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AlphaMoist

Creative Wizard
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  1. Changelog: Removed the details of Lesser Shadedom, moving the specifics to Parasite Creation changes in the fixes doc (to be posted) to reduce unneeded clutter Added updated paladin purging and shamanistic purging
  2. Patron Lore - Arun’Asna, Patron of Iblees Origin/Backstory Aknu’Gul began existence as a creation of Iblees, starting life as a being with no freewill nor intelligence. Imprisoned within the confines of the first Shade Gem, it acted as a conduit for Iblees to funnel his eldritch power into, and it distributed said power evenly throughout his Shades. It was with this turbulent power that sparked the first sliver of sentience within the creature and began to slowly learn and understand its purpose. This was, however, not fully achieved alone. Two elder shades, Aliyard and Lorien, discovered the long lost Shade Gem within a great and mighty chasm, and it beckoned them closer and closer. The two Shade Fathers used archaic magics long forgotten, and with their assistance, Aknu’Gul became truly aware of its circumstance, and it looked amongst the flock that the Shades had become throughout the centuries. Growing a megalomaniac desire, it beckoned Iblees a furtherance of power, and with the power provided, Aknu’Gul elevated the most learned Shades into what would be known as Daeva. With this great feat realized, it became satisfied with resting, and Aknu’Gul fell silent for several more years to come. As time went on, things within the various Shade Covens grew stale, and Aknu’Gul realized the power it was receiving from Iblees had begun to wane. The Chained Mother called for Iblees’ assistance, however its voice fell on deaf ears. The great Arch-Daemon had met His defeat within the lands of Aegis, and cursed to the sleep within the Nether was He. Aknu’Gul became enraged, tired of its confinement, tired of being only a tool. Realizing how detrimental the reality of Iblees’ lessening power was, Aknu’Gul took action. In an aggressive, singular motion, Aknu’Gul sapped the great amount of power that had been used to create the Daeva, and with no Arch-Daemon for it to be called back to, it surged into Aknu’Gul. With this immense amount of energy, Aknu’Gul broke free from her bindings, and she ascended far beyond her original limitations within the Shade Gem. What remained thereafter was an elevated being, whose moniker would never again be the Chained Mother. She was no longer Aknu’Gul, a slave to the first Gem, she was free and in possession of clarity previously unimagined. She became Arun’Asna, the Mother of Shades. Personality Arun’Asna possesses a laissez-faire attitude. She prefers to allow things to happen naturally, and on their own occurrence. She allows her Shades to spread her desires of anarchy for her, and she is more than content at just watching them commit their foul deeds and act in their clandestine ways. She has a high amount of patience, and she is more than willing to wait even centuries to see her plans come to fruition. However, when she has reached her limit she is easy to enrage, and she will just as soon smite one of her followers for growing stagnant and complacent, just as easily as she will bestow her blessings to an individual who she deems worthy. That is to say, she will have one of her followers carry out the act for her. Goals Arun’Asna’s goals are as follows: she seeks an end to civilization as Descendants currently know it. She wishes for empires to fall to ruin, for sons to turn on their fathers, and she wishes to hear the sounds of riot and revolution echo from city streets and dark alleyways. She revels in all acts of chaos, and she has no better view than from the eyes of her Shades. Abilities Arun’Asna possesses minor omnipotence in regards to the affairs of her Shades, as through the Parasites of Rancour, she is able to perceive and experience everything her Shades do. She exists as the sole power source for Shade Magic, and without her, Rancour would cease to function, and it would die along with all boons and banes that come along with it. Along with this, she is able to communicate with her Shades telepathically and through the summoning of a phantasmal image of herself, however neither has to occur for the other to. When speaking telepathically, her voice dons the tone of a feminine voice emanating from a Shade’s inner being, as if the potential for this voice to arise has always been present. When manifesting her avatar, a taxing ability on what remaining power she has left, a Shade’s vision slowly fades to black, and they perceive her as a titanic mass of swirling blackness that encompasses one’s entire field of vision. Situated at the apex of this mass is an appropriately sized head boasting two tall and thin horns. Within this cranium, where a humanoid entity’s eyes would normally be, are two minuscule stark white dots that serve as apparent representations of what would permit her sight. Torrvurkat Arun’Asna holds a realm within the confines of each Shade Gem. An island amidst a sea of perpetual darkness, Torrvurkat is seemingly lifeless at first glance, boasting a rugged terrain composed of deserts and mountainous plateaus. Ruins of ancient civilizations, most mimicking those that were once found on the mortal plane long ago, dot and litter the expansive, apocalyptic island. The sky is full of dark clouds, and the land is lit with a dull red hue that emanates from a red, lustrous orb in the center of the sky. This is all that makes up any physical form of Arun’asna, and small, red beams of light connect her to large, floating black crystals, which could be compared to giant Shade Gems. These monoliths link her with the Parasites of Rancour, and their shared knowledge and experiences are thus shared with her, giving her a semblance of omnipotence through her Shades. Beneath these floating monoliths are large, glorious gothic temples that the inhabitants of her plane of existence use to continue her worship after death. In order to power her mock-divinity, Arun’Asna recalls the Parasites, and in sense the energy used to create them, of those Shades whose lives meet their end within the mortal plane back into the Shade Gems they were connected to. In doing so, she also drags the souls attached to such Parasites into the Gems as well. Deemed to have been “purified” by the Night Mother, these former Shades exist within her realm in celebration of the chaos they sewed throughout their mortal or immortal lives. Current Location Arun’Asna, as an entity, does not possess any form of physical location. She lives within every Shade Gem, and she lives within every Shade. So long as the Shade Gems remain activated and the Parasites of Rancour continue to exist, so shall she. Purpose (OOC) Due to the recent voiding of Iblees’ death, I have had to rewrite Arun’Asna again. This version should conform to the current Pantheon Rewrite’s expectations, and hopefully this will be the final time she needs to be rewritten. Art used is by Chris Cold CREDIT Writer: TheAlphaMoist Consultation: Riftblade, The Shade Community
  3. Sometimes it’s hard to remember that the people behind these forum profiles and minecraft accounts are actual living breathing human beings, and I think everyone could use a reminder that we’re all going through the same kind of bullshit every now and then.
  4. T H E C O V E N S O F A R U N ‘ A S N A SOCIAL COVENS Hiding within mountains, lurking within rundown cities, the Cabals that make up the inner workings of Shadedom exist to tear down the fabric of civilization and offer protection to Arun’Asna’s followers. Ran by the Mothers and Fathers of Shadedom, Covens operate as a place where Shades may work together so their long term goals can reach fruition. They are where Shadelings are raised, they are where Fathers are born. A Shade without a Coven is a Shade destined for hardship. ROGUE SHADES 2 Shades who have abandoned their Coven or become lost are formally known as Rogue Shades. These Shades simply do not belong to any Coven in particular, and thus cannot utilize the boons of being within a Shade Coven. Rogue Shades may prefer isolation, however, so the term “rogue” should not be held with a negative connotation. ADOPTED STUDENTS Shadelings who have been abandoned by their Shade Fathers and were forced to become Rogue may find themselves in search of a new Father to guide them through the path of Shadedom. Once a Father formally agrees to take in the new Shadeling, the Shadeling will be known as an Adopted Student. P U R P O S E & C I T A T I O N S This inclusion of Kiaus’ Shade spam seeks to define exactly what makes a Shade Coven a Shade Coven, since this definition has been the key topic of great bickering. Now, Shade Covens have their own mechanics, policies, and regulations, however I’ve attempted to keep them as loose as possible to keep the restrictions to a minimum. Hopefully this piece will allow for different Shade cultures to spring up, thus opening up further paths for roleplay and, in essence, make the dynamic between different Shade Covens become more interesting. The only mechanical aspects of Shade Magic that are affected by Social Covens is the way Shade Gems operate and how one of the Tenets function. I’ve also finally made an official answer for the question of “what do I do if I lose my Teacher.” CREDIT Writer: TheAlphaMoist Consultation: Riftblade, The Shade Community
  5. S H A D E G E M S The lifeblood of a functioning coven, and a shard of Arun’Asna’s very essence created by only the most learned of the fathers: A Shade Gem itself appears as a large, fist-sized jagged chunk of black stone with a soft red illumination. While it is not ultimately damning to be left without a gem, the lack thereof will stunt the growth of a coven, and may prove fatal should the membership of that particular cabal take a significant hit, respective to the size of the gathering. A Shade Gem possesses numerous functions, while itself only having a few subtle effects on the world around it, otherwise sitting idly and in peace. Foremost, the Shade Gem is the source of a Shade’s power, the place from which all new parasites are birthed by the hand of a father. Secondly, the Shade Gem is a point of connection, the place all Shades must be present for a furtherance of their linking to Arun’Asna. The parasite itself is only capable of growing so much of its own accord, reaching its maximum at Tier 3. Without an established link to Arun’Asna, a Shade will never be able to ascend beyond this point, thus the Shade Gem serves as the place at which to establish such a furtherance. Thirdly, the Shade Gem is itself a lexicon, a means by which to transmit information to a Shade, with the helping hand of a Shade Father, to teach Parasite Creation and Disconnection, the means by which new Shades are created, and destroyed. SHADE GEM CREATION Amber Imbuement allows for one particularly arduous ritualistic process, utilized in the creation of a Shade Gem, a process conducted by two learned Shade Fathers to bring another shard of Arun’Asna’s power into the world. Unlike the bulk of Amber Imbuement, which may be taught to a young Shade, this ritual is restrictive, and cannot be taught innately. Just as Parasite Creation is passed along through the use of the Shade Gem as a means of education, the ritual for Shade Gem creation is passed along in a similar manner. BECKONING When a Shade Father or Shadow Mother has a dire need to get into contact with one of their shadelings, they may find it necessary to call upon their Shadeling with the use of a Shade Gem. By placing their hands onto the unholy relic that is a Shade Gem, they may send a telepathic, one way message to a Shade so long as certain conditions are met. PARASITE CONNECTION The process of linking a Parasite with Arun’Asna via the Shade Gem. This unique ability is only available to Shade Fathers, who are the only Shades in need of utilizing such an ability, considering the assumed purpose of its existence. By undergoing a process to learn similar to that of Parasite Creation and the ritual of Shade Gem creation, a Shade Father will become innately capable of establishing this connection, thus allowing a Parasite to grow beyond its natural ceiling. PARASITE DISCONNECTION Any Shade who has not been connected to a Shade Gem has the potential to have their Parasite removed at any time through the discretion of a Shade Father. A Shade who has been connected to a Shade Gem requires two Shade Fathers for disconnection. A Shade Father must break Arun’Asna’s will before they are eligible for disconnection, and two other Shade Fathers are needed for the disconnection. PARASITE CREATION A Shade Gem is needed in order to pass on the knowledge of Parasite Creation onto another Shade. TORRVURKAT Arun’Asna holds the semblance of a realm within the confines of each Shade Gem. An island amidst a sea of perpetual darkness, Torrvurkat is seemingly lifeless at first glance, boasting a rugged terrain composed of deserts and mountainous plateaus. Ruins of ancient civilizations, most mimicking those that were once found on the mortal plane long ago, dot and litter the expansive, apocalyptic island. P U R P O S E & C I T A T I O N S Shade Gems have required fixing for a rather long time now. This document is meant to deliver those fixes, and I’ve touched upon Arun’Asna’s divinity and how she continues to be powered without Iblees’ interference. I’ve also alluded to the realm she inhabits, which will be touched upon more in a future post. All in all, Shade Gems are a very important cultural aspect in Shade Magic, and hopefully removing the cap placed upon them will assist in generating more roleplay with them. CREDIT Writer: TheAlphaMoist Consultation: DragonofTaters, DumbeBlondeElf, Lackless, Riftblade, ScreamingDingo :^), Squakhawk, Sykogenic, Lore Management, and the Shade Community.
  6. T H E P A R A S I T E O F R A N C O U R A being of pure amber brought about through the chaotic powers of Arun’Asna, The Parasite of Rancour, or simply The Parasite, is the being which brings about the fuel a Shade utilizes to conduct the various spells, abilities, and powers of Shade. Within the body The Parasite has no presence, for it has no physical form in the mortal world as the descendants do, but rather exists on a deeper, unseen level, as it attaches to one’s soul. That is its purpose, an endless cycle of consumption and regurgitation, turning Mana into Amber, a sickly stygian substance that fuels Shade’s powers. It is from its place, attached to the soul of the Shade, that this cycle is conducted, the worm-like being sucking up Mana from the Shade’s pool for conversion. The process itself is not felt, nor seen, but is understood fundamentally, on a subconscious level which allows a Shade to have an unexplainable comprehension for what fuel remains within their form, ready for use. PERSONALITY As each Parasite grows in size, represented through Magic Tiers, they grow more sentient and their presence within a host grows more powerful. At T0, the Parasite will exist only to convert Mana into Amber, being incapable of doing anything else. At T1, a Parasite will be able to produce sounds and utterances that are nearly incomprehensible to the host. At T2, however, a Parasite will gain the sentience necessary in order to match or surpass its host’s mental and physical growth. It becomes its own person, and it gains its own personality. Each Parasite builds its personality from its host. This initially causes the Parasite to be a twisted mirror of the host, however as time passes, it will develop into its own unique entity, and essentially becomes its own persona. This causes the Parasites of Rancour to be entirely unique individuals, however they will always share a few key laws: Parasites cannot comprehend affection and kindness. They will never fall in love, and they are incapable of sexual desire. This should not be confused, however. A Parasite can easily mimic such emotions, so long as the Host has the ability to comprehend them. Along with this, a Parasite can very well understand the concepts of enjoyment and satisfaction. A Parasite may love one form of torment more than another, and a Parasite may find one form of misdeed to be more enjoyable than an alternative. Furthermore, Parasites are incapable of feeling empathy or guilt. They are, by definition, Psychopaths. Parasites will always hate their hosts. This cannot be avoided. They exist to torment and torture the being they live within. This does not mean they can’t pretend to get along with their host in order to deceive and use their host’s level of trust against themselves, but such things cannot be genuine. Parasites are always evil and selfish beings. They place their own gratitude before anyone else's, and they are always seeking the next opportunity they can extort and abuse. While a Parasite is fully capable of respecting its fellow Parasites and superiors, not even this will prevent a Parasite from taking advantage of them whenever possible. Parasites are driven to cause anarchy and chaos. They will always be planning their next scheme and plot, and whenever possible, they will always be doing whatever they can in order to see their wicked plans come to fruition. These plans can be as simple as killing a neighbor’s pet, to as sophisticated as bringing about the collapse of a nation. As a rule of thumb, the younger the parasite, the smaller its schemes will be, and the older, the grander. Parasites value their own existence more than anything else. Anything that threatens to destroy them is viewed as an immediate danger, and as such, the threat will either be avoided or eliminated. For this reason, Takeovers, outlined below, will never occur in the middle of a public setting, unless it is guaranteed that doing such will not endanger it. This sense of self-preservation is also extended towards its host’s life, as without a host, a Parasite cannot exist. Furthermore, when a host seeks the removal of their Parasite, the Parasite will always attempt to stop such from occurring. If the Parasite is facing forced removal, be it through a holy mage or Shade Father, it will always do whatever it can in order to keep itself safe, be it in the form of begging, groveling, or outright attacking the threat. TAKEOVERS The Parasite, once as sentient as its host, will gain the ability to take control of their host’s body as if it were their own through a phenomenon known as Takeovers. At T0, this is impossible. At T1, this is reserved for instances where the host or Parasite is in immediate danger, and it will only last long enough to escape said danger. At T2, however, the Parasite may force a Takeover when their host is in a state of emotional instability, or when given control freely. At lower Tiers, Takeovers are brief and fleeing, as the host will be mentally equipped to fight the Parasite’s attempts. However, at later Tiers, as the host’s mental strength wanes, Takeovers become more and more commonplace. A Parasite will feel a dire need to take control of their host when one of three directives are met: the Parasite/Host is in immediate danger, the Parasite feels it necessary to torment their host physically, and the host is not sowing the seeds of chaos and anarchy to the Parasite’s satisfaction. When one of these three factors are not needed, a Parasite will have no motivation to take control of their host’s body, unless the Parasite’s personality determines otherwise. Furthermore, the Parasite is not as attuned to the host’s physical body as the host is. Because of this, Takeovers that last extended periods of time will result in the Shade’s body to begin to grow weaker as the Parasite neglects to take care of it, either through not eating enough, eating too much, or ignoring the wear and tear of the body and not allowing it to rest. P U R P O S E & C I T A T I O N S This article merely outlines a few clarifications that Shade Parasites needed to have. Arguably being the most important part of Shade lore, I wanted to go in depth and tackle a lot of questions I get asked as a TA holder by my Shade students with this lore piece.The Parasite itself is not an excuse to become a crazy, mentally handicapped murder hobo. The Parasite serves as RP fuel to further character growth for both the host and those the host interact with. The laws listed herein are fundamental guidelines most shades are taught upon asking what their Parasite should be like, and I’ve decided to list them as an official piece of lore to prevent buddy buddy or lovey dovey Parasites from popping up. A rare issue that seldom comes up, but it’s still came up in the past. Furthermore, how long a Takeover can last has never been brought up within any sort of lore piece, which is something of a big deal because most of Shade’s downsides stop existing once the Parasite is in control. The Parasite isn’t going to torment itself, after all. With the addition of a growing physical weakness the longer a Parasite is in control, this should assist the dynamic between Host / Parasite and highlight the fact that while the Parasite wishes for nothing but the worst for the host, it is still dependent on the host for its survival. CREDIT Writer: TheAlphaMoist Consultation: The Shade Community
  7. T H E P R O P E R T I E S O F A M B E R Amber is the pinnacle of chaos, given form. While Mana breathes life and energy into everything it touches, Amber consumes and rots what it takes hold of. It is a highly volatile and corruptive substance, being itself corrupted mana. An unholy, evil, and unnatural substance, Amber has several different effects depending on how it is observed and interacted with in the world. These effects are present amongst both shades and non-shades alike, however, due to their mana pools being made up of the substance, shades can more easily mask its effects and build resilience against it - yet they can never truly get used to it. PHYSICAL EFFECTS When Amber is brought forth from a Shade, or otherwise interacted with in some other manner, those near it will be made aware of a foul presence which is commonly referred to as Dread. Along with this presence of dread, one may also begin to feel nauseous, anxious, or terrified. This stems from the fact that when Amber has been released from a Shade’s Amber Pool, it naturally begins to corrupt the Mana of everything that comes near it, living or nonliving. The rate of corruption is extremely minute, however, and unless willed and forced upon by the Shade themselves, the aura of dread will remain either dull or vibrant, but never debilitating. COGNITIVE EFFECTS When Amber is actively viewed, be it through a Shade’s tendril or some other fashion, the viewer, Shade or not, will experience minute headaches and visual distortions, such as brief periods of visual snow, or static, so long as the Amber remains within their field of vision. Looking away or otherwise shielding one’s eyes can effectively remove such drawbacks after a few mere seconds. These effects are not debilitating at all, however, and can easily be ignored. POISONOUS EFFECTS When an item imbued with Amber is consumed, the mortal body will react negatively. Symptoms of Amber consumption can include paranoia, nervousness, dehydration, anxiety attacks, and, worst case scenario, seizures. These effects can wear off completely upon vomiting what was ingested, otherwise they fade naturally in a span of under but not more than 10 minutes, depending on how much was consumed. MAGICAL EFFECTS Amber, like the Mana it originates from, can be used as an alternative fuel for casting spells. These spells, however, will always come out as being corrupted, and seldomly will not function the way they were meant to. Fire Evocation could be pitch black and carry disembodied screams rather than the crackling of normal fire, Transfiguration could lead to unintended and sometimes undesirable enchantments. ALCHEMICAL EFFECTS Amber imbued Aqua Vitae can be used as an alchemical reagent in order to create potions that carry a variety of effects. PHYSICAL MAKEUP GASEOUS Amber, when it first becomes physically present in the world, exists in a gaseous state. This gas is shaped by the Shade who has summoned it, and before anything can be done, the substance must be shaped and hardened to a density of flesh if one wishes to manipulate it further. Once this density is reached, the Amber may be turned into a gas once more, albeit this time, this gas may be manipulated entirely. An extremely taxing process, the gas may be condensed as any normal gas may be, and it offers the same behavior as typical gasses. Gaseous Amber is most often seen when a Shade prepares a spell. They open their Amber Pool, and in doing so, residual Amber escapes and drifts upwards into the air, if not contained within the Shade’s skin. LIQUEFIED Amber, once manifested, can take the form of an extremely viscous fluid, comparable to that of gelatin or sludge. Amber within this state can be used to transfer the Parasite’s corruptive presence into a victim’s Mana Pool, living or nonliving. Once liquified amber touches the surface of a person, animal, or object, the Parasite of Rancour will connect the Host’s Amber Pool with the victim’s Mana Pool. The Parasite will then begin to feast upon the victim’s Mana, in turn creating more Amber, which may then be left within the victim, used as a battery for another Shade, or alternatively, the casting Shade may leech the newly formed Amber in order to replenish their own reserves. This form of liquified Amber may not be manipulated, however, once solidified amber is forced to melt, it may be shaped, contorted, and controlled to the Shade’s content. This version of liquified Amber holds almost no friction. This liquified amber is the easiest to sustain when not in contact with the casting Shade, and can prove to be a reliable Alchemical Regent if mixed with a proper preservative. SOLIDIFIED Amber, once hardened, dons a flesh-like density as a starting point. Flesh-like Amber may be warped, twisted, shaped, and controlled to the heart’s content of the Shade casting it, however their aptitude at controlling the substance in this state scales with age and practice. Undoubtedly the most recognized form of manifested Amber, it is popularly shaped into limb-like appendages known as tendrils due to the sheer versatility of such a shape. Tendrils can grapple, strike, be sharpened to a point, grown, shrank, hardened to steal, softened, all without the concentration required to form and harden a proper weapon. Shades are not limited to simply forming tendrils, however, as an adept Shade will find that with enough practice and concentration, absolutely any tool they can imagine can be created using solidified Amber. THE RELATIONSHIP BETWEEN AMBER AND SHADE A tense feeling of paranoia, anxiety, and impending doom lingers about any Shade casting magic, the source of course being Amber itself. However, descendants are not the only ones affected by the dreadful aura emanating off of such Amber. In reality, Shades are affected in much the same way as traditional descendants are: they are merely used to the presence, and have learned to live and cope with it. This is because each instance of Amber is unique to both the Parasite and the Host in much the same way one’s soul and mana pool is. While every aspect of Amber is similar where it matters, the exact properties vary from Shade to Shade, keeping those afflicted with the curse of the Parasite from being immune to other Shades’ sources of Amber. P U R P O S E & C I T A T I O N S I simply made this to give Amber its own detailed post in regards to what it is and what it does. As a pinnacle part of Shadedom, I felt as if it deserved such attention. Most of what is written in this post is simply what has been the roleplay standard for an entire year now. I’ve also added a few mechanics to help bring more flair and roleplay to the table. For example, I’ve always thought Amber would be deserving of an alchemical role. Along with this, I’ve found that many players have a difficult time roleplaying the dread mechanic that makes up the main aesthetic that Shade has to offer. As a solution, I’ve developed the Cognitohazard mechanic. It exists so those who do not like roleplaying fear, out of inexperience or stubbornness, will still be able to react to a casting Shade appropriately. It is also extremely annoying to constantly emote dread over and over. There’s only so many ways you can reword it before becoming tired and irritated. This hopes to offer additional flavor that can assist in the prevention of repetition and still be fun, interesting, and edgy. I hope you enjoy this piece. CREDIT Writer: TheAlphaMoist Consultation: DragonofTaters, DumbeBlondeElf, Gavin, Lackless, Mordu, Squakhawk, and the Shade Community.
  8. T H E S H A D E S OF A R U N ’ A S N A Origin In the lands of Aegis, a man by the name of Rilith Ilwindor served as a faithful lieutenant amongst the great Iblees’ vast armies. Before the Archdaemon’s fall, the Great Betrayer bestowed upon Rilith a curse that would render his soul unrecognizable. Rilith became the first Shade, and thereafter began planting the Mortal Realm with seeds of anarchy and destruction as he spread his maleficent Parasites onto any desperate fool he came across, whether they be willing or not. Magic Explanation Shade magic operates as the manipulation of corrupted mana known as Amber, of which a Shade’s Shade Parasite creates after it latches onto its host’s soul. These Parasites exist through the power of Arun’Asna, a Patron of Iblees. Shades begin their magic at T0, where they will increase through Tiers based on time passed since being granted the magic. Beings who are not compatible with Shade Magic may still be inflicted with the Parasite and progress through tiers if they meet certain conditions. Creatures and Mages compatible for Lesser Shadedom will be outlined below. Once surpassing T5, a Shade may apply for a TA once learning how to split their Parasite, which will raise them to the rank of Shade Father or Shadow Mother, depending on gender. For simplicity sake, “Shade Father” refers to both titles within these lore pieces. Once achieving the rank of Shade Father, they then become qualified for one of two endgames: The Exalted and The Eclipsed (formerly known as Resin.) Shade takes up 4 Magic Slots. Endgames take up 5 Magic Slots. Shade Magic follows Chaotic Disconnection rules aside from Shade Fathers and Endgames. Arun’Asna Link The Properties of Amber Link The Parasite of Rancour Link Shade Gems Link The Boons and Banes of Shadedom [pending revisions and additions] The Covens of Arun’Asna Link Endgames Link Guide Pending Rewrite Magics / CAs Incompatible with Shade Magic Entirely Magics / CAs Compatible with Lesser Shadedom Curing Shade P U R P O S E & C I T A T I O N S The purpose of this Magic Hub is self explanatory: Shade Magic has always been a very large lore piece, which makes reading it a hassle, especially when you eagerly need to look up a specific subject, and its length has always made its reviewal something the Lore Sect of the Story Team (henceforth referred to simply as the Lore Team) absolutely dreads. However, simply shortening everything does not, in my opinion, do the magic justice. Shade is a magic that has a deep history in LOTC, despite its past hurdles. With these clarifications, additions, and fixes in mind, it’s my objective to clear up any confusion revolving this magic, and put an end to some open ended questions people have had about it. Hopefully the division of these sections can make things easier for every reader, Lore Team or not. CREDIT Writer: TheAlphaMoist Primary Consultation: Lackless Additional Consultation: DragonofTaters, DumbBlondeElf, Frott, Gavin, Riftblade, Sam, ScreamingDingo :^), Squakhawk, Starfelt, Sykogenic, Zarsies, Lore Management, and most of all, the Shade Community. Art: Chris Cold (excluding the Shade Gem)
  9. “Finally, one less ******* I have to worry about trying to marry my daughters.” Salvare leaned back against the back of his couch, opening a bottle of Dancing Duufle brand wine. He gently poured himself a small glass, and afterwards he raised the fine goblet into the air. ”It’s about ******* time, Xavis Ashwood.” After taking the smallest of sips from his drink, the Exalted Father proceeded to scowl. Furrowing his brows, he abruptly threw the glass across the living room, causing it to shatter and spill its contents against a wall. He clenched his gloved hand tightly, then leaned his elbow against the couch’s armrest. Propping his head up against his fist, his orange hues stared intently at the dark red fluid now running onto the floor. “Send Kenia my regards,” The Prophet uttered in a low growl, gritting his teeth.
  10. Creating an application and making a bunch of characters for the ooc purpose to topple a nation seems a bit too meta for my liking
  11. Have you ever run into the problem of people metagaming information in your diaries? Do you ever place misinformation inside of them or censor anything just in case? That’s something I’ve been meaning to ask for a fat minute now, but I don’t know you so I’ve never had a chance.
  12. Man I really wish I were in the lore chat rn
  13. Aengudaemonic Lore - Dragur, Daemon of Knowledge Origin Lore Dragur is the Daemon of Knowledge. The extent of the mortal races’ knowledge of this AenguDaemon are greatly limited. He wields a great deal of power in comparison to the other AenguDaemons though he seems to have isolated himself from his kin. Only a few tomes ascribed by the likes of Dragaars, such as Xandraza and Aruzond, are the only sources of information pertaining to this curious Daemon. All that is established is that he was the sole creature of the puissant dragon-race, and that the Daemon has himself locked away in an eternal slumber. Infinium A student, tired from his studies, falls asleep at his local library. He eventually wakes up, finding that the nearby torches affixed to the building’s walls have all gone dim. Realizing he needs to get home, he quickly runs out of the hall he had been reading in… only to find that the library has grown far larger and complex. Countless more rows of bookshelves have been added, each one reaching high into the heavens towards a ceiling that he cannot see. He notices that the light in the library does not emanate from mere torches, no, it comes from a large, levitating crystal, high into the building’s sky. Glowing arches of white, pulsating energy occasionally shoots off of its surface, hitting a few bookshelves with its light. The boy even thinks he can hear the flapping of leathery wings far above him. He has awoken in Infinium, Dragur’s Realm. Trapped in an endless sea of bookshelves, he is now destined to wander in a plane full of all of the world’s knowledge. However, upon opening any book at all, the contents would be amiss to him, for they are all written in an indecipherable form of the draconic language. The few books he manages to understand will be books he has already read. The only other beings he will see will be the occasional Dragonkin seemingly maintaining the books on display, all far too busy and disinterested to pay the mortal any attention. Perhaps he will run into some other unfortunate soul who found themselves stuck within the halls of Infinium, perhaps he’ll manage to find one of the few books that can lead him out. Until then, however, he is forced to wander within this sea of unattainable knowledge. Present Day Presently, Dragur now rests in an endless slumber, his weakened state brought forth by the Aengul of Balance’s intervention between him and Iblees. What’s left of his power is used to continuously add to his never ending collection of books to his library’s shelves. However, while he was banished to spend eternity within his realm, his Dragonkin were not so lucky. The many sorts of Dragonkin that Dragur had created became locked away within the mountains and the earth of the mortal plane. Forever sealed away with the lands of Aegis and beyond, they are bound in chains of dirt and rock, never to see the light of day or feel the freedom of the skies ever again… or so the Aengul of Balance had hoped. Dragonkin Dragur birthed two separate races. Firstly the dragons, the feral creatures that populate our tale tales and fairy tales. They were Dragur’s equivalent of a proof of concept. Afterwards came the Dragaar, the sentient bastions of knowledge. Named after himself, they were his final product to present to Iblees in their agreement. Dragons Dragons were Dragur’s first attempt at molding life. They are carnivorous predators that scour the world for large quantities of meat. They are capable of flight and boast the ability to project fire from their maws. In terms of the animal kingdom, they stand at the top with their heightened intelligence and unrivaled strength. However, their intelligence should not be mistaken. In terms of wolves, bears, or other hunters, their mental capabilities remain unsurpassed. While they cannot process thought or comprehend concepts, they are highly intelligent in regards to instinct. Due to the nature of their kind, they are often hunted down by Dwarves, Orcs, and Humans alike on a journey to claim glory and fame from slaying one of these great beasts. As a result, dragons tend to isolate themselves where they can evade the lustful eyes of the descendant races. Dragaars Unlike their counterparts, Dragaars are gifted with boons bestowed from Dragaar. In exchange for their ability to reproduce, the Dragaar possess a great aptitude for magic. They are capable of great feats, and they can even dramatically alter their forms such as their iconic ability of shapeshifting. It is in the nature of their father that they seek any form of knowledge and horde it to themselves so they may indulge themselves in it. In addition, the Dragaars remain ever vigilant. Constantly in fear of Aengudaemonic forces. They fear the unknown Aengudaemon that had vanquished their beloved Dragur, and especially those such as Xan who encourage the slaying of the Dragonkin. Drakes The name of these creatures originated from the mouths of the descendants. They were the dragons that Iblees had captured and turned to assist his armies. Far more barbaric in nature, these airborne predators have abandoned all sense of reason. Drakaar The first incarnation of these foul beasts were at the hands of Iblees. Their name was only granted to them by the surviving Dragaars. Coined after the mortal phrase “Drake”, Drakaars are the Dragaar equivalent to a corrupt member of the Dragonkin. While it remains unclear, few Dragaars have experienced a digression into Drakaar-hood. Truly a mystery, Dragaar believes that it is Iblees’ own curse inflicted upon the Dragonkin. Even still, others believe it is the result of Dragur’s absence. Following Dragur is a daemon who lacks a need for direct worshipers. Rather, those who advertently and inadvertently wish to gain his approval do so passively, the latter most likely never understanding that they have gained his admiration. In reality, every student, teacher, scholar and researcher is a follower of Dragur. Every lesson taught, every bit of information learned means another book is added to Infinium’s shelves, and just like any dragon, Dragur feels immense satisfaction every time his hoard grows. OOC Most credit goes to HeeroZero for writing the original lore. I simply added on a realm and a few other tidbits to make it formatted correctly for the Lore Games. I also fixed as many grammatical errors as I could, and I apologize if I missed any. Otherwise, most of this is copy pasted from the original lore page that was submitted by Wretched, as entirely rewording everything seemed drastically unnecessary, and frankly, it also seemed a bit disrespectful to attempt such. Despite not much being written down in this post, I spent a really long time sifting through Heero’s original lore in order for it to be reformatted and organized after it was assigned to me for the Pantheon Project. Because I spent so much time on it, I wanted to go ahead and post the end result after my vacation from the Story Team; I’d rather not all of my efforts for the project to be wasted, and I think Dragur was one of the most important beings that needed to be sorted out and organized. The original lore can be found here. I really hope I did it justice, whether or not it gets accepted. I also do realize the spacing is a bit weird. I tried my best to fix it, but all attempts to do such ended up tearing the thread a new *******. I’m sure y’all understand how the forums are. My apologies.
  14. Art by Chris Cold A man walked down a decrepit path, worn and beaten down with time. Screams and cries for help surrounded this road, echoing louder and louder with each step taken. A glance to the right revealed a putrid looking being, unholy in nature. Its gaunt, naked form loomed over the body of an elven woman whose nasally breaths were drowned out by her whimpers and sobs. This creature, entirely black in color, save for the numerous splotches of bloody crimson that soak its leathery skin, bore no eyes, no nose or ears. In fact, its entire body lacked any defining traits at all, save for two exceptions: the long, slender claws that were far too large to fit comfortably against its fingers, and the wicked, gleeful grin held against its face. Its mouth nearly unhinged as it released a maniacal, shrill screech that could, if one relaxed their definition of the word, perhaps be described as laughing. Once the creature’s maw had opened as wide as possible, a set of razor wire teeth began to writhe out of its gums, ripping through its own flesh in order to be exposed to the outside air. The woman’s sobbing intensified as the being tore through her flesh, its teeth ripping into her throat as its clawed digits sank into her abdomen. Her eyes widened as her hysterical screaming gave way to choked, gurgled gags of misery and pain. Her body began to convulse and spasm underneath the creature as it devoured her alive, however the sparks of life shining within her pupils refused to die. She stared helplessly as the man continued on his way. The only hint of acknowledgement that came from him was a simple, subtle nod, as if he had some forbidden sense of knowledge of the fate that awaited her. As he continued walking, the man took a glance to his left, and this revealed a city of near endless magnitude. So large, it would make even Helena look akin to a Dwarf among Ologs. This expensive city was so enormous, so beautiful, that the flames encompassing it replaced the sun entirely, making the midnight landscape glow a violent orange. The city’s buildings fed the flames as if they were a baby suckling their mother’s teat, the residents resting within being the nutritious milk that only caused the roaring inferno to grow and swell with power and might. The man felt as if he were bearing witness to something beautiful, and this city was a burning beacon that beckoned him closer. And so the man turned, and he ventured into this city. As he grew closer, he could see hundreds of those black creatures running through the city streets. They clawed their way through broken doors, they slammed their bodies into glass windows, and they paved the roads with a viscous, crimson ichor originating from the citizens captured within their grasps. One would perhaps be able to call them merciful with how quickly they slaughtered the city’s inhabitants, if it weren’t for the fact that every resident disemboweled just refused to die. Their throats could be crushed and caved in, their hearts could be torn through their chests, their brains and organs could cake the sidewalks, but their souls remained latched to their bodies, the life in their eyes refusing to die, just as the woman before. Some may call these creatures monsters. Daemons. Evil incarnate. However, somehow, some way, the man knew better. Saviors, they were. Saviors to the Damned, teaching lessons the man, the Prophet, could never hope to educate the people with during his life. As for the citizens? The inhabitants of this city, the residents of the homes burning in hellfire? Transgressors. All of them. Every man, woman, human, elf, dwarf and uruk he took note of did not plead innocence, no. They were crying for forgiveness. Begging to be given another chance. Each and every single damned one of them were guilty of something. Of what? It was not up to the Prophet to decide. Frankly, he did not care. As the Saviors sprinted past the Prophet, they threw burning bottles of alcohol against everything not already baking in an fiery, yellow light. They whooped and hollered, cheering in some foreign tongue about a victory over Descendantkind. Their words sang of dead kings and toppled empires, and the howls of the tortured Transgressors was their symphony, their chorus. It was then that the Prophet took a moment to look at himself for the first time since he became conscious of this reality. A lavish jacket made of white leather donned his body, boasting such a pure glow that he had never seen before. A dark tunic rested beneath his overcoat, matching with a set of equally dark trousers. Darker boots covered his feet, their bottoms having been worn down comfortably so. The Prophet took a look at his hands, and this is what sparked his interest. Wispy, shadowy appendages rested where his digits once were affixed. Wandering towards a broken window, he peered at his reflection, the flames of mayhem working well enough to brighten his view. His face, once elven and mortal in nature, had become entirely replaced with the same black substance that made up the Saviors. At first he thought he lacked a mouth, however he realized that with enough effort, he could forcibly rip his lips apart and suck in a generous helping of the smoldering air surrounding him. Had he not even been breathing this entire time? The Prophet continued his observations, looking deeply into the soft, glowing orange orbs that replaced his eyes. He hadn’t blinked once since he came to, he realized. Touching his face with his hands, he noticed sharp protrusions beginning to slide out of the tips of his fingers: talons, razor sharp talons. What had he become? He pondered this as he turned, having now noticed that the howls of the Transgressors had faded away. Soft whimpers and gurgles remained, but the choir had most certainly finished its singing. Before the Prophet were thousands of Saviors, all staring at him. He knew not what they thought, nor what they wanted, but their actions spoke louder than any words they could have produced. In unison, as if they were all one being entirely, they got down on a single knee, and they bowed their misshapen heads. It remained unclear to the Prophet if this was a sign of respect, worship, or some sort of mockery, but as he shifted his gaze upwards, to the night sky above himself, he bore witness to a figure of untold size and magnitude. The figure gracing the aether above held an incomprehensible shape, and its gaze caused the Prophet unfathomable pain. He welcomed this. As whatever made up his eyes bled from its sight alone, the Prophet’s lips twisted and curved into a smile most genuine. The beauty this immense being held was beyond divinity, and yet cursed and unholy all at the same time. Soon, he too was on his knees, and the Saviors among him shared in his bloody weeping. His vision began to blur, his head searing with unimaginable torture, the crimson ichor donning the streets now leaking from every pour and orifice within the Prophet’s body. His white jacket turned red, and as he began to convulse and spasm, he fell onto the hot, ash ridden street below himself. His vision faded entirely, and he welcomed the all encompassing darkness that came afterwards like a son welcomes his Mother’s embrace. He felt safe, satisfied. He felt a love that was unknown to him before. Salvare woke up with a gurgly cough, finding himself laying against the stone floor within his room. He spat a rancid mixture of blood, bile, and Amber out of his mouth, wincing from the stinging pain he felt within his skull. He rested in a faint puddle of blood, long since dried a dirty brown color. Bringing a hand to his head, he felt the pitch black scab beneath his hair from where he was struck. He glanced to his right, examining the bed he originally fell asleep upon, its blankets, sheets, and pillows all strung a mess. Looking down at his old brown robes, the stench of dried vomit infiltrated his nose, causing him to cringe in disgust. The aching in his muscles he felt as he stood up, and the profound dizziness lingering his senses, were the last remnants of the violent seizure he must have endured in his slumber. Salvare released a slow sigh, moving to his door. He slowly felt each and every lock installed against the entrance, all twenty, before he took a step backwards in contemplation. Checking the door for any and all insecurities, he eventually gave a slow nod of satisfaction and approval. Turning once again, Salvare moved through his room, edging closer to the darkest, unlit corner. He sat upon the stone with his legs crossed, and he stared at the feminine figurine before him: an idol, a tool of focus. The black statue was made of cold marble, and it held no discernible features other than the tattered, broken wings against its back, and the two long, sharpened horns curving upwards above Her head. The Dark Messiah stared at the figurine for several long moments, his duly lit yellow hues unblinking entirely. He sucked in a deep breath of cold air, releasing it slowly and carefully, removing all distractions from his broken mind. Once achieving a semblance of peace, his eyelids fluttered closed, and he began a long session of praying and meditation.
  15. Can someone please help me with the harassment report I’ve been trying to get handled since literally November, please?
  16. Please for the love of god bring me back fast enough to vote on this PLEASE
  17. Name: Ophelia Age: 110 Race: Mali’ame What are you good at? I’m adept at cooking and baking, which I suppose would mean I’m rather good at collecting and measuring ingredients and such. I can also clean very well. I will admit that I haven’t accumulated many skills that could be deemed more useful, but perhaps this is my chance to change that. What do you know about alchemy? What I’ve heard of alchemy is only from what I’ve read in books. Having never seen its practice in person, all I know is that it involves mixing various herbs and such together in order to combine their special properties into elixers and such that provide various effects derived from those properties. Why do you want to learn? I rather enjoy learning new things, and I’ve taken a basic herbology course within the Grove. I love all things involving plants, and the opportunity to delve deeper into more than just taking care of them intrigues me. A man by the name of Iarias informed me to fill this out if I were interested in learning more about herbs, so I’ve decided to do just that. Why should I teach you? I think you’ll find that teaching a student as eager to learn as I am will be both an enticing and more than rewarding experience for yourself as a teacher. I love asking questions and participating in learning environments, and such areas are among the places I feel most comfortable. I can’t offer you money or anything physical in return, really, but I’m more than willing to help with whatever you may need help with, whether it be related to studies or not. I do not wish to be anything like a burden, and I’m willing to match the effort you place into me Are you clever or dumb? I suppose that’s up to you to decide, once we meet in person.
  18. CA and MAs will take a little longer to review than usual. Using you boys as training tools for the new lore guys; I apologize for any inconvenience.

  19. Your lore submission needs to follow the correct lore format before it can be accepted, and I highly suggest removing the black font. It’s almost impossible to read. Every detail of your magic must be listed on the forums in its entirety. If you want to know if something will be considered, I suggest speaking to the community, your friend group, or joining the lore discord and discussing the potential of your magic with others. The Lore Submission subforum is solely for magics that are ready to be voted on by the LT so they can be implemented as is on the server, should it be passed and accepted. Aha hey girl... you’re here all the time, haha... wanna... maybe... try to join the lore team? Lol just kidding just kidding..... unless?
  20. There is absolutely no way you could get me to do kid rp for 55 weeks, I’m sorry chap. Nice concept, but in practice that would be grueling. And it would really **** with the current canon of how aging works.
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