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Treaty

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  1. THE PACT OF ASH AND STONE Since the era of The Iron Accord, the Grand Kingdom of Urguan and Kingdom of Norland have benefitted from a mutual understanding and respect between their peoples. This understanding, one that has continued despite the Accord’s collapse, has led the once-allies to reunite once more politically, agreeing recently to a Pact of Non-Aggression. The agreement between the two nations is as follows: SECTION I: PEACE & NON-AGGRESSION The Grand Kingdom of Urguan and the Kingdom of Norland, hereby referred to as ‘the signatories’, declare that any individuals affiliated with their nation, militaries, or clans/houses shall not engage in hostile or combative action against the other signatory. If such actions do occur, both signatories agree to deal with said problems through diplomacy. I. THE signatories hereby recognize the sovereignty and lands of both nations. II. THE signatories hereby officially enter into a pact of non-aggression. III. THE signatories shall avoid conflicts that could potentially put them at odds with one another. IV. THE signatories and their residents shall be protected whilst in one another’s lands. V. THE signatories agree that any attacks by third-party groups with no affiliation to them shall not be a breach of non-aggression. SECTION II: TRADE The signatories agree that a pact of free-trade shall begin between both parties, with each agreeing: I. THAT nation-affiliated merchants shall be allowed to trade in the other signatory’s nation without unnecessary tax or harassment. II. THAT each signatory shall receive one untaxed stall to sell whatever goods they see fit, so long as they do not break said nation’s laws. Shall these oaths sworn to each other be renewed in 12 years time, otherwise the Pact shall be declared null. signed, Grand King of Urguan, Lord Chancellor of Urguan, Elder of Clan Frostbeard, High Remembrancer of the Order of Remembrance, Son of Rhewen King of Norland, Protector of the Highlanders Chief Diplomat to Norland, Heir Regent to Elysium
  2. stop trying to make gun lore, now Orenians are gonna try and make it seriously again
  3. Azkel looks upon a picture of Karl 'Orcbane' hanging within Rhewenholm "Seems daht teh Uruks have neveh learned, even frum centuries ago"
  4. Free build led to one of the worst looking maps possible, definitely not
  5. THE PACT OF CROW AND STONE With the Iron Accord having diminished into non-existence in recent years, The Grand Kingdom of Urguan and the Kingdom of Hanseti-Ruska have decided to continue their friendship into present times, renewing some of their vows originally proclaimed during the past alliance. After meeting recently in the Hanseti halls, the two parties agree: SECTION I: PEACE & NON-AGGRESSION The Grand Kingdom of Urguan and the Kingdom of Hanseti-Ruska, hereby referred to as ‘the signatories’, declare that any individuals affiliated with their nation, militaries, or clans/houses shall not engage in hostile or combative action against the other signatory. If such actions do occur, both signatories agree to deal with said problems through diplomacy. I. THE signatories hereby recognize the sovereignty and lands of both nations. II. THE signatories hereby officially enter into a pact of non-aggression. III. THE signatories shall avoid conflicts that could potentially put them at odds with one another. IV. THE signatories and their residents shall be protected whilst in one another’s lands. V. THE signatories agree that any attacks by third-party groups with no affiliation to them shall not be a breach of non-aggression. SECTION II: TRADE The signatories agree that a pact of free-trade shall begin between both parties, with each agreeing: I. THAT nation-affiliated merchants shall be allowed to trade in the other signatory’s nation without unnecessary tax or harassment. II. THAT each signatory shall receive one untaxed stall to sell whatever goods they see fit, so long as they do not break said nation’s laws. Shall these oaths sworn to each other be renewed in 12 years time, otherwise the Pact shall be declared null. signed, Grand King of Urguan, IV JOVEO MAAN, His Royal Majesty, Heinrik II, by the Grace of Godan, King of Hanseti and Ruska, Grand Hetman of the Army, Prince of Bihar, Dules, Lahy, Muldav, Solvesborg, Slesvik, Ulgaard, Duke of Carnatia and Vidaus, Margrave of Korstadt, Rothswald and Vasiland, Count of Alban, Alimar, Baranya, Graiswald, Karikhov, Karovia, Kaunas, Kavat, Kovachgrad, Kvasz, Markev, Nenzing, Torun, Turov and Markev, Viscount of Grauspin and Varna, Baron of Esenstadt, Kraken’s Watch, Kralta, Krepost, Lorentz, Rytsburg, Thurant, Venzia, Lord of the Westfolk, Protector of the Highlanders, etcetera. Lord Chancellor of Urguan, Elder of Clan Frostbeard, High Remembrancer of the Order of Remembrance, Son of Rhewen
  6. A dwarf would note this isnt dwarven philosophy, moreso an individual's beliefs
  7. "If oi see ONE mention ehf eh devoine republic" Azkel would mutter to himself with a smile, happy to see his friend's return to the position
  8. From within the halls of Tal'Rhewenholm, the Frostbeard hold named after the late Paragon, Azkel Frostbeard would hold the missive within his hands, his eyes being unable to control the tears running down his cheeks. The now Paragon was more than an idol to the dwed, he was his father and best friend. "As great in loife as heh now is in deat'" he'd say to himself after minutes of silence. With his father's honor officially recognized by both man and the gods, a piece that has been missing in the dwed since Rhewen's death can finally begin to heal.
  9. Azkel is surprised to see the lust for war having left the "War-nation" of Krugmar "Guess daht afteh losing both raids on Urguan and raids on deir home turf dey've jus' given up foighting all togetheh?"
  10. "Those who woul' betreh deir own people er teh lowes' folk of dem all" Azkel would say from Kal'Darakaan, shaking his head "Oi applaud our friends within Vortice fer doing teh hard act ehf banishing deir own famileh, eht is something oi am far too familieh wit".
  11. LIBRARY OF REMEMBRANCE ~-GRAND OPENING-~ ((Sunday 7/11 , 5pm EST)) With the Library of Dragur having disappeared in recent years, no neutral grounds have been present for scholars to freely unite and hone their trade. After years of planning, development, and dealing with magic book goblins ((Otherwise known as the bookshelf glitch)), the Library of Remembrance shall be opening to the general public, and with such, a space for descendants and scholars alike to freely access knowledge under a neutral flag. The Remembrancers welcome all to their halls, so long as they respect their fellow patrons. The library shall be continuously open after the Grand Opening for any descendant who wishes to research one of the library’s various tomes or pieces of history. We welcome you to the new hub of knowledge, and hope to grow alongside the descendants for centuries to come. The Library is located just down the road towards Urguan from East Hub. You shall see it at the first road sign. Attached would be more information on the Order of Remembrance https://www.lordofthecraft.net/forums/topic/203235-the-order-of-remembrance/ Signed, High Remembrancer, Son of Rhewen Signed, Master Remembrancer, Son of Gardath ᚲᚨᛉᚱᛁᚾ ᛊᛏᚨᚱᛒᚱᛖᚨᚲᛖᚱ Signed, Master Remembrancer
  12. Azkel would note how little this random person actually knows about dwarven culture
  13. THE VORTICE PROTECTORATE The continuous assault on the Unified Domain of Vortice has left them damaged to the core. Raiding, banditing, kidnapping - after almost a decade of continuous violence, the sovereign and their council knew it was enough. Turning to their close friends in the Grand Kingdom of Urguan, Vortice understood that entering into a protectorate was essential to restore peace and prosperity. With such in mind, the Grand Kingdom of Urguan and the Unified Domain of Vortice hereby agree to: SECTION I: PEACE & NON-AGGRESSION The Grand Kingdom of Urguan and the Unified Domain of Vortice, hereby referred to as ‘the signatories’, declare that any individuals affiliated with their nation, militaries, or clans/houses shall not engage in hostile or combative action against the other signatory. If such actions do occur, both signatories agree to deal with said problems through diplomacy. I. THE signatories hereby officially enter into a pact of non-aggression. II. THE signatories hereby recognize the sovereignty of both nations. III. THE signatories recognize their respective sovereigns as the rightful leaders of their nations. IV. THE signatories shall avoid conflicts that could potentially put them at odds with one another. V. THE signatories and their residents shall be protected whilst in one another’s lands. VI. THE signatories agree that any attacks by third-party groups with no affiliation to them shall not be a breach of non-aggression. A. The signatories recognize that attacks by internal rebels are also not a breach of non-aggression. SECTION II: PROTECTORATE ESTABLISHMENT The signatories recognize that a protectorate must be formed to reestablish peace in the lands of Vortice. To formalize said protectorate, both parties agree: I. THAT the Unified Domain of Vortice shall henceforth be considered a Protectorate State of the Grand Kingdom of Urguan. II. THAT the Unified Domain of Vortice shall relinquish the ability to create or maintain foreign diplomacy or treaties, handing said power over to Urguan. III. THAT the Unified Domain of Vortice shall pay the Grand Kingdom of Urguan 50 mina per stone week for their protection. IV. THAT the Unified Domain of Vortice shall allow the Legion of Urguan control of their military during times of conflict, regardless of it being a raid, rescue attempt, war, etc. V. THAT the Unified Domain of Vortice shall permit the Legion of Urguan to construct a fort to house their legionnaires and assist in the nation’s defense. VI. THAT the Unified Domain of Vortice shall remain internally autonomous, with the Grand Kingdom having no political say in their government. VII. THAT the signatories shall establish a ferry between their nations to allow for ease of travel. VIII. THAT the sovereign of Vortice may petition the Grand Kingdom of Urguan to remove the protectorate status. Shall these oaths sworn to each other not require renewal. signed, Grand King of Urguan, Lord Chancellor of Urguan, Elder of Clan Frostbeard, High Remembrancer of the Order of Remembrance, Son of Rhewen Monarch of Vortice, Keeper of the Depths
  14. Azkel looks forward to the expanse of Urguani magic.
  15. The Order of Remembrance Not long after the foundation of The Grand Kingdom of Urguan those centuries ago, the scholars of the Ancient Dwarven world unified under the banner of remembrance, dedicating their lives to the protection and preservation of knowledge. While being composed almost exclusively of Dwarves, the newly appointed Remembrancers vowed to perform their duties independent of the Grand Kingdom to ensure their safeguarded information would remain unbiased and properly used. Those ideals early Remembrancers held so dearly continue to reign over their modern counterparts, with current members continuing to protect and preserve independently of the Grand Kingdom’s watchful eye. Upon Urguan’s collapse following The War of the Beards, The Remembrance Guild fell into ruin, with the remaining leadership fleeing with their collection of knowledge. Laying dormant for years to follow, it wasn’t until the Republic of Holm that the hidden Remembrancers reappeared. Despite Holm being founded by the Irongut Clan, the Republic itself was home to individuals of all races, causing the once exclusively Dwarven guild to open its ranks to all citizens of Holm. Having worked alongside the likes of Elves and Humans, the refounded guild realized that their mission was not one envisioned solely by the Dwarves, yet one held by scholars throughout the realm. Through the combined accomplishments of the reformed Remembrancers, the guild had managed to realize the benefits of working with those outside of their native people. Despite their differences, the common ideals of Remembrance united them. This period of diversity was short lived, as the return of Urguan recalled the guild to their ancestral home. Now being back deep within the mountains, many members returned to their racial hubs, feeling almost out of place in a completely Dwarven community. Having realized their past accomplishments all those years ago in Holm, the Remembrancers of Almaris have realized their need to expand their horizons once more. Now, with the construction of a Grand Library outside of mountain city, the renewed Order of Remembrance calls upon scholars of all religions, races, and creeds to join them in protecting and preserving knowledge whilst sharing it safely with the world. United, the scholars of the realm can work together to embetter the world, document its history, and safeguard it for generations to come. Principles Neutrality & Impartiality The Order of Remembrance has always held its neutrality in high regard. It’s importance dates back millennia ago, during the first wars that separated the world due to man-made borders. While these actions were necessary, it halted and fractured the continuation of shared knowledge, a primary goal, of all Remembrancers. For this reason, all of the guilds members share a collective philosophy and understanding of neutrality, seeking the middle ground which allows them to see both sides and all ends. Remembrancers root themselves in understanding the world in its natural state, not through one single lens. Taking in multiple perspectives also means a disconnection from the greater world of politics, not letting their own emotions sway their judgement. This philosophy is complex and is one of the very first lessons scribes are taught when they enter the order. Preservation & Protection The preservation and protection of knowledge is one of the primary duties of the Remembrancers. Through research, experience, and theory, Remembrancers hope to guide the public in any form of academic pursuit whether trivial or important. However, whilst knowledge is power, there are those who would see the world plunged into ignorance and strife, and that is where the Remembrancers are tasked with protecting and preserving all forms of documentation and knowledge. By the combined efforts of mages, engineers, warriors and so on, the Remembrancers have kept and reserved a plethora of knowledge, forgotten and timeless. This collection of knowledge is the beating heart of the order itself, and for this reason and those mentioned above, are they guarded closely. Availability & Convenience The Order is located close to the eastern portal, nestled on the great road leading to the eastern Almarian nations. This allows those with access to soulstones (or legs) the ability to come to the Order in the (aptly named) Library of Remembrance. This location is the center of all it’s influence and trade, guiding it’s projects, hosting important events, and it’s large collection placed on display for public use. Besides the library, one can often find a member of the order in various scholarly locations or nations around the world. Services Academia Whilst sharing knowledge could simply be accomplished through the availability of the Order’s book collection, members have taken it upon themselves to ensure that descendants are capable of understanding and practicing knowledge of various forms. Classes, ranging from smithing to political history, are to be offered to any who wish to learn of the subjects. Taught by an individual with a mastery in the specified subject, any future pupils can expect all information to be both true, and applicable in the outside world. Book Exchange & Purchases With the Order’s collection of books intended to supply the descendants with a broad variety of knowledge, the Remembrancers do allow individuals outside of the order to either exchange books, or purchase a copy of their desired tome. Although allowed, individuals must be aware that not all books will be available for these services, and that the Remembrancers can use their discretion to halt an exchange at any point in time. Neutral Grounds The grounds occupied and controlled by the Order of Remembrance are expected to be considered neutral, regardless of the nation said lands are situated in. Rival parties, even in times of war, are asked to treat these sanctuaries of knowledge similar to an institution of their religion - a place of respect which is to be kept clean of bloodshed. Despite this, individuals attempting to escape prosecution for acts of banditry or overall villainy by hiding within our walls will not be protected, and will be considered an exception to neutrality. Individuals seen laying in wait outside of our walls to attack passersbys shall also consider themselves an exception, and shall furthermore be banned from our halls and their surrounding area. Scholastic Partnership Through the belief that knowledge should be shared rather than hoarded, the Order of Remembrance extends an invitation to all scholastic groups throughout Almaris to establish lines of communication and potential future partnerships. Creating established lines between scholastic groups stands to benefit all groups and nations involved, as expanding your wealth of knowledge also expands what your institution’s visitors may learn. Order The Order is composed of many great men and women from different walks of life, ranging from rangers, warriors, alchemists and mages. Due to the complexity of knowledge and the abundance of scholars, the Masters created a system of positions. Positions The High Remembrancer This position is held by the leader of the Order, a capable and learned person who oversees the council and governs the direction of the Order itself. They are often responsible for the well being of the Order’s resources, members, various projects and connections held throughout the realm. The Master Remembrancer This position is held by the foremost experts and senior members of the guild, having served dutifully during their time as Remembrancers. They are tasked with heading the various research projects, overseeing the final trials of Scribes and are given a seat at the Summit. They have the ability to head massive projects, handle Order politics and daily affairs, and assist the High Remembrancer in various choices that direct the course of the guild. The Elder Remembrancer Whilst also senior members like their fellow constituents (the Masters), Elders are those who have spent a long time within the order but have no interest nor ability to be atop the council. They are still very accomplished in their works, and are expected to be an example for fellow Remembrancers. The Remembrancer This position is held by the majority of ordermen, being the most common rank within the order. Remembrancers are members who have completed their trials as scribe and have now been fully accepted into their ranks. The Scribe The position of Scribe is held by those newly recruited to the guild who have yet to pass their Remembrancer trials. These individuals are typically taken under the wing of a senior guild member to be taught the ways of the Remembrancers. Once their trials are complete, the High and Master Remembrancers hold the decision on if to fully induct the scribe into the guild. Specializations As a symbol of rank, a newly initiated Remembrancer will be given a Gem tome. These books are the personal journals and badge of office of each Remembrancer within the order. Atop the hardened cover of said book are freshly cut and finely polished gems, that are embedded into the casing. The color of the gems represent a specific field of study, with mastery of the field earning the Remembrancer the gem of that subject. There is no limit to how many gems can be placed atop the tome, however, all remembrancers must pass a specific test designed by an expert in order to officially demonstrate their mastery. Gem tomes are a closely guarded tradition amongst the order, each tome containing within, the knowledge and skill of said Remembrancer. When a Remembrancer goes missing or passes on, the book is then collected and placed under the Restricted Section until the time comes where it’s secrets are needed. Listed below are the studies each gemstone represents: Magic = Blue Sapphire Medicine/Herbs = Green Emerald Racial/Politics = Purple Amethyst Writing/Lorekeeping: Aquamarine Tech/Engineering = Tourmaline Craftsmanship = Citrine Exploration/Excavation = Beryl Song/Poetry = Red Garnet Religion/Spirituality = Ammolite Language = Sunstone The Medallion of Remembrance The Medallion of Remembrance is a craft each Remembrancer is required to have on their person during any and all guild business. This medallion can be used to identify Remembrancers when on international business, and spot those attempting to fraudulently use the neutral title to gain access to restricted nations. A replica of a medallion shall be given to all partnered libraries and their host nations to check the authenticity of all medallions seen in the future. Locations The Library of Remembrance The Library of Remembrance is the primary library of the Order of Remembrance. This library can be reached by taking the road to Urguan from the East Port. When walking the road, the library will be on the left side on top of a hill, only a hundred or so meters away. In the library, one can find: The Summit Chamber The Summit is a secluded chamber in the Library of Remembrance, it is here where the High Remembrancer and the Masters meet and give council to discuss the future of the order. The General Library The General library is the section of the library that is open and available for the public. Here resides studying areas, trivial relics, a lecture hall and the main collection of the books. The Relic hall The Relic hall is a place of reverence and importance to the order, with many of the order's most prized relics and artifacts being showcased under watchful display for others to see and study. The Restricted Section The Restricted Section is home to the various books, items and otherwise, that are deemed too dangerous to be studied by the Summit. Only the most highly ranked and trusted officials of the Order are given access to this section and are only used as both a safeguard and a safe reservoir of darker mysteries to be learned. The Observatory The Observatory, located at the top of the library, is a space used to study space and the stars of the night sky. Stocked with the best equipment known to man, this space would be open to all who wish to study what lays beyond the known realms. Recruitment The order recruits from all walks of life, allowing any and all races the chance to become a part of their ranks. Whilst any are allowed to join, not all, are so willing or capable of carrying the duty of being a Remembrancer. For this reason, the Remembrancers created the trials, a collection of assessments designed to test the mind, will, and body, thoroughly. These trials consist of a multitude of general requirements of a scribe, including practical skills such as Book keeping and writing, and more philosophical questions. The last trial remains a secret, information purposely kept hidden for the final true test of the scribe. Only those of higher rank in the order are given permission to both know and oversee this trial. To join, one must find an existing member, or send a bird specifically to the High Remembrancer Azkel Frostbeard ((Treatycole)) or Master Remembrancer Kazrin Starbreaker ((DrHope)). The Remembrancers can typically be found at the Library of Remembrance, or at any other official guild buildings. ((The Library of Remembrance shall be open in the next 2 weeks, just having to secure a lot of copies so the bookshelf glitch doesnt eat our only copies of books))
  16. Azkel Frostbeard - Treatycole - Urguan
  17. THE RATIKI DEFENSE PACT With the Ratiki threat having devastated Luciensburg and beginning to assemble at Urguan’s doorstep, the two parties have realized that they must unite their front if they wish to repel the invaders from their joint lands. With the formation of this pact, Urguan’s Folk and the People of Luciensburg hope to restore peaceful neutrality to their section of the realm. SECTION I: PEACE & NON-AGGRESSION The Grand Kingdom of Urguan and the City State of Luciensburg, hereby referred to as ‘the signatories’, declare that any individuals affiliated with their nation, militaries, or clans/houses shall not engage in hostile or combative action against the other signatory. If such actions do occur, both signatories agree to deal with said problems through diplomacy. I.THE signatories hereby officially enter into a pact of non-aggression. II.THE signatories shall avoid conflicts that could potentially put them at odds with one another. III.THE signatories and their residents shall be protected whilst in one another’s lands. IV.THE signatories agree that any attacks by third-party groups with no affiliation to them shall not be a breach of non-aggression. SECTION II: RATIKI DEFENSE With the Ratiki infestation threatening both Urguan and Luciensburg, the signatories hereby agree: I.THAT the signatories are awarded access to move their militaries through the other’s lands. a. SAID movement can only be for combatting the Ratiki or training. Any other movement shall be considered hostile. II.THAT both signatories shall aid the other in destroying the Ratiki threat. III.THAT the signatories shall both assist in development of siege weaponry if required in their attack. Shall these oaths sworn to each other be renewed in 5 stone/saint weeks time else it shall expire. At expiration, both signatories vow to a peaceful transition towards mutual neutrality. Grand King of Urguan, Lord Chancellor of Urguan, Elder of Clan Frostbeard, High Remembrancer of the Order of Remembrance Burgomaster of Luciensburg, Q.C. Brae
  18. Good random one from Vailor CT Vailor Duchy Courland crew Axios Courland Rooftops Axios Courland Courts Arcas Aegrothond Ball Arcas Telanir having a good time
  19. Hey guys, with the 10 year throwback video, I thought it would be cool for us to compile a bunch of pictures from old nations, playerbases, etc. to continue on the train of remembrance. Throw in your favorite screenshots from the past years!
  20. Remembering Rhewen Frostbeard None were prepared for the day Rhewen died, as to many within the Frostbeards, he was untouchable, someone who everyone silently agreed could and would live forever. Yet only a few stone days ago, the Gods called him to their side, a dwed who exemplified what it meant to be one of Urguan’s Folk, and the dwed who shaped the Frostbeards into what they are today. Ever since his death the entirety of the Clan, myself included, have been in a constant state of mourning. Despite a failed attempt to retrieve his remains from the Ratiki-infested Luciensburg, we find solace in knowing his remains were burned, allowing his soul to reach the Gods above. Rhewen single handedly shaped the Frostbeard Clan into what it is today. While Kaz’Ulrah and Karl are significant names to our people, Rhewen was the one to truly establish our culture, to combine our past traditions in the desolate mountains with the bustling city-living of the Grand Kingdom. Under his guidance, the Clan became one of the largest and most renowned in recent history; a line of Grand Kings, councillors, marshalls, and Rhewen himself making Urguan into an empire. Despite the rebellions experienced by some wayward members of the Clan, Rhewen consistently continued to fight for Urguan’s name and image, showing the nature of true Frostbeards. As a Grand King and Grand Emperor, Rhewen showed his people how to lead as a true representative of their wants and needs. He didnt allow others to influence his views, instead he led the Empire through the 18 Year’s War into victory. He restored the Obsidian Throne from the hands of the Ironborn, and was crowned the true successor of Urguan by one of his direct descendants, on Urguan’s Throne, with Urguan’s Crown. His achievements have proven to be unrivaled since, and his teachings, legend, and values shall continue to live on through his descendants and the entirety of the Grand Kingdom. Signed by, Azkel Frostbeard, eldest son of Rhewen
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