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BobBox

Story Management
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Everything posted by BobBox

  1. Hey man, just specifying for everyone that our "agreeable terms" were just that we'd talk out how we want to do it in the appropriate warclaim post, overseen by moderation as to avoid any problems arising with a presumably mostly pvp based war. There was nothing else concretely agreed upon. If this is the official document for saying you want to attack some dark magic people, perhaps it would be best in a format where PvP and looting isn't the main goal.
  2. I'll be letting independent groups and nations to now explore for & interact with cloud breaker, if anyone wants to schedule stuff just lmk. I'll be available to assist with logistical planning, etc should you want to do such

    1. Show previous comments  1 more
    2. Jentos

      Jentos

      cloudbreaker grippy making a nephilim act unwise

    3. Neviah

      Neviah

      Karosgrad when cloudbreaker attacks during the "peace summit"

    4. ScreamingDingo

      ScreamingDingo

      @Nathan_Barnett36 its what i call ur mothers bum

  3. Bit of odd timing considering the Naztherak rewrite in progress
  4. If anyone has questions about applying for ST, feel free to message me. If you’re on the fence about applying I’d recommend giving it a shot

  5. Looking forward to event interviews, please apply :)
  6. I feel like base shamanism and its subsects could use some heavy work before even more stuff is added onto it. Though I understand the want for new stuff, there is already quite a lot of content with the lore as it stands (though again, yes I understand there was more in the past).
  7. I nearly spit out my water reading this. Maybe 2-3 places at a time will have over 10+ players and that’s at nearly peak times
  8. Just remove all the magic on the wiki or put a big spoiler at the top of each section saying to go to the forums for up to date info. Same thing with creatures, there's no need to do an overhaul when each of these are often changing.
  9. Skin Name: Kung Fu Farfolk Discord: BobBox (Austin)#4660 Bid: $15 @Pancho
  10. Skin Name: Traveler's Garb Discord: BobBox (Austin)#4660 Bid: $10
  11. [!] This missive can be found throughout the world. Seeking Knowledge Hello to all who have spared but a moment of their day to read this missive. Before I jump into requests, I will allow you to learn about myself. My name is Mitros and I am a peasant who has spent most of my life wasting away in a field for measly portions of bread. Now that I suspect I am some ten years away from my death of old age, I seek to explore the world and learn it and its people's many stories. Here is what I can assure you, should you reach out to me. Firstly, I will listen to your stories without prejudice. I will devote time to clearing my mind of any prior thoughts and will accept each idea with a clean slate. Secondly, I will not spread the information given to me. My hands are nearly too weak to write, so instead, I will listen to your ideas and stories without the need to tell them to others. Third, I will debate ideas and speak on theoreticals only should someone request such. If you agree with my morals above, feel free to look at the list below of topics that I am interested in learning about. - Arcane magics and how they work. - Druidic magics and their theories. - Alchemical explanations for the world and potions. - Creatures of the world. - Recent histories of peoples and nations. - Spiritual theories. - Any other forgotten topics, please inquire. I do hope this missive reaches the correct crowd as I do not have many coins to circulate it around the world. Please feel free to send me a bird so that we may arrange a time to speak, should you agree to my ideals. In return for speaking to me about these topics, I will do my best to find and give some sort of object as payment. - Mitros, an aged man soon to be a scholar.
  12. Bit late to the party on the post, but I believe that some land should be near impossible to traverse without using the roads - say giant valleys with steep walls, etc. I want places that make me as a player feel small and areas where there is only one or two ways through a biome. I want big valleys, not with spiked mountains surrounding them but with flat land, like the Grand Canyon. On the opposite end of the spectrum, I want paths high above big drops.
  13. Feel like halflings and people who are klones should be able to be cursed (though they wouldn't be able to use other klones once cursed). Generally, I think the continued push for the CA to kill players (especially 4 players in 12 ooc hours for the altars) is a tough street to go down, even if it is rooted in old Fwitches. I think a note should be made that NPC bodies cannot be used for feeding or rituals as well, as I've heard of witches trying to snag easy feeds from them. I think this should be limited to just human strength so that orcs don't have some random advantage out of nowhere. Just a few thoughts here, certainly didn't read everything in depth or all the abilities, this was just at a quick glance.
  14. Make an autoshop in a nation or settlement and names will remain anonymous for most players besides maybe stewards if they care to look that far into things.
  15. I personally enjoy seeing intense magical items and artifacts on sale for thousands of minas on the daily. Buying enchanted items from across the map and automatically knowing how to activate them is great! Full removal or only selling blocks needs to be the change here, people who think you can’t sell anonymously without it clearly haven’t put much thought behind the issue.
  16. I truly believe that the best experiences that one can have in RP are when they are both unknowing of what's happening on an IC and an OOC level. Going into a spooky settlement not knowing what lore they roleplay around or what that lore is even capable of is a feeling I'm afraid I'll never get again but one that I chase. Not only does this RP create a true sense of mystery, but it also often causes you to step up the level you're rping at as you take the time to go over each of your emotes meticulously to ensure you're rping with quality.
  17. As the war between two major factions begins to churn a third group has entered the fray, though not as grunt soldiers meant to fight significant battles upon open fields - no, instead as vultures hungry for swords, bows, ammunition, and minae. These vultures are said to be dressed in blue and often follow these large battles and skirmishes like hungry wolves - stalking the bodies which still lay upon the green grass and brown soil. These men are oftentimes seen taking what remains upon the bodies before sinking back into the forest where they await more battles, though recently they have begun to target civilians and other innocents as the large militaries are distracted. The Vultures are said to perform hit and run tactics, oftentimes pulling alongside civilians in a carriage before jumping out and robbing them, though it is not unheard of for them to establish roadblocks, steal ships, burn barns, or steal crops. Originating as nothing more than a nuisance, The Vultures have slowly been growing bolder and any military would do well to ensure that they properly plan out battles with them, lest they lose soldiers in the process of a gruesome battle.
  18. ︎ Port Avluk ︎ A crown upon the waves It has been known for years that the cursed water near Ando Alur contains multitudes of shuul living within its depths and so sailors rightfully stayed far away from the land - though now that the disgusting void taint is lifted, these creatures are long gone and so people may travel and live freely once more. Sailors of all origins must no longer fear their boat drifting towards the irregular mountainside but now towards the manor which sits upon a rocky outcrop - though perhaps getting stuck there wouldn't be so bad... ——— Port Avluk is a one-of-a-kind manor that sits upon the water and has the goal of supplying the world with various artifacts, automatons, and other valuable goods. Let all nations and individuals know that they may order supplies from this blessed crown - and so all may have said goods shipped to themselves or their respective nations. For those who wish to visit the port in person, please go to Eastfleet and follow the road through Ando Alur. We sincerely wish that all who are curious may come over and experience this gem in person - and so we welcome you with open arms. -Sincerely, Port Avluk.
  19. Can't wait for realm recruitment posts. "Hey pink tag, make sure to join my realm. Remember that you can only join one realm at a time so don't even bother rping in more than one place!" I think it's a bit odd to make it so you can only be in one Realm, especially since lairs are added. Niche magic man with one house in the countryside can no longer belong to a nation. Edit: Switching which realm you're apart of should only be locked if you're trying to join a group which is actively involved in a war. Encourage the fluidity of rp instead of making people modreq to change nations.
  20. Perhaps you are unaware, but speaking is certainly a problem and I know plenty of people (myself included) who have been involved in numerous crp battles where people have entire conversations and spammed all that they know about certain CAs to their friends in order to gain the upper hand. It makes no sense why someone running and swinging their sword can recite an entire lore paragraph about a CA and all of its weaknesses or relay entire battle plans. This simply encourages planning ahead and not instantly jumping into combat if you want to talk to someone or understand their motives.
  21. I would simply echo others and say that it shouldn't fix all soul-afflictions. Getting hit with malflame cursed fire for example, should not be able to be cured by alchemy but rather holy magics alone. I would rather see a completely fleshed out list of what it does cure rather than just a blanket statement.
  22. Unless someone physically has the MArt item in their inventory, it cannot be corrupted, yeah
  23. Hey, I actually copied my redline from the Embark spell in default blood magic (which can already go into the Fae Realm and many more powerful realms), so I feel as if it still adds up. Yeah, that's kinda the idea. Players could go in and fight if they want or they could attempt to sneak in somehow. Alternatively as said in the lore, they could just open it to let out all the Fae. Collectively we decided that it was a bad idea to need one to corrupt lesser mani because ultimately mani summoners are very few in numbers (maybe 4-5 of them or so assuming all are active). We wanted to discourage possibly hunting them constantly for such a small goal. Personally, I think you underestimate how difficult it can be to get even 5 blood mages together for a common goal at the same time. Many deal with various different time zones, work schedules, etc. Unlike druidism where a multitude of people can substitute in, there simply aren't that many blood mages and more powerful rituals in base blood magic take at least 2 less of them. For example, a t5 teacher could teach all three of their students and they would still not have enough people for this ritual. In response to this, I would say that Druidism in the past was allowed with blood magic which was incredibly more dark and corrupted than it is now. The current blood magic combination is a percentage of the strength and evilness of the past. In response to saying that a mani may need to be physically present, I don't believe this would be needed for blood magic to work, simply because blood magic reaches out into the universe no matter where things are to interact with them, for example, the possibility to summon unknown relics, open portals into another realm, etc.
  24. Druidic Blood Magic A Druidic Ritual Tree. It is a well-known fact that Blood Magic interferes and slowly corrupts the mind of its user, causing them to develop a multitude of abrasive symptoms. What is not so known is that these feelings may seep over and interfere with the other magics which the user holds, especially naturalistic ones. This is one of those scenarios, where the mind of a druid is corrupted by blood magic, be it for better or worse. Non-druidic blood magic users may suspect the rituals depicted below to be true, though it requires a druid with blood magic to confirm these thoughts. This is to say that only druids with blood magic may innately know of all the rituals below. This is not to say that all druii with blood magic are evil or that they may choose to upset the aspects, but rather that some may take a very deliberate approach to change the world as they see fit - oftentimes with their corrupted mindset. The circle used for these rituals is changed to a tree where each branch holds a different rune and where mortality sits at the base of the trunk, allowing for a greater grasp over nature itself. Finally, it is to be noted that at least one Druid is required to participate in each of these rituals as they are closer to nature and the aspects - they are different than normal descendants. Modifiers Druidic Blood Magic requires not only more genus to fuel the ritual tree but can also be benefited by a handful of offerings relating to nature. Modifiers besides these are gained the same as base blood magic and follow the user’s blood magic tier. Druidic Augmentation “Be this corruption or true power?” (Combative) Seen as a corruption of nature by some and as an augmentation of power by others, this spell allows for druids to strip a unit of spilled genus from their immediate proximity to enhance their other druidic spells, oftentimes causing them to take on more dangerous effects as they quickly sprout to life. Compared to normal augmentation, this ability was created to be more stealthy, and so to start this, one must first focus on themselves, though they do not need an open wound. After a moment of this, they may strip a unit of genus from their body as their aura color seeps into the ground at their feet, allowing for the enhanced connection. This connection may then be used, allowing for a reduced druidism spell time while the plants become corrupted. Herblore amplified by this spell will cause the grown plants to grow extremely quickly while they develop a multitude of dangerous mutations. Some of these mutations would include razor-sharp thorns, noxious fumes, or plants with mouths. Sanguine Folly “Nature has grown fat… let us slim it down to size.” (Combative) The balance is an integral part of druidic culture, though a majority of druids focus entirely on growing plants and not fixing regions that may have too much growth. It is said ecosystem cleanses such as forest fires are needed to allow fresh growth for many areas, and so Druidic Blood Mages have developed an ability that allows them to reset nature in a much more controlled manner. Contort Nature “You answer to me now.” (Non-Combative) A Druidic Ritual using blood as fuel is highly volatile to the point where it may be used to force nature into submission or command it beyond normal limits. This control is able to be utilized at two tiers - lesser and greater, naturally. Rite of Deception “No longer bound - Now I transcend.” (Non-Combative) Born from the selfish desire to enter the Fae Realm after being denied such due to their dark magic arts, this rite allows for a druidic blood mage to create a specialized blood rift so that they may enter the Fae Realm. Unlike the normal druidic transcendence where a druid’s soul alone enters the realm, this rite allows for a druid’s entire body to enter, meaning that they may interact with the realm such as taking objects back with them or gaining physical injuries from such an expedition. Also unlike normal transcendence, this portal will remain open as they explore, oftentimes giving the opportunity for fae creatures to escape through it as they do, though it is to be noted that the nature of the portal will often corrupt these creatures as they exit. Rite of Rot “Is this betrayal deserved?” (Non-Combative) Seen by many as the ultimate betrayal to the druidic kind, these rituals are often explored and utilized when one wishes to see radical change within the world. Not to be used lightly, these rituals have a high genus count on top of needed sacrifices in order to forcefully corrupt Mani. Corrupted Mani will appear like abominations of their previous selves while they attack all within sight. These beasts are not what was once known but now resemble horrible amalgamations with a thirst for violence and a rage nearly unquenchable. Citations: Blood Magic Druidism Credits: BobBox (Writing) RaiderBlue (Writing) Junoix (Druidic Consultation) Keefy (Explained some druid stuff to bbox) Special thanks to: Zarsies - allowing us to borrow the blood magic rolling mechanics. Writer's note / purpose:
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