If both parties refused to work together before, during or after a conflict arises then they’re throwing their right to cry about rule-lawyer or mala fides pvp clicks into the flames. The onus is meant to be on both parties to create the atmosphere, and if one is acting so aggrieved in so far as wanting to lawyer and manipulate the rules in place to protect them to be a weapon against the other party, that needs to be nipped in the bud by whichever staff-member is handling the tickets instead of being enabled by them. There should be no incentive for leaders to press for agreeable terms; the purpose of the OOC discussion is to define a via media in which both parties would want to step into conflict, and these terms need to be reached without any carrot-stick artifice beyond having something fun to rp.
The spirit of direct conquest and RP bulldozing still remains, as we’ve seen in all of the previous wars that have crept up since the reveal of the new wars, and it’s a spirit that means that there is no room for negotiation between either party because they see no “roleplay reason” to move the terms, consequences et al. into a situation where the conflict would be seen as an enjoyable mutual enterprise for the people behind the screen.
When people’re threatening to void wars because the victim-group don’t consent to full, unabated, steamrolling, PRO-losing conquest, there’s a clear lack of “let’s just have fun roleplaying this out” from anyone involved.
The rule-sets are for people who take pretend knight roleplay less seriously, and can flit through IC logic with a wink knowing that they’re not causing an OOC conflict by starting an IC one. With the factionalism and unabated vitriol that people throw at each-other at the national level, it’s very hard to get this subtle smudging of role-play circumstances to keep people enjoying things on both sides. Instead, you have people mobbing Nation Leaders in hour-long discord calls where they state that they demand to have absolute OOC control of a settlement so it’s no longer a “threat in roleplay”, and that it’s either handing over the keys OOC or being bulldozed.
The system is idealised, and would work well, for a different set of people. The staff and players are relatively incapable of following the new rules if an issue comes up every three days from a rule-set that is meant to fuel mutual, respectful conflict for the sake of jus’ fun RP :3c and prevent conquest bulldozing of entire nations.