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AlphaMoist

Creative Wizard
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Everything posted by AlphaMoist

  1. This is literally so ******* sad Alexa play
  2. I am almost 90% sure starfelt’s telekineses was either pending or accepted. I don’t know why you people are doing this.
  3. Guys, road rp is literally amazing. Telanir said so himself. You guys just aren’t open to actually giving it a shot. Sure it’s been a thing for a year or two now, but you just need to give it a shot. Just give it a shot. please.
  4. What a true lad. Fighting off a potentially daily virus and still keeping up that Minecraft grind. He deserves something far more than praise and get well soons. Truly honorable.
  5. Using a quote from half a year ago when lore games were going on and lore was under an extremely tense atmosphere is zzz. If clerics need to be able to purge shades, that’s fine. But at least be fun and creative with it. Do a full blown exorcism like Joel wanted to do or something actually interesting. A lot’s changed in half a year, and I think a lot of shades would now agree that the current purge methods are lame, uninteresting, and just boring. Maybe talk to us about it too. Both of you are literally in the discord...
  6. Paladin magic already does the same thing regarding curse removal, and none of the Shade writers were even attempted to be communicated with. Remove the shade aspects, and keep in mind that holy Magics all doing the same exact thing was a major reason they were all shelved in the first place.
  7. Who’s the best druid Whos the best shade Who’s the best sorvian crafter to be Is that build done yet Do you like my cat or dog more How much more lore do I have vote N on to make you a shade What are some LT biases? Would be nice if you gave us a peak of what being on the team is like. Did unsound get accepted because Mystery was manager Now that Kill’s gone, is the lotc Russian patch gonna be delayed @here log on and rp at the manor How’s the weather up there Which timezone is canon Why do you hate your favorite character to play Why do you love playing your least favorite character How long until you ******* snap Why do you swing back and forth between toxic and kind Do lungs exist on lotc?
  8. No cap if your only solution to nerf combat telekinesis is to remove any and all combat capability period, you’re just not trying hard enough lol. Gay magic without combat capability, might as well just pick up translocation. Way cooler magic to do exactly what telekinesis would do under this write.
  9. Loving the new event system. So much smoother when players can’t be involved.
  10. The exact same argument has been used against elves and magic. Just saying. Both arguments are equally weak.
  11. Not a theory btw the world is literally an infinite disk with two habitable sides. We’ve lived on both sides. Also, stars are just the corpses of aengudaemons. “Muskets have to be what they are irl” is a pretty fallible argument that falls apart when you take a step back and actually look at what LOTC is. Tanks and helicopters are a far cry different from a metal barrel that shoots small metal balls. People do this with crossbows and normal bows already. Wouldn’t be shocked to hear of an arcanism firing line either. At the end of the day, the bottom line is that lore is what lore is written to be. If you created a mechanism that was formed out of tree bark that shot sweet peas and called it a musket, then that’s what a musket would be irply. It does not matter if you’ve fired a gun irl, if you’ve even seen a gun irl. Lore controls what something is, not irl. No argument you can make will supersede this. There’s nothing wrong with not liking guns or not wanting guns on the server just because they aren’t your cup of tea. Just say that, though. Making up arguments that aren’t even related to the server, aka every single “but irl” argument, isn’t going to do you any good. Also, believe it or not, if guns went horribly sour like everyone says they will, then we would take them away. Simple as that. I don’t see the issue in at least giving this a try. If it all fucks up and goes to ****, you get to gloat and say “I told you so”. If it all goes well, hooray, now a decent portion of the playerbase will be happy and finally get what they’ve asked for for years. There’s no harm in just trying.
  12. This is a minecraft server set in a different world than our own. The world of LOTC is flat, space isn’t real, and giant unknowable monsters eat deities for breakfast. The laws of physics have already been bent to a drastic degree, almost as if they really don’t behave the same way on LOTC as IRL. If you decide to over think things and want to be upset because some math isn’t right, that’s your choice, man. We have walking cat people ffs.
  13. Except this is LOTC, so if you write in your lore “this musket is exactly like a crossbow,” then the musket will be exactly like a crossbow. Could also add no Bayonets as a redline, if that was really an issue. Guns on LOTC don’t have to be what guns are IRL or follow the same rules. This is a roleplay server. We can make **** up and play with it to a large degree.
  14. Guns could be exactly the same as crossbows, but just look different, and people will still scream about the potential for powergaming or immersion breaking. We can have robots, but lord forbid guns. You know what’s more immersion breaking than a piece of metal that throws a tinier piece of metal out of its barrel? The s-req we got a few moments ago asking about a half Halfling half olog child. Guns are fine. A gun is literally whatever the **** the writer decides it to be. The people crying about immersion breaking and the like are doing so based on the word “gun” alone. You can easily create a fantastical style gun aesthetic if you put half a thought into it. There’s no reason for them to break the setting’s immersion. Also there’s hardly any “fantasy” elements found in most human cities anyways. Most of them are just 1700 style larp towns. Throwing guns into the mix would be more immersive than anything else.
  15. [!] Please exercise restraint in your language btw

  16. If annoying tricksters don’t belong on the server, what are bandits still doing here
  17. A shade has a pang in his stomach during a moment’s prayer.
  18. If I rewrite it too does that give it even more of a chance to pass
  19. I asked mystery if my shade group could be given some sort of approved pathway to do villainy that would help do something for the story of Athera, such as sabotaging a boat, helping an event bad guy, siding with someone the good guys aren’t supposed to, etc, and I wasn’t given anything. Furthermore, villainy for the most part was disallowed... unless you were a dark mage. If you were a darkmage, anyone could do anything to you because you’re evil grr. It was really disappointing. There are other things you can do, but most of those involve no one ever knowing that you’re the cause behind x happening or that you were even a villain at all. Good post though. It’s really disappointing that there are so many people on the server who shun away from villainy rp just because they don’t want bad **** happening to their character. Bad **** brings out the best in characters, and that’s what I want to do as a villain. Provide a good side story that helps affect another character’s larger story. I’m constantly referring back to villains I’ve dealt with in the past just because they left such important marks on my character, and I want to be able to do the same to others. I want to make an impact and provide good rp. But a mix of both bad villains and bad victims ruins it all, and I doubt moderation or really anyone in staff will be up to making any changes that would affect villainy rp and dynamic conflict for the better.
  20. Are people rlly screaming about what Joel’s gonna think when Joel’s literally in the credits
  21. Patron Lore - Arun’Asna, Patron of [REDACTED] Origin/Backstory Aknu’Gul began existence as a creation of Iblees, starting life as a being with no will nor intelligence. Imprisoned within the confines of the first Shade Gem, it acted as a conduit for Iblees to funnel his eldritch power into, and it distributed said power evenly throughout his Shades. It was with this turbulent power that sparked the first sliver of sentience within the creature, and began to slowly learn and understand its purpose. This was, however, not fully achieved alone. Two elder shades, Aliyard and Lorien, discovered the long lost Shade Gem within a great and mighty chasm, and it beckoned them closer and closer. The two Shade Fathers used archaic magics long forgotten, and with their assistance, Aknu’Gul became truly aware of its circumstance, and it looked amongst the flock that the Shades had become throughout the centuries. Growing a megalomaniac desire, it beckoned Iblees a furtherance of power, and with the power provided, Aknu’Gul elevated the most learned Shades into what would be known as Daeva. With this great feat realized, it became satisfied with resting, and Aknu’Gul fell silent for several more years to come. As time went on, things within the various Shade Covens grew stale, and Aknu’Gul realized the power it was receiving from Iblees had begun to wane. The Chained Mother called for Iblees’ assistance, however its voice fell on deaf ears. The great Arch-Daemon had met His defeat within the lands of Aegis, and cursed to the sleep within the Nether was He. Aknu’Gul became enraged, tired of its confinement, tired of being only a tool. Realizing how detrimental the reality of Iblees’ lessening power was, Aknu’Gul took action. In an aggressive, singular motion, Aknu’Gul sapped the great amount of power that had been used to create the Daeva, and with no Arch-Daemon for it to be called back to, it surged into Aknu’Gul. With this immense amount of energy, the Aknu’Gul broke free from her bindings, and she ascended far beyond her original limitations within the Shade Gem. What remained thereafter was an elevated being, whose moniker would never again be the Chained Mother. She was no longer Aknu’Gul, a slave to the first Gem, she was free and in possession of clarity previously unimagined. She became Arun’Asna, the Mother of Shades. After the Mother of Shade’s rebirth, she continued to watch over her flock, sitting idly by in contentment until the death of her creator, Iblees. After his death, [REDACTED] reached out to Arun’Asna, viewing her as a creature who was also defiled by the former Archdaemon. It was at this point that [REDACTED] took Arun’Asna as a patron, seeing her flock on the mortal realm as a decent method to carry out her ideals of wrath against the world. Personality Arun’Asna possesses a laissez-faire attitude. She prefers to allow things to happen naturally, and on their own occurrence. She allows her Shades to spread her desires of malice and anarchy for her, and she is more than content at just watching them commit their foul deeds and act in their clandestine ways. She has a high amount of patience, and she is more than willing to wait centuries to see her plans come to fruition. However, when she has met her limit, she is easy to enrage, and she will just as easily smite one of her followers for growing stagnant and complacent, just as easily as she will bestow her blessings to an individual who she deems worthy. That is to say, she will have one of her followers carry out the act for her. Goals Arun’Asna’s goals are as follows: she seeks an end to civilization and life as Descendant-kind currently knows it. She wishes for empires to fall to ruin, for sons to turn on their fathers, and she wishes to hear the sounds of riot and revolution echo from city streets and dark alleyways. She revels in all acts of chaos, and she has no better view than from the eyes of her Shades. Abilities Arun’Asna possesses minor omnipotence, as through the Parasites of Rancour, she is able to perceive and experience everything her Shades do. She also exists as the sole power source for Shade Magic, and without her, Rancour would cease to function, and it would die along with all boons and curses that come along with it. She is also able to communicate with her Shades telepathically and through the summoning of a phantasmal image of herself, however neither has to occur for the other to. When speaking telepathically, her voice dons the tone of a feminine voice emanating from a Shade’s inner being, as if the potential for this voice to arise has always been present. When manifesting her avatar, a taxing ability on what remaining power she has left, a Shade’s vision slowly fades to black, and they perceive her as a titanic mass of swirling blackness that encompasses one’s entire field of vision. Situated at the apex of this mass is an appropriately sized head boasting two tall and thin horns. Within this cranium, where a humanoid entity’s eyes would normally be, are two minuscule stark white dots that serve as apparent representations of what would permit her sight. Torrvurkat Arun’Asna holds a minor realm which resides within Yyr’s greater realm, formerly known as the Nether. An island amidst a sea of perpetual darkness, Arun’Asna’s realm is seemingly lifeless at first glance, boasting a rugged terrain composed of deserts and mountainous plateaus. Ruins of ancient civilizations, most mimicking those that were once found on the mortal plane long ago, dot and litter the expansive, apocalyptic island. The sky is full of dark clouds, and the land is lit with a dull red hue that emanates from a red, lustrous orb in the center of the sky. This is all that makes up any physical form of Arun’asna, and small, red beams of light connect her to large, floating black crystals, which could be compared to giant Shade Gems. These gems fuel her omnipresence, and they are what connects her to the mortal coils of her flock within the mortal plane. Beneath these floating gems are large, glorious gothic temples that the inhabitants of her plane of existence use to continue her worship after death. In fact, any one who were to stumble within her realm, either thanks to The Planar Dictate or some other deific means, might recognize these inhabitants to be warped, twisted variations of Shades who have since been fallen in life. Deemed to have been “purified” by the Night Mother, they exist within her realm in celebration of the chaos they sewed throughout their mortal or immortal lives. Now having a Realm to call her own, and having her deity’s authoritative permission to do so, Arun’Asna snatches the souls of her flock from the coils of the Soulstream, moving their destination from Ebrietaes to Torrvurkat. Those connected to Shade Gems, and to Her, while clueless of the process, will find an undying life amidst Torrvurkat. Current Location As of right now, Arun’Asna physically exists within Torrvurkat. Purpose (OOC) This iteration of Arun’Asna exists to bind her within the Pantheon project and have her exist, finally, as a canon patron to [REDACTED]. She remains unchanged from her past iterations aside from her new connection to [REDACTED], along with her added realm, which all of [REDACTED]’s patrons receive. I’ve created a means to exactly define why Aruna’Asna has the potential of omnipotence in the current day, as in the giant gems that float within her realm, and I’ve added a clause that states that Shades who have been connected to a shade gem and die will join her within her realm to assist in furtherance of religious rp for Shades, and because I think “all bad guys go to Ebrietaes” is extremely boring and plain. It can also serve as event fuel should anyone want to use it, and since I’m currently writing all of [REDACTED]’s lesser planes, I’m allowing them all to be used by the event team as fuel for events. I really love writing this kind of stuff, and I’m sure some event team member will be able to enjoy at least one of the lesser planes I’ve developed. Citation Spoiler Art used is by Chris Cold, amazing artist, I definitely recommend checking his page out -- Credit -- Writer(s): Lukariatias, TheAlphaMoist Consultation: Tahmas, Lackless, Frott, Mordu (for info on how the soulstream works), and those involved in the Pantheon Project
  22. “None of these people are shadow mothers or shade fathers what the ****,” Vas idly comments, very confused at all the publicly displayed letters and notices being strewn about everywhere.
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