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Covey

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  1. A wanderer received such news, one way or another. "Shame. His fires always burned the brightest."
  2. i've been inactive, but ask me something and i'll probably not respond :^)
  3. when are you reviving and leading the paladins? can we play risk of rain again?
  4. let's ******* goooo, can't wait for those extra d6's in CRP
  5. Having conceded to a wooden rocking chair set before a grand hearth, the scruffy frame of Anduin held the parcel sent out by Revas. It was neatly folded in half, pinched between the man’s pointer and thumb. His countenance reflected pensive rumination as he pulled lamenting sips from a clay mug. With mourn and regret in his sage voice, he considered what was left unsaid. To none, the man spoke. “Did I ever tell her how proud I was?” Only a bitter aroma would quell such thoughts as Anduin reminisced.
  6. do you want to join pund goon and i for RoR2
  7. Anduin glances back. "What an odd thing to say." He'd remark, unsure what evoked such a statement. He continues with his peaceful ignorance for the remainder of the day!
  8. [!] Missives have been spread throughout the lands of Almaris to promote the upcoming celebration within the Golden Vale! ℌ𝔞𝔯𝔳𝔢𝔰𝔱'𝔰 ℭ𝔩𝔬𝔰𝔢 𝔉𝔢𝔰𝔱𝔦𝔳𝔞𝔩 20th of the Second Age Since Veritas’ settlement, the roadside village has witnessed generous yields of produce from the Golden Vale’s abundantly rich soil. To celebrate the season’s massively successful bounty, Veritas is hosting a celebration to conclude The Grand Harvest in a memorable way— The Harvest’s Close Festival. The suitable surplus of crops and goods will sustain Veritas through the upcoming autumn and winter months, but production was much more sizable than expected. With the village’s surplus of produce, it is only fitting to celebrate the occasion. Faces old and new are invited to partake in the Harvest’s Close Festival! Festivities The Harvest's Close Festival will begin within the town’s market, and the festivities will start at the close of the Saint’s Day. Market stalls, operated by Veritas merchants and foreign sales groups alike, will sell goods and imports to promote exchange. Notable attractions of the evening will include: Marksman’s Pride Archery Tournament Rolling Wheat Raffle Brothers of Virtue Recruitment Drive First Annual Prize Produce Gallery Closing Ceremony Marksman’s Pride With a keen eye and a knack for sharpshooting, visitors are invited to compete in the Marksman’s Pride Tournament! Stand over the hills of Veritas and hone your focus as you attempt to out-shoot the other competitors! Several mismatched scarecrows have been posted within the sprawling fields of the Golden Vale. A measly three mina is the participation fee. Each participant is given three shots with a longbow or shortbow, aiming at whichever scarecrow they may choose. Arrows and bows will be provided to participants. The victor will be rewarded a pot of mina and a custom-crafted longbow, shortbow, or crossbow matching their desired specifications— courtesy of Dering Smithworks. Rolling Wheat Raffle For a meager five mina, you can reserve yourself a ticket within the Rolling Wheat Raffle! Five mina secures an entry within the raffle’s pot, with the chance of winning half of the total mina donated. The other half of the mina will be funded to Veritas’ treasury to promote future events and the inevitable winter season. Each competitor pulls a hay strand from a bale and ties a note with their name around it. Every hay strand purchased will be placed within a barrel that contains a large funnel within its interior. The barrel will be rolled down Veritas’ street, ensuring that all entries are properly shuffled. By the time the container rolls to the hill’s end, a single strand of hay will have protruded the barrel’s nozzle, as a result of the funnel. The hay strand’s owner will be rewarded half of the raffle’s pool and additional bragging rights! Brothers of Virtue Recruitment Drive Within the yellow and gray tent near Veritas’ entrance are promises of adventure, honor, and camaraderie! The Brothers of Virtue are recruiting! Join the Brotherhood for proud service in the pursuit of discovery and upholding moral righteousness. Alongside the natural companionship found within this tightly-knit organization is the reassurance of equipment, room, and meals when not serving Veritas and the Brotherhood’s clients! Be sure to visit the Brotherhood’s yellow and gray tent beside the Marksman’s Pride Tournament to understand the Brotherhood’s Precepts and learn more about the organization! First Annual Prize Produce Gallery Centered in the town square will be Veritas’ First Annual Prize Produce Gallery! For only three mina, Veritas farmers and the festival’s visitors can submit their greatest and most unique crops of the season. There are three separate divisions of the competition that will be separately judged. Each winner will be awarded a celebratory medal of their victory within Veritas’s First Produce Gallery! Biggest Pumpkin Tallest Cornstalk Reddest Tomato Closing Ceremony As the attractions quiet down and the drunkards start to stir from their stupor, the Harvest’s Close Festival will gather its participants for a Closing Ceremony. The Closing Ceremony will be held by the Veritian Legislature, where gratitude is given to all in attendance. The winners of the evening’s attractions will be congratulated on their respective prizes and the festivities will conclude. Even though the competitions have concluded, The Lumpy Pumpkin will remain open to those who wish to stay in the Golden Vale for the rest of the evening. All are welcomed to attend the town’s celebration of a successful season! Join townsfolk and travelers to commemorate the end of a fortunate Grand Harvest! OOC The Harvest’s Close Festival and aims to promote roleplay opportunities beyond Veritas' traditional farming village culture. A variety of shops with roleplay items will be present and there will be some available for rent. In addition to the shops, all are welcome to join in on the Festival’s many attractions and competitions. Good vibes all around. Veritas is located in the East Hub, towards Urguan, at the beginning of the road that branches off to Yong Ping! [X- 1558, Z- 541] Saturday, April 17th - 7:30 EST
  9. Veritas THE CROSSROADS BOROUGH Overview Nestled upon the ingress to Urguan’s mountainous spires is the Golden Vale— a rich plain of prosperous, tawny wheat that is guardedly housed by the sprawling pillars of sedimentary foundation. The expansive mountains that comfortably surround the Vale provide natural security to its livestock, crops, and residents. Only fierce breezes and mischievous hares manage to uproot the linear farming lifestyle that persisted since the colonization of this village. Upon a like-minded treaty between the Brothers of Virtue and the Grand Kingdom of Urguan, the coalition settled the Golden Vale with the intent of establishing a guildhall for the Brotherhood. However, the soil’s natural fertility and abundance of life encouraged the group to cultivate the lands for necessity and profit. The Brotherhood surveyed the Vale, settled the lands, and offered sufficient plots to farmers that sought to cultivate the soil. The collection of homesteads and farmhouses that settled around the Brotherhood’s hall became known as Veritas, The Crossroads Borough. As common folk seeking honest work began to settle the Vale with the Brotherhood’s aid, the small village became notable for its production of necessary goods like common crops, tools, and other essentials that support everyday life. Merchants and travelers frequent the crossroad village for exchanging goods, seeking apprenticeship on trades, or desiring work from the Brotherhood. However, many visitors continue to return for the town's peaceful and kind-natured community. At present, Veritas stands just as it did upon its recent founding— An isolated hamlet composed of shambly homes, but remains built upon a strong sense of labor and neighborhood. As time and change continue for all Descendants, the humble village retains the quiet and interconnected community it had kindled since its founding. History Veritas was established on The Amber’s Cold during Year 10 of the Second Age between the current Grand King of Urguan, Norli Starbreaker, and the Brotherhood’s Grand Justiciar, Anduin Rhys Dering. The Brotherhood’s representative approached the Grand King with the request of simple acreage for the organization to settle. The Grand King willingly agreed to the guild’s request, and with brief negotiations, signed a document acknowledging Veritas’ legitimacy under the Kingdom of Urguan. The Brotherhood colonized the Golden Vale and the crossroads leading to Urguan. The Golden Vale received its name for its security between Urguan’s grand mountains and the rolling fields of wheat, which retain a golden coloration during the harvest season. Upon establishment, the settlers of the Vale discovered the soil’s abundance of possibility. The natural vegetation that once grew without limitation was quickly flattened by large fields of wheat and grain. The Brotherhood was opportunistic and expanded beyond their singular building. Guild members within the organization were offered land to settle and cultivate, so long as they contributed a portion of their labor to the group’s collective pool of resources. As Veritas neared its construction, numerous homesteads had sprouted around the Brothers of Virtue’s hall to create a humble village of honest workers and laborers. The collective conjunction of buildings and farmhouses was soon regarded as a village of its own, rather than a settlement by the Brothers of Virtue. Upon its rolling hills of resplendent grain, Veritas quietly rests— not having grown dissimilar from its founding nature. Culture Veritas’ culture remains quite separated from the everyday events of other towns and nations. Veritas has no established class system or hierarchy, as the town consists of an incredibly small population of a few families. There is no social prestige or worthiness to be found within Veritas and its cluster of cottages and homesteads, as the loose social structure that does exist is centered around necessity and interconnectedness. By day, Veritas is most notable for its workers in the fields or places of construction. While the laborers of these goods may decide to sell their work, many opt to return it to the town and their neighbors. The village is regarded for its ideals of self-sufficiency, where the town internally provides for itself without reliance on external goods and exchange. However, that does not deter many trade and merchant groups from visiting Veritas to purchase cheap, quality goods. As the sun falls beneath the mountains surrounding Veritas, a new atmosphere seems to overtake the once-quiet town. As the night grows still and the winds grow cooler, Veritas’ houses illuminate with greater warmth and sounds of commotion and camaraderie. As a day’s work concludes, citizens of Veritas spend the rest of their evening gathering and celebrating the conclusion of another tiresome day, whether it be among friends in the square or at a booth in the tavern! Self-Sufficiency The goods produced within Veritas are to maintain a comfortable living for the remainder of each season. Produce, materials, and all products are harvested with the intent of surviving an imminent winter— only to resume the labor cycle at the start of the following spring. Spare goods that create a surplus within the town’s stock are often sold as exports to frequent merchants and travelers. That being said, Veritas does not rely upon exports from merchants, nor supplies from the Kingdom of Urguan. Residents survive solely upon their labor and work within the village. Each resident serves a particular role in the effective function and upkeep of the Crossroads Borough. Isolationism Veritas, even as a vassal under the Grand Kingdom of Urguan, remains absent from the greater influence within the Grand Kingdom of Urguan and Eastfleet’s bordering nations. The farming village keeps its culture and principles to itself, rather than attempting to expand its presence beyond the confines of the Vale. The belief in “peace through seclusion” is integral to how the village operates. It discerns its position from affiliation with other nations— aside from a standing vassal under Urguan— to preserve its methods and faiths of a peaceful life. Intertwined Community As a result of the town’s content reliance on goods and produce that is harvested and refined internally, the village expects new settlers to acquaint themselves with the culture of an intertwined community. Each individual within Veritas has a job to serve for the sake of the town’s upkeep and the betterment of its residents. Despite The Vale’s abundant profitability in farming, folk other than ranchers find refuge in the quiet town. Residents host a skill of proficiencies and skills to aid in contribution to the roadside village. Blacksmiths, apothecaries, and other individuals help maintain the town, rather than individual farmers comprising the population. This integral requirement of engaged citizenship maintains stability within Veritas’ means of functioning. Residents should be capable of providing and aiding their neighbors, just as their neighbors should to them. Labor and Leisure Those who work in Veritas— whether it be in the fields, forge, or market— understand the importance of their work. Therefore, days are often long and tiresome as residents pour over their crafts. However, when the sun clears the horizon of Urguan’s hills, the residents of Veritas retire to their hovels and abodes for a time of rest. Just as quickly as laborers retire after an extended day of work, they return to the village’s places of bustle and business for an eventful evening. Many residents spend the remainder of their nights in the tavern or the marketplace, where the exchanging of drinks, goods, and conversation transpires. Following a day’s work of worthwhile labor, the denizens of Veritas host several events and festivals to celebrate an accomplished day. Much of the strenuous labor Veritas’s citizens endure is relieved upon the evening’s mark, as candles flicker brighter and cheers grow louder. The tavern often bustles with life, as do the streets, while villagers boast a much lighter attitude. Alas, when the festivities conclude and the partygoers find concede to their exhaustion, they are adequately rested and prepared for another day of work and eventual celebration. Days within the Vale are long and industrious but are rewarded by long nights of festivities and celebration among neighbors. Governance The small farming village of Veritas possesses little political influence within the Grand Kingdom of Urguan, but it has no desire to possess further governance beyond what it has. Veritian Legislature The Veritian Legislature is a collective town council composed of upstanding residents. There are no predetermined amount of seats within the Legislature, but they are introduced and removed to accommodate needs within the town. Each seat within the town council serves an individual purpose while the Legislature collectively unities to address universal platforms within the village. Brothers of Virtue The Brothers of Virtue, a morally driven band of sword-arms, scholars, and tradesmen, settled the Golden Vale with a desire suitable land to establish a guildhall. Following an amicable agreement between the Grand King of Urguan and the Brotherhood’s Grand Justiciar, the guild established themselves within the Vale. The plains would serve the Brotherhood’s needs of a centralized, definitive location to operate. The Brotherhood witnessed Veritas' quaint homesteads spring up from around its hall. The Brothers of Virtue serve as surveyors to the lands encompassed by mountainous peaks. Additionally, the Brothers of Virtue bear reasonable influence on the village’s small scope of politics and direction. Despite this, the Brothers of Virtue do not actively seek control over the humble town settled around their hall. Although the Brotherhood and Veritas are closely associated, they are acknowledged as two separate factions to ensure that Brotherhood affairs do not interfere with the town and its function. Through its notable presence within Veritas, the Brotherhood serves the town that grew around it. Veritas’ interconnected, self-operating community parallels the camaraderie witnessed within the ranks of the Brotherhood. As a result, the guild has effectively integrated itself within Veritas culture and society. The Brothers of Virtue continues to keep a notable presence within Veritas, as it serves the Crossroads Borough, just as it would a client. Those seeking the Brotherhood and its services often visit the Golden Vale to establish contracts but may find themselves enticed by the peaceful simplicity that persists in Veritas’ ways of life. The interconnected, self-operating community that spans Veritas’s minuscule population continues to promote the Brotherhood’s operation and position within the town while remaining true to its passive principles. OOC As with many traditional farming towns found in DnD or other medieval fantasy settings, Veritas serves as the generic sidequest town, given its quaint nature and passive ideals. Veritas is a good place for new and old players to get involved in a welcoming, down-to-earth community. Veritas is meant to serve as a possible place for new players to get engaged and experienced with Lord of the Craft while providing a quality community for experienced players of the server. The small farming village atmosphere accurately fits the traditional “my character lived in a small farming town” that many new players apply with on their application for their first character. Veritas’ location is very close to Eastfleet’s central hub, meaning it can act as an easy location to acquaint new players with a community and Lord of the Craft’s roleplay. Roleplay aspects like professions and communities can be introduced to new players that stop by, as well as offering many opportunities to get involved in said community. Veritas was founded with the idea of a roadside farming town in mind. The settlement aims to encourage both profession and merchant roleplay to a degree beyond the traditional standards. Veritas and its labor-driven culture are built upon the idea of profession roleplay being more prevalent within the Lord of the Craft community. The idea of time-reward roleplay on a small scale is the founding idea upon Veritas, though set on a much smaller format under the guise of lowly farmers. Professions that require roleplay methods of crafting and construction are highly encouraged, as it’s a niche within most groups (with many exceptions, of course)! As a result, commerce and exchange are integrated on a level that exceeds the traditional standard. Furthermore, Veritas opens up the opportunity of apprenticeship to people wanting to learn trades through roleplay.
  10. Left upon the doorstep of the Syrivir residence in Talon’s Port was an unexpected delivery. As if it had witnessed many passing storms and countless drops upon the ground, a yellowed, battered envelope sat atop a poorly-wrapped parcel. The sickly gray parchment that concealed the delivery was equally damaged; however, it could merely result from poor wrapping abilities on behalf of the sender. Atop the package poked a singular, frayed note reading 'Kallian Syrivir'. Kallian, I may only express words of apology, given recent happenings. There is no need for details. You know what happened, as do I. This gift is not a personal attempt at seeking a return to normalcy, nor the previous brotherhood we once held. I understand any ill feelings held in my regard. They are justified. I would not discourage you from letting them go so quickly. I may only hope that you may come to understand in time. Should you wish to speak further, do not hesitate to write. You know where to find me. Sincerely, An old friend Enclosed within the accompanying package was a small amulet. It was wrought with fine silver and absent of blemishes or scars upon its polished surface. A grand spiraling crescent composes a majority of the charm’s shape. Ornate, unnamed runes contrive much of the detailing upon the keepsake— excluding its most defining quality. A peculiar stone sat within the center of the trinket, which occasionally pulsed with dim light. What an odd gift.
  11. Elnaril Vallei'onn lazily glanced over the missive, but forcibly did a double take upon the mention of darts! Visibly intrigued, he pulled one of the posters from where it sat and pocketed it for further reading.
  12. Erfseig curls a keen smile as he reads the rule pamphlet.
  13. The Brothers of Virtue Hierarchy of the Brotherhood Initiate Description An Initiate to the Brothers of Virtue is an individual seeking to aid in the endeavors of the Brotherhood. Whether it be for coin, honor, or the thrill of adventure, an Initiate serves to fulfill much of the Brotherhood’s grunt work until being recognized. Despite the lack of prestige offered to an Initiate, they are stately welcomed at their Brothers’ sides. Initiates do not have specific, set requirements to meet before joining. The only expectation is that the Initiate possesses a lawful code of moral righteousness. Unless an Initiate openly expresses faiths that oppose the Precepts, they will be welcomed following their initiation process. Initiation Process The process of initiation for the Brothers of Virtue does not require that a feat of strength is boasted, nor any unnecessary voyages to prove one’s worth. When an Initiate meets a Justiciar to discuss their joining of the Brotherhood, there is only one requirement: answers. Initiates will be asked a series of questions from their interviewer. These questions vary among each assessor, but they often pertain to similar themes and ideas. Should the Initiate’s responses align with the Brotherhood, the Justiciar will welcome them to the cause. An initiate’s entry is entirely at the discretion of their interviewer. If the Brotherhood welcomes an outsider, they are to swear an oath of loyalty and commitment to the Precepts of the Brotherhood and the Brotherhood’s cause. The Initiate’s recognition as a member of the Brothers of Virtue is displayed by a gray tatter– an ornamental, fabric tag that is to be integrated into a Brother’s attire. It is a symbol of their oath that continues to change along their journeys as a Brother of Virtue. Benefits Despite being unfamiliar with the organization, an Initiate of the Brotherhood is given access to a few services and opportunities. These benefits include: Contracts Involvement in a majority of contracts Sufficiently paid for contracts completed Services Free drink and rest within the hall Promotions To earn a better reputation and rise within the Brotherhood’s ranks, an Initiate is expected to participate in Brotherhood gatherings, rallies, and contracts. Considering their recent entry to the Brotherhood, Initiates are limited on what contracts they enlist for. Prestigious and important contracts are reserved for Brothers while much grunt work is reserved for the Initiates. It is through the persistence of tedious contracts that an Initiate is respected, and eventually, granted the rank of Brother. Through consistent participation in the Brotherhood’s affairs, an Initiate will eventually be acknowledged for their service and be promoted to a Brother. Tatter Initiates are granted a gray tatter for their service to the Brotherhood. It remains as a sole representation of their future alongside the Brotherhood: hazy, uncertain, gray. However, it is a present acknowledgment nonetheless. Brother Description After witnessing the guild’s purpose through contracts and service, an Initiate will be promoted to the rank of Brother. The rank deems a previous initiate as an equal to the Brothers they serve alongside. To stand as a Brother under the coat of yellow and white is representative of a number of things. It is a display of their commitment to serving within the Brotherhood, acknowledgment for their skills that have aided their Brothers’ cause, and an acceptance of the Precepts of the Brotherhood. Benefits Brothers are given access to most of what the Brotherhood has to offer. This includes: Contracts Brothers are permitted to enlist in all contracts Unless otherwise stated, but this is not frequent Brothers receive greater compensation on contracts Services Access to all Brotherhood utilities and services Profession workstations Forge Sawmill Tanning rack Various other work-orientated stations Brotherhood archives Access to Brotherhood armory Suitable supplies and equipment for contract use Before an enlisted contracted Free rooming, drink, and food Repair services For damaged weapons, armor, etc. Opportunities for further Brotherhood involvement Promotions When an initiate dedicates themselves to Brotherhood affairs, upholds the Precepts of the Brotherhood, and displays true willingness to serve under the banner of yellow and white, they will receive recognition in the form of an honorable title- Brother. To receive recognition beyond an initiate and earn the title of Brother contributes another like-minded individual to the collective group sworn to service and virtue. To receive the rank of Brother, an initiate must actively rally with their Brothers through contracts and gatherings while following the Precepts of the Brotherhood. When the Brotherhood acknowledges the Initiate for their achievements, it is done so with the promotion to Brother. Tatter A Brother carries a tatter of yellow to display their dignified presence within the Brothers of Virtue. The Brotherhood’s primary color, yellow, is held by each Brother that composes the group’s ranks. Grand Brother Description Grand Brothers act as true leaders to their comrades and “flag-bearers” of the Precepts. A Grand Brother will often act lead and direct contracts by offering decisive strategies and conducting plans to lead their Brothers to success, while directly participating in the efforts on the forefront. In addition to acting as a commander to their companions, a Grand Brother will be consulted by Justiciars and acts as a representative to their Brothers. Justiciars may ask a Grand Brother to step up and conduct an act that would otherwise be left for Justiciars, whether to test their mettle or to ensure victory. Benefits A Grand Brother serves beyond that which their Brothers do. With such service, the Grand Brother is given opportunities that exceed the accessibility of their Brothers. Contracts Stand as leaders/directors on contracts Grand Brother receive greater compensation for contracts Services Receive equipment for contracts that exceed the Brotherhood’s general supply quality Management Can apply for positions that would otherwise be handled by a Justiciar For example, a Grand Brother could host trainings and rallies General involvement within Brotherhood management and offer direction Promotions While serving with the Brotherhood and engaging in its many efforts, some members may commit themselves beyond that of a mere Brother. Through a display of true loyalty, noble sacrifice, and moral understanding, a Brother will be recognized for their contributions to the Brotherhood. Above all else, an unyielding allegiance to the Precepts of the Brotherhood must be exhibited by those who desire commendation beyond a Brother’s. If a Brother were to exceed the expectations laid forth by the Justiciars, they may be worthy of recognition as a Grand Brother. Tatter Grand Brothers pridefully wear a bronze tatter to display the age and sacrifice they’ve given in the name of the Brothers of Virtue. While pertaining to attributes of age and rust, the bronze coloration depicts the wisdom and experience gained through unyielding service to the Brotherhood. Justiciar Description A Justiciar is a prime figure within the Brothers of Virtue and acts as a leader to the guild. Each Justiciar willingly forfeits themselves to the Brotherhood and is a paragon of honor, security, unity, justice, and virtue. A Justiciar is willing to sacrifice themselves for their Brothers and the cause, all under the virtuous banner of yellow and white. There are a limited, but undefined, number of Justiciars within the Brotherhood. Justiciars operate as a council to actively lead and direct the organization. The table of Justiciars each manages a separate branch of the Brotherhood with designated duties while collectively dedicating themselves to leading their Brothers. This collective cabinet of Brothers- titled Justiciars- are acting leaders for those that they guide. The contributions of each Justiciar continue to give the Brotherhood purpose and direction. Benefits Justiciars are not appointed based upon their desire for the benefits listed below. Instead, the following benefits come in addition to the promotion of Justiciar: Leadership Directly leading and managing a branch of the Brothers of Virtue The assigned position of each Justiciar is predetermined by existing Justiciars and the Grand Justiciar Acting as a figurehead for the organization Contracts Conducting and operating Contracts for their Brothers Services All previous services offered to a Brother and Grand Brother However, each service is amplified and improved upon the title of Justiciar Promotions The Brothers of Virtue do not have a designated amount of Justiciars at one time, as they are appointed to provide for a particular aspect of the Brotherhood. For example, a Justiciar exists to maintain the Brotherhood’s various contracts and distribute them accordingly among Brothers. In accordance with a Justiciar for contracts, there is also one to maintain the guildhalls and all the occurs within them. Justiciars are appointed by the collective group of Justiciars, with candidates being Grand Brothers chosen by the Grand Justiciar for consideration. Should the council of Justiciars agree with the Grand Justiciar’s selection through a majority vote, another Justiciar may be introduced to serve another branch of the Brotherhood. Tatter Justiciars wear a crimson tatter to symbolize the blood they have shed for the Brotherhood’s cause. Furthermore, it symbolizes the blood they will continue to shed over the colors of yellow and white. Grand Justiciar Description The Grand Justiciar stands as the leader of the Brothers of Virtue. Despite the prestigious title, a Grand Justiciar essentially acts as another Justiciar. However, the Grand Justiciar’s sole purpose within the table of Justiciars is to lead the Brotherhood, offer clear direction, and provide order for the Justiciars. In addition to standing as the lead Justiciar, the Grand Justiciar offers personal insight and support to the table of Justiciars during their various endeavors to ensure the guild continues a steady course of action. While formally carrying the title of the Brotherhood’s guild master, the Grand Justiciar does not actively assert their authority over their Brothers. A Grand Justiciar remains a Brother all the same, in reference to the Bronze Creed of Unity. Benefits The Grand Justiciar’s greatest benefit is leading the Brothers of Virtue. However, no particular or individual benefits coincide with this title. Promotions To be promoted as the Grand Justiciar, the previous one must have either stepped down or perished. Only a Justiciar that has been tempered by the Brotherhood’s eternal pursuit of Virtue may rise to this title. The table of Justiciars opens the decision to their Brothers on electing a Grand Justiciar from the group of Justiciars. Once the Brothers have decided, the Justiciars reconvene to add their votes. With votes tallied, one Justiciar from the table is given the chance to lead the Brotherhood as their new Grand Justiciar. Tatter The Grand Justiciar holds the sole tatter of amber- an allusion to their humble beginnings as a Brother of Virtue. Within the deep color of amber lies the principles the guild was founded upon. True, unwavering virtue.
  14. In your opinion, what makes a character interesting and engaging? Have you found any common attributes among your characters that encourages you to stick with them?
  15. Covey

    [PK] Adelaide

    Only the curls of flame provided illumination within the darkened hovel, poised against the moonlit hills of wheat and produce. The grand hearth, composed of roughly carved stone and clay, roared with its daunting flame. As if dancing to an unheard melody of victory, the blaze warped around the stone that contained it. A sole figure sat before the extensive conflagration that tormented his callow mind. The fire refused to shed its light upon the room's bitter darkness, leaving the hunched body in an isolated murk. With the shreds of light that persisted, the figure’s upright form shook, as if quaking beneath unseen pressure. Sparse and ragged intakes of breath quietly sounded throughout the room as the man struggled to maintain steadiness amidst his lament. Strewn about the floormat on which the man sat were countless letters and scrolls, each having been unsuccessful in its delivery to Ezyl. With robes that stood still amidst his convulses, Anduin leered into the inferno that flushed dim luminescence over his scarred countenance. The glare did not splinter from the crackling flames for some time, even when a stray ember leaped from the unified elegance of the deep orange cavort. Memories eviscerated the Paladin as he grieved, crackling against the back wall of his enflamed gullet. As they continued to strike him, each more defined and piercing than the last, his glare broke the flames and his head fell into his lap. Overtaken by another ring of ugly coughs and wheezes, the ‘ame had been already drained of any tears he may shed. His flesh was white against his knuckles as he clung to two objects he had now slumped over. One was a common book labeled Four Noble Friends. The leather binding pulled itself taut as Anduin clutched the cautionary tale of strife and greed. The book was Adelith’s final gift to Anduin, offered mere hours before her eventual disappearance. Atop the book’s stitched cover rested a note. With the handwriting of the fallen Paladin, it read, To Anduin, We never did get those dogs we planned to or got to hunt those monsters I wanted to. I hope someday you come to forgive me for having to depart in the middle of the Inferi crisis. If I were healthy, I would stay, I would fight alongside you and Jack, but I leave you with this. Take good care of him, I went to some great lengths to get him sent in from Aeldin. The breeder said he’ll grow up to be a large, sturdy warhound, as all of his breeds do. P.S. Don’t you dare die or stray from the Sunlit path, either. For an indefinite time, Anduin wept as the memories encompassed his lamenting features. The towering warhound that fought alongside both Anduin and Adelith during the Inferi conflict, the Last Light campaigns, and countless escapades in which the two served— Sprinkles— continued to hunt and forage for wherever Adelith may be hidden. Alas, Sprinkles would not find the fallen Paladin of Xan.
  16. Anduin cracks a smile as he scrawls his name against the parchment. Following his signing of the missive, he proceeds to stock the tavern with drinks for the Assembly.
  17. Upon Oddwig’s arrival, an ‘ame and another warhound— stockier and larger, but older by comparison— approach the familiar beast. A shrouded hand extends to seize the delivered letter. The figure curls a grip against the letter, before turning and sauntering to where he previously sat. In the meantime, the two hounds busied themselves with a reunion. A disheveled sigh parts the ‘ame’s pursed lips as he broodingly set the letter aside. Deep concern burrowed beneath his scarred complexion, only shown through the scowl that now rested upon his features. With a troublesome rasp, the ‘ame mused aloud. “When blood is inevitably spilled, we must pray t'at it seeps between t'eir scales.” With a conclusive grunt, the ‘ame roughly crumples the letter between gloved digits and lobs it towards the room’s opposite wall. The parchment landed in a roaring hearth, soon being enveloped by a roaring fire. The embers licked against the object of ink and paper, before leaving it in an ashen state. And as the ‘ame sat amidst his thoughts, he felt the unease that persisted amidst the flame— taunting and worrying his youthful mind.
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