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MongolKhan

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  1. The first Prince of Rubern, from his abode in the seven sky wonders how some baseless descendant of the wrong side of the family takes a whole of his titles. Much like his daughter before him, his son, the same. All he says is: "Can't people let things ******* die, for **** sake." The Black Prince then returned to his rest, shaken by such a stupid act as bringing his principality back.
  2. @Eddywilson2 always had respect for u man, glad u finally c the problem
  3. The Black Prince signs the document
  4. Prince Vladrick signs the document
  5. THE REITERS The Mercenarial Free Company of the Black Reiters, est. c. 1636 HISTORY AND FOUNDING The founding of the Free Company of the Reiters can best be attributed to the global tumult following the waning of the Holy Orenian Empire’s status as a superpower and the ruthless period of conflict following - namely during the War of the Beards. It was then in the year 1636 that the foundations of a formal band began to culminate; a handful of sellswords and once-soldiers wayfaring the land in search of coin and plunder for hired steel. Their exploits on the field of battle gained them immense renown amongst the denizens of Axios, specializing in mounted cavalry and shock hit-and-run tactics. Having established themselves on Axios, the Reiters erected a fine red fortified bastion on the plains of Calais, having exchanged coin with Savoyard lords for their would-be home. After laying the foundations for their operations, the Reiters received multitudes of contracts for their services. The most notable contract which the company received resulted in many giving their lives to the hell spawn known as Mordskov where the Manticore witch-hunters would find great need for the Reiters experience on the battlefield. They were tasked with procuring the panacea plant, which they did with great sacrifice. Many of these brothers in arms would offer their mettle against a beast of no lesser spite and evil than a demon, the Hydra. This nascent, hard-hearted band of men branded themselves as the Black Reiters, a mercenary company unfettered by the laws of arms and governments of Kings and men. Sporting a rich and consummate operational history in Axios and Atlas, they have since reformed in the newly-settled continent of Arcas, receiving their first contract from the Emperor of Man who had assigned them to deal with disloyal vassals in exchange for land. Now again at full bearing, the company elects to be recruited on a contract-by-contract basis by private employers during times of war. OPERATIONAL HISTORY The Company - though partaking in a vast number of minor skirmishes, raids, and attacks on towns - is notable for their involvement in the following wars and battles. The War of the Beards, c. 1631 - 1636 1634 - The Battle of Jornheim Fields The first major deployment of Reiter forces on a battlefield. Large contingents of the company were mounted on horseback, performing hit and run tactics on the Coalition’s rear lines. However, after having noticed the Orenian and Urguani lines crumble under the weight of the Coalition onslaught, a withdrawal was ordered. 1635 - The Siege of Fort Kovakirr A large portion of the Reiter Company was tasked with aiding with the defense of Fort Kovakirr, an integral territory of the Kingdom of Hanseti-Ruska. Reiter sappers helped with organizing the siege batteries and archers manned the walls with the rank and file. While the Company’s marksmen initially stemmed the Coalition advance, the attempts would prove futile under the weight of the assault. The Reiter forces garrisoned within Fort Kovakirr fought to the last man, slain where they stood. This brave and fearless sacrifice is still honored today by members of the Company. The Third Crusade, c. 1638 - 1641 1638 - The Battle of the Bloody Road Forward Reiter scouts identified a hilltop thought to be advantageous; overlooking the Bloody Road. Archers were quickly scrambled to seize the high ground. The hill, nicknamed ‘The Bloody Knoll,’ served as the Reiter’s much needed vantage point. Throughout the day, several advances were rebuffed. However, the Company’s lines would begin to wither over time and the strategic position would have to be given up. 1640 - The Battle of Rochdale Contracted by the sovereign of Renatus, the combined human kingdoms and Reiters sought to bring a counter offensive to the heathenous Kingdom of Norland. Reiter mercenaries were equipped in their heavy lancer kit; full barding, polearms, and clad head to toe in plate. The Company’s cavalry wing took the far flank along the left side of the main road leading up to Adelberg. From there, they caught eye of the Norlander forces moving through the forests who had thought they had the element of surprise on the Crusader-allies. Instead, the Reiters seized the initiative, charging headlong into the sides of Norland’s lines. The poorly organized militias of Norland quickly dissipated against the sheer impact of the charge. The battle was a decisive victory which would set the course for the Third Crusade. 1641 - The Siege of Vjorhelm High off their previous victory, the Crusaders and their allies pursue the fleeing Norlandic host back to the walls of Vjorhelm, the capital of Norland. For the following months, a siege would ensue. However, the walls would prove sturdy against the constant bombardment. The Reiter officers present at the battle determined that explosives would need to be planted at weak points along the wall to create a breach. After a hole had been punched, Reiter combat teams infiltrated the first set of walls. Under a blinding hail of arrow fire, they were able to interlock shields in a turtle-like formation and exchanged arrows with the Norlandic archers harassing the Crusaders below. Progress was slow and came with a devastating loss of life. However, through their will and determination, the Reiters and the Crusaders were able to go from room to room, snuffing out all embers of Norlandic resistance. In this battle particularly, the Reiters were credited with a high kill count. Atlas Coalition War, c. 1657 - 1662 1660 - Battle of the Sleeping Swamps Their first major taste of battle during the Atlas Coalition War, the Reiters were charged with holding the left wing of the Northern Alliance’s envelopment. With Southern forces chiefed by the Kingdom of Norland seeking refuge on a secluded island, the Reiters rode with the Northern Alliance in a calculated advance upon their islet in a charge which would later be dubbed the ‘Mole’s Hill Massacre.’ 1661 - Battle of the Forkwoods With the men of the Southern Alliance demoralized by their previous defeat, the Battle of the Forkwoods was a short and decisive engagement which marked a clear tipping point in the war. 1662 - Siege of Ruriksgrad Following the Southern Alliance’s defeat at the Battle of the Forkwoods, their host retreated back to their capital of Ruriksgrad; and, finding the battle too hot there, retreated further to an unnamed keep behind their capital. The Northern Alliance, armed with notoriously small and ineffective siegecraft, lost many-a-man rushing the gates; though upon landing one serendipitous trebuchet shot, the Reiter Company rushed the breach following the Frostbeard host, bringing a swift end to the already injured Southern host. Bandit War, c. 1664 - 1668 1667 - Battle of the Huckery Hills Employed by the Crown of Renatus-Marna, the Reiters met the bandit forces on the field; and, hosting a superior number, chased and killed them in an even which would later be marked as the primary precursor to the Staunton Uprising, whereby the bandit forces vassalized under House Staunton in a bid to salvage a win. The Staunton Uprising, c. 1667 - 1669 1668 - Siege of Whitepeak With the bandit forces officially vassalizing under House Staunton, Cedric Estermont led a discrete detachment of Reiters during the Siege of Whitepeak whom, under the cover of darkness, found their way inside the keep through clandestine means and butchered the Staunton Host inside. The slaughter was so immense that many Renatian soldiers later went on to coin it the ‘Battle at Redpeak.’ 1669 - Siege of Cyrilsburg Upon their combined host’s arrival, the Courlandic forces laid down their arms in surrender. 1669 - Siege of Ashwood Again, upon their host’s arrival, the Courlandic forces took to a surrendering. Inside, however, the Reiters happened upon an eldritch, god-like entity whom was a monster of the castle, to which they slew. STRUCTURE, RECRUITMENT, AND CONTRACTING The Reiters structure is split into three well defined groups: Officer The Officer(s) of the Company is an elected position, decided by the group as a collective. The Officer(s) have higher authority within the company, they are typically charged with recruitment and the promotion of the Initiates. As well as handling larger contracts which require further organisation. Reiter The body of the group, the main rank, to be a Reiter is to be a proven mercenary who has blooded their scarf, they have passed their initiation and are now serving members of the company. Initiate The Initiates are the fresh recruits to the company, yet to prove themselves. An initiate can prove themself to an Officer or the rest of the group through contracts in which they can earn a promotion and blood their scarf. To join or contract the company then an Officer must be sought out in the realms of Arcas, the Reiters are currently stationed in Calais in the northern reaches. (Patu#4556) | (Khan#1650)
  6. Application(Copy and Paste format, then post in reply.) IGN: Crusader__ RP Name: Mongke Khan Race: Azghari Reason Why Player wants to join guild. (1-4 sentences): Has big sword
  7. Thórvárdr the Mercenary Lord would laugh lightly at the Invictus. "Trust meh lad. Ah made top notch moneh from the Oren war. More than ye'll see in ye loife."
  8. Is anyone willing to play a son of mine IC? Pm me if interested.

  9. Want to join an active Human Family? Join the Fáóláín's fit with the Darweigin culture.

    1. ACanadianCraft (Nate)

      ACanadianCraft (Nate)

      I don't think you have enough accent's in your name. Maybe if you ad more, people will bother trying to pronounce it.

  10. In no way did you sound rude man. I was simply stating that they're not as Vikingish as I would like, since it has Celtic origins and based of Woden and such. Darweigin is more based of Odinism and that is all.
  11. Thank you very much for the support. Means a lot.
  12. Believe me. It's not as Viking as you think it is.
  13. Deities: Sáventón. King of the Gods (older brother of Qyrfros), He wears a Crown moulded out of a pure white Gold, he is a towering Figure, neither Brutal nor Elegant, his Armour consists of a Simple look, Mortal armour, in a grey/silver colour. He wears a huge cloak made from various different Furs that covers his Shoulders and his back, it drapes along the floor behind him. In battle he wields a simple War-axe along with a Simple wooden round shield. Sáventón is said to be the first of the Gods, it was he who was created Thorgir, God of Wisdom. A large, thin man in blue robes with Golden accents, he often holds a Staff, he has long white Hair with a long White beard. Asvaldr, God Of Light. Asvaldr is incredibly attractive, he is young with long, Gold flowing locks with a perfectly pruned Beard that splits off into two Plats. His armour is full plate, the Majority of it a Shining silver starlight, the trim of the armour is styled as the Golden wings of a great eagle, the Chainmail of his armour is said to be made from pure starlight, it twinkles with every spec of light in his Halls, His helmet is composed of the Same design, exposing his mouth and eyes, the back of the Helmet styles two Golden wings again resembling an Eagles. Finally he wields a large Kiteshield that acts as if a Mirror, the trim of it Gold, in his main hand he holds a Golden Sword that shines with immense Beauty, the Hilt again styled as Eagle wings. It is said that those who follow a Particularly good and Righteous path will end up in Innos hall, where they will eventually go to War with Beliar for the last time during Angurmiror Kárágór- God of Balance. Seen as a massive and brutish figure clad in a darkened and crude looking platemail, the torso covered by an ebony tabard with an eye upon the centre. Its helm masks its visage, taking a crude shape, the metal lost its shine, save for the centre line that ran down the helmet, and around the serpentine esque eyeholes. He can be seen with a massive scutum shield and a large bastard sword. It is keen on creating both good and bad within the world, order and chaos are its agenda, with the right amount creates perfection in the bulwark's eyes. Beliar, God of Darkness. Not much is known of Beliar, he is depicted of having dark transparent Robes that cover the majority of his body, his legs inexistant, the torn robes seem to float freely as he does, his face is as black as night, his facial features seemingly nonexistent, a mere shadow. He does not speak a word to a single soul, he merely glides across his Dungeons, terrifying the men inside with what he will do to the World next. Yrasil, God of Victory Amalie(Twin of Reftia), Goddess of Marriage, Love. Seen as a small, thin woman with flowing white hair, not exactly beautiful yet Kind and Motherly. She wears Blue robes similar to those of Qyfros, It is said that those who have deep enough love for each other will go to her Halls, however for this to happen they must either die while still together or they must remain faithful to their dead lover until it is their turn to enter the halls, Emdur, God of Haste/Work. Reftia (Twin of Timheia), Goddess of Fertility Gónthórián, God of War. A huge mammoth of a Man with long Brown locks and a thick brown Beard, he wears Theatrical armour styled with Huge 2 inch thick heavy plates around his Waist, His right Shoulder is covered with the same 2 inch thick plates, with large Bull Horns that protrude outwards from it, his shins are covered again with the 2 inch thick plates, the knee caps in the style of Jawless Skulls, around his Thighs he wears around 4 layers of thick, large ringed Chainmail covering the majority of his thighs in a Tassett like fashion. His covers almost all of his Face, the eyes shadowed out, his mouth and jaw exposed however, Horns also protrude from his helmet, one of them cracked and damaged. He holds a Huge Round shield about the size of himself, it is not made from wood but of the Bones of the men he has slain, all compacted to make a Strong shield with a Blackened Steel rim and Boss. Those who are passionate enough about War to enter the Halls will Dine and Drink for eternity, they will also Fight each other over and over as much times as they wish, without feeling the Pain or Suffering of wounds yet still feel the Adrenaline of a Fight. Frigg, Goddess of beauty, innocence(Sister to Rán, Twins) Seen as a beautifully figured woman in a dress of pure Diamond starlight which exposes part of her legs and arms. Her hair blonde and wavy, her eyes a pure blue, she has feathered white Dove wings that arch from her back. Tyr, God of the Sea. Depicted as a man with Kraken like tentacles as legs, his arms and chest strong and mighty from pulling Oars, his skin Ocean Blue, it is said that those with Ocean Blue eyes are blessed by him. His halls are said not to exist, instead, it is said that he travels the Seas of the Halls in a Large, Nordic vessel, the Oars pulled by the Men who are Sailors, they drink, feast and Row for eternity, enjoying every moment. Rán, God of Hate, Deception(Brother to Frigg(Twins) A grim looking, evil man with Grey and wretched hair, he is old and decrepit, his left eye the colour of blood, he holds a Crudely made staff in his left hand and has claws that protrude from his Fingers. Dóndrákar, God of Death, Afterlife. Depicted as a crude Raven with ruffled feathers and inexistant eyes, his wings are missing many feathers, the wing Bones can be seen through it, some say that the Raven is depicted as half man half Raven, while others say he is wholly a Raven, some even say that he is composed of Hundreds and Thousands of Ravens, however this is a rare belief. Zamváhstáh, God of all that is Evil, the fallen one Life after death: When a Darweigin dies it is not as simple as reaching the High Halls, First their soul must be taken to Judgement, their soul will be gathered by Dóndrákar and then they will be taken to Adanos Halls for judging, if they are judged as a Just or Righteous person they may stay and feast there however usually they will be taken to the halls of other gods. There are several different Halls for different people, for example a Warrior may go to the Halls of Gónthórián while a Craftsman may go to Emdur’s Halls. Here they would drink with their God and feast with them and also perform their craft/skill there. They believe that very few men go to Sáraventón’s halls, this would be considered as a Blessing, these Men/Women would have to devote their life to this God in order to enter his halls, they would also have to show their prowess in Battle, Skills and overall Morale, Honour and Discipline. If a Darweigin has lived a particularly poor life by having a lack of respect for their Kin and often doing Heinous and Unforgiving acts it is believed that they will be confined to the Dungeons of either Rán or Beliar for eternity where they will be Stripped of all Titles and Honour and will be Tormented by them for Eternity. It is said that if a Man permits the Worst of acts that they will be sent to the pit of Zamváhstáh which is a fate feared by many, there they will be forced to watch their Loved ones suffer and will be Beaten, Flayed, Chained and Starved for Eternity. Military structure: Merkismathr Only one may hold this rank within the clan. The Champion, anyone may hold this, they're the best warrior and may show their worth within honour duels. Anyone within the clan may try to grab this rank within Tournaments held by the Chieftain. They do not gain any rank within the military structure, but have the respect of the warriors and chieftain and may be used to fight other clans. Shield-Maiden. The women warriors of the Leidang. These women have proved themselves able to have the same power as a Huskarl. Each of these women have a number of arm-rings and also will have a necklace showing their rank, they've the support of the men and the women of the county and are also the private guards of the leaders. Huskarl. The Huskarl. The top warrior of all. Able to access the armour stores and, in the absence of one of the three leaders, may control the Leidang. They're elite of the elite, war-hardened. They've proven themselves multiple times within war. The personal knights of the Country. They've the respect of the lower ranks and the leaders. Normally these men bare a huge amount of arm-rings given to them by One of the three leaders, this shows their prowess. Also normally have their own necklace to show their rank-A wolf's head with an axe head in its mouth. Berserker. The Berserker, men whom are known to be furious in battle. Each of them showing their anger within battle and channeling this rage into their fighting. Although not always the elite soldiers, each of these men are known to bare some prowess in battle and would bear a name to show this. Well respected, these men can normally control a small amount of men, and in some cases, they're able to lead the training during war-games of the Leidang. Each of these men normally have some arm-rings. Ráðningar. Are chosen by their superiors to handle the introduction of new warriors into an established war-band. The warband must be of well-minded men to create the ultimate shield-wall. The warband will be led by this rank, however, will contain a Berserker and Huskarl to help the Radningar with any of the inferior decisions. The Huskarl has the final say if the decision is bad, but overall the Radningar may appeal to the Clan Chieftain over a decision. Thegn. Older or veteran warriors.. Thegn's are seasoned soldiers, participants of multiple expeditions and shield walls. They are fierce men, brought up learning warrior skills,and have survived the brutalities of the shield wall and war.This Rank is the next step to becoming one of the three top tier ranks. Dreng. The standard rank within the Leidang. These men are the new recruits and hold only the title of Younger. These men have only little respect within the culture. These men have to prove themselves within the shield-wall and battle that they can earn the loyalty and brethren ship within the clan. Stúrandér Any child from their 10th birthday up to their 15th birthday. They can now begin serious training as warriors and may go to battle with the warriors/raiders. They do not go into battles, but to fetch and carry items, loots, or take water to the thirsty and tend the wounded. Lifestyle: Building style: Old Norse. (This is just an example, Jamziboy style) Physical appearance: The physical appearance of a Darweigin is rather simple. It is common for the people of Darweigin decent and heritage to have blonde, red, aubern, fair, and dark brown hair. Their eyes are usually gray, aqua blue, dark blue, brown, or slate gray. The height of a male stands normally up to 6'5" and occasionally inches further. The women are usually 5'9" and up. Their physique is usually that of a brutish structure. The frames of the males grow more and more muscular as they reach their coming of age. Their harsh and hellish lifestyle with the numerous training of battle from an early age helping to develop such. recipes History: The Darweigans are obvious descendants of the Humans. Back in the days of Anthos the Darweigans born within the harsh mountain terrains of Anthos within the North. The Darweigans. A collection of different clans laid rest within their lands in peace. Away from the wars that raged within the southern lands. The clans themselves however were never closely tied, each bringing war-bands together to raid deeper south, united under the different Chieftains of the Clans. For many Centuries these men raided. As the years went by however they had to raid deeper South, raiding only smaller villages and coming home to their families with nothing. The Clan of Fáóláinson, under the leadership of Thórvurdir raided east. In the hopes of new life to be found. He, only bringing a few in number pillaged the lands as he sailed. Raiding whatever he could find. Upon returning, he was smitten by the other Clans. War was raged against the Clan of Fáólainson, the series of Skirmishes were brutal. Shield-walls against former friends. Former Shield-brothers. The war lasted for ten years. The lands that once prospered were nothing but a wasteland. Upon the last day of the battle. A new man stood within the Fáolainson shield wall. A mere teen, though he stood taller, stronger than most humans. His name was Thórvárdr. The battle was a massacre. Lasting four hours. The dead lay upon the snowy fields of Kollsvik. The Fáolainson’s looked upon the dead from the hills. A cruel smile raised upon Thórvárdr’s face.. Peace was once again brought the Darweigans, living peacefully under Clan Fáolainson. The former enemy tribes now peaceful once more. The Clans soon prospered once more, peace brought to them, the raiding having being stopped for many years brought new gifts, until the time the gods rained hell fire upon the mortal raises of Anthos. Smiting them with only one choice but to leave with the rest of them. Having packed small supplies. The clans did not dwindle and escaped at a quick pace. Upon entering the ruined site of Cloud temple, the men, women and children all stood, scared of what was about to become of them. The prophecies had for told of such an event, the name of it, Vegnirik. Many thought this was the end of the races all together. However. The gods had toyed with them. The needles had been thread. Ushering everyone out of Anthos. Thórvárdr was killed. Leaving the Darweigans once more..alone for the gods to spindle their destinies. Common practises: Skalds: The creator has it’s priests, as does every religion. Skalds are seen as the gods whisperers, believed to, at birth have direct contact with a certain god, these priests are sought out by men and women a-like to find out what the future will bring to them, however these men are often said to have a certain glimpse into it, and never will they know the full picture. ((OOC note: Normally the Skalds guess the future, they have no real direct contact to any god for that matter, they’re simply believed to be.)) These men normally set out on pilgrimage, seeking out mounds of the gods, in which they may delve deeper into their knowledge so they may preach it to the Darweigan people. The Blood-eagle: The brutal execution performed to the traitors. The men are sacrificed to Addnos, and sent to the halls as to where they will be judged, the blood-eagled deprives on cutting down a person/s back and braking the ribs from behind and pulling them out of the wound. All who watch the Execution must watch, out of respect for the man whom is getting executed, if one does not watch, then they are to be punished by whatever the chieftain deems necessary. The Grand Hunt: The Grand Hunt happens once every Elven month. Men of each Clan come together in Friendship, bringing their best hunters with them. The Grand Hunt lasts three days. On the first day feasts are held to Celebrate the fallen of battle and to also celebrate the Harvest brought in by the farmers. The second day consists of the big hunt. In which the different Clans set of at a route, and try to bring as much animal pelt and meat as they can back. The winning Clan gains all the Animal pelts from the rival clans. The Third and last day consists of eating all the meat that was brought back from the prior day,as well as more food from the harvests. Alcohol is also present, which normally leads to brawling. Feasts: Feasts are a common occurrence, bring allies and Darweigans together to celebrate. Such as an alliance being formed or a battle being won. They’re normally for anything that needs celebrating. Feats can have many different outcomes. Depending on whom is around. Be it just Darweigans. Men may be sacrificed to the gods to win their favour. Songs are sung of ancient heroes and the battles that were won by them. It all varies. Weapons and armour The men and women of the Darweigans normally wear a standard Chainmail Hauberk which covers their body and also down to there waist, most normally wearing standard trousers/pants in which are covering mail from underneath to protect the flesh beneath. However the Warlords of the Darweigans normally have a mixture Chain and plate, due to the expense of it all. Many of the men wield swords of fine steel, however many have the choice of what they would want to weild. Axes being more common due to the ease of pulling a shield down within the shield-wall. Also the Standard warrior carries a rounded-shield, even if they wield a two handed blade, this is for extra protection, if they’re in need of it to protect against arrows. (Darweigin is basically a mixture of the different Scandinavian countries, the gods are heavily based of odinism, which Ancient Vikings believed in. The Culture is open to anyone, but please before hand, if you wish to create a Clan, send me a message through either my skype: jakeyd6 or through the forums. Thanks)
  14. Thorvardr looks over the bird as he recieves it, he nods, righting a response: "Accepted."
  15. A black, one eyed Raven would fly around Atheria. A note dropping from its beak infront of people as it flies. It would contain a note. The note would read. The Leidang of Nerreza. Nerreza, a count of Aesterwald, home to a Clan of Old. Born warriors, nothing to match there anger, and battle harderned men, each men baring a unique nickname for the proof that they have skill in battle. Women, allowed into the Liedang(Levy) each allowed to bare there own shield and show there wit against the brutes of the North. The county ran by Count Daren Bonehill is home to a Clan of old within the keep of Nerezza. Known only to most as Clan Fáoláín, many do not know of them as there name was long forgotten within the Fringe during the Wars of the Coalitions, these warriors died along with their families. Held up within the keep of Frostmere. Torn by the grief of his loses, the leader. Thórvárdr The Fearless as he is known to his shield-brothers, sat upon his throne, not speaking only thinking of destruction. Revenge. Revenge is all he thought of. He needed men, women- Soldiers. Soldiers...ready to die for a cause. For friendship. Bretherin. Friendship..one thing which all soldiers need. The time for the Clan to become known again...had finally come.. Ranks within the Leidang. Merkismathr Only one may hold this rank within the clan. The Champion, anyone within the ranks may hold this, Huskarl or not, they're the best warrior and may show there worth within honour duels. Anyone within the clan may try to grab this rank within Tournaments held by the Chieftain. They do not gain any rank within the military structure, but have the respect of the warriors and chieftain and maybe used to fight other clans. Shield-Maiden. The women warriors of the Leidang. These women have proved themselves within the Leidang. They're able to have the same power as a Huskarl. Each of these women have a number of arm-rings and also will have a necklace showing they're this rank, they've the support of the men and the women of the county and are also the private guards of the leaders. Huskarl. The Huskarl. The top warrior of all. Able to access the armour stores and, in the abscence of one of the three leaders. May control the Leidang. They're elite of the elite, war-harderned. They've proven themselves multiple times within war. The personal knights of the Country. They've the respect of the lower ranks and the leaders. Normally these men bare a huge amount of arm-rings given to them by One of the three leaders, this shows their prowess. Also normally have their own necklace to show there rank-A wolves head with an axe head in its mouth. Berserker. The Berserker, men whom are known to be furious in battle. Each of them showing their anger within battle and channeling this rage into their fighting. Although not always the elite soldiers, each of these men are known to bare some prowess in battle and would bare a name to show this. Well respected, these men can normally control a small amount of men, and in some cases, they're able to lead the training during war-games of the Liedang. Each of these men normally have some arm-rings. Ráðningar. Are chosen by their superiors to handle the introduction of new warriors into an established war-band. The warband must be of well-minded men to create the ultimate shield-wall. The warband will be led by this rank, however, will contain a Berserker and Huskarl to help the Radningar with any of the inferior decisions. The Huskarl has the final say if the decision is bad, but overall the Radningar may appeal to the Clan Chieftain over a decision. Thegn. Older or veteran warriors.. Thegn's are seasoned soldiers, participants of multiple expeditions and shield walls. They are fierce men, brought up learning warrior skills,and have survived the brutalities of the shield wall and war. This Rank is the next step to becoming one of the three top tier ranks. Dreng. The standard rank within the Leidang. These men are the new recruits and hold only the title of Younger. These men have only little respect within the culture. These men have to prove themselves within the shield-wall and battle that they can earn the loyalty and bretherin ship within the clan, Perks of being within the Leidang. Within the Leidang. Each man may get a weekly set of armour, a sword or axe depending on their prefrences and also a shield for battle. They will also get a bunk, a room with a chest aswell they may have as much ale as they wish for. The people within the Leidang will also have the respect of the leaders. They will gain bretherinship from this. Application to Join our ranks. Give us a little about yourself. Send a response to the county of Nerezza, Daren Bonehill, Ragnar Faolain or to Thorvardr Faolain. Name: Past military endevours: What do you want to get out of your time with us? Gender: Race: Do you like Ale? Religion: (OOC:) Do you have Skype? Name of Skype (Feel free to just add me instead of posting here: jakeyd6) Age: OOC: Having been the Leader of the Clan from within the Fringe, we have seen a number of people come and go, the culture of the Clan is based on the Pagan religion and Danish culture with a mixture of the different ancient Scandinavian cultures, such as the one of Guthurum also known as King Athelstan of Mercia for all you history lovers. The culture is of nothing but warriors and each of them are known to show no remorse within battle. I am trying to get this Clan active as it once was. It was a shame to see it go to waste, with out new build in the North of Athera. . We wish to see it put to use with new people and create a roleplay hub for those who want something new from Lord Of the Craft. I hope this was an enjoyable read and if you wish to have a chat to me for further information, feel free to add me on skype: jakeyd6. Thanks for reading. Also Thank you to Patu97 for the great build of the Keep.
  16. Finally working again! Wot

  17. Thórvárdr Fáoláin. Chieftan of an old Nordic clan smiles as he takes a look at the note, he shakes his head. "Mure loike tha' covenenant of edge if ye' ask meh." He rips the note up and leaves it to rot upon the ground.
  18. Thórvárdr simply replies in his deep voice, giving a small chuckle. "Ye' give ye'selves a bad-name. All oi'm 'earin' is 'Dunian's raidin' this and tha' ye' goin' te end thee culture laddeh. Ye' lot be the turncloak's. If ye' wont te'. If oi'm righ' ye' were the one fightin' in the bloodeh tavern. Oi was 'avin' a peaceful drink. Oi nae knew that ye' were a bunch of violent barbarian's. Ye' lot should think before ye' raid."
  19. ((Constantly bashing me at everything I post, kind of getting annoying.))
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