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ForeverGinger

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Everything posted by ForeverGinger

  1. Super glad to see this up! Would it be facetious to give it a +1? On a side note: Fix the colors! Please, I'm begging you fam!
  2. Ketzawl shakes his head as the echoing choir fades into the back of his mind. He slowly stumps his way to the Moonpool, muttering to himself all the while: "Thees ees the last uuf thee calls, ees eet? What more cuud Muuna ask uuf Kha na'ow?"
  3. MC Name: ForeverGinger IC Name: Ja'Ketzawl Occupation: Ja' Additional Residents: None, but I am willing to share a den with whomever is in need of one!
  4. Yes, but overall I feel like you are missing the point of this post. The main reason this thread was written was to attempt to steer people away from choosing to act like kittens, as opposed to having the behavior forced upon them. Too many new Kha' players create kittens and immediately impose their own fursona upon the character, with little regard for the previously established lore. While I personally have nothing against people who do this, it does tend to give legitimate Kha' players a bad reputation among the other playerbases, who see only the furrier side of the Kha', and not the unique culture underneath.
  5. Concerning Kharajyr kittens https://www.lordofthecraft.net/forums/topic/94209-official-the-new-kitten-guide/ Recently there has been a rise in the number of players playing Kharajyr kittens. While this is not a problem in and of itself, it becomes a problem when these players insist upon roleplaying these personas as oversized housecats, with little to no regard for the established lore. If you see a player who isn't adhering to the lore of the race, don't be a drama llama and call them out, just link them this guide. Kharajyr kittens are not intended to be played as pets. Kha’ kittens do not meow. They do not beg for table scraps, or follow others around like your average, everyday cat. Kittens do not wield swords, or wear armor. They do not draw bows or fling spears either. A kitten is a child, not a soldier or a pet. A Kharajyr kitten should not be this: It should be this (minus the adorable armor): Kha’nversation on Kittens! While the main Kharajyr playerbase does not wish to dissuade any players who want to play kittens, we believe that those who do play them should have a decent grasp of the lore. The amount of kittypets (if you’ll excuse the extremely dated reference) has begun to impact the people who just wish to roleplay Kha’ and kittens according to the lore. Before you create a Kitten, try asking yourself these questions: Will I be roleplaying my kitten as if it were an adult? If so, consider creating an adult Kha’. If not, keep reading! Is my Kitten an overgrown housepet? If so… Please reconsider the way you are approaching Kha’ RP. Read one of the numerous guides written on the subject (like the one linked above), then come back to this post. If not, go ahead and keep reading! Does my Kitten have parents? If not, consider posting in the Kharajyr Roleplay forums announcing your desire to play a Kitten and your distinct lack of parents! There are plenty of people who would be more than happy to have you join their family! But I really really want to be an orphan! That’s not a question, but I’ll answer it anyways! If you insist on playing an orphan, by all means, go ahead! Just make sure you adhere to the already established lore! People worked hard on it! Also bear in mind that a kitten just wandering around Vailor, all alone, would have a difficult time surviving. Where does my kitten live? Most kittens would live on whatever island the Kha’ are currently occupying (trust me, there’s been a lot!). Most kittens would not live outside the Enclave, as it would be quite difficult to survive and thrive without the presence of other Kha’. While you are not explicitly forbidden to live outside the island, Kha’ who do run the risk of being branded Apekha’. And an Apekha’ is…? An Apekha’ is a Kha’ who shuns the traditional lifestyle of the Kharajyr by either failing to worship Metztli or refusing to hold to tradition. Kha’ who live with other races, wear clothing unfit for a Kharajyr, fail to worship Metztli or generally break the established lore are branded Apekha’ and cast out from Kha’ society, only to be hunted down and converted back to the Faith. Now, you may be thinking to yourself “Wow Ginger! You’ve really opened my eyes to the error of my ways! I’m totally going to go and read those awesome guides written by awesome people (linked above!), because being branded Apekha’ sounds really really scary!” Well, you’d be right dear reader, being Apekha’ is really really scary, and lonely to! Living with the rest of the Kha’ on our big happy island is definitely the best way to acclimate into our unique style of RP! Hope to see you there!
  6. Ketzawl sits at the edge of the ocean, watching the waves crash against the beach. His gaze rises as he looks farther out into the murky depths, his pale eyes glinting in the midday sun. He stands abruptly, muttering to himself about squids, as he goes to collect hie meager belongings from the island.
  7. Thank goodness! Muun' really needed a tune-up at this point, and I for one can't wait to participate in all these schmancy cultural reforms! Also, just as a side note: Skinny Kha' Best Kha'
  8. Ja'Ketzawl sits beside the remains of the Priest, his nose wrinkling against the faint stench of burnt flesh that still hangs in the air around the corpse. As the rest file out, he remains, staring blankly at the body of what was once his greatest friend, and later his worst enemy. The wizened Kha' stands, then lowers his face to gaze at the distorted features of the priest. He quietly begins to chant: "Raena, Meka, Zar... Duu yaw reemember them Mukar?"
  9. ><>< ><>< An elderly Kha' stumbles off the ship, his paws knocking clumsily against the dock. The island, the gates, even the scent carried upon the breeze was all new... Yet strangely familiar. The soft lapping of the waves as they passed against the rocky shore. The cry of the Gy'waka as they stalk the island, the grunting of the boars and the rustling of invisible beasts as they stalk through the low foliage of the jungle floor. He had been here before, yet had never set foot on the island. If the dreams tell true, then the False Priest has finally gone... He raises his pale blue eyes to the sky, reveling in fleeting warmth of summer. His eyes were all but useless to him now, nothing but the faint glow of the sun hung in the sky above him, but there were other ways of seeing. Sight and smell, touch and taste. The grand isle was peaceful, for the nonce. The ancient priest had sat alone in his long exile, yet walked with friends and foes long dead in his dreams and visions. The faint whisper of skin on stone, and he was over the gates onto the island proper. Not a soul to be seen, save one. "Sa'vi Tepah, eet has been aw whyle..." "When ees thees, na'ow that ghosts begin tuu speak?" "When hayve they ever been siylent?" "What wuus eet lyke, beeing dead?" "Lonelee... Ever hydeeng, ever running, one step ahead uuf Mukar awnd hees claws... Ketzawl regrets nawt beeing aybawl tuu return..." Ja'Ketzawl, The Moonsinger, has returned to the Kha'. Ja'Ketzawl has returned to his people. Ja'Ketzawl has returned home. ><><
  10. Perdric nods as news of the couple's union reaches his ears, "Well, I s'ppose I'll 'ave 't steal ye two somethin' noice then!"
  11. Name: Perdric Wanderwine Esq., Friend of the Molefolk, Purloin-er of Shiny Objects, Almost-Drood and Defeater of the Kitty-Men Gender: Male Age: Fifteh' somethin' Religion: Old Knoxist Where do you live? (If Willow Hollow Which Burrow): Some burrow, most do
  12. Perdric Wanderwine grins as he reads the note "Alrigh', I' wusn't me this time!"
  13. Accepted! Welcome aboard! ((I suppose there's no harm in this!))
  14. ((Join Wanderwines, not Peregrins!)) ((JK I love you Andy don't hit me))
  15. The Wanderwine Family The Wanderwines are the copper-headed travelers of the Halfling race. Ever wondering what lies over the crest of the next hill or what sits in the next locked safe, this family never seems to stay in one place for long. Founded in Athera by Perdric Wanderwine, a notorious spinner of yarns and purloiner of unprotected goods, the family moved on to great things, such as aiding in the Defeat of the Boggle Wolf, raiding the castle of The Sky Giant and even a (very) short stint as mayor! Culture and Tradition: Wanderwines have an affinity for stealing…or rather, borrowing. While many Hobbits won’t shy away from thievery every once and awhile, these mischievous folk bring it to an entirely new level. To them, every heist is a work of art, to be lovingly planned and thought out from every angle. However, woe betide one who steals from a Wanderwine, lest they wake up to an empty house. While many of the Wee Folk retain a strong sense of community, the Wanderwines hold family ties above all else. Due to the unscrupulous nature of many of its members, the family will look after their own and form tight-knit sects wherever one may find them. Friends of the clan may find themselves ‘adopted’’ by the family, being dubbed cousin, uncle or grandfather by members. Appearance: The Wanderwines boast an imposing height of roughly two-and-a-half feet, quite useful when wiggling through an open window, or escaping a hungry Orc. Their feet may appear large by any other standard, but among Hobbits, they are a bit on the small side. They have a light to mid tan complexion, veering towards the whiter spectrum. Atop their heads and feet sit a wooly tangle of ginger hair, ranging from dark red to coppery orange. It isn’t unheard of for members of the family to bear small amounts of facial hair, as lovingly groomed moustaches and goatees are common among the male members. Religion: The Wanderwine Family doesn’t have any central form of religion, but there is an ever-expanding list of superstition that many members of the family hold dear. Different sects may have their own unique set of taboos, but there are three rules that every proper Wanderwine abides by: Listen to your elders, they’re older and smarter than you are! Never ever EVER steal from another Halfling. If something is stolen, leave something in return. Remember, each Wanderwine is unique in their own beliefs! They hold no official deity, but there is a strong undercurrent of Knoxism running through many members of the family. History: Being a relatively new family, the Wanderwines don’t have much in the way of an official history. Instead, each member records their own interpretation of their life which is held as gospel. Once finished, these biographies are kept in a safe, secret location known by the oldest and wisest of the family, to be retrieved only when they are needed. Personal Sagas will be recorded below for any who are interested! (Family Tree coming sooooooon) Past and Present Members: All members tagged missing exist chronologically, but don’t have players to play them! PM ForeverGinger if you are interested in playing a missing family member! Elders: Perdric Wanderwine (Active) Ringo Wanderwine (Missing) Wanderwines: Lilly Wanderwine (Active) [More to come!] Application: Reply to this topic with the following application if you want to create your own branch of the family! Username: Character Name: Physical Description: Lineage (Shoot ForeverGinger a PM if you need assistance linking your character to an existing family member): [Additions will be made, so be on the lookout for more Halfling shenanigans!]
  16. Lee gazes upon the smoldering ruins of the grand effigy. He gives a short sigh before bowing his head and retiring to his burrow. The Old God was good enough for his father, and he supposed it must be good enough for him as well.
  17. The spirit of Ja'Ketzawl sighs as it gazes down on the procession below from its perch among the stars. "Thees ees wut thee Kha' weel become? A pack uuf savages lead by aw torturer awnd aw sneak?" He shakes his head sadly "Where ees Rameethar...?"
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