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Sorcerio

Creative Wizard
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Everything posted by Sorcerio

  1. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  2. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  3. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  4. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  5. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  6. I believe something similar already exists in the general potions index
  7. Unknowing of Zadrik’s venture, Dresden came to ponder the many marvelous wonders and baffling enigmas which the Alchemist had come upon during his travels, for surely anything found by this man would be as mystifying as its finder.
  8. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  9. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  10. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  11. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  12. Donation potatoes are arguably the darkest magic on the server.

    1. Show previous comments  1 more
    2. Urahra

      Urahra

      fool.

       

      he IS Iblees

    3. 1_Language_1

      1_Language_1

      I would counter with the mooshroom soup from farmer billy bob.

    4. frill

      frill

      farmer billy is canonically an aengul

  13. Hey, welcome! Hope you enjoy it here!
  14. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  15. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  16. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  17. Can’t wait for this thread to be locked and/or deleted too x3
  18. Earth – an element that is firm and unyielding, rigid and strong, yet holds power whose potential few recognize. The potential for those who harness the powers of the Earth is immense, allowing them a plethora of capabilities, from city building, to demolition, to terraformation. It was with this recognition in mind that mages sought and learned to conjure forth earthen power from the Void, applying it in a surplus of ways, the likes of which few scholars have seen. Overview Earth Evocation is the conjuring of earthen materials from the Void and ‘casting’ it in a variety of ways. As most evocations, it is one of the more versatile arts of the Void, as well as far more durable than the others, allowing for multiple uses and applications which few evocations can call their own. - Earth Evocation takes up [1] magic slot. - Earth Evocation is a Voidal Art under the Evocation subtype. - Earth Evocation can be practiced with a valid Earth Evocation [MA]. - Earth Evocation can be learned under a character with a valid Earth Evocation [TA]. - Earth Evocation requires a stable connection to the Void to cast. Learning and Casting Casting Earth Evocations requires a connection to the Void, creating their Mana Anchor from which they may draw their elements from the Void in exchange for their mana. This connection, however, is not a simple performance, repetitive practice with one’s connection being a preliminary for conjuring forth any elements of the earth. Struggle with connection is not uncommon, often discouraging many aspiring mages despite their predicament being quite normal. In order to conjure earth, one must dedicate many years towards the study of the mundane element, requiring them to understand every little detail of stone and earth ever so accurately; from the texture of its surface, to how it tumbles down a hill. Having an adequate teacher is also a necessity for learning the ways of Earth Evocation, one who has mastered all aspects of the art. Once one has learned to connect to the Void and studied earth itself, they will be able to draw earth from the Void. They must connect, picture the earth in the void, form it, then summon it from the Void and project it. Properties of Earth Being as diverse of an art as it is, Earth Evocation possesses a myriad of various traits and characteristics which set it apart from many other Voidal arts. Yet one who practices Earth Evocation must be steadfast and resolved in their learning, lest their will crumble like the desert sands within the dunes. Earth Evocationists may conjure sand, dirt, rocks, and gems, each of these reflecting their real life counterpart/element. Sand is coarse and rough, while rocks are rather rigid, rarely being smooth. Typically when conjuring earth, it would likely appear as if particles of sand or earthen material were to collect around the casting area, remaining granulated if applied as sand or another loose substance, or coming together and solidifying if being used as a rock barrier or projectile. However, one may adopt other aesthetics should they wish, so long as they do not change the function of the spell. Any form of rock element may be conjured for aesthetic purposes (sandstone, basalt, etc), though will always have the same level of solidarity as regular stone. This applies to gems as well. Gem materials may not be conjured until [T4], though this is purely aesthetic and offers no mechanical benefit, having the same solidarity and endurance as any stone, though perhaps appearing far more smoothed and refined than pure rock. Rocks and crystals will either crumble or shatter, respectively, with enough force upon contact with a hard enough surface, before vanishing back into the Void. Properties of Earth Evocation apply to all spells of the art and must be taken into consideration when casting unless explicitly stated otherwise in the mechanics or redlines of the spell. Abilities Earth Evocation is one of solidarity and firmness, centered around order and control, as opposed to more free and flowing evocations such as fire, water, and air. As a wave crashing against a rock wears it away over time, so too has time chiseled this arcane art to be applied in powerful and strange new ways. Abbreviation Key: N - Non-Combat C - Combat Earth Evocation [N] An earth evocationist can conjure sand, dirt, gems, or stone from the Void and manipulate it into any shape that they so wish. This can be used very diversely for non-combative purposes — from creating mere artistic expression from rocks, to a large boulder which can push road-blocks out of the way. Sand Offensive [C] Similarly to conjuring rock and stone, an Earth Evocation may manifest earth in a far more granulated state, like that of sand or salt, able to apply this in various ways, such as greeting small blasts of sand to blind foes within a moment’s notice, to conjuring an entire furious storms of sand around them. Earthen Defensive [C] An aspect of Earth Evocation which may appeal to more defensive mages, allowing them to create powerful barriers which may sustain themselves against harsh attackers. Due to the unyielding and rigid nature of rocks, these barriers can be incredibly durable and effective. Earthen Offensive [C] Earthen Offensive employs the use of Earth Evocation in projectiles which may be directed towards the mage’s opponents, often being the most used of all the art’s evocative combat capabilities. Such projectiles may be used for anything from creating harmless pebbles, to entire flurries of earth to decimate foes. Tier Progression Tier 1 - Novice The mage has just learned to connect, assuming they haven’t learned such already. Should they be able to establish and maintain said connection, they will be able to conjure perhaps a few grains of sand before becoming exhausted, thought towards the end of the tier, things as pebbles may be conjured. This stage is often used for study of Voidal Connection and the earthen elements as opposed to casting. Lasts two [OOC] weeks. Tier 2 - Apprentice The mage has increased their proficiency in connecting to the Void, able to conjure more tangible manifestations of Earth evocation and Sustain them for a longer period of time. Vague shapes may be formed, though no more than crude geometric shapings. Lasts three [OOC] weeks. Tier 3 - Adept The mage has mastered their connection proficiency, now capable of refining their shapes to be more precise and detailed, allowing them much more artistic capability and freedom. It is at this stage where they may also employ their magical abilities more confidently in combat encounters. Lasts five [OOC] weeks. Tier 4 - Expert The mage has reached near-mastery of the earthen elements, possessing much more fluidity in their conjuring both in and out of combat. Their capability to conjure more versatile attacks has also improved as well. It is at this stage where they may begin to progress on their own, no longer requiring the aid of a mentor. Lasts six [OOC] weeks. Tier 5 - Mastery The mage has mastered every aspect of Earth Evocation, capable of showing masterful affluence in the art both in and out of combat encounters. They have access to all spells of Earth Evocation, now truly mastered, in which they may begin to teach other individuals should they so wish. General Redlines of Earth Evocation An earth evocationist cannot manipulate real earth, only control what they themselves have conjured forth from the Void. Once they have cast their earth and it has made contact with the real world, it may be controlled further so long as it is actively concentrated upon, dematerializing back into the Void once the mage relinquishes control. All spells require line of sight, that being their maximum range, unless specified otherwise. The further the spell is casted, the more draining it may be and the more time it may take to charge. Earth evocation may not be used to lift things or support weight (i.e. conjuring stairs). Once spells are fired, they may not be redirected. Any aesthetic of any spell cannot change its mechanical function. For example, creating an object out of gems will not change its solidarity in neither negative nor positive ways. In non-combat, different materials have different levels of solidarity for flavor purposes, though in combat, all rock will have the same consistency as regular stone. Gems and other conjured minerals will not serve any function besides aesthetic. They are brittle and cannot be forged, and will simply vanish the second the mage’s focus is placed elsewhere. While things as glowstone would still glow for a flavorful light, gold ore conjured would have no effect upon any dark or undead beings, for example. Refined materials may not be conjured, such as iron. Ores may not be conjured either. OOC Purpose The former Earth Evocation rewrite was done in a rushed manner, lacking quality and definition, as well as having numerous errors which made it quite confusing to understand. It was then that I decided to amend the lore and give clarifications to the abilities, as well as remove those that seemed useless or unused. It was also with this rewrite that I had decided to lower some of the capabilities, while also boosting others, to allow for more opportunity for those who wisely position themselves, though the general purpose of this write was to allow greater clarification and correct errors. Please don’t have this **** go through admin voting, I’d literally have a stroke.
  19. Imagine advertising a game thats not Minecraft roleplay on Lord of the Craft, the #1 Premium Minecraft Roleplay Experience
  20. This MArt singlehandedly out-performs the entire notion of the safety team. Now, I feel truly safe.
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