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Everything posted by squakhawk
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[✓] [Non Playable Creature] Rijka
squakhawk replied to BoneChive's topic in Non-Playable Creatures/Event Creatures
This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly. -
[✗] [Magic Lore] [Misc] Telekinesis
squakhawk replied to The King Of The Moon's topic in Denied Lore
This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours. -
YO WTF THESE ARE SO FUCKIN GOOD IGN: squakhawk Discord: squak#8441 Skin(s): Red Apple, Midnight Red Bid: 75 mina, 75 mina xx
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krug is canonically an elven woman this is lore-fact
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why do all my siege friends gamble on the good skins **** you kaiser IGN: SquakHawk SKIN/S: Purple Regalia, Green Monk DISCORD: squak#8441 BID: 100m (each)
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They're half that length, and have been for some time. For the time we're keeping an eye on how herbs are distributed and making their way into the hands of players. We're taking the statistics with a grain of salt granted we're still placing some-onehundred more herbnodes down before we're going to call it finished for the time being.
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[Shelved][✓] [CA Race Lore] - Treants
squakhawk replied to LaffenOutLoud's topic in Recently Outdated Lore
Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact an ST Manager or the ST Administrator. -
[Shelved][✓] [Magic Lore] Elementalism Basics
squakhawk replied to Bardmancer's topic in Recently Outdated Lore
Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact an ST Manager or the ST Administrator. -
[Shelved][✓] [Magic Lore] Elementalism Fire Pact
squakhawk replied to Bardmancer's topic in Recently Outdated Lore
Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact an ST Manager or the ST Administrator. -
[Shelved][✓] [Magic Lore] Elementalism Water Pact
squakhawk replied to Bardmancer's topic in Recently Outdated Lore
Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact an ST Manager or the ST Administrator. -
[Shelved][✓] [Magic Lore] Elementalism Earth Pact
squakhawk replied to Bardmancer's topic in Recently Outdated Lore
Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact an ST Manager or the ST Administrator. -
[Shelved][✓] [Magic Lore] Elementalism Air Pact
squakhawk replied to Bardmancer's topic in Recently Outdated Lore
Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact an ST Manager or the ST Administrator. -
[Shelved][✓] [Magic Lore] Elementalism Metal Pact
squakhawk replied to Bardmancer's topic in Recently Outdated Lore
Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact an ST Manager or the ST Administrator. -
[Shelved][✓] [Magic Lore] Elementalism Storm Pact
squakhawk replied to Bardmancer's topic in Recently Outdated Lore
Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact an ST Manager or the ST Administrator. -
Lore Shelving & The Status of Botany Hello everyone, Squak from Story Management here for a short update. This is by no means representing the whole team (focusing on Lore specifically), nor the quarterly update you are to expect- but given how there are a few things to announce, it is best to put it in such a post rather than flooding announcements as a humble rep farmer. In this announcement, I'll be covering some updates (effective immediately) regarding some Lorepieces on the server. Regarding Shamanism Shamanism has been in a troubled state. After a stagnant two-year rewrite WIP, it was released Late June and effective Early August as a whole unit. With some kinks to work out with the TA distribution, the magic toughed through switching hands every couple weeks. However, as problems kept cropping up and issues kept surmounting, a mass-set of changes and amendments were suggested as early as October, by Shamans alike and not. After the lack of any form of submission, changes, or so on- the ST took it within their own hands to amend some of the lore. Even then still witnessing issues, and as the Activity Trial added up and finished - it was amounted that only three (of nine) sects of Shamanism had passed their activity trial with more students than teachers. Only one sect of Shamanism managed to succeed with a second generation of students. Two shamanism sects outright shelved themselves after the third or fourth reassignment of TAs. However, as personally I and the ST aren't quite partial to shelving all sects- we've a different solution in mind. Elementalisms We'll be shelving all six Elementalisms for the time being. Given uncountable problems with the lore itself, we also have to note how it did get by teaching. Like mentioned- two sects of Shamanism outright shelved themselves, that being Fire and Water Ele. Storm and Metal have no current or active students. Earth Ele was the only sect in the entirety of the hub magic to produce a new-generation TA. Because of all this, and even admission from current loreholders and teachers, Elementalism will be shelved and unpracticeable until a new rewrite is to come out. Farseer and Witch Doctery Farseer and Witch Doctery will be staying in the genre and permitted to make community-wanted amendments and changes. The only hard-in ST request is for some spell-splitting in Witch Doctery, which we are working out with the community on what that may specifically mean- but the idea does still exist. Lutaumancy The only sect which was never quite granted that "Second Chance", Lutaumancy is a legitimately interesting sect of shamanism with a lot of potential. Thusly, it will be granted that second chance it did not get, and will have two grandfathers who are previous students (or previously invested in the magic) and familiar. As the magic has no real issues, it will be given no changes unless requested or amended like any other lorepost. Treants Treants have been in a problematic piece of lore ever since their inception. I place that fault upon myself. The lore was inadequately reviewed, the guide was inadequate to the lore, and it was handled poorly. From day one there were issues of lore, which is fairly expected. But despite this, the days and weeks went by and more and more issues piled up. It's ended to an ST was responsible for the rewrite. After constantly-piling issues, he handed it to another ST, who promptly handed it to another. This final ST, TimberBuff, ended up with a changelist that amounted to a full rewrite of the lore - longer than the lore itself. With this, it's unacceptable that something like this could get fully rewritten and still stay accepted and with the same players. For this, Treants are going to be shelved awaiting player rewrite. Treants have one week (Until February 1st, 2021) to wrap up their RP before their characters go to their slumber trees for some time. Botany and Alchemy After a half-dozen bugs to come out we've been solidly ironing out any issues with Tech Team and making sure our Botany Plugin is up to spec. We've worked hard and have added in all of the herbs, although we are still adding duplicates and more nodes every day. Currently their cooldown is fairly short, and if the bug still exists, they do reset on restart. But that is all, for the most part. With this aswell, we've cleared our long backlog of Botany Submissions, and they will be open to submission oncemore. It is heavily advised botany pieces meant to be widely available or used for themselves rather than signs, that they do not have signs/symbols attached. Any herb with Signs or Symbols will require noding and ST Sign, and we are discouraging adding more ST-Signed herbs currently. Of course, should any questions, concerns, or comments be had, please state them below or make an Sreq. My DMs on discord and the forums are always open if one needs to talk, discuss, or share thoughts and opinions. A grand thank you to the communities outreached regarding the shelving - we are glad we could come to a good compromise and understanding. A thank you to all ST and Players who have had hand in working together for both Botany and these shelvings. It is the outlook of the ST that lore is of excellent quality and is a mystical, spreading-thing, rather than something limited to just one or two people. Neither most of Shamanism or Treants had any plans originally to be shelved, but after circumstance proved it was the best course of action, the actions above were taken accordingly. Thank you for your time and reading, have a wonderful day.
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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
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only real ones get this.
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ATM placement is nearly done- we've finished the warps and builds, and should have all of the nodes out in the next day or so with our taskforce we've put on the job. We'll monitor herb output for some time, and adjust what is necessary no doubt- I want people roleplaying with these things rather than being forced to be taken out of roleplay for so long to get them. Deeps Gleam and Amberriddle I believe Pund is about to approach you with, along with considering wider concerns- should you have any, regarding the concern of un-noding them.
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Skin: god im so depressed (1) Bid: 100 Skin: she could be anything but it looks like regency (2) Bid: 100 Skin: Red Baroque (6) Bid: 100 @tadabug2000(since outbid should tag you) discord: squak#8441
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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
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Titan's Eye, The Venerable Gemstone Material Name and Description (Raw form) Though long undisturbed, Almaris hosts similar stones to the rest of the continents plagued by descendants. Given it’s long untouched nature, it is theorized that familiar crystals known as Adfectio Stones have taken on a unique shape in some areas upon the continent. Unlike normal Adfectio, these deposits take on a trigonal, clear, transparent colourless form. Much more brittle and in much smaller quantities than standard Adfectio, these crystals in their regular form - are rather mundane, only taking on minimal versions of the coloured effects of standard Adfectio. A strong emotion, would yield minimal - if any - change in colour. Rather robust, these gemstones would be notable for their ability to be resistant to scratching and bruising, but like any other, susceptible to being smashed to pieces by a moderately hard strike of a hammer or cut apart with gemcutters tools. Applications (Raw form) As a base form, this version of Adfectio is mundane - and yields nothing out of the ordinary. At beast, a dim colour when emotions are shown, in similar to regular Adfectio. Red Lines (Raw Form) -Titan's Eye must be mined in roleplay. -Titan's Eye is not standard Adfectio, and is not transformable from regular Adfectio -Titan's Eye has no abnormal or nonmundane effect. If combined with something else in any way shape or form, it aswell will yield no effect. Harvesting Method Requiring a gentle and steady hand, one would pry these crystals gently from their stone prison. Any touch or scrape against the crystal itself would yield a horrific scratching sound, which may interrupt one’s focus - but likely required, for prying the crystal from rock. Harvesting Red Lines -Unlike standard Adfectio, anything but a gentle touch of a hammer and chisel would shatter these crystals completely. Even then, if cringing of the sounds of harvesting, one may slip into breaking the crystals. Material Name and Description (Refined form) Titan's Eye, when “refined”, takes on a significantly more robust and colourful form. When fueled with mana directly from a voidal magi, it would permanently take on the form of that mage’s Aura colour. As a lightly more potent managem, enchantments would be a bit more aesthetically pleasing- taking on the aura colour of the gem, with no added effect. However, the aura colour of this gem, much more vibrant and permanent than that of Adfectio, would give off an emotion to the user. When on contact with one’s person by general proximity (ex. Upon their breastplate or on a ring), they would become much more vulnerable to that Aura’s associated emotion - feeling such quite quickly, and literally. Red - Passionate, Angry, Loving, Prideful Blue - Cold, Orderly, Tranquil, Sad Yellow - Greedy, Happy, Cheerful Orange - Enthusiastic, Content, Productive Green - Envy, Jealous Purple - Curious, Controlling, Mysterious White - Innocent, Balanced, Pure Black - Corrupt, Evil, Malicious, Fearful Pink - Vain, Deceitful Applications (Refined form) Enchantment As with any Enchantment, a Titan's Eye Gemstone would be able to be used in place of a standard managem - it’s only addition, is that the weapon the gem was enchanted within, would produce the colour of aura of the mage- not changing effects of the spell trapped within, merely how it was presented. Ex. Instead of a blue or aqua coloured wall for a water-wall enchantment, it may be the colour of the enchanter/refiner’s aura (A transparent-green water wall, a purple one, etc) Aura Affliction Auras, in many cultures, are a reflection of ones state of being mentally and physically. Proven, these Auras reflect a person’s emotion most often. Seeming to meld with it’s dormant-adfectio state, imbueing an Aura unto an Titan's Eye Gemstone would give someone a minor to major feeling of that emotion, alongside emotional susceptibility to aforementioned feeling. Ex. Making a necklace of a blue aura causes one to feel a bit more down, making a necklace of red may make them feel a bit more prideful and perhaps quick-to-anger. Red Lines (Refined Form) -Acting as “Enchantment”, Titan's Eye yields NO BENEFICIAL OR COMBATIVE EFFECTS. Purely aesthetic. -Acting as an Aura-Afflicting stone, the user is by no means compelled to keep on the item and may remove or put on so freely. -Titan's Eye may act as either and is not limited to one effect (It can both do Enchantment and Aura Affliction.). -Titan's Eye may be voidally felt to understand it is much more potent than a standard managem. -A Titan's Eye Gemstone is not locked or limited to the effects listed above- generally colours associated with an emotion, or emotions similar to the ones listed above, may be used and are not handled at ST-Signing discretion. ST do not sign Titans Eye any further. -Titan's Eye does not react with multi-coloured Auras, picking only the most prominent of the colours presented. This is subjective to the character, and as with changing aura colour, may not change without a lifechanging event which would cause so. -Titan's Eye may not be used to metagame if someone is a Voidal Mage or to tell what emotions they are feeling as the colour presented is static and unchanging. -Acting as an Aura-Afflicting stone, the user is by no means overwhelmed with such emotion unless they wish to be. They are simply far more easily tugged into that direction of emotion, and are far more susceptible to feeling that direction. Refining Technique No matter which line down (Aura Afflicting, or Enchantment) taken, a voidal magi is required. They must have the aura colour shared with their desired outcome. The magi must gently grasp the raw-form of the stone. The magi would follow by connecting to the void. Gently, they would prepare to cast - mana emanating from their form, concentrating upon the Titan's Eye which acted as an anchor. Refining Red Lines -Titan's Eye must share the aura colour of the one who funneled mana unto it. This requires a voidal mage. -To funnel mana, one requires a valid and active MA in voidal magic. It may not be done by anyone. -Titan's Eye requires understanding to use and manipulate. It may not be "guessed" that the refining technique does yield results. -Following standard aura rules, one requires a drastic, lifechanging event to swap their aura. This does not suddenly apply to change a stone, then go back. -Titan's Eye will not change colour in accordance to it's users aura, a permanent mark upon it's creator left behind indicating a permanent shift in colour. -Titan's Eye will never change it’s colour. If broken or cracked, it will lose it’s stored colour and will become clear and dormant- unusable. -A Titan's Eye Gemstone may not be used to restore mana. Purpose (OOC) cool material unique to Almaris which plays well in hand with existing materials and the current ongoing Voidal Project. Citation Highelf Aura Theory (ooc) https://www.lordofthecraft.net/forums/topic/189640-✓-world-lore-adfectio-stones/ https://www.lordofthecraft.net/forums/topic/194289-aura-colour-theory/
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[✓] [World Lore] - Lumber Juice Cactus, and Kaktowood
squakhawk replied to Quavinir_Twiceborn's topic in Legacy Lore
This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
