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Everything posted by NotEvilAtAll

  1. [!] A note has been put on the Brandybrook Noticeboard by an outsider OI! ~Cakes that demand to be harvested!~ That’s right! You there! You little wee-folk o’ Brandybrook! It’s me! Everyone’s favorite Applefoot that you’ve totally heard of before! I’m back, and ready to show my amazing powers by single handedly farming the ENTIRE FIELDS O’ BRANDYBROOK! You may join me (if ye can keep up with me, that is), of course. Watch and be amazed! Come on down to Brandybrook, the home o’ us halflings, at the beginning of the next Elven Week ((4 PM EST, Sunday the 29th of March)) -Filibert Applefoot, the best Applefoot.
  2. I spent too much time making this crud

  3. Very nice! This is some high quality stuff! I’d give you rep but I’m already out for the day, sadly!
  4. thank you for the bitcoins, I have now released your profile picture from captivity.

    1. Telanir


      Pleasure doing business.

  5. send 0.0076 BTC to my bitcoin adress 5XqJtU5FGRzqrf1Ssx4MiKa7y95RdpJel
  6. Hello everyone, I just wanted to post an update on the 8.0 map situation. Our world team has been working long and hard on this new map, and I’d like to share a single screenshot of it with you: As you can clearly see, the world team has worked hard on this map. The full extent of the map won’t be revealed just yet, but I promise that it will be great. We have divided the map up into 4 quadrants, each of which will be inhabited by different nations with a 12-chunk shared region between each (to smooth out the transition). This will hopefully reduce lag and provide a better server experience. Furthermore, the lore and event teams have been hard at work creating unique flora and fauna to inhabit the new map as well as a 7.0 ending eventline that is sure to impress (yes, this is part of the reason that lore games have been taking so long), so hopefully the transition will be satisfactory. 8.0 will be ready in time for the summer, and the exact nation roster is set to be determined 1-2 months beforehand. Activity in all settlements across the server will be recorded, and the results will be posted publicly to ensure fairness. The current threshold for 8.0 nation status is 6.0% server activity. Any settlement that fails to meet nation standards won’t be given land at the start of 8.0. However, charters will still be able to be created as per the new charter rules. All of the 4 major races, halflings, kharajyr, etc. are guaranteed a charter as determined by Lore Location, so there’s no need to worry about key parts of the server’s lore and history being wiped out. If one of these protected communities fails to meet nation activity for 8.0, they will be given a free charter a week after the map begins that won’t be subject to any further activity requirements. I would like to thank some members in particular for their hard work on this map: @Vermy for their amazing ideas on the design, theme, and general framework of 8.0. Vermy has gone far above and beyond what was expected of them, and thus deserves my respect. @Starfelt for putting in countless hours of work during the recent Covic-19 quarantine. @Hiebe for helping organize and direct the world team on a personal level. Without Hiebe’s help, half of the world team wouldn’t have put in a quarter of the effort that they did. @VonAulus for overseeing this great project and helping shape it into what it is. With this, we are proud to announce the isle of Album, the next realm that the descendents shall walk on! If you are a nation leader sign up for one of the 4 quadrants of the map below: We have created several codenames for the 4 seperate servers the map will be divided into. BOFA: Bluff Of Frozen Andesite -An andesite mountain range covered in ice and snow. Inhabited by wild yaks who’ll provide ample fodder for hunting events. Bordered by some lovely forests to provide ample wood. LIGMA: Light Intensely Grassy Mountain Area -A lightly colored mountain range with grass growing all over it. Man-eating flowers grow here that will be used for PvE events. SUGON: Surreal Under-Gully On Ness -A strange gully with an even stranger lake in the middle. The lake will be inhabited by some monsters similar to the loch-ness monster. UPDOG: Upper Plateau, Danger Of Gravity -A plateau with strong winds. Travelers should be careful to not be blown off! In order to sign up to inhabit a quadrant as a nation leader (or soon to be nation leader, if you reach 6.0% server activity), use the following format: Name: Weird fact about you: Nation/Charter you lead: What quadrant you want to inhabit in 8.0: Why are so many server administrators creepy weirdos?: Age (can’t be larger than 12): Thanks, World Team
  7. Yeah, that’d be pretty reasonable. Most non-human races want a small-medium sized map so they can get places faster, yet humans would prefer a bit of living space to spread out and give all of their vassals land. If humans were just given their own island, both needs could be met. The island inhabited by the humans could be the largest (giving them enough space to form a proper feudalist system), and any other islands could be smaller so as to reduce travel times. Decentralization for those whose RP is based around it and whose playerbase can reasonably support it, Centralization (via proximity) for those who don’t need vast swathes of land and would rather have shorter walking times.
  8. @argonian the different isles of Axios weren’t on seperate servers. Also, Axios had Nexus, which was a very large plugin that caused a fair bit of server strain. As for what I personally think, I feel that option C would be best, with a few caveats. 1: Make camping the border between the server zones as difficult as possible. It would be terrible if people were to abuse the server zones to kite around enemies in PvP situations and whatnot. Thus, I think that going across a server zone border you’ve already passed should take ~200 blocks of backtracking across the shared non-building area between server zones (This won’t be a problem if the different servers can only be accessed by boats). 2: Don’t use the separate servers as an excuse to make the map too bloody big. Nobody wants a repeat of the massively oversized Axios. 3: If separate islands are to be used, make sure that all of the islands remain relevant. Nobody wants a repeat of Arcas where 90% of everyone lives on one island while the others are basically barren except for 1-2 relevant settlements.
  9. If u don’t imote brayathing every 10 seconsds, your character suffersss from blindness 10 and nawseah 100 and dies slowly of pioson and is forced to peekay.
  10. The Suspicious Stew made with dandelions provides saturation for 7 ticks, which completely fills up your saturation and almost completely fills up the hunger bar as well. It’s a completely overpowered food. The Suspicious Stew made with oxeye daisies provides regeneration for 8 seconds, thus healing 3 health. It provides an amount of healing that would likely be used in PvP to gain an advantage. If Suspicious Stew was allowed on the server, these two stews would be the only foods people would use (unless they wanted to stack their food, that is).
  11. But if we know anything about the next map, we might hurt the feelings of those who are building it by providing constructive criticism and feedback! Lmao, nice to know that the staff intend to be blatantly pro-nation and anti-charter. I guess that’s not too surprising, seeing as the new rules of charter activity are even harsher on charters than on nations relative to the land given to each. Might as well keep propping up these nations with OOC benefits and protections that aren’t given to charters. Reward the massive nations and starve the small charters so nations don’t have to deal with competition from below, creating an uncompetitive roleplay environment where said nations don’t have to be innovative, unique, or hard-working to maintain their power. Nations are a concept that needs to die. Every single privilege handed to a nation is unnecessary; if a group truly were worthy of nation status, it wouldn’t need those privileges to maintain itself. Nations are arbitrary, for the only difference between them and a large charter is a slightly larger amount of people sitting around in the activity square (which crosses some arbitrary quota decided by the staff) + some OOC benefits given to the nation that the charter cannot get (green pillar, speed roads, tile ownership and vassals, etc). How about instead of providing OOC benefits to groups that are already doing well, the staff provide no OOC benefits to anyone at all (or provide OOC benefits to everyone equally)? Instead of focusing on nations, focus on the community as a whole.
  12. Oh boy I can’t wait to see everyone AFKing on their charters again to meet arbitrary activity requirements!

    1. Mojo


      A new market has been created for afk alters

    2. Hiebe


      If you have an alternative way to track and verify charters please let me know ill send it up the chain the best i can.


      Atm its plugin based, every 15 mins it checks how many players in the region.

  13. [!] A note is pinned to the Brandybrook Noticeboard! Drinkin’ ‘n Drinkin’ ‘n Brandybrook! ~The vineyards of Dunshire, the land o’ the wee way back ‘n the good ol’ days.~ Greetin’s all! We’ve gone for just a wee li’l bit without a good ol’ Drinking Night to cheer us up! Our leaders may all beh off doin’ Knox knows wha’ ‘n some other land, bu’ tha’ doesn’t mean the rest of us cannae have fun! Let us raise our mugs in celebration of Brandybrook’s glory! What: A Drinkin’ Celebration! Where: ’n Brandybrook, the home o’ the wee! (Next ter Aegrothond) When: Close ter the end o’ this Elven Week! ((4 PM EST, Sunday the 8th of March)) Glory ter t’a wee! Long Live Brandybrook! [!] The note ends with the official seal of Brandybrook!
  14. Sketchy halfling event in Brandybrook oh boy oh boy

    1. Whiplash


      i’ll show you sketchy when i teach the halflings about how to be “fiscally conservative but socially liberal”

  15. [!] A crude notice penned by some halfling is spread across Brandybrook Meetin’ ‘n Brandybrook! ~Brandybrook~ Oi! T’is toime fer us to gather tergether ‘n Brandybrook ‘n discuss very importan’ things! Come on over ter t’a Toadeh Traveler Tavern ‘n one mere Elven Day, ‘n we’ll ‘ave ourselves ah loveleh discussion! ((6 PM EST, Tuesday the 3rd of March)) -Anonymous [!] The note does not end with the official seal of Brandybrook!
  16. very reliable news

  17. [!] A halfling newspaper is found pinned to the Brandybrook Noticeboard. It smells like moldy cheese, and at a quick glance you can easily tell how poorly sourced the information contained within it is. T’a Pumpkin Press! ~The quality news that the people of Brandybrook DESERVE!~ Table of Contents: ~Thain Captured by BEES?~ ~Benedict Hassenfort is Dead!~ ~O’Connel Family Expands!~ ~GLORIOUS WEE FOLK SETTLEMENT ACROSS THE DINKLE!~ ~Giant Slime Threatens Halfling Settlers!~ ~Thain Captured by BEES?~ Bees have captured our GLORIOUS LEADER and dragged him off ter Knox knows where! We got ‘im back, thankfully! Personally, I blame those good-fer-nothing Druids for causing this mess! Curse ye Harold! You’ve still yet ter pay back yer gambling pumpkin-debt to my grandfather! Since oi’m the new head of the family, it ought to be MY pumpkins tha’cher nay paying up to me! You remember that time ye were playing cards with him that Malin’s Welcome alllll the way back ‘n Dunshire? My grandpa’ told me that ye owed him a buncha pumpkins over that! Oi’ve yet to see those pumpkins after all these years, so pay up ‘er else I’ll berate ye a second time! ~Benedict Hassnefort is Dead!~ ~Benedict’s Wake!~ Sadly, Benedict Hassnefort has passed on to the greater realms above. He died surrounded by his family & friends. His wake was attended by only a few halflings, but was touching nevertheless. Lord Knox bless ‘is halfling soul! ~O’Connell Family Expands!~ ~The O’Connell family gathered in their burrow~ Our GLORIOUS LEADER has been a real family man as o’ late! More ‘n more O’Connells be poppin’ into existence through the delicate process of uh.... baby-creatin’ ‘er somethin’. Oi don’t think that the O’Connells grow on trees. I’ll ask ‘em about that on a later date. Regardless, t’a O’Connell family be doing well! ~GLORIOUS WEEFOLK SETTLEMENT ACROSS THE DINKLE!~ Our halfling manifest destiny is being realized as we speak! Ever since our wee feet set foot on these lands, it has been our destiny to expand our village to the other side of the Dinkle River! We have finally achieved this goal by building burrows ‘n farms on the lucious lands across the Dinkle! O’ Beautiful for weefolk dream That sees beyond t’a vale. Thy vermillion villages gleam Undimmed by weefolk tears! Brandybrook, o’ Brandybrook Knox shed ‘is grace on thee! And drown us all with alcohol From beach to shining beach! ~Giant Slime Threatens Halfling Settlers!~ Good thin’ I wasn’t there to see this great monstrosity! I was too busy sleepin’! Long Live Brandybrook! Glory ter t’a Wee! -Pervinca Driftwood [!] The newspaper ends with the official seal of Brandybrook!
  18. [!] A note is pinned to the Brandybrook noticeboard. May he rest ‘n peace! ~A crude drawing of Benedict~ T’is very sad to see such a good halfling go. Benedict Hassenfort, a weefolk loved by all, has passed on to the eternal wheatfields of Lord Knox high above. Let us celebrate his passing to the heavens by being merry in his honor! No good halfling wants to be remembered with sadness ‘n crying from their loved ones! They want to be remembered with a mug o’ booze in one hand, and the hand of a friend in the other! What: A celebration of the good life of Benedict Hassenfort, may Lord Knox bless his soul! Where: In Brandybrook, the home of the wee folks (next ter Aegrothond). When: Just after the beginnin’ of the next Elven Week! ((4 PM EST, Sunday the 23rd of February)) Let us celebrate the good life of Benedict Hassenfort! Lord Knox bless us all! -Pervinca Driftwood [!] The note ends with the official seal of Brandybrook
  19. Pervinca Driftwood wishes that she could’ve been by Benedict’s side during his final moments... A tear falls down her cheek. Followed by another, and then another.
  20. Pervinca Driftwood manages to find one of these missives while visiting Sutica ”Tor’ure 'n experimen’a’ion? Are t’ese bandi’s all evil goshderned Arugula worshippin’ scientis’ cul’i’s? Wouldn’ beh t’a firs’ toime oi’ve seen t’ose!” she’d yell at thin air.
  21. Tell the new players where the settlements of their race are and how to get to them. Nothing is more painful than watching a new player struggle to find a place to call home.
  22. Lava Buckets are just like sweetberry bushes but worse. They slow you down more than sweetberries, do more damage than sweetberries, and can flow outwards from its source block. Also, it doesn’t make sense for lava buckets to be used in standard PvP. Are soldiers carrying around 1,200 Celsius lava in iron buckets all the way to a field battle? They’d cook themselves alive. At the very least, lava flow should be disabled just like with lava buckets in the Hypixel pit. This prevents lava from denying large areas of the battlefield at the click of a button.
  23. During sieges, the 3:5 rule should only apply in favor of the defenders. Otherwise, a group of 30 good PvPers could conquer a massive nation since the nation could only rally 50 of their soldiers to defend. If the 3:5 rule only applies in favor of the defenders, it’ll stop massive empires/coalitions from zerg rushing smaller settlements with overwhelming numbers without forcing large nations to lose defensive battles because their limited rally was unable to defeat a group of sweaty PvP goons.
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