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Tharggus

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Everything posted by Tharggus

  1. Tharggus would shake his head as he enters into the kingdom "Sorreh eh could nae make et lads, eh ave been stuck en eh cave en, en tu mines."
  2. Accepted Accepted Would like to have your Skype, we use it to announce events and clan meetings. You can pm it to me.
  3. Alrighty just give me a heads up or repost on the new thread I'll be posting in acouple days when you would like to
  4. Are you still intrested in being an irongut?
  5. As the note is delivered to his desk in the clergy hall Tharggus rubs his beard in thought. "This nae beh a toime o war fer aneh. The frosts should take t'is toime each un fer 'Is own and t'ink of 'Is allegence to 'Is race as eh whole instead of threatening 'er koind, we' as dwed must stand tugether least we all fall tu oblivion, and t'e 'and o' k'orvad pull eac' un evere' un o' us entuu e' realm o' destruction. Yemekar crafted deh dwed all o' deh same stune und, claeh. Nut tu kill un enother but tu live wit eac' uter fer deh gloreh o our race."
  6. ((On the topic of location, can we not use the same area as the one in valor, just get a copy of it moved here in a different world for us?))
  7. Mission Complete, Geronimo is down!

  8. When enchanting books, well you quite literally enchant books. So I was putting prot on a book for later use and now I have a book that is prot protected but cant be put back into the table.
  9. "Ye' can nae saeh w'o beh Yemekars choosen fer yeh nae be' affiliated wit' de' brat'mordakin, en 'er clergy. If aneht'ing it be' tou en yer dirte' clans men, w'o un countless occasions 'ave betrayed de' fait' en 'er teac'ens fer yer own persona gain. On this I as 'oigh prophet en as t'e words of 'igh prophet Darid Irongrinder I. Oi re' banis' yeh from t'e fait' en all 'er teac'ings" -High Prophet Tharggus 'Eagle Eye' Irongut
  10. ~=~ Da Kirkja Dverga ~=~ The Dwarven Clergy Da Kirkja Dverga, leaders of the dwarven faith. Upholders of the laws of the Brathmordakin; gods of the dwedmar. The guardians of the faith of the Grand Kingdom of Urguan. ~=~ Clergy Positions ~=~ High Prophet - Tharggus Irongut Prophet(s) - Hogarth Irongut, Khardan Emberhorn Priest(s) - Fjörn Emberhorn Initiates - Aldal Ireheart, Bolgnir Irongut ~=~ Requirements ~=~ ~=~ High Prophet ~=~ Must be elected through a majority vote within the Council of Prophets. The appointed successor of the previous High Prophet must still go through this system. Must reach the position of Prophet. Must show devotion to the Brathmordakin. Must embody the will of the Brathmordakin. There can be only one High Prophet. ~=~ Prophet ~=~ Must earn the rank of Priest. Must lead several pilgrimages to the shrines of the Brathmordakin. ((To be rebuilt)) Must show devotion to the Brathmordakin. Must have lead a minimum of five sermons. There can only be three Prophets. ~=~ Priest ~=~ Must earn the rank of Initiate. Must show devotion to the Brathmordakin. Must work to help the Clergy in some way, either constructing a shrine or temple, or conducting a sermon for the fellow Clergymen to hear. ~=~ Initiate ~=~ Must be granted the rank by a Prophet or the High Prophet. ~=~ The Brathmordakin ~=~ ~=~ Yemekar, “The Maker” ~=~ Symbol: Hammer and Anvil Alignment: Lawful Good Species: Creator Portfolio: Creation, balance, leader, smithing, protection, metalwork, stonework, fire Yemekar is the father and creator of the dwedmar. Honor him by emulating his principles and workmanship in smithing, stoneworking, and other tasks. Wisdom is derived from life and tempered with experience. Advance the dwedmar race in all areas of life. Innovate with new processes and skills. Found new kingdoms and clan lands, defending the existing ones from all threats. Lead the dwarves in the traditions laid down by The Maker. Honor your clan leaders as you honor Yemekar. ~=~ Anbella, “Hearth Mother” ~=~ Symbol: Two Silver Rings Alignment: Lawful Good Species: Aengul Portfolio: Safety, honesty, home, healing, marriage, family, fertility, records, oaths, water, nature, peace Anbella is the wife of Yemekar. Just as dwarven souls are forged on Yemekar’s Ruhn-Anvil, they are ever warmed and nurtured by the loving embrace of the Hearth Mother. Tend to hearth, home, and land, drawing strength and safety from truth, tradition, and the rule of law. Join with friends, kin, and clan in common purpose. Do not succumb to the misery of greed or the evils of strife, but always bring hope, health, and cheer to those in need. Once an oath is made, Anbella watches over its keeping - to break it is to wound her sorely. Children must be cherished and guarded well from harm, for they are the future of all dwedmar. ~=~ Dungrimm, “Guardian of The Dead” ~=~ Symbol: An Iron Mask Alignment: Lawful Good Species: Daemon Portfolio: Battle, valor, bravery, honor, defense, the dead, the moon The finest hours of dwedmar kind come in the thrusts and feints of war. Seize the opportunity to defend your kin and ensure their victory when conflict erupts. Revel in the challenge of a good fight and never waiver in the face of adversity, no matter how ominous. Lives should never be thrown away foolishly, but the greatest honor is to sacrifice oneself on the field of battle in service to a righteous cause. Honor the dead and death itself and keep places of the dead inviolate and well tended; the noble ancestors of our race will neither be robbed nor moved through the actions of thieves and defilers. Abide not undead creatures, especially those that take the form of dwarves, thus mocking the creation of Yemekar. ~=~ Belka, “Lady of Passion” ~=~ Symbol: A Lightning Bolt Alignment: Chaotic Good Species: Daemon Portfolio: Love, romance, youth, dancing, courtship, explorers, travellers, seduction, lightning Be merciful in speech and deed. Temper your anger and hostility with constructive and charitable endeavor. The children of the dwarves must live in safety and propagate. Love with a fiery passion. Embrace the gift of life with courtship and marriage. Belka restores the fertile seed of dwedmar life, while Anbella protects the fruit. ~=~ Ogradhad, “The Lore Master” ~=~ Symbol: An Open Book Alignment: Neutral Species: Aengul Portfolio: Scholarship, invention, discovery, knowledge, magic The secrets of the world are waiting to be discovered. Travel widely, broaden your mind at every opportunity, and pursue the life of a scholar. Cultivate the spirit of intrigue among young and be teachers to all. Seek to recover lost and arcane knowledge of ages past and apply it to the world today. Try new methods of doing things just for the joy of experimenting. Learn a little of everything, for you never know what might be of use to you down the road. ~=~ Armakak, “Merchant Father” ~=~ Symbol: A Gold Coin Alignment: Neutral Species: Aengul Portfolio: Wealth luck, chance, negotiation, merchants, cleverness, the sun The truly blessed are those whose enterprise and zeal brings both wealth and good luck. Work hard, be clever, seek the best bargain and the Merchant Father will shower you with gold. Treat others with respect, but shirk not your responsibility to try and strike a better deal for you and for them. ~=~ Grimdugan, “Lord of Avarice” ~=~ Symbol: Obsidian Dagger Alignment: Chaotic Neutral Species: Daemon Portfolio: Greed, money, merchant, thieves, shadow The wealth of the world was created for those dwedmar crafty enough to capture it by any means necessary. Revel in the possession of all wealth that shines or sparkles, for its form was meant to bring you pleasure. Greed is good, for it motivates the possession and holding of all that is precious. Do not seize wealth for the Children of The Brathmordakin however, nor conspire against the favored of Grimdugan, for strife in the name of avarice weakens the clan. ~=~ Enemies of The Brathmordakin ~=~ ~=~ Khorvad, “Lord of Darkness” ~=~ Symbol: An Eye Alignment: Chaotic Evil Species: Daemon Portfolio: Undead, chaos, disease, hatred, anger, temptation, ambition Longstanding enemy of the Brathmordakin, Khorvad is an unknown deity whose true history is lost within the winding trails of time. It has been discovered that Iblees and Khorvad are in fact not the same, as it was once thought. The only assured knowledge of Khorvad comes from archaic dwedmar tomes of history, telling a tale of the blatant mal intent brought forth by him. It has also been said that Iblees may be an incarnation of the chaos brought forth by him, bringing this dark creature (Iblees) into existence. ~=~ Paragons ~=~ Urguan, The Father Patron: Yemekar Symbol: The Mountain Alignment: Lawful Good Known as the first dwarf and father of the dwedmar. He defeated Khorvad with the help of Malin, Krug, and Horen. The first dwed city was built by him and named after him. Urguan was known for his great honor and respect during war times. This great dwarf showed respect for his enemies and abided by honorable warfare. In return, many of his enemies showed respect in return. Urguan is the greatest dwarf ever known as well as becoming the first paragon. Yudora, The Hearth Mother Patron: Anbella Symbol: Runic Symbol for Water Alignment: Neutral Good Mother of Urguan’s sons, and paragon of Birth. This woman was the first mother of the dwedmar kin and the first female dwarf. Some say she was the only person Urguan ever feared, even in all his might and glory. She fought like a beast and drank like a monster. She was the most respected female dwarf of her time. *The following three paragons are known as “the Three”, who defeated Khorvad in Aegis. Urir Ireheart, Bane of the Undead Patron: Dungrimm Symbol: Runic Symbol for Fire Alignment: Chaotic Good The destroyer of the Undead Scourge. Nearing the end times of Aegis, a group of brave warriors ventured into the Nether to have one final strike against the undead. Urir was of this group, fighting his way into the undead taint. At the end of the journey into the Nether Urir reached the legendary Axe of Krug. This was the only thing keeping the Undead to this world. Sacrificing everything, Urir grabbed the Axe and cast himself into the infernal pit of lava, not knowing if his soul would even pass on to the next. Such a great act of selflessness ascended this dwarf to a godly paragon. Kjell Ireheart, The Emperor Dragon Slayer Patron: Dungrimm Symbol: Golden Lightning Bolt Alignment: Chaotic Good The Paragon of Dragon Slaying, Kjell has been dubbed Paragon due to his achievement in slaying the six black dragons, killing most with the legion, thus far known as the black scaled sons of the Daemon Khorvad. Kjell is also renowned for leading the Dwarves into wars against the orcish hordes and the conquering of Alras, which in turn created the first Dwarven Empire, with Kjell as the First Dwarven Emperor. Valen Grandaxe, The Wordsmith Patron: Ogradhad Symbol: A Parchment and Quill Alignment: Lawful Good One of the wisest and most dedicated dwarves known to the kingdom. Valen was a dwarf who many aspired to live up to, his unending loyalty to the Kingdom inspiring many. By his own hand wars ended, alliances formed, and the nation prospered. Valen brought to the dwarves the first human-dwarf alliance, an end to the war with Krugmar, and his skills as a Commander during the Great War. Valen Grandaxe was also one of the great champions who entered the nether to challenge Khorvad’s scourge and survived to tell the tale. Not only did he reach these achievements, he brought the Kingdom back to its full strength and played an important part in the creation of the Articles of Urguan. Thorik Grandaxe, King of Kings Patron: Yemekar Symbol: A Crown Alignment: Lawful Good Thorik was among the most renowned dwarves of his time, famous for founding the Third Kingdom of Urguan and leading the dwarven race into an era of military and economic dominance. Feared on the battlefield for his prowess in axe mastery, as well as his skills as a tactician, he led the Kingdom through the Great War of Aegis, forcing the orcs and their elven allies into a peace treaty. During the numerous conflicts with the Ascended, he paved the way for the dwarves to once again worship the Brathmordakin. Upon his return to his dwarven kin, he redeveloped a new system of leadership and governance that is followed to this day. Hiebe Irongut, The Father of Mages Patron: Ogradhad Symbol: A Tome Alignment: Chaotic Good Hiebe Irongut, a dwarf of the first century, forged the beginnings of the powerful dwarven mages. Through his dedication to the dwarven people he was seen through his constant work as a warrior, advisor, and even as a king. His ability as a mage was outright one of the most powerful in terms of fire and water. He taught many students and passed his knowledge and wisdom to many of all races. Hiebe Irongut was a leading figure amongst the dwarven people through more than a millennium of service until finally he passed away during the Third Grand Kingdom of Urguan. Outside of his service to the Kingdom he was known as one of the most skilled Clan Fathers, maintaining the Ironguts position as one of the three most prominent Clans with numerous Kings. Igor Ireheart, The Purifier Patron: Dungrimm Symbol: A Hammer and Ice Shard Alignment: Chaotic Good Igor Ireheart, son of Kjell Ireheart. Known as a dedicated Commander in the Legion as Clan Father of the Stormhammers and as a Lord of the Kingdom of Urguan. When the final battle with Ondnarch drew close, Igor was given the task of meeting him in combat with the Hammer of Barradin as his weapon. Igor lost his life in the immense duel, but also freed the god Wyrvun by defeating Ondnarch, his corrupted form. Omithiel Strongbrow, The Builder Patron: Anbella Symbil: A Hammer Alignment:: Neutral Good Through centuries of loyal service to the Kingdom, Omithiel’s work was best exemplified by the monolithic structures and grand cities he helped to design and build for the dwarven race. Most famous for the towering pillared halls of Kal’Azgoth, Omithiel’s work would stand the test of time and prove his ability and devotion to the dwarven people and the Brathmordakin through hard work, dedication, and skill. ~=~ Hall of Heroes ~=~ Bogrin Grandaxe, Master of the Axe Patron: Dungrimm Symbol: A Single, Double-edged Axe Alignment: Lawful good Father of the Grandaxes, one of the sons of Urguan and the Paragon for the Grandaxes. Bogrin was one of the first Dwarves who fought with an axe and he was known for his fierce aggression on the battlefield. He is also known as the first axe master, what also gave him his name. Dwain Irongut, Master of Food and Mine Patron: Anbella Symbol: Blue Cup with a Pickaxe Alignment: Lawful Neutral Father of the Ironguts, known for his love of leisure, he was a heavy drinker, a lover of all things food, and an avid fisherman. Some of his descendants have showed his love for food, the best example of that of course being King Algrim the Fat and his love of fishing, represented by King Belin the Peaceful. Dwain was rumored to be married to a Anguel. His children and those after them are known to have the blood of gods within them. Dwain lived a full life full of merriment and a bit of riches, enough to sustain himself and his dwellings. Dwain was not known for his prowess in combat, but is known for his blade, which he used only a handful of times. Mourgil, rumoured to have the first blade Yemekar bestowed upon his children when they were taught the art of the smithy, and although slightly misshapen, it induces a source of ferocity believed to be unmatched. His current remains and sword are with his Great-Grandson Hiebe Irongut, stored in the form of ashes with the rest of past family members. Tungdil Goldhand, The First Merchant Patron: Armakak Symbol: A Golden Hand Alignment: Neutral Father of the Goldhands, he was one of the first Dwarves to a build a merchant empire and get rich doing so. It has been said that his bargaining prowess was unmatched and he could get the best deal out of anyone, be he Dwarf or not. Tungdil made his wealth by approaching skilled craftsmen and workers directly, whether it was deep in the mines or in the heat of the forges. He then bought their products in bulk for a reduced price and then would deliver these products to his easily accessible stalls where he sold the goods for a profit. He served as a facilitator and a middleman and made vast amounts of wealth in the process. Gotrek Starbreaker, The Apprentice Patron: Yemekar Symbol: A Cracked Anvil Alignment: Lawful Good Father of the Starbreakers he was one of the first dwarves Apprenticed to Yemekar, and one of his star pupils, the first to learn the knowledge of Runesmithing, eventually developing the art of Golem Smithing and passing these arts on to his children. Barradin, the Unbroken Patron: Dungrimm Symbol: A Warhammer Alignment: Lawful Good [WIP] Simmpa, the Liberator Patron: Yemekar Symbol: A Snowcapped Mountain Alignment: Neutral Good [WIP] Morgrim Grandaxe, The Paladin Patron: Dungrimm Symbol: A Hammer and Open Book Alignment: Chaotic Good Morgrim Grandaxe, son of Paragon Valen Grandaxe, father of Grand King Wulfgar Grandaxe. A pious dwarf who translated Scriberfolk runes in an attempt to locate the Hammer of Barradin. His search led him to the very location of the Hammer of Barradin, where his body was found before he could ever reach the hammer itself. Vorstag Ireheart, the Reclaimer Patron: Dungrimm Symbol: A Gilded Hammer Alignment: Chaotic Good Vorstag, whilst controversial, was a long serving dwarven politician and twice crowned King. Known for leading his people into battle, he served as Marshal during the reclaimation of Kal'Agnar and upon second ascension was gifted the legendary 'Liberation,' a warhammer forged by the old dwed. He died after successfully reclaiming the armor of Urguan from the corrupted Urir Ireheart and his minion, Dungrimm's Bane. Zahrer Irongrinder, Master of Runes Patron: Ogradhad Symbol: A Crossed Hammer and Chisel Alignment: Chaotic Good Through centuries of extensive service for the Kingdom, Zahrer proved both skill and ability in lengthy terms of service as Grand Marshal of the Legion and Lord Protector of the Grand Kingdom through a multitude of wars from Anthos to Athera. On top of this, his great works included the construction of the Grand Navy several times which involved the advancement of steam technology and engineering in the Grand Kingdom. This was exemplified in the construction of the Da Kavir Kor, or The Death Star, which remains the largest steamship ever constructed to this day. His greatest feat, however, is certainly the construction of The Citadel of Arcadia and the reinvigoration of the Runelords. From the floating runic city, he and his fellow runelords strove to reteach the nearly forgotten art of Runesmithing to the dwedmar. It was with his extensive effort and the help of many others that the holy art of Runesmithing was returned to the dwarves. Wyvrun, Aengul of Purity and Conversion Patron: Unknown Symbol: Alignment: Neutral Good Wyvrun is an ever-living example of how even the most wretched and corrupted of Yemekar’s creatures can be saved through the grace of the Brathmordakin if only shown the light to follow. Kalviin Ireheart, Hero of Craft and Kingdom Patron: Armakak Symbol: A Golden Coin Alignment: Chaotic Neutral Throughout his life Kalviin has become a craftsdwarf rivaled by no other, and has amassed a fortune that outshines even the mightiest of nations in this realm. His loyalty to craft and kingdom has truly earned him a position of recognition as a Dwed truly blessed by Armakak and the Brathmordakin. ~=~ Application ~=~ Interested in joining The Clergy? Apply by filling out the form below and sending it in to us ((Just post a reply with the filled out form on this thread)). ~=~ Name: ((MC Name)): ((Skype)): Patron Brathmordakin: How active are you within the kingdom((How long are you online each day/week))?: ~=~
  11. MC Name: Tharggus RP Name: Tharggus 'Golem Eye' Irongut Skype(You can PM me): You got it you piece of dwarven meat Timezone (EST, GMT, etc.): CST Do you have Teamspeak?: YE What are your reasons for joining the legion?: Yemakippas, dwekles income, and dwarven glory
  12. MC Name: Tharggus RP Name: Tharggus 'Golem Eye' Irongut Skype: You Got it m8 Timezone (EST, GMT, etc.): cst Do you have Teamspeak?: yes What are your reasons for joining the legion?: $$$$ AND GLOREH FER DEH DWED
  13. ACCEPTED ----------------- Revoked due to multiple missing of quota
  14. The Mining Guild Extraction of minerals The Mines of Urguan mines entrance can be found in the Smithing District. Citizens of Urguan are permitted to make use of the Forge, and additionally the Mines of Urguan, provided they register as kingdom miners. Kingdom miners: Have the right to enter and leave the mines as they please Are required to meet a weekly quota of minerals, to be deposited in a respective chest by the depot Have the right to retain any minerals dug up, so long as the weekly quota has been met Have the right to sell any surplus of minerals directly to the Kingdom To register, contact Yemekar’s Pick or The Foreman General. Failure to meet the weekly quota will result in denied access to the mines, until previous quota has been compensated for in equivalent value, in minerals or minas. Processing of minerals A percentage-based amount of minerals procured each week will be melted down and used in the forging of new tools and armaments, intended for the workforce and the Legion. To ensure quality of craftsmanship, only licensed smiths will be allowed to process kingdom resources. Licensed smiths will receive performance-related pay based on quality and quantity of their crafts. Any citizens with experience in the field of metallurgy and smithing may apply for a license. Apprentices are also welcome to partake in the processing, provided they have clearance from the Yemekar’s Pick. Thus, licensed smiths: Are granted access to minerals intended for processing Are expected to smith armaments and tools as requested by the Grand Kingdom Receive performance-related pay, based on amount and quality Licensed smiths risk losing their licence provided they are found guilty of stealing resources or crafts from the Grand Kingdom, or consecutively fails to uphold their responsibilities as full-time employees of the Grand Kingdom. The Positions/ Ranks Yemekar's Pick Yemekar's Pick is the leader of the Work Force. Yemekar's Pick is in charge of assigning quotas. Tharggus 'Golem Eye' Irongut ((Tharggus Irongut)) The Foreman General The Foreman General is the leader of the Guild. His word is considered law in the guild. He manages the day to day activities of the guild. And makes sure that everything runs smoothly. The Foreman General hands out materials for the other guild members to use to forge weapons, tools and armour for the Grand Kingdom. (Vacant) Kingdom Miners Are required to meet a weekly quota of minerals, to be deposited in a respective chest by the depot. Have the right to retain any minerals dug up, so long as the weekly quota has been met. Have the right to sell any surplus of minerals directly to the Kingdom. Have the right to enter the kingdom mines whenever they want. Licensed Smiths Are granted access to minerals intended for processing. Are expected to smith armaments and tools as requested by the Grand Kingdom. Receive performance-related pay, based on amount and quality based on the quota. Signed, Tharggus Irongut the official Yemekar's Pick of the Grand Kingdom of Urguan. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- (All previous members are asked to reapply) ~Applications~ ((Applying here is mandatory to be accepted as well as finding myself or a Master rank in game to discuss joining in roleplay. All applications for higher ranks will be conducted in game.)) -=Application=- MC Name: RP Name: Are you applying for Mining, Smithing, or Both? What is your level in Mining?: What is your level in Smithing?: Skype name: Are you able to use Teamspeak?: What is your timezone?: Will you be able to fill your quota?
  15. Tharggus Irongut nods after reading the terms "Aye, eh believe tis will work"
  16. Application: MC Name: Tharggus Character Name: Grykahm Ireheart Character Age: 183 Profession: Woodworker, Lumberjack Appearance: A young dwarf with a scar on his head left side. His eyes as amber as amber sapphires, with the same sparkle in them. His eyebrows are bushy and thick. His head bald except for a long stip of hair, a mohawk. His beard is simply oiled, and dressed in rings of gold. His chest is bare and his wrists are dressed with two bracelets made of leather, with a golden ring in the middle. His lower body is wrapped in pants, and a grey dull armor. Bloodline - Feel free to contact Aldal (Soggy365) for help: Roggar Define who you shall be related to inside the bloodline (E.g, Son of ___, grandson of ___ etc): Son of Gror Ireheart Do you agree to follow the Clan Tenets OOC’ly and IC’ly and face the consequences for their breaking?: Yes Do you have Teamspeak?: Yes Do you have Skype? (If yes put in your skype name or send it to me through a pm): In it Image of the skin you intend to use: You've seen it
  17. Tharggus take holds of the parchment with these claims written upon them. "Both yeh tu need 'tuu calm down, Gror yeh can name go around then t'eh rebel against t'e Hoigh Prophet 'e es yemekars voice, aye he should nae o said wot 'e did but yeh both be et fault." Shakes his head in disappointment of both the lads and throws the sheet to the ground, turning as he does so. " Yeh both need tu apologize tu each other in move on. T'e rest o yeh should beh appalled by yeh actions against t'e faith" He walks a away shaking his head back to the temple to praise Belka.
  18. MC Name: Tharggus RP Name: Tharggus Irongut / Eror Ireheart Skype: you got it Timezone (EST, GMT, etc.): cst Professions: Tharggus : farmer breeder cook / Eror: Blacksmith Miner Alchemist Have you been in the Legion before? If so, when: YES VAILOR *Note: If you were a Stoneguard in the most recent legion you will keep your rank* Do you swear loyalty to the reigning Grand King: Always for you lefty ;)
  19. Application: MC Name: Tharggus RP Name: Eror Ireheart Which guild do you wish to join?: Both What is your level in the aligned profession?: proficient miner and promising blacksmith Skype name: live:dylanstafford1999 Are you able to use Teamspeak?: yes How long have you been playing LOTC?: 1 3/4 years How many hours both week and weekend are you available?: 3-4 hours mon-fri 8-12 hours sat-sun What is your timezone?: cst
  20. OOC/RP Application MC Name: Tharggus RP Name: Tharggus Skype Account ((PM me if you wish for it to be private)): Yall have it Timezone: Cst Profession: Gave it to you already Do you have Teamspeak?/Are you willing to download it?: Yes PK Clause Agreement ((Yes or No)): Yes
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