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Pro-Warp Crowd: Lays out dozens of reasons warps make the server better
No-Warpers: Haha bandit machine go “minas or die”
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It’s not really up to players, it’s the admins who need to be convinced. Plenty of players want guns, but admins denied that outright after we, LT, pushed for it again.
I think it’s better for everyone if we went about this in a positive manor instead of relentlessly arguing back and forth. The players who don’t like fast travel may come off as a bunch of greedy bandits, but a handful of them have genuine concerns that should definitely be voiced and addressed when tackling this issue as a whole.
Personally, I’ve added a suggestion in the staff discord voicing my suggestion above, and if admins emote with an X on it, then that’s pretty much that and they won’t be swayed. Perhaps then we should resort to screeching on the forums to be heard.
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Don't like any of the vibes people here give off. The goal of any Staff decision should be a balance between what fosters good Roleplay and overall Player Happiness, the server means nothing without either otherwise. Warps do indeed kill a lot of potential RP, but they also make a large portion of Players happy overall. Staff should be looking towards which side is more preferable to lean towards, not ‘oh, we think removing warps will allow bandit rp or roadside rp to flourish’, no decision should be made without equatable facts to support the decision. All I can see here is a blind decision that lacks any Playerbase involvement and overall takes power from the Players and puts it in the hands of a few select individuals who think they know better or are ‘subject matter experts’.
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@TheAlphaMoist Ok so. Rubern used to be a road side tavern that got a lot of rp from people travelling around human nations. Just saying, then it built up to be a nation that fought in a war.
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