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Gallic

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Everything posted by Gallic

  1. alright if we're gonna like, steal zarsies' words for arguments and stuff All "soul shadow" means is that they have fragmented souls. Ghosts still have their original soul, but it's fractured. edit: wait are we arguing on if ghosts have real souls that were made into soul shadows or if ghosts have soul shadows period I can't remember
  2. Zarsies was one of the people I had a conversation with about it, and the first person that confirmed that ghosts have actual souls.
  3. Mystics can already empower ghosts to do pretty much all of the new strengths listed here, and there are already examples of WAY STRONG event ghosts who are pretty much ghosts with more ectoplasm. All this really adds is a way for ghosts to more creatively and directly feed off of people-- Which they don't have now, so comparing them to ghouls is kind of strange. Y'know, because ghouls eat people and directly munch lifeforce oh and also the fact that they're forced to do so. Ghosts don't have any of that. Also ghosts are already stronger than ghouls even without the horrorchill addition.
  4. No, I've had conversations with different LMs at length about this, what I stated was fact.
  5. The difference is: A ghost's soul shadow is the remains of their actual, honest-to-goodness, genuine soul. A ghoul's soul shadow is a hollow recreation of that soul, from what I understand. Also ghosts already progress in power, and can already be empowered by being fed additional ectoplasm. They already gain their power from draining the world and people around them. None of this is any new concept, this is a new spin on an already-existing concept.
  6. There's one thing I'm a little hmmmm about; In all previous ghostly matters, the only ghosts able to physically touch or use their telekinesis on mortals were poltergeists, being the feature that sets them apart from goodghosts ( other than color and higher propensity for an antagonistic attitude ). Also give poltergeists the ability to violently steal ectoplasm from other ghosts if their special ability is getting robin hood'd to the ghostly masses.
  7. Artificial Quintessence Description and effects: A useful but macabre tool to be found in the arsenal of alchemists and medicus alike, a dark red liquid substance capable of mimicking in some simple manners the practice of necromancy, for which it gains its name. It serves as a form of inert 'substitute' quintessence, without direction or proper flow, similar to the effects of chimera weed, its signature ingredient. The substance is capable of reanimating recently deceased matter into a state of very basic unlife, keeping it 'alive' for future use, allowing severed parts and organs to be kept 'animated' and for the clinically dead to be kept safe from further damage in case resuscitation is possible. Materials stored in this manner can not be kept indefinitely, as eventually the potion will begin to destabilize and become inert, resulting in very quick loss of material for an unwary alchemist. It can take up to a year for this to occur when storing a single organ under optimal conditions, and only a few minutes when used on something as large as a descendant. Once the potion has become inert, it will need to be changed out for a fresh mixture, or the materials will rapidly spoil. As this is not a magical force, but instead a trick of alchemy, the 'undead' created through this process bear no soul shadow, and thus in every way apart from technically being reanimated, are corpses. When imbibed by a living being, the concoction would grant almost no effect under any circumstances. When consumed by the living dead, the potion is capable of suspending their hunger for a short while, granting the illusion that it has sated them, only for the hunger to frustratingly return them to the state they were in prior to drinking. Recipe: Liquid Essence base, 1 moderate water symbol of life, 1 moderate fire symbol of vigor, Chimera weed, Descendant blood. Author: Gallic LM Approval Required: Yes, to confirm that you have the ability to acquire Liquid Essence for the base. edit: re-added shelf life
  8. What I mean is it grows in normal bread-y mold conditions. Under those conditions, it isn't the only mold that grows, and thus it grows with tons of other types of mold and is almost impossible to isolate by normal means.
  9. Morghuuls have feelings. I had a whole discussion with the MT overseeing me about it. They have feelings-- Now that isn't to say they have normal human feelings. They have dulled feelings, deadened feelings. And only when they've fed.
  10. I'm comparing them because they're all creatures made to be servants.
  11. I thought the whole point of morghuuls was that they weren't normal ghouls. They're MORE ghouls. Seriously though I like my ghoul the way it is, which is a hungry cursed shadow of a person with an inability to resist attacking people when presented the opportunity but is still intelligent enough to feel guilty after he's fed because he was a good dude when he was alive. What you're presenting would make playing a morghuul worse than playing a spriggan. Even if they were made into an exclusively servile creature, compare them to others. Atronachs are intended to serve and depend on mages to function. They have entire personalities and can seek their own goals. Muyakelg are pretty much flesh golems, but they're full people who usually want to serve their creators. Golems are pretty much robots, who while fairly dependent on others for RP, have a unique flavor of RP that can be thoroughly enjoyable for them and others around them. Spriggans have total sentience and are bound to serve druids, the only difference between them and a person being that they can't talk. Paleknights are actually people. Just ghost people in rocks who don't like living people. What would morghuuls be? Emotionless, expressionless, personality-less, one-dimensional characters who are literally lore-bound to do absolutely nothing but feed unless someone forces them to do something else. There is no degree of freedom at all, and no reason to play them unless you want a character who you can attack people with without repercussions or you get a kick out of serving a necromancer. -1
  12. Okay two things. Only one is an actual discrepancy, the other is a suggestion. One: The idea that the aspects created all of nature is a matter of IC opinion, not OOC fact. In fact I'm pretty sure it's been said they explicitly didn't. But the overview is not presented as an IC preface, but an OOC statement about their origins. Okay two: Despite that, unicorns are something they did create. That part's right. There's lore already for unicorns ( but it's so brief that this is welcome! ) The only thing this states is that they come from the aspects' realm directly, that they have a special horse language, and that they don't like their horns being rubbed. You should make mention of this stuff, since it was around first!
  13. Gwion, who indeed raced to be sure word of his people got out before these one's mere moments after meeting them, offers a letter to the Bradach people. "Hail cousins in the north, I am the traveller who you crossed paths with one season ago, and I wish to you the blessing of our clan. While I feel in the future we may become rivals, let our rivalry be one of friendly competition, and may we share our similar ways from across miles of our beautiful Atlas. Competition is the wheel that turns the axle of progress. - Gwion B. Gallic, son of Amber, Trader of the Gallic Clan"
  14. Lesser Vitality Tincture Description and effects: When a Vitality Tincture is crafted with a substitute rather than its secret ingredient, it does not destabilize and cease to function, rather it creates a different, weaker potion. When used, a Lesser Vitality Tincture will still give a person energy and immune strength enough to assist in fighting through infection and disease, but it will not cure or treat it. Essentially, it serves as a health supplement, but not a direct medication. Symptoms of improper dosage of the potion includes vomiting or poops. Recipe: Aqua vitae base, 2 weak fire symbols of vigor, 1 moderate water symbol of rejuvenation, 1 moderate earth symbol of perseverance. Author: Gallic LM Approval Required: No Vitality Tincture Description and effects: A 'cure-all' medicine and supplement capable of nullifying many infectious diseases, and empowering a person's immune system enough to power through those that remain, or outright immunize against weaker illnisses, if taken when not ill- Provided one takes it often enough, and doesn't stop. Once you're already sick, it can save your life, and in dire situations it may, and emphasis should be placed on may, hold one from catching the plague if taken regularly. While it is crafted mostly from mundane symbols, its potency is found in the reagent that lends its effective nullification of a vast array of illnesses and infections; Antibiotic bread mold. Without it, the potion would be little more than spicy alcohol with some enhancing properties. This mold is rare and difficult to acquire, as it grows with many other forms of mold at once, and it is up to the alchemist to find a way to cultivate and isolate it. Overdose symptoms of the potion include; Vomiting, the poops, itchiness, and in severe cases, swelling of the throat. Neither variation of the Vitality Tincture will treat illnesses of a magical nature, limited to exclusively afflictions with a biological component. If you aren't sure if the potion would work on an illness, be sure to ask. TL;DR: A healing potion for sickies instead of boo-boos. Recipe: Aqua vitae base, 2 weak fire symbols of vigor, 1 moderate water symbol of rejuvenation, Antibiotic bread mold, for its bizarre curative properties. Author: Gallic LM Approval Required: Yes, but only to prove you have the means to collect the mold. edit: clarified that the potion only works on illnesses of a biological nature
  15. Suggestion: The southern Sleetfells and the Yatll Wasteland should only be permanight during the cold months, and should be permaday in the summer, just like the real arctic places.

     

    edit: oh and the frozen pines

    Edited by TheCritsyBear
  16. Happy Solstice! Normally I make a big thing educating people about the wheel of the year but today I'm really busy, I'm afraid. :c

  17. In that case; Can Tah magic harm Shapeshifters? For the record I'm a supporter of holy magic hurting them in their feral form, but not descendant.
  18. What you're saying here is that their magic would harm them when transformed, whereas how it is currently they can't cross ( read: can, but not without silly 'groans' emotes ) wards even when in descendant form.
  19. Why were ender chests removed? Devs won't answer. Seems pretty dumb.

    1. Sporadic

      Sporadic

      People were using /bme to quickly deposit items and pretend they never had them, or quickly fetch items and pretend they were carrying them in-rp.

    2. Gallic

      Gallic

      I thought that was the reason that it made a loud, distinct noise when you opened it. Did the community decide that we shouldn't have ender chests?

       

      I personally kept things in there that I didn't want to lose when someone knocks me into the water to drown while I'm AFK or when in a similar situation mobs decide to spawn when I have to get up for an emergency.

  20. Could always write them as some kind of variation on ghouls, ye? I personally feel like the lack of working-class skeletons in LotC is very jarring.
  21. I love it, but if it's just a plain ol' event creature, shouldn't it be in the creature index? +1 overall though
  22. I'm sure more support isn't needed at this point, but I too +1 this lore and have been talking to my main man Sug about it in private a lot.
  23. Happy Samhain, yo. Think the mexican Day of the Dead but with a celtic spirit. May your ancestors watch over you.

  24. Now, just reading the first few paragraphs of what Shadow Fiends are... Is that not already what an apparition or poltergeist is? Down to the feelings of unhappiness and coldness. The powers of the first two, too, do very little that those two spooks can't already do. I dunno if that'd actually be a problem, though, considering we have lots of overlap in the dark side of things anyway. Dreadknights, Paleknights, Muscle Liches, Spook-flavored Muyakelg can all do the same things, just with different flavors ( and to be fair, different niche powers ). It's still worth thinking about.
  25. The smoke of one fire burning will be gone in a day, taken by clouds and put back in its place. The smog of all London is many times worse; It blocks out the sky, and accumulates. The luddites respected one who lit a fire for himself. They hated the machines that pumped out smog far more than one man's share.
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