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Luciloo

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Everything posted by Luciloo

  1. (( No it’s Elven grammar, and Elven grammar always has racial names capitalised. ))
  2. (( Grr Mali’ame should always be capitalised, grr ))
  3. Arbalests or ‘heavy crossbows’ can have upwards of 1000lbs in draw weight, enough to punch a hole into platemail, is that the intention or no?
  4. What kind of crossbow dude? I think you mean “allowing one to see”
  5. This isn’t how burning wood works dude. Have you ever tried to light a log without first lighting tinder and then sticks? Doesn’t work. I assume you mean “runes” Otherwise, neat.
  6. Yeee, love it. Only nitpick is about revitalising withered plants, but it’s harmless, so whatever. +1
  7. Can we get lwc fixed, before heists are passed? Are there going to be provisions for rescue raids?
  8. This isn’t true at all, and is the wrong mentality to encourage. Most Shifters use it for mysterious flavourful RP or amusing shenanigans. It’s very rare than anyone uses it combatively, and the reasons are fairly obvious when you pit a wolf against a 6’4 dude in full platemail with a sword.
  9. Except the Void isn’t nature, it’s a totally alien world separated from the world our characters inhabit. You need to better define what it is the magic has influence over and does not, because right now these abilities are all over the place, there’s no consistent theme. The Mage is waterbending and earthbending, but then summons shadows. How do we gauge ten seconds in roleplay? How many emotes is 10 seconds? This feels like you just made a list of “abilities which would be helpful in combat,” rather than abilities based around a theme, with either versatile applications, or a very specific niche, which also convey a degree of progression. If you’re still developing ideas, I would suggest putting what you have into a google doc and fleshing it out there, instead of immediately submitting it.
  10. This ventures into far too many areas to be condensed into a single magic. Furthermore your explanation of each spell is significantly lacking in detail and limits. For example, with Crescere, how large do the plants grow? With Surge petram, how many rocks? What if there are no rocks, is the spell useless? I recommend you read through existing lore pieces for magic and you find one you like the look of and get to grips with it. This concept doesn’t work within our current frame of how magic works on the server, but maybe you could introduce interesting elements after you become more familiar with existing magic.
  11. Grrr stinky Void Mages stealing Druidic nomenclature grr
  12. Nice headers, but damn these font colours are a bit jarring. Tasty flavour Feat. I’d like to see it do well, but I get if people feel like Druidism doesn’t need any more tools/toys etc.
  13. I was paid $10 to upvote this lore, that’s £8.03 +1
  14. Deity magics do not have this effect. Certain dark magics have other effects. Small nitpick, but personally I think human Paladins would be a cool thing to see on the server.
  15. Like this is well researched and stuff, and I see the point you’re making, but I take a few issues with it: Elves, Dwarves, Orcs and Halflings don’t exist irl, yet they exist on lotc. Clearly the setting doesn’t adequately align with various concepts related to irl history, thus the fact that economic and political advancement to post-feudalism is a moot point. Things don’t have to advance in the same way for the same reasons. Which leads me to this point- we have magic and alchemical advancements on lotc which obviously don’t exist irl. In some capacity you could even argue that the prerequisites for post-feudal society could hinge upon magic and alchemy instead.
  16. This is the wrong attitude to have. If you’re so starved for RP or intrigue throwing more toys at the problem won’t solve it. In fact it will encourage the introduction of poorly-implemented, half-baked ideas to fill the gap, only to be quickly forgotten about a few months later, and then for a number of issues to crop up later. That’s literally where a whole bunch of issues with magic come from.
  17. Cannons for setbuilding, with various cultural distinctions(rune cannons for Dwarves etc.) are cool, and could even be implemented into warclaims as basically an advancement over trebuchets, but with a prohibitive mina cost etc. I think this is the limit however really, because players can’t figure out how to roleplay crossbows or arbalests adequately, introducing firearms into that is only going to lead to the same and quite possibly worse.
  18. This needs a lot more redlines. Although you cover some of the bases, if it’s not a redline people will argue one way or the other all day, so you need to stop the needless ooc arguing when an issue arises and just make them flat redlines. The max height and weight should be a redline. The strength and weight-lifting capabilities should be a redline. You should have a redline about being able to destroy or lift gates within settlements etc., not being possible without PRO consent(Since I know that’s always a topic which flip-flops) There should also be a general redline about their intelligence.
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