Jump to content

ForeverGinger

Member
  • Posts

    255
  • Joined

  • Last visited

Everything posted by ForeverGinger

  1. I think the lore is solid, but I think there is a serious issue with the implementation of a death counter for undead creations. the 'three death' limit is extremely restrictive and, ironically, in a way makes the relentless hordes of the undying more vulnerable than the people they fight against. Limits like these are mechanical restrictions that are frustrating to work around, especially with a playerbase like Spooks who often serve as antagonists.
  2. As one of the writers involved in the previous time-magic trainwreck, this seems solid. Big +1 from me.
  3. On the topic of Wraiths it mentions Lichs are able to become Wraiths. Does this extend to all Lichtypes, Darkstalkers included, or just Lichs in particular?
  4. The Sutican streets were quiet as the daylight faded. The bustling crowd that gripped the city during daylight hours had dwindled as the cold shroud of night fell over the city, vanishing altogether as the sun dipped behind the walls. The creature strode through the city as if it owned it. The ends of its tattered robes swished against the cobbles as it wound its way through the city streets. Much had changed over the years, but the robed figure still enjoyed its moonlit walks. Night brought with it a pleasant sort of stillness, a quiet that was seldom found in a city. The robed figure wore the darkness like a cloak, winding around the city's drowsing guards as if they had never been there. The protectors were vigilant, but human nature will always win out in the end. It was not their fault, they were simply out of their element as the creature ducked around corners and scrambled onto rooftops. Even in life it had been good at avoiding attention, and death had done nothing to dull its sense of stealth. Eventually, someone would notice something -- A brief flash of brown, or perhaps the faint click of bone against stone -- but until then the robed figure walked the streets without a care. Not all was dark in the city, however. A faint light shone from the temple in the Central Ward, casting shadows along the streets. If the creature still possessed a nose, it would have wrinkled it in distaste as it approached the building. It knew it did not belong here, in this place of vile worship. If the clerics were roused from their sleep, they would fall upon the robed figure with fire and sword. They would bring with them the light, that burned its bones like the rays of the sun. This was a dangerous place for it to linger, and yet it did. They did not understand, the people of this city. There were powers at work here, puppets danced along the strings set for them and claimed it was for the best. Strings that bound them to a higher power, one that twisted their gifts for its own devices. There was no hope for those touched by the light. Sometimes when a wound goes foul, the best thing to do is to cut away the rot. That is what brought this robed figure to the City of Light. It was a reminder, a symbol of the balance that had been shattered since the Descent. It was a sort of bitter irony, the so-called saviors of mortalkind hastening their own demise. And yet no matter how much the creature spoke, no matter how much it pleaded, they would not listen. Words were wasted on those who refused to heed them. And yet, the creature was not without mercy. It was not without its own twisted sense of justice, one that called it to the city that night. It was mercy that drove the creature to leave a letter on the pulpit, a warning to the innocents of the city: There is a purpose behind my coming. There is a reason I haunt the streets of this city. There are powers at work greater than any can even begin to comprehend. I have tried to turn you from your path. I have spoken and preached, and yet you turn your eyes from the truth. This war has waged since before my creation, and will continue long after my final death. Tonight I will draw the line between the dark and the light, the mortal and immortal. Tonight I will do my duty, my small part to right the imbalance that has existed for so long. Those who serve the immortal, the maleficar, will find safety here no longer. May you find peace in death, as I have.
  5. "As if Malineer's failure was no enough..." A skeletal figure grumbles from beneath the brim of an absurdly large hat. "Xionist or not, the dead do not belong behind walls..."
  6. Looks like the Lich card did not get included in the initial pass. This is pretty heckin sweet.
  7. "No no no no no." A short figure, draped in ragged robes and an absurdly large hat shakes its head. "Malineer was mad as a starving ghoul, and this decision madder still. To organize behind walls is an invitation for lightbearers and maleficar."
  8. Now I can only speak for myself, but I enjoyed racial buffs and debuffs while they were implemented. In my time on the server, I have played a number of different races, and for the most part I enjoyed the mechanical tweaks between them. The system was far from perfect, but it added a bit of depth, and was a small faucet of muh immersion on this premium Minecraft roleplaying server. With the transition to Atlas, are racial bonuses gone for good? Are there any plans to re-implement them in the future? What were the problems with the old system that lead to their removal?
  9. This looks pretty dang great. It's unique, interesting, balanced, and just silly enough.
  10. "I told that old fool this city was a fool's gambit," a short, cloaked figure mutters, tugging the brim of an absurdly large hat low over its face. "Madder than a starving ghoul, he was..."
  11. Happy spooktober folks!

  12. From deep within in the village woods, a skeletal figure quakes in its nonexistent boots... "Floating goggles, and voices from beyond the grave... Who would have thought I would see the day..."
  13. Really heckin' dope. Quick question though: Does this magic conflict with lichdom?
  14. A figure draped in roughspun robes sits atop the rooftops of Old Veris. A single, skeletal hand reaches from the shroud, adjusting the brim of an absurdly large hat. "Rot and ruin..." the hobbit-shape curses under its breath, "It's incredible what a ghoul with a crossbow can accomplish..."
  15. Shamblebones whistles innocently as the ghoul cleans its halfling-sized crossbow... Halflingly...
  16. Shamblebones scribbles idly on the parchment.
  17. The single largest issue I see with LoTC is a blatant refusal to listen to what the community at large thinks of things. How long have people been complaining about Nexus? How many times have people voiced their opinions on modern PvP? There are clear issues that people have brought to light, and yet those with the ability to change things refuse. Personally, I brushed this topic off as a transparent attempt to garner community goodwill. The ol' ask for advice, then never act on it maneuver. Perhaps this is the nihilist in me speaking, but it seems like no matter how many times issues like this are discussed, nothing happens and the community gets more and more disillusioned. //Endrant
  18. Everything dies in the end, so you may as well enjoy the ride.
  19. The scrolls are a really really neat idea, and I love the concept. However, I feel there has to be a limit to how many scrolls can be created/used by a single person. This has the potential to add another interesting layer to magic use, but it also has the potential to turn into an arcane gun that everyone carries in their belt.
  20. I dunno. I feel like the amount of undead-based creature we have isn't necessarily a bad thing, it's more of a different strokes for different folks kinda deal. We have Necromantic undead (that's ghouls, Liches, darkstalkers, and the like), and we have Mystic undead (Paleknights, Gravens, ghosts, ect). Because there is really no development skill-wise for players once they choose their path, there needs to be a bit of a menagerie in order to cover all the bases. What I'm trying to say is, with the way things are now, there really have to be multiple spook variants. Liches have to use magic, and Paleknights have to be warriors. Once you're locked into a niche, there's no breaking free.
×
×
  • Create New...