. It helps to have a properly established backstory and a good memory of choices they've made in the past, associations and the general outlook of the world they hold and what their prevailing philosophy is. Character building before you even start playing the character is crucial to creating a persona that feels organic, consistent and most importantly of all - believable. It's a really underrated thing on here and sadly not something that's done enough I don't think. The only thing I'd still say could count as personal influence within my characters is that I do sometimes envision routes that I'd like to take them before I begin playing them. Sometimes I try and follow these narrative paths, other times I go in a completely opposite direction. That's the beauty of dynamic roleplay, and it's rarely ever disappointing to me these days if an aim I have for a character doesn't pan out 100%.
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All of my influences are very generic for what's popular on the server tbh. Stuff like the Soulsborne Games, Berserk, the Witcher, Dune. I'm a massive fan of grimdark settings so that's my natural attraction. In terms of worldbuilding I'm a big fan of stuff like Star Wars and A Song of Ice and Fire, where the vastness and huge scale of the world makes the possibility that so many stories that are beyond the scope of the main plot can be told fluidly and still feel like they're a rightful segment of that universe.
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I'm really enjoying the disparity of biomes, the size and the lore of Aevos so far, but if I had to honestly choose one it'd be Anthos. I probably have rose tinted glasses from that time because it was my first map, but as a new player exploring it, everything felt so much larger than life. The layout of the map, the size, the terrain and how everything was placed to me just felt perfect. I recall Anthos had no warp system for quite a while either so you were forced to explore everything on foot to get from point A to B (no horses in mineman either at this time) and that only added to the experience. The architecture of the builds and cities were incredibly shoddy since it was SMP 2012 style building before messy medieval have overtaken everything, but that honestly adds to the nostalgia looking back and places like Salvus and Kralta (the first real messy medieval build on LOTC where the entire format took off) were ahead of their time. The Setherien events and battling the threat up north was a fun time too, albeit I wasn't heavily involved in all that. If I definitely had to pick one group that I definitely had the most fun in, it'd be Hexers. Despite the weird flack we get from a lot of communities these days, it was my first real excursion from the noble political human RP I'd been doing for years up until that point. A small independent guild of monster hunters with themes of stoicist and nihilist philosophy interwoven into the mantras and worldviews of our characters. It was pure witcherboo fantasy LARP at times but it was super fun - the intentionally small size of the group made everyones collective arcs feel very interpersonal between eachother which isn't really something I'd experienced before in nations where the narrative focus is moreso upon the state of your characters country and what they can do for it as opposed to the personal arc of your persona. We also had dedicated ST who'd run event chains for us, and our keep build (Dun an Ein) was just awesome and my biggest regret from that time is that more people didn't get to see and interact with it because of how far away from everything it was. I've also made solid OOC friendships from that group that go far beyond LOTC and I hope will stand for the years to come. All the major characters I've played on here I've enjoyed for individual reasons. But I'd have to pick an even split between two - Arthur of Caermad who was my Hexer that I PKed a long while back. His arc from start to finish was perfect and nothing that he was involved with felt out of place. Even his unexpected death getting crushed to death in a gladiator arena for the chance to win some flashy magic sword felt very true to his character and like trouble he was bound to get himself into it at some point. The second would be Servitos, automaton cultist of the Machine God who I'm still playing. I think I've just managed to construct a really good Lawful Evil character with him, and the reception I've got from people who've interacted with him and enjoyed it defo makes me feel like I'm doing something correctly with his character. Moments are a much harder one, because I've been involved in so many things on LoTC that it's hard to really pinpoint one favourite thing. A lot of the old Hexer events were insanely memorable since we had such a large part in them; stuff like the collapse of Kivdrona back in Almaris, and before that all the covert operations we did as a group like smuggiling drugs into the city in some horrendous plot against a faction in the city we were in a clandestine war with. Outside of that, doing the investigation RP on and then capturing a Frost Witch that was posing as a nun whilst I lead the Holy Inquisition was a really cool one. It ended in a pyre burning, and it was probably the only interaction of this sort where it didn't end in arguments or claims of metagaming from either side. Me and the Frost Witch in question were in VC the entire time it happened in fact, and there were no hard feelings after the matter. To this day actually we remain very good friends and sometimes laugh and joke about it all. Deeply complex character when you consider his motives for what he did and what led up to it. Think he's a great foil to Guts throughout the whole story. Evil af though and I hope he gets what's coming to him in the end, though knowing Berserk and the tale it's trying to tell I wouldn't be surprised if he doesn't entirely. I wouldn't say that I'm an "icon" at all nor do I want myself to be. I definitely just play the character of Servitos as I think fits though and it attracts a lot of support. I also want to expand the mould of automatons on the server and give them more stakes that go beyond just serving whatever character created them, which is what I try to do with Servitos with the angle of the religion. It's definitely hard since the existence of the main component that lead to the existence of automatons and tinkering feats, Garumdir, remains a mystery in the lore, but I make it work through other means. If we're talking the fantasy version, definitely Malekith the Witch King. Don't support the weird implications of his incest between him and his mother, but there's something very cool about a character that's basically just an Elven Darth Vader. Not the biggest fan of what (or what little really) they've done with him in Age of Sigmar though. In terms of 40k, Roboute Guilliman is pretty awesome. He's basically the example of what'd happen when you put a lawful good fantasy paladin into the absolute hellhole and misery that is the 40k universe. And I think the irony that he wanted to make the galaxy better by forming the Ultramarines but that they've basically just become like every other chapter that commits warcrimes on the daily is incredibly tragic. I definitely hold a lot of regret from Robert Foltest Helvets, who I played back in 2021. He was an Orenian Baron that got executed for treason after conspiring to support the Sedanite Rebellion during Hunwalds reign, and whilst I got a really cool arc for the character afterwards when he was revived as a Striga, the OOC of why I chose to rebel and what happened during his capture was a mess that was entirely of my making. I committed a lot of instances of metarallying and stalling RP to try and have him escape, and I look back on that whole instance now with a lot of shame and regret. Mainly because it's not reflective of my values and how I look at the server today, and if I could go back with that hindsight I would've approached it much differently, in a way where the spirit of fair roleplay is upheld. Lots of people involved in that still hold a negative opinion of me, and I don't really blame them for it. Answered the second one already, go see my response to Luxury's post. Right now I'm not really a part of any major groups. We've rebooted Hexers in Petra after a long period of inactivity, although we're not as active due to timezone disparity and other commitments. All of my others are currently for the most part entirely independent of any groups or entities on the server, so I can't say I have a favourite group in this current moment. 20 haense knights in a mecha, interlinked. By far LOTC is what shaped me as a writer, and inspired my interest in it. I think the server is one of the only reasons I passed my English exams back in school actually so I have that to be thankful for lmao. But the knowledge I've accumulated from writing (and watching other people write) on LOTC is what's inspired me to study writing full time at a university level with the intent to try and get some job involving it when I leave. I do attribute this a fair bit to LotC, although when I was young I was a voracious reader so it honestly might have gone either way with or without me discovering this server. Sus fed question, no comment. One day I hope. Being on LOTC for this long basically feels like a faustian contract that's impossible to break. Even if I do leave I'll still have ties to friends on here which might pull me back in. A massive reason I'm still here is because of those friends, to be honest. Do you still feel like a part of you is missing? Haense knights in a mecha interlinked. Already answered both of these questions homie, sorry : (
