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squakhawk

Story Administrator
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Everything posted by squakhawk

  1. this **** is way too long im not putting it in mag 71 scrolls top to bottom (without spoilers) 152 scrolls top to bottom (with spoilers, and the spoilers within spoilers) fuckin' runesmithing wasnt this long and that vote was already decided before it even went into mag but this i have to actually think about and ur gonna make me read it in the tiny ass impact font fuckin comic sans meme fuckin many thank much funny so deny
  2. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  3. This lore has been denied. redundant, already exists in voidal connection.
  4. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  5. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  6. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  7. as was brought to me i'll be working on and dealing with the teleportation and breaking of magic rules and redlines.
  8. looks great! look forward to seeing more.
  9. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  10. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  11. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  12. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  13. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  14. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  15. This lore has been denied. Hey, I just wanted to save you the time of waiting a week or two for the lore to be denied- I'll hit you up with the feedback you would have gotten. Overall, the lorepiece is very strangely formatted and windy- it doesn't follow a submission format and introduces a new mechanic or concept every other sentence, but not mentioning the aforementioned anywhere else. A glaring issue is that the lore doesn't even describe what bloodsteel is. None of it's properties are described in this entire piece, nor it's crafting easily put. Introducing a one-slot magic to smith a metal is something that not only would require a seperate (magic) submission, but is entirely unnecessary for this piece. An issue with the previous bloodsteel (alongside the general orcish playerbase, particularly Raguks, just wanting to shelve it) was that it wasn't differentiated other than "red steel" which was gatekept, and isn't really a ground of something we're interested in re-accepting. Requiring an ST aswell to act as a patron for a simple smithing ritual, alongside an unnecessary signature and arbitrary redlines and additions to keep the metal dull and under unnecessarily heavy lock-and-key for no real reason (given Ironwood is an example of a 'gatekept metal'), is something that we aren't really looking for in a new piece. In any case, thank you for you submission- have a good afternoon.
  16. THE GAME HAS CHANGED

    I was groaning of re-making a signed item because I was changing one word, and I had to reformat and redo a 4 paragraph item. WELL, if you drop an image (png, jpeg) into Google Drive, then right click, "open with" google docs, it'll transcribe (to the best of its ability) the TEXT of the ITEM to COPY PASTE!!!!

    IT ALSO CATCHES YOUR SPELLING AND GRAMMATICAL ERRORS!!!

    there are some errors but otherwise this is so helpful.

  17. squakhawk

    d'oh!

    lol take your time, glad to have you around! I hope you enjoy your time on the server and can get involved, don't feel pressured about posting on the forums or chats, even if you haven't gotten "active" yet. The community isn't goin' anywhere - hope to see you around!
  18. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  19. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  20. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  21. Hello everyone! We’re back with another ST update. The team has been hard at work so this time we’ve got lots to go over. Mineral Node Patchnotes To begin, we’ve made some changes to the mineral node system. We’ve changed the rates for which you’ll get different amounts of ore -- increasing the chance you get more ore, and lowering the chance you get less. The probability of getting any ore at all has stayed the same, too! Expect to see more minerals floating around now. If you’re confused as to what these numbers mean, remember that you roll out of 100 to determine the amount of ore you’ll be getting- Updated in the Material Compendium around now. The other changes are as follows; Rare (T3) 1 - 40 = nothing → 1 - 40 = nothing (Unchanged) 41-83 = 1 Ore → 41-80 = 1 Ore 84-90 = 2 Ore → 81-89 = 2 Ore 91-100 = 3 Ore → 90-100 = 3 Ore Exquisite (T4) 1-50 = nothing → 1-50 = nothing (Unchanged) 51-85 = 1 Ore → 51-80 = 1 Ore 86-91 = 2 Ore → 81-90 = 2 Ore 92-100 = 3 Ore → 91-100 = 3 Ore Legendary (T5) 1-60 = nothing → 1-60 = nothing (Unchanged) 61-89 = 1 Ore → 61-81 = 1 Ore 90-95 = 2 Ore → 82-91 = 2 Ore 96-100 = 3 Ore → 92-100 = 3 Ore Aswell, we'll be introducing a new Group Harvesting system. People who approach nodes in expeditions or small groups will be rewarded for generating and doing rp, while those doing midnight-single hunts will not be receiving extra benefits. Of course, for both of these changes, we'll be monitoring nodes and see how things go. Those numbers are as goes- 1-3 Individuals - 1 Person rolls X (According to Tier) times. 4-6 Individuals - 2 People roll X (According to Tier) times. Botany & Alchemy It’s finally here! Those pesky nodes have been everywhere with no guide -- this document will outline the basics of the botany plugin, as well as which herbs are noded and which can be ‘found’ without a node. If you’re wanting more information about the individual herbs mentioned in this guide, you’ll have to go to their respective lore pieces. Alchemy Guide Following the botany guide, you’ll be pleased to know that Sybbyl and Sorcerio have released an alchemy guide! It should contain everything you’re looking for about the process. It can be found linked below. It’ll outline how to go about learning alchemy, an explanation of the signs & symbols you find on herbs, and the different types of potions. Even if you’re not an alchemist, there’s a lot of useful information in this guide. Please keep in mind that you must go about learning alchemy in character. Solely because you have read this guide does not make you a master alchemist. You must follow the methods outlined in the guide to learn alchemy. Alchemy Changes Following up on the alchemy guide, there have been a few clarifications made to standardize things. These should help alchemists roleplay the process correctly, and finally put into words just how long it takes to do certain things. You’ll find how long it takes to identify signs and symbols at different tiers, as well as how to extract said signs and symbols. There’s been changes to medical packs, alchemic oils, and some of the core potions. Additionally, we’ve finally made descriptions for each powder that the signs and symbols are turned in to. We’re also going to be going through the individual pieces to clearly state which pieces need ST signatures, and which don’t. And finally, most importantly, Alchemy items have been limited to 3/day (standardized), Require Roleplay for signature, and can no longer be flasks for the purpose of two uses. There’s overall too many changes to outline directly in this post, so please check out the clarification list which is linked below! More Nodes! There’s new nodes to be found around Almaris! If you look hard enough, you might find yourself coming across some Blood Lotus, Murkshroom, or Aqua Nymph. Maybe you’ll even stumble upon Mushnoomen, Ponderlot, or Diddyfunkle. If the search for nodes has got you down, though, we’ve also added much more spots to find some of the pre-existing nodes! Hopefully there’ll be more herbs to go around and have some fun with. Miscellaneous Changes Pending Lore Submissions There is a new rule pertaining to lore pieces. If a lore piece is accepted, the writers will have 30 days to submit it’s guide and/or changes which have been requested. If this does not happen, the lore piece will be denied. The 30 days will begin after the day feedback returns. As always, if for some reason you cannot meet this 30 day deadline, please reach out to the ST and we will see what we can do for you. Lightstones Lightstones are now RP-Harvestable using the old system, on a global 7d cooldown. This will be until Vortex 1.0, when we can add manual nodes for all Tier 3s.
  22. i dont like making fun of people new to rp or inexperienced with rp. But, The CT (Corrupt Team) didn't approve this app.
  23. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
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