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Treaty

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  1. ~=The Frostbeard Clan=~ Known as the Azwyrtrumm in Ancient Dwarven, The Frostbeard Clan is one of the Elder Clans of Urguan, with their founder, Kaz’Ulrah, being the son of Urguan himself. Made primarily of Mountain Dwarves, the Frostbeard Clan coined its name through the treacherous conditions their ancestors had called home for centuries - The unforgiving, frost-inducing tops of the world’s mountains. Through these conditions Frostbeards found solace; despite the harsh world surrounding them, they managed to live and thrive amongst their fellow clan members. Perseverance, in all meanings of the word, defined the Clan in its entirety. To forge the steadfast minds and bodies of the Frostbeards seen today, their traditions had to be born of necessity, not fortuity. The Bear Pelts donned by the Frostbeards of today are a symbol of their hunting prowess - an ability that would have been life or death within the mountainous tundra. Their skills in combat do not originate from the legion halls of Urguan; instead, they are derived from raiding villages, fending off creatures, and proving themselves as capable members of the Clan. Tradition has kept those of the Frostbeard Clan alive for centuries, and shall do so for centuries to come; as traditions are the very things that allowed the Clan to persevere in the first place. Adapting to life within the halls of Urguan was a challenge to the traditions held by the Frostbeard Clan, causing some throughout their history to rebel from the united Grand Kingdom, the most recent of which being the formed Kingdom of Kaz’Ulrah. These rebels, called Blackfists by those true to the Clan, forged their hate-filled view by surrounding themselves only in the narrow-minded pursuit of power. What they failed to realize is the importance of community, something preached by the Clan since its founding. You cannot survive alone out in the wilderness; you need to rely on those around you, as they rely on you. This sense of community has created the Frostbeards seen today, with a lineage of Grand Kings and Emperors, advisors, guild leaders, scholars, diplomats, hunters, craftsmen - anything that would serve the greater community. A small village on the side of a mountain is home no more to the clan, instead, the halls of Urguan are their home; its inhabitants, their community. ~= Customs & Culture =~ ~Appearance~ Physical Being a Clan of Mountain Dwarves, Frostbeards originally were not confined to the dark, cavernous spaces associated with the Dwarven race. Without the requirement to adapt to said spaces, Frostbeards are typically taller and lighter skinned than their Cave Dwarf brethren. On average, their height ranges between 4’8 and 5 feet tall, and their skin tone is pale or ivory. Without variation, Frostbeards have consistently had black hair and blue eyes, with the only change to such being their hair’s tendency to gray earlier than most. Due to their background in hunting and combat, a muscular build is more common than not, yet variation is always possible depending on lifestyle. Attire Since their arrival in the halls of Urguan, Frostbeards have been recognized by the bear pelt worn over their head and shoulders. A tradition started by the original members, it has continued throughout the ages to assist in cold temperatures and preserve the culture from centuries ago. Clothing and armor, however, have been a topic of debate amongst the clan, with many choosing to wear a kilt, the traditional garb of Frostbeard warriors, and others full-plate armor, a newer addition to the wardrobe in typical Dwarven fashion. Regardless of their choice in clothing, the colors of blue and gray always remain the same, both of which represent the clan’s two primary colors. Tattoos & Warpaint An optional addition to a Frostbeard’s look, tattoos and warpaint are both used to tell a story on one’s skin. During times of war, members often cover their skin in dark blue paint, its design representing their role in the clan, past military contribution, or combat prowess. Most effort tends to be on face covering, where one’s paint is most likely to be seen. Tattoos are considered a more long-term form of storytelling on one’s skin, their symbols typically representing one’s feats throughout their life. ~Ideals~ Perseverance An ideal capable of defining the entirety of the Frostbeards, perseverance was all that mattered to the original members of the clan. Attempting to survive in the harshest of conditions required the group to focus solely on pushing ahead, as stopping or looking back could cost them valuable time needed to build, hunt, cook, gather - all tasks required to sustain life on the treacherous mountain sides. Now, long accustomed to life within the halls of Urguan, this ideal continues to shape the way of the modern Frostbeard. Every task taken on, every fight, every decision - everything done by the clan is to allow them to persevere into the next day. Regardless of how hard or daunting a task may be, a member of the clan does not give up, even when pushed down time and time again - if our ancestors got back up, it is within our honor to do so as well. Community An ideal forgotten by the Blackfist rebels, Community is one of the most important aspects of Frostbeard life. With our ancestor’s time spent on the mountains, they quickly learned that there was no such thing as survival alone. Without a community you could rely on and work with, any efforts to try and build and thrive were futile. Within the halls of Urguan, while maybe not life threatening, community is still something held near to the hearts of the Clan. The skills required to survive in the mountain villages so long ago are now utilized to improve life underground. Craftsmen work to supply the legion, Hunters kill game for feasts, Scholars keep record of Dwarven triumphs - Whatever skills a Frostbeard has, they use to embetter those around them. Tradition The dictating force in every Frostbeard’s life, tradition acts as a guide for the modern clan members, their intentions linking back to the very first village up in the mountains. Each lesson brought about by the harsh world surrounding the clan’s ancestors was written in stone for the future generations to follow. Despite now being within the warmth of Urguan’s halls, these traditions still guide the Clan throughout their day to day life. Ranging from Runestones to beard braidings, these traditions can be both major or minor parts of life - regardless of what they are, members are expected to follow them to the letter; if not to honor their ancestors, then to signify what it means to be a Frostbeard. ~Traditions~ Ancestral Song While most of Frostbeard history has been recorded on stone, some has been passed down through generations as song. These songs, used originally to accompany other traditions such as feasts or burials, are still used to fulfill those same purposes today. Despite their ancestral origins, current Frostbeards continue to add to the clan’s lyrical repertoire, creating new works of art to accompany new traditions or important parts of history. Bagpipes Accompanying ancestral songs in the Frostbeard musical repertoire, bagpipes are the typical instrument played by almost every clan member. Originally used to be heard over the constant howling winds of the mountain side, they now frequently accompany ancestral songs, and have had multiple pieces written solely for the instrument. The bag itself on the instrument typically matches the blue and black checkering seen on traditional Frostbeard Kilts, yet tend to be customized with various charms by the instrument’s owner to stand out from the others. Beard Braiding The Frostbeard’s beard, similar to most other Dwarven cultures, is a symbol of respect that is often measured based on its length and overall size. With trimming it symbolically meaning to remove respect, clan members turn to braiding their beards in intricate patterns, often including bands of precious metal to hold said braids in place. Through this practice, one’s beard does not have to be subject to a pair of clippers to be properly maintained and handled, rather simply be fashioned within a braided design. Bearserkers A title reserved for a select few within the Clan, Bearserkers are considered to be the best warriors amongst the Frostbeards. Third only to the Clan Father and Elders, members with this title hold tremendous respect within the Clan, and typically have also proven themselves as warriors to the legion or other organized combat entities. In times of war, the Bearserkers are expected to lead the Clan’s force into battle, acting as both commander and strategian. While any member could gain said title, it is typically reserved for those who have proven themselves to the Clan over a long period of time. Feasts Originating as a celebration for a successful hunt, feasts are a staple within Frostbeard culture. An occasion that happens at least once every two stone weeks, modern feasts occur to celebrate the Clan and its closest friends. These celebrations are accompanied by song and dance, copious amounts of food and drink, and plenty of stories to be shared around a longtable or fire. Funeral Pyres The treacherous mountain sides originally called home by the Frostbeard Clan were unforgivable, even in death. The almost constant freezing temperatures rendered the ground beneath their feet solid, making it impossible to farm, set solid foundations, and most importantly, bury their dead. Instead of leaving the frozen bodies of their fallen out in the open, Frostbeards took to using Funeral Pyres to burn the bodies of their dead - a practice which the clan believes allows their souls to escape their frozen carcass. In more recent history, some Frostbeards have chosen to be buried normally, yet others continue to practice this tradition in honor of their ancestors. Runestones Not to be confused with the runic magic, Frostbeard Runestones are large stone structures in which their history is inscribed onto. Written in Ancient Dwarven to continue with the tradition set by the original members, each stone is inscribed with the history of a realm, with a new stone being added each time a new realm is settled. The original Frostbeards documented on these stones due to resources such as paper being scarce in their surroundings, yet they still wished to document their history for generations to come. Standard Bearers A wartime tradition, the Clan’s standard bearer is an honored dwed who is given the responsibility of bringing the Frostbeard’s flag into battle. The individual who holds this responsibility is one who has proven himself to his fellow clan members, as they are the sole carrier of the flag - something the bearer both takes pride in, and a burden of worry to ensure they dont fail. To decide who is to be given the privilege in battle, the Clan Father and Elders meet and discuss potential candidates. The individual agreed upon by the majority is then therefore the Standard Bearer for the next upcoming battle. This title is not one that is carried for the rest of their lifetime, yet is decided prior to each and every battle. ~= Clan Structure =~ Clan Father An individual of endless knowledge and respect, the Clan Father of the Frostbeard Clan is the individual tasked with both representing and leading the clan in their everyday life. This member is expected to have a vast understanding of the Clan and its history, and is to lead by example to those who follow him. This position is capable of being filled by a woman, yet has never been done so in Frostbeard history. To be elected Clan Father, one is either to be appointed by the current inhabitant of the title as their successor, or is to be voted in by the Elders if no such appointment was made. This position is typically held until death or resignation, yet is capable of being vacated by majority clan vote if the current Father is deemed unfit to hold said position. Clan Elders Advisors to the Clan Father and role models to Clan Members, the Elders of the Frostbeard Clan are those who have proven themselves over time to be true representations of the Frostbeard Clan. Appointed by the current Clan Father, these individuals are to assist the Father with leading the clan in any way necessary. These individuals are typically the next in line for the Father position or have held it in the past, therefore are expected to understand or learn how to be an effective leader of the Clan. Bearserkers The strongest warriors and strategians of the Clan, Bearserkers are individuals tasked with commanding the Frostbeard forces into battle. Third only to the Clan Father and Elders, these members are respected warriors who have proven themselves in battle to both the Clan and the Grand Kingdom. While not holding any leadership in times of peace, they are expected to be ready to take over commanding positions during times of war. These individuals are appointed by the Clan Father directly, and are capable of being stripped of the title at any time. Clan Members The base of the Frostbeard Clan, Members are individuals who have completed their trials and shown themselves to be true Frostbeards. Members hold little responsibility towards clan leadership, yet typically occupy important roles such as craftsmen, hunters, warriors, etc. While not directly in leadership, those who are are expected to take their opinions into consideration for any decisions that could affect the clan as a whole. Clan Beardlings Individuals who have recently joined the ranks of the Frostbeard Clan, Beardlings are those who have not yet completed their trials, yet are still considered to be of Frostbeard kin. Once their trials are completed alongside an Elder or Father, they will become fully fledged Members. ~=History=~ A History of the Frostbeard Dwarves; From Aegis to Almaris - Dwarves - The Lord Of The Craft
  2. Its quite sad to see how someone so blatantly toxic can continue to act as Administrator despite all trust/respect being lost by the community. I’ve seen people be removed from staff for much much less, and this behavior as an admin, or even as a person, is just unacceptable. Muffins has no place on the Administration team if she cannot control her emotions, her biases, or even just give everyone she comes in contact with a shred of respect. I guess this is the state of the Admin Team, huh
  3. Azkel Graybeard would place down his pen from within his office, returning all of the books to his shelves before making a statement to those around him, “Any Dwed who claims to be a voice of the Gods is nothing but a conman looking to gain traction in a world where he is not heard otherwise. The Gods do not speak to us directly, they leave us to judge our actions on our own. All this heretical conman seeks to gain is power and a voice capable of harming many through the made up words supposedly brought to him by our Gods. This man is a Heretic for his attempts to claim he has visions of the Gods, and a criminal for attempting to preach his nonsense to the masses. A reckoning shall come of unknown proportion against this heretic and any who stand with him”. Azkel’s typically calm demeanor would have changed into one of rage, before settling back into his normal self “May Ograhad’s knowledge show that this man is nothing but a fraud, and may he be tried like the criminal he is”.
  4. Azkel shakes his head at the Heresy shown through this false ‘Clergy’, waiting for the offender to be rightly punished.
  5. The Chronicles of Almenor ~Special Edition~ The Documentation of Almenorian Current Events _-= 1761=-_ ~=The Crimson Ball=~ . The Large Gathering of Partygoers Enjoying Conversation and Music. Within the past Elven Year since the crowning of Sea Prince Feanor Sylvaeri, Aegrothond has truly set its roots within the Isle below it, and in doing so, has overcome even its highest of possible hopes. With the nation’s humble beginnings on Atlas being focused on only providing a new life for those sick of the outside world, no one could have imagined the immense strength and beauty seen by it today. Passed down to him by his father, Prince Belestram Sylvaeri, Feanor was thrown into a world no one could truly be prepared for, and yet despite the hardships that he had to overcome along the way, Aegrothond has truly grown to become the greatest it has been since its founding. Under Feanor’s rule, the city has become one of the most active hubs on all of Arcas, second to only that of Helena. Both individuals and guilds alike have set up their fronts in the nation, learning to appreciate it and embrace it as their home. The natural world has thrived despite their coexistence with descendants, being treated with the respect and care that it truly deserves. Feanor has managed to turn this once struggling nation into a thriving state within just an Elven Year, which is a rather good reason to celebrate. To give thanks to the hard work put in by the Sea Prince and the people of Aegrothond, The Crimson Ball was held last elven night within the throne room of the Isle. Little was expected of the event due to its announcement being only at its beginning, yet the crowds came in waves, Even at the event’s opening speech, the room was packed to the point that some had to gather outside just to hear the Sea Prince’s words. After the speech congratulating the hard-working members of Aegrothond, the true party began. A night filled with conga-lines, song and dance, the occasional mosh pit, and as much food and drink that could go around, word quickly got around to members outside of Aegrothond. At the peak of the paty’s population, 670 individuals were counted within the area, with global celebrities such as Farmer Billy Bob gracing us with their presence (and even participating in a dance with Belestram himself). Taking place from dusk till dawn, partygoers slowly gave their thanks and headed home, ending with only the remaining citizens of Aegrothond sitting around the square’s pond, sharing fond stories and each other’s company. The night was one all will remember, as they will the Sea Prince responsible for the nation’s good fortune. Below are sketches taken of the party that night, highlighting some key moments, people, and crowds:
  6. The Chronicles of Almenor The Documentation of Almenorian Current Events _-= 1761=-_ SCANDAL IN THE CAPITAL: Aesilnoth Held For Fadangling Belestram Sylvaeri Verbally Destroying Aesilnoth Over His Fandangling Consuming the whispers and discussions of the citizens of Elvenesse, a crime directly against the House of Sylvaeri was committed against the daughter of Belestram himself, Idril. Aesilnoth Tundrak, accused of fadanglement directly by the mentioned individual, was finally stopped by her father to answer for his crimes. Believed to be a close friend of Belestram and the House in its entirety, none of the Sylvaeri could come to terms as to why he would commit such actions against one of their own. Despite Aesilnoth’s denial of the crime and claims of consensual actions between the two, no one could see through the wailing cries of Idril’s reports on the crime just days before. Believing the tears of his daughter and with no other evidence to back Aesilnoth’s claims, Belestram ended their discussion with an ultimatum perceived as rather generous by the people- Aesilnoth was to either completely cut all communications with Idril, or he was to give up the position of Oathblade and await further judgement by the Sea Prince, Feanor Sylvaeri. If the prior choice was decided upon, Aesilnoth was free to continue to live his life as an Aspirant of the Oathblades without change. Denying the leniency shown to him by Belestram and the Sylvaeri house, Aesilnoth refused to cut contacts with the woman he left crying only days before, despite all efforts to persuade him to do so. Thus, Belestram was forced to strip Aesilnoth of his rank with the citizens of Aegrothond looking on in disappointment of Aesilnoth’s choice and actions. Arriving shortly after, Sea Prince Feanor Sylvaeri took personal offense to Aesilnoth’s actions towards his sister, having no possible idea as to why he would do such a thing to a family that had taken him in and saved his life not long ago. With the crowd’s size increasing, Feanor took Aesilnoth aside to deliver the final verdict, one that despite Aesilnoth’s disregard for the choices before, was one that was required for him to follow. Aesilnoth was to no longer communicate with Idril, but was permitted to stay within Aegrothond’s walls, despite his violation of trust to both the Crown and the individual Sylvaeris. While dirty looks still cross his path in the capital despite the Sea Prince’s allowance of him to stay within their walls, the parties hope to move on with their lives as independently as possible. Due to the actions committed, the Crown intends to immediately clarify the standards of integrity for The Oathblades. Missing Dwarven Legend Spotted! Dwarven Legend and Arch-Runelord, Zahrer, Irongrinder Dwarven Legend and Arch-Runelord Zahrer Irongrinder was spotted drinking amongst the Elvenesse in The Drunken Boar Tavern late on the 17th of Snow’s Maiden, 1761. The first appearance of his in the past few decades, this rare sighting is the first proof that he is in fact alive, doing what he loves most - drinking. The Return of The Scholars Announcing their re-establishment rather recently, The Maehr’evar Order has returned to The Crown of Elvenesse after regaining ownership of The Library of Aegrothond. Headed by Grandmaster Edrahil Sylvaeri and Master Elros Silma, The Order seeks to provide the descendant races with an abundance of knowledge whilst simultaneously protecting them from dangers that come to their attention. With future plans of expansion including teaching, exhibitions, research, and documentation, The Order is looking to rapidly expand its numbers in order to properly serve the public. If interested in learning more or joining their ranks, their announcement is attached below. The Maehr'evar Order Class Is In Session The Entrance into Valareith Hiylu, The Clinic & Medical University of Aegrothond After multiple Elven days of renovations, The Almenorian Clinic has reopened with new leadership, and new goals. Overseen by Ka’lani Valarieth, the clinic has resurfaced with a brand new interior, as well as new services such as the pharmacy and a reception desk to assist any citizens of Aegrothond with any questions or concerns they may have. Along with the clinic’s renovations, The University of Hiylu has opened directly above it, providing an opportunity for those interested in the medical field to acquire the tools and information needed to begin their journey. With a tuition of 250 mina, prospective students can expect scheduled classes taught by professors with years of experience in their respective fields. The classes provided are expected to provide students with everything they need to get their start as a practitioner of medicine. If interested in signing up for classes, fill out the attached application below, or talk to Ka’lani Valarieth for more information. Application Buzzing Bees! The Bee Population Assisting in The Pollunation of Aegrothon’d Plantlife. With the bee population of Aegrothond increasing drastically within only the last year, the various plantlife seen around the island has grown exponentially. On the top layers of the Capital, flowers of every kind can be seen coming into bloom as the busy bees continue their work happily. Through the combined efforts of Edrahil Sylvaeri, Evar’lae Myril, and of course, the Bees, The Crown of Elvenesse has begun to produce its own honey supply, providing locals with a unique flavor aided by the diverse flora of the isle. Make sure to take a stroll through the increasingly colorful top layers of the city and view the bees at work. Be careful not to get in their way and let them do their job!
  7. As someone who appreciates a good breath emote here and there, I don't see why this shouldn't be implemented already. +1
  8. The Chronicles of Almenor The Documentation of Almenorian Current Events _-= 1760 =-_ A New Beginnings Years since the original Chronicle of Almenor was published in 1753, the news press tucked away in the dusty corner of the Almenorian Library has been readied once more. Due to the reestablishment of The Library of Aegrothond under Head Librarian Edrahil Sylvaeri, The Chronicles of Almenor have returned to keep the citizens of Elvenesse informed about life under The Crown. Produced and written by Head Librarian Edrahil Sylvaeri, The Chronicles of Almenor shall furthermore be an extension of the Maehr’evar and their duties within the scholarly field. Any questions about The Chronicles of Almenor can be sent to Edrahil Sylvaeri. A new edition of The Chronicles can be expected every Elven Week with the latest events under The Crown of Elvenesse. Establishment of The Library of Aegrothond The Entryway into The Library of Aegrothond Left idle and empty as life continued around it, The Library of Aegrothond was without purpose for many years, only being revitalized an Elven Week ago. Under the new guidance of Edrahil Sylvaeri, the once abandoned and dusty shelves now share a new life, bestowing dozens of newly stocked books, with many more to come. Books ranging from history, to magic, to musical guides, to short stories line the shelves, available for all to peak their heads into. Copies of the books can be obtained at the Head Librarian’s discretion, yet will not be permitted to be sold. Within The Almenorian Library, knowledge is free of charge. Any donations of books or relics are welcome, and can be left in the donation chest outfront of the library. With the revitalization of the library comes many new opportunities for those interested in the scholarly field. The Maehr’evar, The Scholarly Guild incharge of the library, is expected to go through a phase of reformations led by Edrahil before opening its rank back to the public. No estimated time table can be given for when this is expected to finish, but it will be announced when ready. Let The Barrels Roll A crowd gathered at the Bar within The Drunken Boar Tavern Closed for renovations due to new management, The Drunken Boar has reopened its doors to the citizens of Aegrothond, showing off a revamped design and a brand new menu. Aerilith Oakenarrow, the new owner of The Drunken Boar, hopes to give those who stop by the tavern a good time, and a good drink. When asked about the goal of the tavern under his management, Aerelith was quoted saying, “I wish to provide morale to the people. A place to come together after a long day of work or a consuming battle and just take a moment of relief”. The new management also comes with a new variety of goods, including both domestic and exotic brews. The best part of such, being their extremely low prices. When asked about their pricing, Aerelith said, “Why charge Minas for a smile? I only ask for the minimum to be able to restock my inventory”. A respectable policy to live by indeed. Next time you’re in the mood for a good story and a great drink, stop by The Drunken Boar. Brewing Beyond the Tavern Recently announced under The Crown of Elvenesse was the return of a practical guide rarely seen in today’s society: The Alchemists Guild. Headed by Laerean Sylvaeri and Saevel, the pair aims to focus on the basics of alchemy rather than the extremes used today. By going back to the basics, The Guild seeks to teach aspiring alchemists while expanding upon their own knowledge. Due to their new appearance in Aegrothond, what is to be expected of them is unknown, yet great things are to be expected. Reach out to either Laerean or Saevel for more information, or if you would like to join.
  9. when the CT puts themes on them but half the time literally chooses someone who doesn't even fit the theme
  10. Stepping into the shoes of a past ET Director, world events are absolutely horrendous. The lore that people so strictly follow is bent and broken which does nothing but outrage the playerbase (Ex: September Prince and his Druidism bonanza). Either it becomes so extreme that the situation I just discussed happens, or the world event is so miniscule and unimportant that it really brings absolutely nothing to the world. World events do sound cool of course, but I think everyone can agree, myself included, the playerbase has always enjoyed events targeted to themselves more. Sutica will want a completely different type of event than Oren, etc. They really bring nothing to the table
  11. So as you said items are returned, what If there are more items than an inventory full, aka too many items to hold ?
  12. That's a Spicy Meatball
  13. “Big Yikes” Hed add in after Varan
  14. Just reiterating, the ET does not support this nor would we. Idk why ET is in the title. This just sounds like a Skyrim lore knock off, and it breaks a lot of server lore.
  15. -1 on this. The Doomforged get their dark skin from Dark Elves, not their eyes. You get nothing from Snow Elven blood that they actually have, youre just trying to use them as an excuse for such.
  16. “Let this thing die already, nothing happens” Aymer would proclaim
  17. Welcome to The Academic Union!
  18. Welcome to The Academic Union!
  19. Welcome to The Academic Union!
  20. Welcome to The Academic Union!
  21. Welcome to The Academic Union
  22. Welcome to The Academic Union! All Are welcome within The Union Azkel would ponder back
  23. Welcome to The Academic Union
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