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Child Neglecter

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  1. Formerly Bishop Armand, now Armand Cardinal Allobrogum, rose from the stool upon which he laid via the bedside of that of Father Markos, signing the Lorraine - before lifting a lantern to guide the way, in the cold night amongst the sands. "Truth hath come to shine unto mine woeful eyes; showing me the way forward. It is time."
  2. FORTITUDO CONTRA FRIGORA FORTITUDE IN THE FACE OF THE FROSTS ________________________ I “And I am the GOD without peer, and My trials are the holy trials, and My cure is the virtuous cure, and all the reliefs of the Virtue are open to the righteous forbearer.” ________________________________________________________________ THE MOST RIGHT REVEREND ARMAND, Bishop of the Church of the Canon, Bishop of San Luciano, Priest of Aeldin. _____________________________________________________________________________________ 13th of the Sun's Smile, 67 SA. The times of strife are upon Man in these present moments; the archaic frosts of thanhic origins have gripped Savoy with strength akin to that of the historical days of Mordskov. And yet, even before this greatest threat of frost, Man must hold Fortitude; for even in the avarice that is strived for by those of foreign origin, in the shunning of the ways of others, and in the pursuit of pride, we must be virtuous. All ye who have escaped that greatest of threats that has come upon the Savoyards, ye who lie in the lands surrounding Niseep, and any who may wish to approach, the GOD knows Agony so much as ye all do. Within the safety of Gereon’s Hold, within Niseep, lies the newly borne Chapel - that of The Chapel of the Archangel Michael, and within it, that Presence most Holy lies. I, Bishop Armand, will join all ye; for even now, we must be vigilant, and bear fortitude in the face of the agony that has come upon us. They have used fear as a weapon to strike it into our hearts; but we will give them no quarter, and we will show them that fear is not their weapon to use, but our own. Within the Church, within the Chapel of the Archangel Michael, lies solace and peace, for all those of you who may wish to come there. It will provide aid to all those who now lie within Niseep in the fear of the spreading taint of the Threat. No man will go without food, nor clean water; no man will go without aid in the form of arms, or the healing, wrought of the hands of the physicians and alchemists who aid us all, in this time. Have faith, all ye, for the time will come where faith will be your friend, and strike doubt into the heart of your foe. _____________________________________________________________________________________ ☩FLAMMA SPEI ARDERE PERGIT☩ THE FLAME OF HOPE CONTINUES TO BURN
  3. being iraqi myself i'd like to consider myself very well versed with this so please contact me on discord sam.#7121
  4. CHANGELOG: Added Mimicry as an ability to the Vargyr. Myself and the other players within the group felt as though this was an incredibly unique addition that could add a lot of flavour to the lore atop pre-existing flavour and serve to make the experience that one may have when encountering a Vargyr in their true form something truly horrific.
  5. CHANGELOG: - Removed Digestion of the Soul. After some feedback from fellow players, I decided to do this as I felt that it was a bit iffy that they had such a broad interaction with souls in this way. I've taken the liberty of removing it and something relating to how Vargyr interact with specific souls when relating to if they're Dark Mages, Paladins, so on and so forth, etc, will probably be put in a future Amendment for the Vargyr. For now, though, it's on hold.
  6. welcome to brixton i'm in the party with barbies and drillas what is the emotional significance of this lyric to you (also I have Rust, 400-500 hours on it)
  7. I, Alaric, pledge my weapon of craft to be used within the tournament of Almaris. I am a lone Blacksmith. My blood is that of Solomon and my weapon shall represent as such. I will not issue any punishment or harm to Sir Reginald Persepolis Montgomery the Fourth if such an incident arises at the tournament. I bequeath my tournament weapon to be under his jurisdiction if dismantled or broken during the processions. If any bodily harm comes to my form, or happens in response to my weapon. I shall ignore such incidents and allow for this tournament to continue. I shall promise to not use the devious acts of the arcane to influence my weapon or the tournament myself, for doing so shall have myself removed from the contest or recycled into different bodily fluids. Signed, Alaric aep Solomon.
  8. "That Kiljarys .. .. what has he got vy doing now, Ayliana?" A northerner muttered to himself, cigar to lip billowing plumes of bittersweet smoke, before grabbing a bottle, and twisting off the cap - guzzling it's contents down. The fire of that hearth did begin to temporarily die; for there was none there left to stoke it.
  9. THE WEREBEAST - AMENDMENTS AND ADDITIONS This is an overdue lorepiece. It seeks to clarify and establish limits on Vargr and Sigilled plaguecrafting, which was too vaguely incorporated into the original lore, and make certain amendments and mechanic clarifications that we feel generally help root Vargr to server standards. Original Disease Lore: The sickness that comes with the gashing mark may be made manifest in countless forms, and in ways that are appropriate to each individual. They range broadly from vomiting, tearless cries, grave cases of madness and diseases previously thought to be gone (akin to the Dancing Plague), or in even graver cases, leprosy and other such fatal ailments. [Under The Wretch’s Sigil] A werbeast is highly prone to illnesses and carnal disease, found commonly to be coughing strange blood and grit. They are also highly susceptible to common bouts of hysteria and hallucination. [under Compendium - Weaknesses] (New) The Plaguecraft of the Werbeast (Disease) (non-combative / short-range) (New) The Plaguecraft of the Sigilled - The Three Made Manifest (Disease) (non-combative / short-range) (New Addition) Doetistic Liturgy (Ritual) (non-combative / short-range) Original Leap Lore: A werbeast bears no more muscle than his mortal counterpart, yet the terrifying outbursts of speed from leaps and quadrupedal running can take even the most trained warrior off guard. (New) The Leap [under Abilities] (Combative / long-range) (New Addition) Cold Resistance [within Abilities - Heightened Skills] (non-combative / short-range) (New) Mimicry [under Abilities] (inherently combative / short range) Original Strength Lore: The Werbeasts of old, should chance and ill-fortune impel them mould into beasts, are no trivial foes. Though their strength in human form is negligible and may be compared to that of a man in their late seventies, their ferocity in strength within the bestial form is more comparative to lesser beasts (or orcs) of equal size. And though unable to easily pierce steel, they are still as capably apt to catch their opponents off guard in ambush or secretive onslaughts. Tales are not uncommon of such stray wolves who travel from one land to another in the trench of night-time, boasting an endurance greater than that of the average man. This, however, comes not without its physical deterrents, for it is generally known that the more one strains themselves in bestial hide, the greater the weakness and pain they shall incur on returning to their “natural” forms, wherein they return vulnerable. (New) Strength [within Abilities - Heightened Skills] (Combative / short-range) Original Regeneration Lore A most crucial element construed within the distorted physicality of a werbeast is this strange, occultic regeneration that takes ahold of their bodies over time. This is a slow, tiresome regeneration, in which minor (and never crucial) wounds may seal up in a matter of minutes or hours, although never to the point of completion, it being practically an insignificant impediment to bar the werbeast from taking his own life. Substantial wounds, however, may take weeks or months in time, and lost limbs many years to completely grow out. The complete extermination of a werbeast (cremation, dicing into chunks) may not be recovered from independently however, (in actuality wounds may regenerate over such time as five-hundred years that it is practically ruled incurable within one’s lifetime) without the aid of risky rituals that may end in grave failure and final destruction of the werbeast (in reality, again, there is no death for the werbeast, but an eternal existence of agony). (New) Regeneration (Inherently combative / short-range) CREDITS AND EXTRA NOTES: Changelog: - Removed Digestion of the Soul. After some feedback from fellow players, I decided to do this as I felt that it was a bit iffy that they had such a broad interaction with souls in this way. I've taken the liberty of removing it and something relating to how Vargyr digest specific souls when relating to if they're Dark Mages, Paladins, so on and so forth, etc, will probably be put in a future Amendment for the Vargyr. - 10/02/2022: Added Mimicry as an ability to the Vargyr. Myself and the other players within the group felt as though this was an incredibly unique addition that could add a lot of flavour to the lore atop pre-existing flavour and serve to make the experience that one may have when encountering a Vargyr in their true form something truly horrific.
  10. Werew0lf is muslim

  11. As far as I'm aware, there were real and legitimate reasons for the Wonks being shelved. Just as many other CA races, they gained a significant amount of popularity for a short amount of time, and then the people that played them just stopped playing them because they ran out of things to do, or they just got bored and went back to playing their other characters. The ST pretty much understands that if Wonks were to be brought back .. the same thing would happen again. It'd be a waste of time and a short-lived effort unless people were to actually do a significant amount of stuff with the Wonks. Even if they contribute to world-building in some way, the reason why a billion CAs that people have submitted over the last few years don't exist these days is because of lore fluff. Too much lore is a bad thing. Too much of something good can lead to too much to deal with. It's messy for the ST to deal with, and that was part of why they got rid of it. Their reasoning for getting rid of it makes sense, and even if you did enjoy Wonks (i'm trying to be as unbiased as possible here), you can't really disagree with the ST's reasoning for getting rid of them. Another CA that I can point to for an example of when CAs have failed is the Hou-Zi. The same thing happened - nobody really played them, so they got dumped.
  12. Considering the presence of Vargr as a CA with The Sigil of the Wretch, should it not be stated that those with the Corcitura curse, if they were to be Sigilled, are not immune to any of the effects, including the diseases brought with it, therefore resulting in the worst traits of both stacking upon each other? Having spoken with LT previously about this this was the general consensus about what'll happen to a Corci if they were to be Sigilled or to contract Sigil diseases (varg amendment nearly complete, this'll make more sense once I post it), but I think that it'd be useful to have it listed in this amendment also. As said previously by you already in the Amendment that any non-listed CAs are incompatible with Corcitura, I'm assuming this can be taken to assume that the Curse becomes entirely dormant if they were to become a Varg.
  13. are you sure you're not a 73 year old decrepit lifelong smoker
  14. send me a forum pm if you're experienced with making underground caverns and interior underground decor for builds, generally looking for a grim, cathedral-like theme, i'll pay good minas if i hire you

    send your discord and ill pm you there

  15. SWA Lead, Alaric, cracks his knuckles - preparing to respond in accordance with all that is holy (and non-Xannic)
  16. Just got off the phone with our producer, SWA (Spooks With Attitude) coming to your area with the latest track.

  17. AAAAAAAAAAAAAAaaaaAAAAAAAAAAAAAAAAAAaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaAaaaaaaaaaAAAAAAaaaaaaaaAaaaaaaAAAAAAAAAAaaAAAAAAAAAAaaaaaaAAAAAAAAAAA
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