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Gallic

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  1. Dominus Fiil’Yar supports her Rex, preparing for the meeting despite the dwarves ignoring her words when she attempted to do so. Fiil then questions how “Ironside” procured this head, after hearing of his previous failure to obtain one.
  2. Dominus Fiil’Yar, responsible for allocating Krugmar’s land, adds her seal of approval to this claim pending a veto from the Rex, not that they needed it. As the Lurs have indeed been hunting there for quite some time, she gives them a blasé thumbs up. “Gorkils need a fort too, though.” She adds, in case any boar-boys feel forgotten.
  3. Lûp’Krug, krank Uruk-hai’ob; Atish ghashan’tab. Gaakh ta traum’at ogh’tab tuk ta maarubh’tab. Krug, lûp'izg gaakh’ug. THE CODES: The ancient law of KRUG and his people, passed down through generations. Knowingly violating these laws spits upon the name of KRUG. Lûp’Krug. TABLET AZH: MAARUBH’U KRUG-HAI Here follows the ancient code of the Krug-Hai, Krug’s most loyal warriors. All warriors are expected to hold to these as their own honor. Code Azh; Defying the Rex is to defy KRUG’s will. Only those strong enough to challenge their superiors may question their orders. Punishments: Demotion, Pugging, Cursing, Branding, Whitewashing Code Dub; Defying the Targoth is to defy the Rex, except when the Rex himself orders such. Punishments: Demotion, Pugging, Cursing, Branding, Whitewashing Code Gakh; One may not overthrow the Rex without first the approval of the Goths, then challenging his rule through a rex klomp. Punishments: Cursing, Mutilation, Whitewashing, Sacrifice Code Futh; One may not kill the defenseless or unarmed; They may be captured, but not slain in battle. Punishments: Demotion, Disarming, Pugging, Cursing Code H’; To raid the allies or friends of Krugmar is to violate the will of KRUG. Punishments: Demotion, Disarming, Pugging Code H’Azh; Using one’s military rank to influence the decision of their superiors is to dishonor one’sself and demerit their worth. Punishments: Demotion, Disarming, Pugging TABLET DUB: MAARUBH’U ILZGÛLU Here follows the laws the spirits, which govern religion and mojo within the Uzg. All Uruk-hai are expected to hold these as their own honor. Code Azh; Faith in the Spirits must be absolute; The gods of outsiders may not hold higher in one's heart than the spirits do. Punishments: Pugging, Cursing, Branding, Whitewashing, Sacrifice Code Dub; Greater than any other weakness of faith, practicing bûrz’mojo such as Dark Shamanism, Necromancy or Naztherak disgusts the Spirits and violates the will of KRUG. Punishments: Whitewashing, Sacrifice, Execution Code Gakh; To use the gift of Shamanism to further one’s personal agenda, rather than as a tool to guide and worship, is to abuse the Spirits themselves. Punishments: Pugging, Branding, Whitewashing Code Futh; Injuring or killing a shaman outside of an agreed-upon klomp violates the will of KRUG, the Spirits, and weakens the Uruk-hai. Punishments: Mutilation, Whitewashing, Sacrifice, Execution Code H’; To conspire with, shelter, or conceal a Dark Shaman is to be an accessory to their abuse of the Spirits. Punishments: Mutilation, Whitewashing, Sacrifice, Execution Code H’Azh; To seek the knowledge of Ixli, unless under the explicit command of the Rex himself and during great need, endangers the Uruk-hai and is to abuse of the gift of Shamanism. Punishments: Mutilation, Whitewashing, Sacrifice, Execution TABLET GAKH: MAARUBH’U HÛR Here follows the laws of honor, the cornerstone of Orcish culture; It is they that keep us on the path of Krug. All Uruk-hai are expected to hold these as their own honor. Code Azh; To klomp one who is unarmed, one must cast off their weapons as well. To ignore this command weakens one’s honor. Punishments: Painting, Pugging, Cursing, Branding Code Dub; To slay one who is outnumbered or vastly weaker than you is to shame the name of KRUG. They may be captured, but not killed. Punishments: Disarming, Pugging, Cursing, Branding, Whitewashing Code Gakh; To kill someone who isn’t expecting it, such as during an honor klomp where death is not agreed upon or when they believe they are one's friend, spits upon the name of KRUG. Punishments: Pugging, Cursing, Branding, Whitewashing Code Futh; Slaying a brudda outside of an honor klomp where such was agreed upon weakens the Uruk-hai. Punishments: Mutilation, Whitewashing, Sacrifice Code H’; Knowingly evading the consequences for one's actions, whether defeat or violation of the codes, is cowardice; One should accept their punishment. Punishments: Cursing, Branding, Mutilation, Whitewashing Code H’Azh; To form an oath or give one's word but fail to uphold it violates the will of KRUG and weakens one's honor. One’s word should never be questioned; It is one's law. Punishments: Mutilation, Whitewashing, Sacrifice, Execution Code H’Dub; Intentionally sewing rebellion and strife is not the uruk way; It is Krug’s will that his people openly state their dissatisfaction, not whisper of it in the shadows. Punishments: Pugging, Cursing, Branding, Mutilation Code H’Gakh; Refusing to honor the terms of a klomp spits on KRUG’s name and weakens one’s honor. Krug favors those who fight the hardest for what they believe. Punishments: Painting, Pugging, Cursing, Branding, Whitewashing Code H’Futh; A klomp without reason is a klomp worth no honor; This includes klomps with outsiders who have done nothing to slight the Uruk-hai. Punishments: Painting, Disarming, Pugging, Cursing Code Azhty; To intentionally harm a kub of any race disgraces KRUG as well as oneself. Injury during training, trials, or klomps challenged by the kub themselves are the only exceptions. Punishments: Whitewashing, Sacrifice, Execution Code Azhty-Azh; Stealing from one’s bruddas, whether through stealth or honorless klomping, weakens one’s honor. Punishments: Pugging, Cursing, Branding, Mutilation, Whitewashing Code Azhty-Dub; Kneeling to any-ONE or any-THING violates the will of KRUG and weakens one’s honor. Punishments: Painting, Pugging, Cursing Code Azhty-Gakh; To force another to kneel disgusts KRUG; The dishonor of the act falls to the one who forced it to happen. Punishments: Cursing, Branding, Whitewashing, Sacrifice TABLET FUTH: MAARUBH’U ZNAGAZ Here follows the laws which govern znagas and their keepers; All Uruk-hai are expected to hold these as their own honor. Code Azh; One must see that their znaga is not abused and is given basic squallor to survive, but is not responsible for any more than such. Punishments: Painting, Pugging, Cursing Code Dub; A znaga has no right to insult any true-born uruk; One who failed to fight for their freedom may not freely disrespect their superiors. Punishments: Discipline, Branding, Mutilation Code Gakh; A znaga has no right to property; They must submit their belongings to their master or znagagoth. They may not refuse to do so. Punishments: Discipline Code Futh; A znaga is held to the same codes as any Uruk-hai; They may not violate the Codes of Krug. Punishments: Discipline, as well as suitable punishment for the code broken Code H’; A znaga with mojo must forgo practice of it; Refusal violates wth will of KRUG and the Spirits. Punishments: Discipline, Branding, Sacrifice Code H’Azh; One should treat a znaga who has become an honorary orc no different from their brudda; They have become one of the Uruk-hai. Punishments: Suitable punishment for any codes violated STONE OF PUNISHMENTS: In order of severity. A glossary of formalized punishments in accordance with the ancient Codes of Krug. PAINTING: A period of atonement served by painting an orc’s body with symbols, words and pigments to shame them. They may not wash the painting off until their atonement has been served. DISARMING: A period of punishment delivered by the confiscation of an orc’s weapons and barring from obtaining more until the punishment has been served. They may not participate in raids or challenge others to klomp during this time. PUGGING: A period of penance served by painting an orc’s tusks and face and encouraging the community to flog and shame them without retaliation. During this time, their klomps are invalid and they are considered honorless. CURSING: A period of penance served by an orc submitting themselves to being cursed by the shamans for their crimes, directly inflicting the spirits’ ire upon them for a period of time. BRANDING: Atonement served by the permanent branding of a sigil representing the offender’s crime. MUTILATION: Crippling or maiming an offender in such a way that in the future they are unable to perform their crime again; The severing of a thief’s hand, the removal of a liar’s tongue, etc. WHITEWASHING: Atonement served by banishment from orcish society and allowing them to be hunted with impunity. Those who are Whitewashed must undergo trials to lift their status. SACRIFICE: Execution carried out in the name of the spirit or spirits that an orc has wronged, optionally delivered through klomping until they are slain. EXECUTION: Execution delivered without the right to klomp or done in the name of the spirits, considered the harshest possible punishment, as it is a death denied of any honor. DISCIPLINE: Exclusive to znagas; Corporal punishment delivered at the discretion of the znagagoth that may not result in death or permanent mutilation. This should be done with a goal in mind; Abusing a znaga is, itself, against the codes.
  4. Dominus Fiil’Yar, who’s been serving the nation for several Rexes now, endorses the new Rex. “KRUG! KRUG! KRUG! KRUG!”
  5. Fiil’Yar, the Dominus of Krugmar, frowns as she reads the King who she spoke to only a few hours ago blatantly lying to the international theater.
  6. Fiil’Yar attempts to stay out of the conflict but gets dragged in anyway.
  7. Fiil frowns as her attempt to spare the future Rex from armlessness fails. “My arm wasn’t good enough...” She laments.
  8. To the Warnation of Krugmar and the Grand Kingdom of Urguan; There have been many losses throughout the course of this war. Enough that fatigue has began to show itself in even in our people. During its duration, we also saw much of Rex Noka’s council resign, and now the Rex herself has gone missing during the storm that followed the actions of her Targoth, Skalp’Raguk. For those unaware, the terms of our surrender were that Skalp was to be handed over to the Gazat as recompense for the war - However, in his final moments he elected to ignite himself in a boomsteel explosion rather than be made into a statue. In doing so, he injured many dwarves and attempted to take their king with him. The Targoth is gone. The Rex is missing. The council is disbanded. Only I remain, the Dominus, and until another Rex is found for us to serve, I will be taking command of Krugmar. With this being said, let it be known that the actions of Skalp’Raguk were by no means encouraged or even expected by the leadership of Krugmar, nor its people. We consider the Rex’ surrender valid and our terms upheld; Once Skalp was released into dwarven hands, his actions taken by him and his brother were their own, as a men staring down the face of death. Do not remember him for this act of desperation, for doing so would dishonor the ceasefire we have made. Still, a grudge has been formed in response to Skalp’s deeds. Where once the dwarves claimed our eradication was not their agenda, now they call for the extermination of our people. Among the terms to end this scourge is the arm of the Rex: The Rex is, however, gone. I am not. As Krugmar’s only remaining leader and the woman who raised the orc who injured their people, I offer my arm to the dwarven grudge. Our people had a ceasefire, and I am interested in keeping it. - Fiil’Yar, kub of Thurak’Yar, Dominus of Krugmar
  9. Rex Skalp'Raguk the Young By Fiil'Yar, Kub of Thurak'Yar --- Skalp began his time in Krugmar as a promising warrior among three brothers; Brainboila-Raguk, Eyeboila-Raguk, and himself; Skalpboila-Raguk. After Targoth Leydluk the Unclad brought the Raguks back into the ruins of Krugmar, the "boila brothers" immigrated from the firelands as a small warband. Their first battles were with the then-whitewash nation of Mau'Madur. Skalp himself was the youngest and weakest of their band, a mere kub, but quickly began to rise to become the "face" of their group. The kub Skalpboila was intelligent and sociable, unlike his brothers. He would frequently come to me for advice and wisdom he knew he was too young to gruk yet. As he grew he began to take on a persona bold and arrogant, but never lost his strong sense of loyalty; His actions were always premeditated and for the sake of his brothers, soon expanding to include all of Krugmar in their scope. Thus, after a siege against the Haenseti capital, in which he lost function in his eye yet the Rex was nowhere to be seen, he decided to rise up and challenge the Rex Korgahk'Gorkil for his position: He believed that a Krugmar, in its ruined state, with a kub at its helm would be better than one with no leader at all. At the age of 14, Skalpboila'Raguk rose above his warband and became "Rex Skalp'Raguk the Young," an event that was abrupt and unexpected to many, but not unwelcome due to Skalp's reputation as a warrior. As "the Young," Skalp was excitable and passionate, working tirelessly to see the uruk-hai prosper again: He would seek to capitalize on the talents of others, quell fights between orcs, pursue diplomatic ties with the Alliance of Independent States, and came to me frequently for advice taken from our history. He himself elected to learn to read to easier access the wisdom found in the library, taking great interest in stories of cities and rexes of the past. During this time, he took his first step that would cement him as a great Rex worthy of history: He sought not to persecute the swamp orcs of Mau'Madur, but to bring them back under the banner of Krugmar - Preferably by choice, in order to rebuild the orcish people. Already he had begun to understand that the orcs have enemies in the shara, gazat and albai; it was foolish to fight among ourselves when the threats against the whole of uruk-hai were so numerous. After nearly two years of diplomacy, Skalp'Raguk secured a meeting between himself and Ugrad'Lur, Kezukh of Mau'Madur. He sailed a ship full of warriors west through the Druids' bay, into Mau'Madur's water. At Ugrad's side was Falum'Lur the shaman, and at Skalp's was myself; Fiil'Yar, the Lorekeeper. Ugrad was stoic and stubborn, Skalp was proud and unwavering; They postured and argued for hours, however by the end of the meeting, they came to an agreement: They would klomp for the fate of Krugmar and Mau'Madur. Should Ugrad win, Krugmar would withdraw from hostilities with Mau'Madur and they would consider a future alliance should the klomp be honored. If Krugmar won, Mau'Madur would be allowed to exist under the banner of Krugmar, as a vassal. In either case, the conflict would finally be over; Orc would no longer spill orcish blood. Their klomp was witnessed by myself and Falum'Lur: For a total of six bouts they tirelessly fought. Ugrad, a more experienced warrior; Skalp, younger and more vigorous. Though the sun set and rain began to pour, they continued to klomp. In the end, bloody and broken, Skalp was victorious. Upon returning to his people, he was heralded as a conqueror - But, Skalp refused to be known as a Rex who subjugates his brothers: He declared the Kezukh his equal, that Mau'Madur and San'Azgak would now both be Krugmar; One nation of united orcs. Though many orcs still held hostility toward Mau'Madur - Naturally, as they had been locked in conflict for years - Skalp was from then on known as "Rex Skalp'Raguk the Uniter," no longer "the Young." However, Skalp had been injured more severely than most knew. During the klomp, he had suffered extensive damage to his internal organs. His arrogance and sense of duty would not allow him to rest or show weakness until he was physically incapable of moving, and it had become so severe that some of his guts were irreparably damaged; They needed to be removed. He was operated on in secret, determined that his brethren must see him as an unbreakable anchor for the community to look up to. Yet, from that day forward, he was forever weaker; The organs removed from his body rendered him incapable of naturally combating infection or disease, something that would severely shorten his lifespan. He kept this hidden from the other orcs: He would not let it change him or make him more cautious. He continued to live as though nothing had changed, for the sake of Krugmar. Under Skalp's banner, Krugmar now spanned from the dry plains of the east, to the mires of the west: We held feasts, bouts, rituals and as we grew in number completed great works. After the unification, Krugmar was at rest for many years: There were raids and hunts, however the war of the Empire and Alliance was far from our borders. He rekindled old alliances; Those with Ghanya and the Onyx Sanctum, he drew up plans for expansion encompassing the entirety of south-eastern Arcas; He sought to found an orcish empire. In his daily life, Skalp would smile and laugh among his people, presenting an image of himself as a fearless leader who could support his community through any rough waters. However, after years of leading, Skalp began to suffer from stress and bouts of meloncholia stemming from it; His visits to my office grew more frequent, where he expressed concerns about his dwindling resolve and increasing cynicism. His Rexdom became a balancing act; Working when he had the strength of will, then retiring to seclusion to study and speak of his troubles where he didn't need to worry about his brethren growing concerned over his mental state. The years of rest came to an end when a man of one of Krugmar's oldest enemies, Sutica, attacked a dark elf of Renalia, one of our allies at the time. Skalp raised the scorpion banner, a symbol rallying all clans, from the swamps to the citadel, in defense of the spirits' faithful. Krugmar went to war again against the mages of Sutica. It was during this conflict against the Trade Nation, in retribution for the mangling of one of their clansmen, that the Gorkils captured and enslaved a Sutican guard. Unbeknownst to the clan, the guard had been of the Goldhand clan, influential in gazat lands. Rex Skalp, not wishing for further war with Urguan, realized this mistake - However too late: As soon as he had the snaga released, the dwarves had issued demands in recompense for the actions we had taken against their kin. They had demanded twenty-thousand minas and the execution of Korgahk'Gorkil, Targoth and the Gorkil Wargoth. For two decades Skalp had led our nation, and in the face of the rising tides of conflict, the weight of leadership grew too strenuous on his health. He chose to retire for a time, with his now-lifemate Ugrad'Lur, and left the nation in the hands of Noka'Lur in a temporary capacity. However, upon his return, seeing the nation thriving still after leaving it in her care, Skalp elected to surrender the Rexdom to her, and become her Targoth instead. During the conflict that followed, however, Skalp's life was unfortunately ended in order to spare Korgahk'Gorkil from his fate at the hands of the dwarves, sacrificing himself in his place. He was surrendered to the dwarves in order to make peace, however elected to klomp to death rather than succumb to their terms, along with the remaining members of the boila bruddas.
  10. Within her blarg, Fiil’Yar sits up at night, staring off listlessly as she attempts to restrain herself from weeping for her son. The boy she raised, who did nothing, but was taken from her anyway. Orcs do not cry. Not even mothers who had their kubs stolen as reparations for crimes another orc committed.
  11. Fiil’Yar, honorable and noble Dominus of Krugland, reads the paper, then dyes her hair with the blood of her enemies while wearing an outfit of raw wolfhide over an underskirt of fur-lined leather. “Mi ready for courtier-in’.”
  12. I personally like the idea but honestly yeah, it’d be pretty gruelling to play a kid for almost an IRL year
  13. Fiil’Yar, today as a member of the Curantes Guild of Medicine ( in fact how she came to even read this paper, as Edward elected to send the publication to the rest of the guild ) and one of the privelaged few Krugmarians allowed entry into the Eternal Library, makes notes of Edward’s impossible-to-verify claims, lack of attached papers accounting empirical studies, absence of any properly documented statistical analysis at all, and presence of multiple conclusively false assertions that can easily be disproven by using one’s eyes. This, coupled with the political friction currently plainly visible between his nation and the one this paper concerns, she determines that the man is abusing his position as a verified Doctor of Medicine and proclaimed man of knowledge in order to slander an international opponent. “Edward, Please do not dilute the world’s developing knowledge of medicine with your political agenda. You’ve presented this paper to the guild as a scientific study when there has been no review nor verification of your claims – In fact, several of them are verifiably false. You presented yourself to me as if you were better than this. - Fiil’Yar, Doctor of Medicine”
  14. RP was much easier to find with warp signs
  15. Dominus Fiil’Yar of the proud and quite cohesive ( at the moment ) Krugmar feels offended but enjoyed reading anyway.
  16. Dominus Fiil’Yar supports this bounty and is very glad to have something to do other than war.
  17. “Please no more war right now. Please?” Dominus Fiil’Yar begs the skygods as her diplomatic duties ramp up even further following this incident. “All I want is for the murderer to be rightfully punished. It’s not like Oren doesn’t have laws about child murder. We really could have just sent a small delegation.”
  18. Fiil’Yar frowns as she spots many of her friends from Aegrothond among the “dwarven” host.
  19. this was JUST made live and I ALREADY saw someone try to emote “crack a smile” and it was corrected to “quartz a smile” – please don’t do this
  20. The codes Fiil’Yar has on display are literally older than Brainboila.
  21. Fiil’Yar has the Codes of Krug on display in the library, the same codes that have been around for like a hundred years or more.
  22. Dominus Fiil’Yar had been willing to listen to the debate diplomatically until the man refused her challenge to klomp.
  23. To the Warnation of Krugmar, in light of recent events; The chief of the Zoks, a recently formed clan, Orgoth'Zok, today voiced his intention to overthrow the Rex; Noka'Lur. Beloved by loyal orcs and supported by every Wargoth clan in Krugmar, respected and long-standing Wargoth. Let it be known they came to me, the Dominus, to voice this desire and cast off my advice to seek the approval of the Wargoth council, instead electing to claim laws more ancient than our centuries-old Code of Krug. He claimed that by orcish right, if the Rex will not accept his challenge, he is the new Rex. His reason cited for challenging; He could no longer stand not being able to raid. However I would not stand for such a flagrant disregard for our actual laws and disrespect to the centuries spent upholding them. As the man began to claim he would spill orcish blood, anticipating the Rex will refuse, I rose to challenge him then and there. However he refused. Let it be known that Orgoth'Zok has attempted to claim the right to klomp, however refuses to live by the klomp. According to the codes of Krug, attempting to overtake the Rex against the council of Wargoths' wishes and further refusing to honor the terms of an honor klomp are both crimes worthy of whitewashing or death by klomp in the name of the spirits. Do not validate the claims of this man. He has refused my challenge and forgone his right to voice his own. - Fiil'Yar, kub of Thurak’Yar, Dominus of Krugmar
  24. Rhuk the hobgoblin screams about dwarven belts, excited to klomp. Meanwhile, Fiil’Yar just protects her tortoise with her life, waiting for the day when a diplomat is needed and innocent shelled creatures can once more wander carefree. edit: Rhuk hears that the war is now off and lets out a dejected “Waagh...”
  25. Fiil’Yar definitely notices the mangling, and definitely isn’t cool with it, but holds her tongue until wagh-time is over. Wagh is important. Her side didn’t start it, either. In the meantime, she takes her tortoise into safety to try to ignore the war.
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