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Luciloo

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Everything posted by Luciloo

  1. "Anbella be gud t'yous," Lulu sighs, shaking her head. She brings a balled fist up to her chest for her once-Commander and friend, "Narvak oz Darinndrabor."
  2. A lot of herbs are common in-lore though. If they had varied cooldowns that would make sense.
  3. Still can't see to find many nodes, but I guess I should keep looking. Question: Deep's Gleam is found underwater, has that been achieved with the node? Or will they appear near water sources instead?
  4. IGN: Nivndil RP NAME: Lulubelle Starbreaker CANDIDATE: Norli Starbreaker
  5. Flesh-eating ghouls is a neat concept and I think you've got the idea down fairly well. I do note however, that in order to obtain the "engorged" status the character has to potentially kill five player-characters in a single ooc day. Encouraging conflict and villainy is fine, but this seems excessive, and I'm reminded of complaints of 'ghoul banditry' from a few maps ago concerning ghouls who would kill to drain other player characters so they could become Darkstalkers and so on. I question whether it's a good idea to encourage that kind of behaviour again, and if the Ghast does not need to eat player-characters, then will players not simply say "Oh I ate 5 NPCs earlier :)" Additionally the concept of 'tiers' of sedation is already fulfilled with Siliti vampires, and while it's okay to have two creatures draw upon similar vibes, it seems a little samey. Personally I would drop the satiation facet entirely and just have Ghasts look corpse-like at all times, and go for the Witcher approach to Ghouls. The creation of Ghasts is also questionable. I don't see a reasonable player-character willingly accepting the curse, given it is inherently degenerative to their person. I would argue that it's fine for it to be entirely a net loss of benefits, but in that case the manner of creation should be different, such as the chance of unconsecrated graves creating a Ghast for example.
  6. Hiya, you might want to move this to the creative writing section, not the roleplay section! Otherwise cool idea to write about Elven history, there's a lot to cover.
  7. He do make the world look good, yup
  8. I made the conscious decision that my Druid would be more proficient with her bow, than a sword, and would most likely lose in a swordfight against a trained/experienced foe. Since then she's seen a lot more combat, at least in ET events, but usually uses a spear and shield in those instances, with an arming sword as a backup- so suffice to say, her swordplay would still not be fantastic. By comparison my Dwarf is a Legionnaire and has used spears, swords, hammers, maces, a crossbow and so on. She's a much more robust character, but not necessarily more experienced than my Druid for example. Her fighting-style would be much more confident and bullish, she knows her armour can protect her, she'll take a sword swipe across her belly, because there's a breastplate, chain and gambeson between the blade and her body. I agree with Matt insofar that I take my character's knowledge of combat and then 'give and take' from there. My Druid is more nimble, but lacks brute strength, while my Dwarf is built like a brick shithouse, but has much less reach and is less mobile, thus I can gauge where each is going to be at a disadvantage and where a hit is likely or not relative to the opponent's perceived skill.
  9. Late to the party, but happy birthday. I'm glad you've begun to heal past that painful time in your life. How much piss trickles down your leg, to the nearest half-litre, when you see Quav, Keef or I post on a metal lore submission?
  10. Luciloo

    New 8.0 CT

    Gorgeous, wonderful work!
  11. What does enhanced by Druidic magic mean? This makes no sense. Read our ******* lore, before you interact with it. This is non-sensical. Blight Healing can purge Ibleesian corruption, Necromantic blight and Voidal Taint, but not your potion? Why does it work this way? There's no explanation. It's baffling.
  12. Discord: Luci#2666 Skin title: Day Out Bid(s): 8 USD
  13. I mean you right that coal and lapis and redstone are absurdly plentiful and useless, but I wonder if that could be fixed with the plugins next map. I'd also like to see some mechanical use for those resources, whether for crafting or some kind of effect or whatever, but I think a lot of lore is over-reliant on ST signing off on things. It's something they'll probably better explain themselves when this goes through a mag though.
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