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THE STROLL OF THE BEAVER AND THE AZURE TIMES
The Valyronn seed long prospered far from the eyes of the other Mali’ame that roamed the realms. In the earliest times of Malin, they were already a solitary and nomadic seed that traveled along the riversides to places where nature provided sufficient resources for their members to prevail. Interactions with the other children of Malin were rather parsimonious and often only occured when their survival utterly required such. Even during the great battle against Iblees, those of the Valyronn seed mostly kept to themselves. Despite this, they often took care of the warriors that had sustained injuries during these periples before sending them back on their way to rejoin their civilisations.
After the first migration, the walkers of the Riverside once more returned to their nomadic ways until the Chieftain of those times spotted a beaver carrying a lusty bunch of branches. The entire seed followed the beaver, the favored kin of their patron Mani - Meracahe -, for days in the hopes of finding an abundant grove of life where they may settle. But days passed and the beaver never settled, if not to rest for the night and regain its energy; as early as dawn, the rodent once more picked up its pace on the vast swaths of land. The Valyronn, bewildered by the strange occurrence and steadfast in their beliefs, continued pursuing the animal, certain it was a messenger sent by the Beaver Prince himself. The journey would be known to younger generations as the ‘Stroll of the Beaver’ and to this day, only approximations of its duration are known. What is certain though, is that which the Riverwalkers found at the end of their unexpected voyage.
The Beaver had led them to a land that was ripe for construction, easily some of the most plentiful and promising forestlands that these ‘ame had ever seen. The Chieftain took this as a sign to build their settlement there and announced that their nomadic days had come to an end. It is said that they built artificial islands alongside the beaver and its companions on which they would settle. These favorable conditions allowed for a multitude of crops to flourish : they grew wheat, potatoes, corn and many other flora in such amounts that it was sufficient to provide for themselves and the critters they had befriended while still allowing for leftovers. The settlers grew accustomed to their newly found sedentary lifestyle and continued relying on the area’s resources to fuel their constructions and designs. For a long period, roughly spanning 50 years, referred to as the ‘Azure times’, the Valyronn continued to prosper on their own with relatively little known chaos
THE ERA OF ISOLATION AND THE GREAT DECLINE
As was to be expected, such prosperity eventually attracted the attention of the realm’s crooks and brigands. But one could not reasonably blame these plunderers for preying on the Valyronn for their abundance had made them lazy and easy to pillage. Over the course of weeks, attacks on the seed’s settlement multiplied, throwing the lives of the men and women of the clan into disarray. The Chieftain that had once led the people of the River to greatness, now shivered before an enemy that he was no longer confident in being capable of confronting. In a desperate attempt to restore order, the Head of the seed ordered all of his people to strengthen the defenses in a move that would effectively isolate the Valynnor even further from the machinations of the realm. Weeks of labor would pass before the constructors laid their final hands on the great wall that would usher in the ‘Era of Isolation’. Wherever they would move, whatever realm they encountered, the Valynnor would wander off into the wild and erect their great bubble to disconnect themselves from the realm.
Over the course of time, resources dwindled in numbers. The Valyronn, in their efforts to maintain a protective bubble, had only ruined their own opportunities for innovation and growth. Generations passed and younglings were born without ever having known the luxuries their ancestors had bathed in. The companions of Meracahe had long abandoned the seed for more promising lands where they would be able to live without being disturbed. In the face of the downfall of their once great seed, the clansmen and women grew weary. Disputes contaminated the minds of all, and simple ill-will slowly grew into acts that showed themselves to be gradually more violent. A grouplet within the seed, seeing the decay, deemed it necessary to take action against the Chieftain that they considered to be at the source of all their banes. Their zeal culminated in one fateful night during which some of their more fanatic partisans snuck into the Chieftain’s chambers and pierced his heart with a sly sweep of their daggers. The corpse, contrary to customs and honor, was not offered a proper funeral and the Chieftain’s names were scrapped from all the records. He would only be known to younger generation’s as “The Disgraced”.
Upon learning of the assassination of their Chieftain, a grand fight broke out between the different parties that had formed within the village. One side spoke of scandalous behavior and could only feel disgust towards the actions of these rogue seedlings. The other considered their actions to be the just enactment of balance in reaction to the degeneration of their once plentiful society. It matters very little to know which cause was most righteous, for the Valyronn disbanded and scattered all over the realm only very little time before the children of the four brothers moved to the lands of Almaris.
What was left of the Valyronn traveled the lands in small groups, reflecting on the events that had transpired and caused them to fall so deeply. For they knew deep within that their tale was a cautionary one - one that would be used to teach when balance was lost. Many of the lost ‘ame delved themselves deeper in their devotion of their patron mani hoping for atonement and for a new era of abundance. Others yet, finally decided to break the cycle of isolation they had become a prisoner of. One such being was Avalos Valyronn, who came to the Vale to seek for a new home with the hope of a better future.
This is the story of how the Valyronn landed within the Vale of Nevaehlen.
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PATRON MANI - MARACAHE - THE PRINCE OF BEAVERS, GOD OF ARTISANS, HARMONY AND INNOVATION, GUARDIAN OF RIVERS
The Clansmen and women of the Valyronn Seed are faithful to Meracahe.
MARACAHE'S COMPANIONS
While Meracahe is revered by all those of the Valyronn seed, many other beings roamed the Riverside in Meracahe’s presence. Much like their shepherd, these creatures, while not being mighty and impressive, each have an important role to play in the Beaver’s great schemes. It’s common practice for those of the Valyronn seed to seek the favor of a specific companion to the River Guardian, usually according to their own role within the seed and within society on a larger scale.
CORE VALUES
Craftsmanship - Those of the Riverside usually indulge themselves in the arts of creation; this creation may manifest itself in very diverse ways : be it through the smithing of a sword, the construction of a building, the organization of a feast, or the brewing of a potion. All such projects are equally regarded in the eyes of the Valyronn for they put their creativity, logic and organization to the test.
Orderliness - The Valyronn, unlike any others, show a great attachment to the idea of Order and consider it of utmost importance that all beings know their place in the grand hierarchy of things. Every being, every plant, every object has a role to play alongside the River of life.
Piety, and a deep respect for the Beaver Prince and its companions are another by-product of this particular attachment to order.
Humility - The greatest quality of the Beaver resides in its humility, regardless of the utter importance of the labor he performs. The Valyronn are utterly aware of their place within the world but also hold the wisdom that without the participation of others, such a world would cease to function. They rarely seek for glory or recognition, for they consider their part in the grand mechanism to be only natural and necessary.
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TALL TALES
These are several of the documented tales that were transmitted from generation to generation within the Valyronn seed. Their recounting is still part of current day education.
ILMYUMIER
The Ilmyumier are a recent apparition amongst the Valyronn. Mostly explained by them getting accustomed to the ways of the other Mali’ame, the Riverwalkers have come to embrace the Ilmyumier as to mark their identity so that they may be identified by their kin.
The Beaver’s tail - The mark of any fully fledged member of the Valyronn seed is the Beaver’s tail tattoo. It is created with a dye extracted from different plants, most notably juniper berries and butterfly peas, which is etched onto the Valyronn’s face. This highly symbolic marking is to remind all Riverwalkers of the Beaver’s greatest tool : the tail it uses as a rudder in swimming, as a way to maintain balance while working on land and to signal danger when slapping it on water.
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THE TRIALS OF MERACAHE
The Artisan’s trial
Those who wish to live amongst the people of the Riverside have to show of their capacities first by crafting an item, be it through woodwork, smithing, sculpting or nurturing a plant. During this trial, the aspiring elf is expected to show of their capacity of elaborating intricate works of art.
After passing this trial, the aspirant may officially bear the clan name but they will have to pass through the other two trials of initiation in order to be considered as a fully fledged member of the seed. In a notable manner, their vote does not hold weight during seed moots. It is to be noted that children born to the Valyronn seed are often not expected to pass this trial, but may only pass the others at the ripe age of 40 years.
The Servant’s trial
The second trial is the trial of the servant. In this task, the seed member is assigned to another person by the Chieftain. They could choose another member of the clan or someone that is exterior to it. The youngling is expected to follow the person they were assigned to in their daily life and journal their every day needs and obstacles.
Upon returning to the Riverside, the Valyronn newcomer is expected to invent something that might benefit the person that they shadowed.
The Dreamer’s trial
During the last trial - the trial of the Dreamer -, the almost fully integrated Valyronn is expected to come up with a project of grand scale : the organization of an event, the construction of a new building, etc. The project must display the Valyronn’s understanding of Meracahe and his companions and the ways of the Seed.
The Chieftain is expected to approve the project before it is executed. If it is succesful, the seed will gather and perform the rite of marking to show the newly gained status of the Clansman or woman.
SEED STRUCTURE
The Chieftain
Avalos Valyronn ((IGN : Paleo))
The Chieftain is the guardian of the seed and preserves its traditions and tales. They can call Seed moots when required and generally watch over the well-being of all clansmen and women. They see to the education of the Valyronn and all that are interested by the ways of the River walkers.
Only the Chieftain may decide if someone is to be allowed to pass the trials of initiation.
The Marked
The Marked are those of the Valyronn that are of adult age and have passed all of the rites of initiation, having proven their comprehension of - and devotion to - the ways of the Beaver Prince.
The marked may be called upon by the Chieftain to perform special task, conduct certain important rites and has a vote during Seed moots.
Walkers
Walkers are those who have completed the trial of the Artisan and can thus count themselves amongst the Valyronn. They are expected to become familiar with Meracahe and his companions and still have much to learn about the ways of the River walkers.
They are regularly invited by clan elders to participate in rituals and clan activities so that they may learn more of the traditions.
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