“You will never ‘find’ time for anything. If you want time, you must make it.”
-- Charles Buxton
While the denizens of Atlas went about their normal ways two particular characters were brought together within the library of Dragur, analysing their way through all of the dusty tomes that were stacked up on the shelves. They stood there in the search of something that laid in their common interest, time. They were hunting the unhuntable, the untouchable and the unchangeable to attempt and defy those given rules. They spent restless days digging through infinite amounts of tomes before the elven clockworker finally yelled out “Come back here!” to his partner in research. A few fallen books later the red haired wood elf stood by his side, his eyes darting over the map that the clockworker had spread out before him. “I think we’ve got it.” Avalos the red haired then commented.
The map, unlike any other did not show traces of any landmarks or landscapes but much rather showed a large amount of what they at that moment considered to be gibberish curves. Long lines stretched the papers possible to have been the productions of a drunk madman. A peculiar mark within the middle of the map though made them realise it was a bit more than that. It had the shape of an hourglass, intricately designed to catch the eye of anyone that were to be observing the papyrus. A few letters were marked just below in common tongue: “Where body and mind breach the wall, he who seeks shall gain control.”. The two mages furrowed their brows momentarily before a slight smile broke onto Vassago the Clockworker’s face first. “We have found it.” he stated solemnly, making sure to keep a straight face in front of his colleague. Vassago dragged Avalos by the arm and outside of the library. Avalos grabbed onto his leather bag while on his way out. “We’re going to find it!” The purple skinned clock maniac then exclaimed, his voice vibrant with his hopes and expectations.
After weeks of running around the planes of the realm, as their stocks reached all time lows, they decided to call it a night for one last time; camping outside under the starry skies. The map they had acquired earlier hadn’t started making any more sense to the both of them. Their previous giggles of enthusiasm had now been replaced with deep sighs of fatigue. They had traveled almost all possible places and seen all corners of the realm at that point. The improvised campfire that they surrounded illuminated the face of a now almost limpid Dark Elf, staring away into the fire, and a Wood Elf, doing his best to concentrate on his meditations and enjoy a moment of peace and quiet. As the wizard took a few deep breaths his expression suddenly significantly changed, his eyes widening noticeably. “It is not a map to a physical location.” he remarked, the echoing of his voice awaking his companion. “I am seeing similar anomalies within the void.” Avalos boomed, surprise clearly noticeable within his voice.
The newly made breakthrough had the two rejoiced and energised once more, ready to take on the challenges that w0uld come to them while they pursued that what they so desperately wanted, the control of time. Little did they know that they were not the first ones to tread within this area of the voidal arts. Many hundreds of generations before them a discrete wizard, capable of discerning the strange anomalies in the void, also managed to harness them and use them in his casting. This wizard would go to be known as the first Chronomancer. When bringing word of his boons back to his people, the populace reacted in an ambiguous form of awe. Noticing the mayhem the lord of the village summoned the wizard within his halls and asked the wise man for a demonstration. After the caster showed him what he wished for the lord gave a wave of his hand and his men tensed in place. A few barked commands later they surrounded the old sorcerer and prepared to usher him towards the dungeons. With no power left to fight the sudden revolt, the man complied and spent the rest of his days in a lonely dungeon cell. Afraid that his discoveries might go to waste he asked for ink and a scroll, that the tower guards so kindly provided him. Days he spent scribing away his thoughts and findings before noise echoed through the corridor. “The lord is having him executed!” a solemn and stern voice then called out. Throughout the sudden moment of panic the wizard knew what he was left to do. He grabbed the parchment and sent it into the future, hoping it would reach the hands of others capable of heeding his words.
Time is a river. It flows as straight as the arrow flies. No wind can hamper it, no hill can deter its onward path. The future tumbles effortlessly into the present as the past is swept away into the abyss. Causes birth effects. Effects are born, flourish, and die in but a heartbeat. The world marches steadily onwards towards the end. The Void watches this with infinite interest. Thousands upon thousands of horrors marvel at the strange order of the universe. The newly lit flame, the blazing inferno, the dying ember, the black, charred coals. Every moment is a moment of death. A moment of transformation in which the laws of the universe transfigure matter and energy into new forms and states. The universe ticks like clockwork. Hidden gears grind endlessly in the background of reality as they regulate the laws set down by our Maker. Our universe is a great machine that dances to the rhythm of time. One would think such a great machine might cause a ripple in the ocean beyond. A great ripple, in fact, a ripple so great and complex that it might best be referred to as an ocean all of its own.
The Ocean of Time is a sea of possibility that surrounds the Veil. As the great shield of energy fluctuates with the movement of matter within, it feeds the Ocean with ripples of change. As a fire is lit, a new ripple is added to the sea, a new string of changes that cause the universe to fluctuate ever so subtly. As the wind blows, as the earth moves, as souls are born and killed, the Veil ripples and gifts those ripples to the Ocean. In that tapestry of ripples can be found the Void’s witness of time itself. Every change that has ever been wrought upon our world has been carefully stored in a reservoir of energy. It is a tome that contains within it the stories of every minute change our world has enjoyed, every notch that has been scarred in its flank. Where the universe is wounded by the scathing claw of time, its blood leaks into the Ocean and builds the endless tale of its history.
This ocean is the source of a chronomancer’s powers. Once they have established their connection to the Void, a chronomancer learns to search through the ripples for those of their target, before manipulating them in various ways to bring about their desired result.
The Displaced Form: chronomantic spells require that a chronomancer interact with the Ocean of Time. Being a sea of Voidal energy, it is difficult to interact with when one’s body is comprised of unwieldy flesh. Flesh is slow and imprecise. Trying to manipulate the ocean with a mortal hand is like trying to build a fine sculpture out of liquid light; no crude material form could possibly hold light in check long enough for the sculpture to be even begun. The Displaced Form was perhaps the breakthrough discovery that allowed chronomancy to function. The first step in any chronomantic spell is to search for one’s own ripples in the Ocean before allowing those ripples to flow into the mortal realm by way of one’s connection. In doing this, part of a chronomancer’s body is transformed into a strange, ghostlike form that glows with mana and aura. The more difficult a spell, the more parts of the body that must be transformed into their Ocean-wise counterparts.
Chronomantic Marks: these circular marks are invoked by chronomancers as they work. Left as trails of mana and Voidal energy that dangle from the chronomancers Displaced fingers, these Marks are crafted from the ripples of the Ocean. All uses of chronomancy require that a chronomancer can easily draw their Chronomantic Marks so that they can manipulate their targets ripples. These marks glow with the colour of a chronomancers aura and partake of any other effects a chronomancers aura might have.
Chronomantic Seals: used most often when enchanting with chronomancy, Seals function much like bookmarks or checkpoints. Once ascribed to an item, they allow an enchantment to rewind or run forward time, such that the appointed bookmark can be reached. For example, an enchanted sword could have a Seal placed upon it after it has been newly forged, allowing the enchantment to rewind the state of the object to the time that the Seal was placed upon it. These Seals are entirely dependent on mana from their mana gem and otherwise function identically to other enchantments.
Lodestones: solidified from redundant ripples floating in the ocean, a lodestone is a crystalline shard that is used to sustain certain chronomantic abilities. They are generated during certain rituals and are left as anchors for long term spells. Should they be shattered, the spell to which they are tied would fail as its anchor is destroyed.
All of a chronomancers abilities are tied to the degree to which they can harmonize themselves with their ripples in the Ocean of Time. As a chronomancer grows more competent, they will be more and more able to transfigure their body into its Displaced Form. Each additional Displaced bodypart requires one emote; so, to begin Greater Moving, a chronomancer must first spend one emote connecting to the Void, and an additional two emotes Displacing their arms and legs, and additional emotes for drawing their chronomantic marks and performing the Moving itself. This progression of understanding manifests itself in the ability to transform more and more parts of the body.
The Arms: the first tier of transformation, a chronomancer who can Displace only their arms is considered a Tier 1, and is capable of Lesser Moving. Lesser Moving requires that a chronomancer Displace their arms.
The Legs: the second tier of transformation, a chronomancer who has learned to Displace their Legs is now considered a Tier 2, and is capable of Greater Moving. Greater Moving requires that a chronomancer Displace their arms and legs.
The Torso: the third tier of transformation, a chronomancer who has learned to Displace their Torso is now considered a Tier 3, and is capable of Suspending. Suspending requires that a chronomancer Displace their arms, legs and torso.
The Head: the fourth tier of transformation, a chronomancer who has learned to Displace their Head is now considered a Tier 4, and is capable of Folding. Folding requires that a chronomancer Displace their arms, legs, torso and head.
The Soul: the fifth tier of transformation, a chronomancer who has learned to Displace their Soul is now considered a Tier 5, and is capable of Travelling. With further practice a chronomancer can learn to Glimpse. Travelling and Glimpsing require that a chronomancer Displace their arms, legs, torso, head and soul.
Credit: Nolamom3507 | Deviantart
Lesser Moving: the act of searching through an object's ripples, past or future, before moving the target object either backwards or forwards through time to achieve the desired state.
Greater Moving: the act of moving an area either backwards or forwards through time, displacing it from the present with a veil of mana and Voidal energy.
Suspending: the act of sundering a target from the flow of time, freezing either an object or an area in the present.
Folding: the act of secreting an object within the Ocean in such a way that, when a specific date arrives, the Fold will be reopened and the object will be revealed.
Travelling: the act of walking along the Ocean’s currents into one of many potential futures, vanishing from the present after a long ritual focused on encircling oneself with Chronomantic Marks.
Glimpsing: the act of peering into the past or future by using a persons soul or a lodestone lens as a focus.
As comes to some of the Out of Character aspects. We wanted to bring some form of time magic back to LotC because the idea of it is grand and it gives a lovely flavour to some of the RP. We tried to avoid most of the things that the community disliked in the past with magic such as Muun and attempt to create a much more open environment for this ability to bloom in.
As for implementing the magic, our characters will grandfather the magic, much like has happened in previous magic and teach the next few generations. This is of course if the LT accepts this piece of lore. The Origins story is also set up so that it may lead up to some sort of event that could invite people to interact with and discover this new set of voidal abilities. Written by Sorcerous_, Paleo and Sug.
We are currently searching which people made the pieces of arts in the proposal, so proper credits will be attributed soon.