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Paleo

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About Paleo

  • Birthday 12/30/1996

Contact Methods

  • Discord
    Paleo#1196
  • Minecraft Username
    Paleo
  • Skype
    maxu1234321
  • Website
    https://Under construction

Profile Information

  • Member Title
    Mind Druid
  • Gender
    Male
  • Location
    The Wonderful realm of Anthos

Character Profile

  • Character Name
    Filanir Ilmoriel
  • Character Race
    High Elf

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  1. ❈•≫────≪•◦ ❈ ◦•≫────≪•❈ ❈•≫────≪•◦ ❈ ◦•≫────≪•❈ THE STROLL OF THE BEAVER AND THE AZURE TIMES The Valyronn seed long prospered far from the eyes of the other Mali’ame that roamed the realms. In the earliest times of Malin, they were already a solitary and nomadic seed that traveled along the riversides to places where nature provided sufficient resources for their members to prevail. Interactions with the other children of Malin were rather parsimonious and often only occured when their survival utterly required such. Even during the great battle against Iblees, those of the Valyronn seed mostly kept to themselves. Despite this, they often took care of the warriors that had sustained injuries during these periples before sending them back on their way to rejoin their civilisations. After the first migration, the walkers of the Riverside once more returned to their nomadic ways until the Chieftain of those times spotted a beaver carrying a lusty bunch of branches. The entire seed followed the beaver, the favored kin of their patron Mani - Meracahe -, for days in the hopes of finding an abundant grove of life where they may settle. But days passed and the beaver never settled, if not to rest for the night and regain its energy; as early as dawn, the rodent once more picked up its pace on the vast swaths of land. The Valyronn, bewildered by the strange occurrence and steadfast in their beliefs, continued pursuing the animal, certain it was a messenger sent by the Beaver Prince himself. The journey would be known to younger generations as the ‘Stroll of the Beaver’ and to this day, only approximations of its duration are known. What is certain though, is that which the Riverwalkers found at the end of their unexpected voyage. The Beaver had led them to a land that was ripe for construction, easily some of the most plentiful and promising forestlands that these ‘ame had ever seen. The Chieftain took this as a sign to build their settlement there and announced that their nomadic days had come to an end. It is said that they built artificial islands alongside the beaver and its companions on which they would settle. These favorable conditions allowed for a multitude of crops to flourish : they grew wheat, potatoes, corn and many other flora in such amounts that it was sufficient to provide for themselves and the critters they had befriended while still allowing for leftovers. The settlers grew accustomed to their newly found sedentary lifestyle and continued relying on the area’s resources to fuel their constructions and designs. For a long period, roughly spanning 50 years, referred to as the ‘Azure times’, the Valyronn continued to prosper on their own with relatively little known chaos THE ERA OF ISOLATION AND THE GREAT DECLINE As was to be expected, such prosperity eventually attracted the attention of the realm’s crooks and brigands. But one could not reasonably blame these plunderers for preying on the Valyronn for their abundance had made them lazy and easy to pillage. Over the course of weeks, attacks on the seed’s settlement multiplied, throwing the lives of the men and women of the clan into disarray. The Chieftain that had once led the people of the River to greatness, now shivered before an enemy that he was no longer confident in being capable of confronting. In a desperate attempt to restore order, the Head of the seed ordered all of his people to strengthen the defenses in a move that would effectively isolate the Valynnor even further from the machinations of the realm. Weeks of labor would pass before the constructors laid their final hands on the great wall that would usher in the ‘Era of Isolation’. Wherever they would move, whatever realm they encountered, the Valynnor would wander off into the wild and erect their great bubble to disconnect themselves from the realm. Over the course of time, resources dwindled in numbers. The Valyronn, in their efforts to maintain a protective bubble, had only ruined their own opportunities for innovation and growth. Generations passed and younglings were born without ever having known the luxuries their ancestors had bathed in. The companions of Meracahe had long abandoned the seed for more promising lands where they would be able to live without being disturbed. In the face of the downfall of their once great seed, the clansmen and women grew weary. Disputes contaminated the minds of all, and simple ill-will slowly grew into acts that showed themselves to be gradually more violent. A grouplet within the seed, seeing the decay, deemed it necessary to take action against the Chieftain that they considered to be at the source of all their banes. Their zeal culminated in one fateful night during which some of their more fanatic partisans snuck into the Chieftain’s chambers and pierced his heart with a sly sweep of their daggers. The corpse, contrary to customs and honor, was not offered a proper funeral and the Chieftain’s names were scrapped from all the records. He would only be known to younger generation’s as “The Disgraced”. Upon learning of the assassination of their Chieftain, a grand fight broke out between the different parties that had formed within the village. One side spoke of scandalous behavior and could only feel disgust towards the actions of these rogue seedlings. The other considered their actions to be the just enactment of balance in reaction to the degeneration of their once plentiful society. It matters very little to know which cause was most righteous, for the Valyronn disbanded and scattered all over the realm only very little time before the children of the four brothers moved to the lands of Almaris. What was left of the Valyronn traveled the lands in small groups, reflecting on the events that had transpired and caused them to fall so deeply. For they knew deep within that their tale was a cautionary one - one that would be used to teach when balance was lost. Many of the lost ‘ame delved themselves deeper in their devotion of their patron mani hoping for atonement and for a new era of abundance. Others yet, finally decided to break the cycle of isolation they had become a prisoner of. One such being was Avalos Valyronn, who came to the Vale to seek for a new home with the hope of a better future. This is the story of how the Valyronn landed within the Vale of Nevaehlen. ❈•≫────≪•◦ ❈ ◦•≫────≪•❈ PATRON MANI - MARACAHE - THE PRINCE OF BEAVERS, GOD OF ARTISANS, HARMONY AND INNOVATION, GUARDIAN OF RIVERS The Clansmen and women of the Valyronn Seed are faithful to Meracahe. MARACAHE'S COMPANIONS While Meracahe is revered by all those of the Valyronn seed, many other beings roamed the Riverside in Meracahe’s presence. Much like their shepherd, these creatures, while not being mighty and impressive, each have an important role to play in the Beaver’s great schemes. It’s common practice for those of the Valyronn seed to seek the favor of a specific companion to the River Guardian, usually according to their own role within the seed and within society on a larger scale. CORE VALUES Craftsmanship - Those of the Riverside usually indulge themselves in the arts of creation; this creation may manifest itself in very diverse ways : be it through the smithing of a sword, the construction of a building, the organization of a feast, or the brewing of a potion. All such projects are equally regarded in the eyes of the Valyronn for they put their creativity, logic and organization to the test. Orderliness - The Valyronn, unlike any others, show a great attachment to the idea of Order and consider it of utmost importance that all beings know their place in the grand hierarchy of things. Every being, every plant, every object has a role to play alongside the River of life. Piety, and a deep respect for the Beaver Prince and its companions are another by-product of this particular attachment to order. Humility - The greatest quality of the Beaver resides in its humility, regardless of the utter importance of the labor he performs. The Valyronn are utterly aware of their place within the world but also hold the wisdom that without the participation of others, such a world would cease to function. They rarely seek for glory or recognition, for they consider their part in the grand mechanism to be only natural and necessary. ❈•≫────≪•◦ ❈ ◦•≫────≪•❈ TALL TALES These are several of the documented tales that were transmitted from generation to generation within the Valyronn seed. Their recounting is still part of current day education. ILMYUMIER The Ilmyumier are a recent apparition amongst the Valyronn. Mostly explained by them getting accustomed to the ways of the other Mali’ame, the Riverwalkers have come to embrace the Ilmyumier as to mark their identity so that they may be identified by their kin. The Beaver’s tail - The mark of any fully fledged member of the Valyronn seed is the Beaver’s tail tattoo. It is created with a dye extracted from different plants, most notably juniper berries and butterfly peas, which is etched onto the Valyronn’s face. This highly symbolic marking is to remind all Riverwalkers of the Beaver’s greatest tool : the tail it uses as a rudder in swimming, as a way to maintain balance while working on land and to signal danger when slapping it on water. ❈•≫────≪•◦ ❈ ◦•≫────≪•❈ THE TRIALS OF MERACAHE The Artisan’s trial Those who wish to live amongst the people of the Riverside have to show of their capacities first by crafting an item, be it through woodwork, smithing, sculpting or nurturing a plant. During this trial, the aspiring elf is expected to show of their capacity of elaborating intricate works of art. After passing this trial, the aspirant may officially bear the clan name but they will have to pass through the other two trials of initiation in order to be considered as a fully fledged member of the seed. In a notable manner, their vote does not hold weight during seed moots. It is to be noted that children born to the Valyronn seed are often not expected to pass this trial, but may only pass the others at the ripe age of 40 years. The Servant’s trial The second trial is the trial of the servant. In this task, the seed member is assigned to another person by the Chieftain. They could choose another member of the clan or someone that is exterior to it. The youngling is expected to follow the person they were assigned to in their daily life and journal their every day needs and obstacles. Upon returning to the Riverside, the Valyronn newcomer is expected to invent something that might benefit the person that they shadowed. The Dreamer’s trial During the last trial - the trial of the Dreamer -, the almost fully integrated Valyronn is expected to come up with a project of grand scale : the organization of an event, the construction of a new building, etc. The project must display the Valyronn’s understanding of Meracahe and his companions and the ways of the Seed. The Chieftain is expected to approve the project before it is executed. If it is succesful, the seed will gather and perform the rite of marking to show the newly gained status of the Clansman or woman. SEED STRUCTURE The Chieftain Avalos Valyronn ((IGN : Paleo)) The Chieftain is the guardian of the seed and preserves its traditions and tales. They can call Seed moots when required and generally watch over the well-being of all clansmen and women. They see to the education of the Valyronn and all that are interested by the ways of the River walkers. Only the Chieftain may decide if someone is to be allowed to pass the trials of initiation. The Marked The Marked are those of the Valyronn that are of adult age and have passed all of the rites of initiation, having proven their comprehension of - and devotion to - the ways of the Beaver Prince. The marked may be called upon by the Chieftain to perform special task, conduct certain important rites and has a vote during Seed moots. Walkers Walkers are those who have completed the trial of the Artisan and can thus count themselves amongst the Valyronn. They are expected to become familiar with Meracahe and his companions and still have much to learn about the ways of the River walkers. They are regularly invited by clan elders to participate in rituals and clan activities so that they may learn more of the traditions. ❈•≫────≪•◦ ❈ ◦•≫────≪•❈ INTERESTED IN ROLEPLAYING A VALYRONN ? Contact @Paleo through discord @ Paleo#1196 CREDITS WORK IN PROGRESS CHANGELOG
  2. This lore honestly brings a nice twist on already available potions and lore and balanced enough to make it an interesting mechanic in the game while not falling in the 'pew pew gun' category. +1
  3. A tall figure could be observed approaching the mage's guild, a soft limp to his stride. His leather bag dangled by his side before he came to a halt. He scoffed for a moment "You people have a way of hiding your entrances.". The mali'aheral shook his head while taking out a piece of parchment and moving to scribble something on it. "Dear Magi, I have returned from my travels and wish to reunite with my own. The tides within the void have shifted gravely and I believe it is necessary for me to return to you once more, in the search of answers. - Filanir ILMORIEL" The end of the note bore a rough approximation of his family symbol, which those that would have known him would recognize.
  4. [OOC] Username: Discord: [RP] Name: Filanir Ilmoriel Gender: Male Place of Residence: Fenn Race/Subrace/Culture: Mali’Aheral Type of Magic: Arcanism Transfiguration Mentalism Why do you want to use magic within the Princedom?: I practice these arcane feats as my daily activity. I would like to continue pursuing them within my new residence in Fenn.
  5. Name: Filanir Ilmoriel ((MC Name)): Paleo Age:  Nearing the 400ds Published Works(If applying to become a Scribe): N/A Allegiance: Haelun'or What amount of time can you dedicate to the Remembrance Guild? ((How active are you, on a scale from 1-10? Please state timezone as well)): 7/8 (GMT+1)
  6. Filanir Ilmoriel Okarir’leyun: Filanir Ilmoriel [X X] Abstain [ ]
  7. MC Username: Paleo What you would be interested in? (Select one option): Profile picture Favoured Contact Method: Discord Contact Username: Paleo#3834 Number of Personas to be Requested: Two Race of Character(s): Wood Elf/High Elf Background Preferences (Select one option): Complex Your Donation (Optional): We can discuss this privately
  8. "It is time to return." A familiar High Elf's voice sounded throughout Haelun'or's main square "People of Haelun'or. It has been too long that our Silver Council has gone incomplete. Now walking into a new era of prosperity and development for elcihi it is time that announce my nomination for the position of Okarir'leyun as to further smoothen the progress we are all making together. It is time for us to abandon the ideologies of stagnancy that had been imposed upon us by the teachings of Cenwall and the old guard as to spread our wings and fly away towards a more profitable and more efficient future, all while remaining conscious of our rich heritage. And I am quite certain that upon hearing me speak some of you remain cautious due to my reputation and or what they might have heard about me from third parties. To this I would respond that sometimes, when faced with adversity, you have to respond in ways that might be considered unorthodox. But never have I let this hurt, nor will I let it do so, the silver state of Haelun'or and its citizens. I think that my experience and points of view could be a positive addition to Haelun'or and may benefit to us all. Maehr'sae hiylun'ehya." Filanir Ilmoriel then stepped down once more, simply looking around at the people that flocked towards his speech
  9. OOC NAME: Paleo RP NAME: Avalos Faean Location of home: To be determined Proof of purchase (take a picture of the item being bought/in your inventory with your name in sight): https://gyazo.com/30d6f7f76dcf2c0f8839d5b1bf9fbf79
  10. To keep the answer short and concise, no. In the redlines it is stated that greater souls are too complicated to work with. Why not for an animal or so. Examples coming up.
  11. It’s reasonable yes. But that would imply the magic would not be able to start teaching and thus spreading until after a few months. Crucial months to pass for example an activity trial that the LT put in place. But that’s something that can be considered for a change and doesn’t impact things a whole lot.
  12. Seeing into the future is essentially useless since there's millions of possible futures that are unlikely to even take place. A mage wouldn't have any form of foresight, as it has been detailed within the redlines. Seeing into the past requires being there with a person that witnessed something in the past. There's many more requirements than even mental magic has. So I would not judge this as overpowered. The system that was put in place ensures that time can only be manipulated in a linear amount of ways.
  13. That's not what Aelesh is getting at. What he's saying is that you're applying some of the abilities in the magic in real life right now as to predict what will happen to the magic. It was not supposed to be taken literally. Bottom line is, we do not want this as a combat magic, it should not be. And I am sure the LM will do everything to keep it that way.
  14. I would ask you to read all of the red lines, and take a step aside from your previous experiences. This magic has purposefully been crafted so it could not apply to combat or force anyone into not very enjoyable situations. Give it a serious read before giving it your approval or disapproval. And if you consider it such after giving it a serious look, please consider submitting any form of constructed criticism and suggestions so we can improve this magic.
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