Jump to content

Thomas

- Aether VIP -
  • Posts

    2840
  • Joined

  • Last visited

Everything posted by Thomas

  1. Fantastic job, Paleo, glad you aren't leaving us.
  2. While I heavily appreciate and am pleased to see that someone enjoys my lore enough to try and take it in a new direction and explore more possibilities, I have to say that I disapprove of this addition. I have many reasons for this, and I'll go into them as follows: Cognatism in and of itself is a 'Self Roleplaying Magic'. It is supposed to be purely developmental and internal, and provide no benefits to combat outside of enchanting capabilities. This is made this way because we felt that there were too many combat orientated magics and wanted one that was purely designed to function and enhance the individual's and those within the vicinity of the Cognat's roleplaying experience with Magic. It is a staple of Scholarly pursuits and should remain that way. Months ago, I attempted to write and submit an addition to Cognatism known as 'The Mind of the Horror' which expands upon the nature of the Horror, the interactions one has with the Horror, and a Prismal Loop that essentially allows for a character driven story which can be written and posted on the forums for Character Development in the same vein as the new Arcane Displacement/Shunting lore. The reason that this was denied was because Cognatism, in a nutshell, is way too large to even really be considered a feat. Cognatism should, for all intents and purposes, be a full-slot magic. The only reason this is not the case was due to the fact that no one wanted Cognatism as they focused more on SoyBoy Magical Nutbags who had all kinds of devastating combat magic as opposed to those which enhanced the roleplaying experience. We settled on keeping Cognatism a slot because that is where it will shine best and people will actually take up the Art due to it not taking one of their precious slots. Any form of addition will certainly bump it up in power and force it to become a slot magic once again. After reading over the Lore, and having a conversation with someone who cares about Cognatism and the way that is is roleplayed, we came to the conclusion that if this Lore was to be submitted or accepted, that instead it should be an addition or post-feat to Arcane Displacement/Shunting. Should the new submission by Zarsies (Bae) get accepted, this could act as an additional feat which requires Displacement/Shunting as a prerequisite to acquire. Both act in forms of altered dimensions, one from a very individual character driven standpoint and one from a combat one. As I said before, Cognatism is a very internal magic. Not just in the ways of Self-Roleplaying, but in the way that it interacts with the world. Cognatism is supposed to be an enhancement and aid to the mind of a character, not to their magical or physical capabilities. The Horror never actually teaches the Cognat something, it simply soaks the information in response for an optimised mental state. The Horror does not, and will never really care about the Cognat enough to actually give them more command over spells or the void in this way because they can simply find someone else to feed them that knowledge. Horrors are not like the Shade Parasite, and they do not die if their 'host' dies. They live on, and are able to select another to establish a connection with. As I said before, to see that someone cares about my lore enough to make an addition is warming and I appreciate that, however this lore does not fit into what Cognatism was, is, or should be. For that reason, I am against this addition and believe that it should, as suggested above, be it's own individual feat unrelated to Voidal Horrors, or instead be involved with Arcane Displacement/Shunting. If you really wish to work on an update to Cognatism or an addition which provides nothing too extensive to bump it from it's shaky ground as a feat to a full-slot magic, then feel free to contact me and I will gladly work with you on such. TL;DR, this is not what Cognatism is about, and should not have any kind of combat advantage. -1
  3. Name: Magnus Ashford d'Aryn Address/Property: 3 Cloud District Nationality: Marnan Party: Independent FOR THE POSITION OF THE MAYOR OF SENNTISTEN [ ] Aran Talraen [ x ] Alexandre Ashford d’Aryn [ ] Godwyn Crast [ ] Abstain FOR ACTIONS UPON UNLISTED STRUCTURES UPON MARNAN TERRITORY [ ] Force these structures into vassalization [ ] Assimilate these settlements peacefully [ ] Destroy and displace said settlements [ ] Leave these settlements be [ x ] Abstain FOR THE LEGALIZATION OF MAGIC WITHIN MARNA [ x ] Yes [ ] No [ ] Abstain FOR THE LEGALIZATION OF CACTUS GREEN WITHIN MARNA [ ] Yes [ ] No [ x ] Abstain FOR THE LEGALIZATION OF GAMBLING WITHIN MARNA [ x ] Yes [ ] No [ ] Abstain FOR THE LEGALIZATION OF SLAVERY (NONHUMANS) WITHIN MARNA [ ] Yes [ ] No [ x ] Abstain
  4. I was thinking about Leyline lore the other day, seems you beat me to it. I'm honestly more of a fan of the static Dungeons and Dragons Leylines, but this is cool in and of itself. If it's accepted then I'm sure it'll add some nice flavour RP but I find it difficult to see it being used outside of that.
  5. Not sure if this has been made aware of yet, but I asked Z3m0s and he told me to report it here. Following the announcement about the Extended Character Cards and information dropped about the Hunger/Drowning Immunity that certain Creatures get, I figured I'd go ahead and update my Character Card to see if Archons benefited from the change. When I linked my CA with the following Command '/cex creature <link> Archon', it stated that the change was complete. However when I checked my Extended Card to see the change, I noticed the following: It lists the Creature as a Culture instead. Additionally, I do not have Hunger/Drowning Immunity whilst still, according to Z3m0s, retaining the underling Spectre race. I am unsure if Archons are even supposed to have this as it is, so I figured I'd include it in the bug report just in case. Here is a GIF just to show the text output in chat. https://i.gyazo.com/31e4a184dbf6034479b564c539a59abd.mp4
  6. So this is where you've been? - Excellent work as always, I like this.
  7. This is brilliant, thank you.
  8. "You're just mad 'cause I wouldn't let you blow up the books." An Artificer shrugs as he goes back to sorting through books.
  9. ((OOC)) Mcname: Tahmas ((IC)) Your true name: Crumena Izalith/Synalli/Iyliar Age: I've lost count. About 100. Race: High Elf. Magics you have or aspire to have: Transfiguration, Celestialism, Telekinesis, Runesmithing, Shifting, Translocation, Cognatism, Displacement, Feeling, Golemancy, Atronach Forging. Do you agree to follow Codex Arcana?: Yeah
  10. While in his lifetime the two never truly saw eye to eye, and in fact perhaps a brimming objection had arisen between the original and his namesake, the younger Crumena couldn't help but feel sorrow over the loss of the one who had come before him. Thoughts trailed back to their single game of chess, and the lessons the elder had imparted on such a blissful day. He was wrong to judge; They both were, and perhaps if an afterlife was true to exist, the pair may experience reconciliation. Life, however, must move on, and Crumena Iyliar held moments of silence for his fallen origin before continuing with his tasks.
  11. You're doing a great job and I love and miss you. See you soon big boy. 

  12. Wanna play the wife of my friend? Dirk is a good man.
  13. Okarir'mali: Cinh'llytn [xx] Tennallar Ilmoriel [ ] Abstain [ ] Okarir'lin: Cinh'llytn [ ] Tennallar Ilmoriel [xx] Abstain [ ] Okarir'lliran: Varen'thal Ilmoriel [xx] Vuln'llyt Fi'talareh [ ] ((The Nameless One)) [ ] Abstain [ ] Okarir'indor: Cenwall Glaeus [] Abstain [xx] - Crumena Iyliar (What's an Izalith?)
  14. By right of the Silver Council, the Maheral, and the Sohaer, it has been decided that the State of Haelun’or has reached a point of no return. ETHIC have tried to undermine the authority of a nation set to re-achieve it's strength. The Council was new, the Leadership wished to develop and fix the problems of time bygone. Due to the meddling and views of those who wish harm upon us all, our late Maheral's life was taken by her own hand to escape the horrors and misery of living in what this Nation became. With the option to either hand the State over to murderers and fiends, or to lay desolation to an otherwise disenfranchised nation. No longer shall the City of Gold cause strife upon the many. Signatories: Crumena C. Iyliar (née Izaith), Sohaer of Haelun’or Sarrion Zytiaear, Maheral of Haelun’or The Silver Council Proof of Sarrion’s position for Maheral [OOC] Haelun’or as a Nation has been dissolved. It's been a run, interesting, and bumpy few years but all good things must come to an end. PRO and RO’s all consented, the city is gone. We can't keep pretending this can be solved. Region has also had its members wiped, so if you have any chests (we spared them) in the city, please feel free to contact me and get them out!
×
×
  • Create New...