Jump to content

BobBox

Story Management
  • Posts

    411
  • Joined

  • Last visited

Everything posted by BobBox

  1. BobBox

    The Kharasi Corsairs

    MC Name: Bbox RP Name: Ren Discord: You got it, good sirs. Skills/Reason for Joining: Got all of them
  2. Good luck lore team, these next mags are going to look fat

    1. rukio

      rukio

      you guys are literally bullying ur own team 

  3. Five large cathedrals rested upon a hill, their light spreading down to the grassy lands before it. A singular man strode around the hill - spreading cinders and ash as he went. Soon the entire hill was lined with flames. The sky turned ashen and from it formed some flaming pentacle. From the pentacle came forth creatures, goats, bats, snakes, cats, and crows. Soon then did they begin to enact upon the churches. The goat claimed the first church, and so it was eaten - consumed by its maw until there was nothing but rubble. The bat claimed the second church and so all the people ran from it, and so it was abandoned and it fell to the test of time. The snake claimed the middle church, and so all its very venom seeped into the walls of the church and destroyed its very foundation. The cat took the fourth church and so it was swallowed by a sinkhole - some unfortunate event that could never have been predicted. Finally, the crow claimed the last church, and so all of those inside fell ill and died, the church soon rotting away to time. The churches were consumed.
  4. Prelude: This addition works off of the currently accepted lore piece Moz-Strimoza and the Inferi. - Credit to Mordu and Zarsies for this writing as it lays out nearly the entire concept of this piece. This lore addition does not aim to replace that lore, but rather adds ways for players to use it. With this, Gatrov will shift from being event-only to allow them to be created by players while keeping the possibility of stronger or different Gatrov being used for event purposes. ----- Gatrov are corrupted botanicals naturally found in the high hells of Moz-Strimoza. These creatures are bound to not progress or ascend further than their current form, but rather serve as warped reminders of infernal corruption. Creation: Gatrov may be created in two ways. Firstly, botanicals of all sorts may be burned by malflame to create Gatrov, each burned tree requiring 4 emotes of malflame exposure to be turned, meaning that a sphere from Rok-Dhurz may not be very useful but a stream of flame from Rok-Kirluk would work wonder. Secondly, Gatrov may be created by watering a growing sapling with 5 counts of rakir, allowing it to sprout into a Gatrov. Once a sapling is fed the required counts of rakir it will reject water and other normal means of sustenance, though should it be watered before all counts are given, it will revert back to a normal sapling and require 5 counts once more. Mechanics: Gatrov may be represented by burned and warped looking trees with little to no leaves. Animals will not be found naturally in areas corrupted by Gatrovs and Druids who attempt communion will be met with an unsettling silence. Naztherak and other creatures of infernal origin would find peace within these regions and the Gatrov would even go as far as to speak bits of Ilzakarn to creatures of the infernal origin or Naztherak practitioners. Redlines Credits: BBox - This write. Mordu & Zarsies for the original lore in their Moz-Strimoza and the Inferi lore piece, which this piece uses heavily.
  5. Paleknights Eidolons of the Occult. The rousing of slumbering souls is thought as a foul act by many, yet it comes as a comfort to some, for death is darkness like no other. It numbs and takes more than any sleep, and those who would feel its embrace may foster a savored respite from its blackened gag. These once beings of pure ectoplasmic essence have been granted form and shape by their occult creators. No longer golem-esque titans, these ‘Paleknights’ have shed their towering shapes and emerged anew, wrought still of that glistening rock, but now rendered as man. Forms of rough, damp stone that moves as freely as flesh, and minimally carved features. Minds and bodies cleansed through being strained by the Veil and purged with the waters of the Soulstream, what were once despondent beings are given fresh perspective. The Living Menhir Soul bound to occult stone - The creation ritual. Through the convergence of two mystics, each having been taught the creation of one such a creature, an eidola may be manifested through either a slain mortal or trapped spirit. The ritual itself is incredibly precise, requiring a menhir be present at the site that will be used for the purpose of forging the eidolon’s body. ------------------ Firstly, the sacrifice - that being either an alive being of flesh or an ectoplasmic entity - must be placed before an empty Menhir, the altar of the soon-to-be Eidola. Once all preparations have been made, one of the two Mystics might weave their ectoplasm into the victim, permeating their body as it latches onto their soul, coursing like hot flame throughout their veins, before coming to pull the soul of the individual from the corpse before embedding it within the Menhir, this being naught but excruciating to the to-be Eidola as they are cast within the stone shell. It is then that the other Mystic would intervene, coming to bind the soul to the Menhir and pervading their ectoplasm throughout, thus making the spirit and stone one and the same. Once all is said and done, the Menhir would glow dully, emitting a cold illumination not unlike that which the First Synod came to behold before their untimely slaughter. Then, the Menhir would begin to shift, contorting and rippling before ushering forth what would be the Eidola’s form from the stone, thus emerging from the Menhir as a full construct of the Synod, no longer bound by flesh and blood, but by the duty which they so entrust to their makers. Physical State Titans of stone and ectoplasm. Formed of menhir stone moulded to mimic the body of a mortal; Eidola appear as living statues with carved features rarely more detailed than a simple outline. Their surface is that of a finely cobbled stone, often in tones of grey and pale shades of blue, green, or purple. This rough surface is made to feel smooth by a constant layer of water seeping out from every divot, providing a subtle dampness to the creature at all times. Their mobility is directly related to this moisture, and if they are dried out entirely at a surface level, they will be able to move at only a fraction of their regular speed, and with far rougher, more jolting motions, like a poorly oiled automaton. This dampness originates from their hollow, water-filled center, a core that runs through their torso, head, arms and legs. Ectoplasmic in nature, this water serves as the vital fluids of an Eidola, the moisture provided throughout the body being necessary for smooth movement, and the contents of this water being nothing less than their projected soul itself and the very fragments of others that it may harbor - this number being two by default. Though the outer shell of menhir stone is quite durable for its relative thickness, any severe breach of the stone can pose a serious risk to the Eidola, as they can easily find their essence pouring from the wound. Eidola only die when a sufficient amount of this internal water has been lost, more than half, meaning that a wound to the head will be far less fatal than a wound to the legs for such a creature. A large wound to the leg, for example, may cause them to dry out in three to four emotes, while a small puncture may allow them to fight for up to six or seven as water slowly drains. Multiple wounds only speed up the process of this wretched water loss. Their outer layer cannot be compared to metal for durability, and is best described as akin to strong gemstones; near impervious to slashing blows or low-impact thrusts, but capable of being chipped, cracked, and perhaps easily shattered by things like picks, axes, and hammers. On the topic of limbs and extremities, Eidola are capable of functioning without a head- though, will be robbed of their sense of sight, and made susceptible to death should they fall over and spill their fluids. Eidola are capable of manifesting with up to two extra bodily features: be it another set of arms, legs, an extra head and a tail, etc. These features also have the hollow core that can cause water leakage if damaged, and have equivalent durability to the rest of the creature’s body, though arms will proportionally weaken the others, meaning that having four will have each one be one half of its normal strength. As a true showcase of their strength and ability to mend menhir stone, these behemoths may pick up preexisting menhirs and move them to other locations, though such would have disastrous consequences should they enter combat while moving the structures. Eidola lack a detailed sense of touch and are best kept away from any moisture-sensitive documents, but are capable of perceiving pressure and impact, as well as a muted sense of pain only brought about by meaningful damage to their surface. In terms of strength, Eidola are the strength of the descendant most like the size they are currently sculpted as. Eidola cannot exceed the pace of a jog, as they weigh a great deal for their relative size due to the water-and-stone composition; they are strong in order to compensate for this, but not such that they are totally unhindered by their natural heft. As a consequence, a fall from anything over seven meters could potentially breach or shatter the Eidola, and if their water supplies are low, they are subject to the unsteadiness of it sloshing from side-to-side when disturbed. Eidola may be modeled after any race though this shape can be determined simply by the soul’s former race, it is also entirely possible for Eidola to take a shape that is not the same as what they were in life, most often tending towards human or elvish features when the soul has lost attachment to its former self or lacks preference. They may do this any time they are at their menhir and may change fluidly as they are one with the stone in which they came from. An Eidola may take from the menhir to grow taller, or inversely give back to the precious rock to take on a small form. Finally, Eidola do not require rest or food, but must bathe or soak in water every three elven days in order to replenish their internal water supplies, lest they dry up and be rendered dust. Mental Effects "My years among the living begin to mean less and less…" Mental disorders permeate eidola and their ilk as undead, individuals who have willingly or otherwise been cast from the shadows of Ebrietaes into the living world in a gruesome, foul body which betrays all beauty and kindness. The severity and nature of this disorder can vary greatly, however common ones list: identity conflict, clinical depression, schizophrenia, anxiety, and dementia; depression and dementia are the most common of all. These poor souls are steeped in the throes of death, a tangible force of both despair and numbness, and often forget their living lives as though they were dreams they shake off by waking as an undead. The older an eidolon, the more it has forgotten its humanity and has become a creature of alien nature. Eidola are prone to dreary, gloomy, and disgruntled dispositions. It is a task for knights to find what brings them happiness, by which some may discover to be through vanguarding a personally significant location, meditating underwater, servitude, or even murder. The company, compassion, and counsel of other undead such as fellow eidola, wights, ghosts, and other such things even like unintelligent dead like a seance wrought forth by a Mystic, perhaps to provide the bedrock for an eidolon to feel positive emotions but due to the foul temper of most undead it is uncommon for them to find kindness that is genuine amongst the late and abated; eidola do not find comfort amongst the living alone and are miserable, often coming off as on edge, bitter, or generally annoyed when they have gone long stints without encountering their fellow undead making passive, compassionate, child-cradling eidola impossible. Redlines Innate Abilities "Through my stone alone, I am strong." The Menhir Craft "A weapon fit for me and myself only." While menhir stone provides natural protection to an Eidola’s precious water, that is not the only thing that it is capable of. Through a similar process to changing their forms, Eidolas may reach out and shape menhir stone into any weapon or armor piece that they so desire. An Eidola may then store this craft in their body’s stone and over the course of two emotes may grasp upon their own stone and pull forth the item. Though not water-filled as the eidola themselves, the weapon still bears a spectral-esque gleam due to it being made from infused stone, thus allowing it to make contact with spectral undead. The craft itself, being of stone, is relatively heavy and oftentimes large for the eidola’s personal use, thus causing attacks with it to be much slower and blunt rather than sharp or quick. Most mortals would find it impossible to wield such a weapon or armor, and though an olog or golem may be able to carry such successfully, they would lack the same proficiency as the eidola to which the item belongs. In the case that multiple crafts are made, they must be required to either be on the Eidola or by their menhir where they would not dry up, and while for example two weapons may be made, only one will be able to be stored. One of the noncombative capabilities of this menhirous craft would be that Eidolas may make various objects out of the stone while not in combat. An Eidola may choose to make stone statues out of the material so that they can feign having friendships, or they may choose to make a crown throne for themselves, though even when gifted, these would be incredibly heavy for beings not made of the menhir stone. These crafts can be easily destroyed in three or four hits from a blunt weapon and will occasionally leak water, much like the Eidola who created them. Unlike the weapons, these do “not” require ST signatures but instead must be player signed as to ensure validity. Redlines Fragment Storage "Come, join my waters o’ lost beings of descendant kind." The waters that sit stagnant in an Eidolas frame may contain the creature’s projected soul, but they may also contain fragments of slain or scavenged foes. While the Eidola’s soul will always take precedence over the others, there is room within the creature’s essence to innately store two fragments which can be gained from Mystics and the Rite of Scavenging, through kills with from a Menhir Craft, or if an Eidola removes them from a previously filled menhir. These stored fragments may then be later used for the various abilities detailed, though there is a cost for carrying such around. If an Eidola were to die, all of the soul fragments that it is currently carrying would spill outwards with its water, erasing them completely. Redlines Expel Ectoplasm "Perfected land, for myself, by myself." Ectoplasm is a core feature of an Eidola’s waters, though these titanic creatures may choose to expel such a substance onto the world around themselves to shift its appearance to one which they would enjoy much more. Similar to how one would channel deadbreath with the Phantom Waters augment, an Eidola can draw in a large breath of air before spewing forth ectoplasm onto the world around themselves, in total costing them a singular soul fragment. This expelled ectoplasm seeps into the nearby environment, creating a mostly aesthetic change to it. The water in this region would become cold and murky as if spirits rested within it and drinking such would make the consumer extremely cold. All forms of nature would struggle to get sunlight in the area as they absorb the ectoplasm and would actively cry out in anguish should any druids be listening nearby. Finally, the nearby stone will take on a much more menhirous look, often turning to darker hues of green-blue. The size in which ectoplasm is expelled is originally limited to a 10x10 meter area, though this can be expanded to a 25x25 meter area should another soul fragment be consumed. This is not to say that the environment is permanently warped to be in a state of despair, in fact, it is much the opposite. Druids may perform blight healing to rid the plants of their ailments and any purging spell may cleanse the land. Ectoplasm is able to be scraped from the rocks and water will revert to normal should it be disturbed significantly. Redlines The Eidola’s Keep A knight deserves a fortress to call their own. The Eidola’s Keep is an improved region that was originally created by Expelled Ectoplasm. To upgrade the former ectoplasmic region to that of an Eidola’s Keep requires the use of a non-combative menhir craft, such as a statue or a throne made of the menhirous stone. Once this menhir craft is placed within the center of the region (any spot within a 10x10 block area in the middle of the ectoplasmic region), the Eidola may then grasp upon it and offer up two more soul fragments. Once the souls are consumed by the menhir craft, the Eidola and region gain a multitude of benefits. First, the region will be much harder to cleanse while the craft is intact, meaning that water will retain its murky and cold feeling, stone will remain dark and like menhirs in appearance and nature will resist druidic blight healing. On top of this, dense green-blue fog will settle over the region, not for the purpose of blocking sight, but rather to allow ghosts to move about in the region without the pain given by sunlight and other bright lights. All light sources in the region will dim and warp as the fog prevents the harmful rays from making contact with ghosts. Next, the Eidola inside the region will feel at peace, as some of their mental struggles are alleviated and meditation becomes much easier. Finally, the two soul fragments inside of the menhir-craft will exit it as wisps that harmlessly fly around the area, allowing the Eidola to bond with them should they choose to. While some Eidola may crush the wisps entirely, others may add up to six extra soul fragments into the craft, allowing for a max of eight wisps to fly around the region. One final ability that is unlocked within the Eidola’s Keep is the ability for the large knights to scavenge souls through a special interaction with the Devour ability. An Eidola would grasp upon a person and use Devouring for 3 emotes, which will yield 1 soul fragment though will still knock the victim out upon the fifth emote. Redlines Devour "Oh, how I long to feel again…" Craving emotion, life, and all they cannot have, the eidola are left with only themselves and their affinity with the dark, forced to drain mortal souls for the reprieve they so crave. Eidola may sap away the spiritual essence from nearby mortals, housing it within themselves as menhir do souls. This would allow them a sense of spiritual reprieve and ecstasy unattainable in their undead state, causing them to experience the emotions of whomever they drain. This feat may be done in two forms: a passive lesser form, and a greater active form, as explained below. All mortals within fifteen meters of the eidola would passively be drained of their emotion, gradually taking on a sense of emotional numbness and coldness which worsens the more time they may spend around the eidola. The negative effects are not immediate and would require either prolonged or frequent interactions with the eidola to manifest in any tangible way. Mortals who stay within proximity to an eidola for especially long periods of time are more prone to developing mental disorders in alignment with the paleknight, such as anxiety, restlessness, paranoia, ADHD, PTSD, and other such disorders. This is primarily a consequence for living mortals who choose to spend long periods of time around eidola, though it is ultimately up to the player to decide how they roleplay these effects so long as they are reasonable. This does not apply to mystics as they have devoted themself to the occult nature of the wastes and are able to fend off such negative disorders. Alternatively, eidola who come within a single meter of a mortal may choose to exert their aura more heavily, crushing the target’s spirit in an overwhelming sense of hopelessness. This would require that the eidola maintain the one meter distance, often requiring that they grapple their target to keep them close. It would only take one emote for the eidola to begin sapping away said emotion, then taking an additional four emotes to completely absorb the mortal’s spiritual vitality through their stone maw. Assuming proximity is not broken, the mortal would be left fully exhausted upon the sixth emote (lowered to five emotes within an Eidola's Keep), rendered incredibly depressed and lethargic for a few narrative days following. During this period, they would perceive events bleakly, encounter a loss of faith, and a general disregard for their own wellbeing, though not enforced. Upon successfully sapping a mortal of emotion, the eidola would replenish their ephemeral reservoir, permitting a semblance of insight into whatever emotion was felt by their victim. The more potent the emotion, the more they will benefit from it, making intense feelings of rage, zealotry, or woe far more satisfying than benign joy, laughter, or merriment. Eidola who go for particularly long periods of time without the chance to sap mortal emotion are left dour and depressed, becoming lethargic and eventually slowed alike to an unoiled automaton. Redlines Spirit Core "To feast is to become strong." Once an augment that had to be gifted to Eidola, with time those of occult mysticism have learned how to incorporate this within an Eidola naturally. This ability allows for Eidola to perform conduit draining and feeding upon phantoms such as specters, as well as other Eidola or Mystics, thus diminishing or replenishing their ectoplasm stores respectively. This, however, requires direct physical touch and cannot be performed from a distance like Mystics. Through this draining, an eidolon’s ectoplasm may be forcibly torn from them in much greater quantities—stripping the construct of what little empathy or emotion that lingers within the desolate husk; perhaps as a means of subduing them or inciting calmness within. With the third draining, however, they are quickly compromised by weakness and frailty, even so much to allow an aurum blade to chip away at small layers of their stone shell. And upon the fifth and final draining, an Eidola would be rendered near-entirely inert, any volatile strike capable of battering and puncturing their forms, the water within gushing forth as the enduring eidolon is made to crumble away into dust. Additionally, when granted ectoplasm that is not their own, Eidola may spark within them some semblance of the natural emotion their nature deprives them of, bestowing upon the construct a fleeting window in which they may rouse their feelings, and experience the world as they had in life, though much more akin to a high now. This may be overwhelming for some, or perhaps reprieving and ecstatic for others, granting the Eidola both clarity of mind and bolstered physical performance, permitting them to move at a jogging pace and inherent greater physical prowess for up to eight turns after successfully fed. Redlines Augments "An addition to my stone - a new tool for my arsenal." As Mysticism is the foundation of an Eidola’s existence, and while they may not directly draw upon any of its powers, should such a construct choose to serve the Synod, its congregation may opt to grant the Paleknight abilities which they could not possess otherwise, namely in the form of bodily augments crafted from a Menhir similar to that of the Eidola’s own form. Oftentimes, this may motivate the Eidola further to seek the company of Mystics. To be exact, augments are modifications made by Mystics that may be gifted to the Eidola in order to enhance their capability. Each Eidola may have up to two of these at once. Phantom Waters A simple augment installed within the Eidola’s stomach, permeating their waters with further ectoplasm, thus allowing them to conjure forth ectoplasm in order to create deadbreath around them similar to that of a tier four Mystic, this expanding outwards in a five meter radius around the Eidolon in two turns as opposed to three. Each cast of this uses 1 soul fragment and may only be used once in combat. Ghost Lantern A more passive augment within the Eidola, creating an aura which is able to displace the Veil, thus forcing phantoms into visible view as long as they are within the immediate radius of eight blocks around the Eidola. This gives the Paleknight a faint, ethereal glow as well only when ghosts are nearby, though to no advantage beyond aesthetic. Apparition Cradle Eidola who take on this modification will find the water within their core to be capable of storing numerous souls within themselves. Should souls be harvested near an Eidola with this augment, the soul will be stored within them — and upon fifteen soul fragments, an apparition may emerge from the Paleknight, not bound by any means. However, this is a fragile process, and should the Eidola demanifest while harboring any souls, the souls will be all but lost. Phantom Bulwark Eidola who take on this augment would be capable of casting Walling akin to a tier four Mystic, though at the cost of arm replacement not dissimilar to that of an amputated occultist, now taking on a Menhir arm which appears like some stone or prismarine, glowing a dull aura of blue or pale green, albeit by no means translucent. Each cast of this uses 1 soul fragment and may only be used once in combat, and should it be cast within combat the arm weaken the arm to a state where only 1-2 hits will shatter it. Knights Woe Eidola who take on this augment would be able to utilize the non-fatal version of Mysticism’s saturation spell. Over the course of [2] emotes, the Paleknight will leak their interior waters onto their own menhir craft. This will force it to take on a spectral appearance (such as aesthetic translucency, ectoplasmic wisps, mournful whispers etc) to no combative advantage. Should the paleknight land a killing blow on their target, the victim will not die but be reduced into a half-awake state (and therefore are unable to help combatively). This state will persist until the encounter ends. Following this, the victim will be unable to remember the encounter save for hazy, nightmare like recollections. Optional flavourful nightmares, paranoia or mental unrest may be roleplayed following this encounter for however long the player decides. Knights Woe takes up [1] augment slot, and reaps [1] soul fragment. Redlines General Interactions "I see into the wastes and they greet me." Now left to their own, Eidola are no longer infants cradled by their mother, the Synod, permitted greater interaction with the world around them. Still, as children of Mysticism they hold to it infallible ties, inherited as a product of their nature as phantoms bound to husks of stone. Though immune to direct subjugation by means of Handling or Anchoring as other phantoms may be, Eidola are still subject to the weavings of the Synod—for it was what birthed them. As a result of their undoubted nature as phantoms, Paleknights are bestowed with the Mystic ability to see through the trickery of the occult, akin to the curse of Mystical True Sight. This permits them to see through all illusory effects wrought about by Mysticism, including Deadbreath, Gleaming, Fading, and other such abilities, even going so far as to allow them to see into the Ebrietaes and Elysian—their gaze piercing the veil so that they might see phantom creatures even should they remain concealed. Yet this inherent ability remains more a tragedy than a boon, for the dead do not deign to allow themselves disturbed even by so much as sight, tormenting those who bear this ‘gift’. Redlines Palelords "No longer a mere pawn - I am exalted." Once a combination of geist and stone, the Pale Lord is all that an Eidola can wish to be in death. With mounds of menhirous stone and souls do these lords come to exist in through the Stone Moot, sculpted by other Eidola and glued by occult mysticism and ectoplasm - these lords are granted the ability to sculpt themselves as they wish. All Palelords innately know the base abilities listed within this write but are encouraged to add spells, cosmetics, rituals, and any other multitude of things that they believe fit their characters through MArts, meaning that this serves as a blank canvas of sorts. MArts are encouraged to completely change the aesthetic of the Palelord to that of something unique and meaningful of the character and MArt team are encouraged to review such with this intent in mind. - Palelords are a base CA and are suggested to be expanded upon uniquely for each character via an MArt. - Palelord MArts are allowed and expected to add new Rituals, Spells, Aesthetics, and any number of other things that the Lord sees fit. The Stone Moot "Come brothers, it is time for ascension. " The Stone Moot is the name for the ritual process in which an Eidola ascends to become a Palelord and is known inherently by Eidolas and by mystics who can create Eidolas. It goes as such. First, the changing soon-lord must have the Apparition Cradle augment equipped, and it must be full of fifteen soul fragments. Next, the Eidola’s menhir must also be filled with fifteen souls which will be consumed along with the cradle. From this point, one other Eidola will begin to assist the lord with moving stone from their original menhir onto their body, building them up with the menhirous rock while two mystics contribute a total of six liturgies to act as the binding for stone and soul. Finally, the Lord will place a new creature application on the forums and have their previous eidola application denied. Redlines Physical & Mental State "You are now mere bugs beneath my boot." Once titans of stone now declared as a colossus, these Lords begin their height where Eidolas left off at nine feet and only stop at fifteen feet. The Palelords retain much of their old appearance but also look to be of a much less cobbled stone, now taking on a smooth form as water ceases to passively drip from their bodies, - though this is not to say their core is gone as it still remains an essential part of their body and will leak water in the normal amount of hits. This same stone also prevents the usage or transfer of souls for the lord but allows for increased aesthetic ability. A lord may have ghostly effects showcased upon their body as their stone moves to form the faces of their enemies, for example. They may also have the two additional limbs that eidola have but may have three more aesthetic additions that can not be used in combat. Each Palelord has passive olog strength due to their size but will find movement incredibly difficult as they are locked to three block movement in CRP while attacking and six block movement while sprinting.. On top of being slow in movement, there is no way for these titans to utilize stealth or sneaking as their tremendous weight slams whatever surface they should walk on. Finally, Palelords have 8 units of ectoplasm. A Palelord’s mentality is nearly the same effects as an Eidola except that they may find an amplification of their past mannerisms. A previously loud Eidola may find the need to always be known when they enter a room and one who thrived off of killing may find any inaction to be nearly unbearable. Much like Eidolas, their previous memories and emotions associated with life may deteriorate until nothing remains yet may also continue to find the company of ghosts to be satisfactory. Lords will always strive to find some goal within their existence, whether that be to slaughter or to lead an army. Redlines Innate Abilities & Revival Ritual "My knowledge of self grows." The Lord’s Greatness (Menhir Crafting, Phantom Waters, Spirit Core, Devour) While the weapon creation and storage of Menhir Crafts remain mostly the same, the appearance will change to that of the Palelord, often being a much more smooth stone than cobbled. These weapons may appear ornate or even contain ghostly aesthetics as the stone moves to showcase faces beneath or gentle fog rolls from it. Palelords may have up to three different weapons stored within their stone body at a time but may only summon a max of two at once and may make them from their body’s stone or from their throne. Though a Palelord does not have the ability to use or consume souls, this does not prevent them from casting certain abilities, including Phantom Waters - which is now innate for the titans. This functions the same as an Eidola’s augment though it does not consume a soul to use. Spirit Core and Devour also work in the same way that they would for Eidola. Redlines The Lord’s Worship "I am made anew once more." Made one with their Menhir, the Pale Lord is granted an ascendancy unlike other phantoms; and even the Wight Barrowlords are no exception. With this, those who have taken up Pale Lordship are rendered immune to the effects of Mysticism Handling and Anchoring, bound by no mind but their own; tethered to the Mortal Plane by will and stone. This does, however, come at great detriment, which forbades the Lord from reassuming their form upon obliteration, left to stagnate and fester in the Wastes should they come to perish. The Lord’s Worship is the name for the ritual in which a Palelord is resurrected from death. Unlike Eidola, Lords do not respawn naturally over time and instead must be recreated from their “Throne”. Before death, a Palelord will make an object denoted as their throne. These do not have to be thrones in the literal sense, but instead are large objects of Menhirous stone from which they may be reborn. These may be sculpted to take whatever shape the lord wishes, but they must not be small and will always be at least the height of the lord. When a lord dies, a group of three mystics must gather in occult brotherhood around this throne with a fragment of or a menhir craft from the perished lord and fuel it with a total of nine liturgies of ectoplasm. After the throne is permeated with the ectoplasm, the group must pull forth the soul from the fragment and force it into the throne. After such is concluded, the throne will slowly take the form of the Lord over the course of an IRL day, after which they may then be played again. This consumes the throne and requires another to be placed should they wish to resurrect again. Redlines Credits & Citations BobBox - Writer Sorcerio - Previous Writing, allowing me to dissect / use old & unreleased writes. Jaelon, TheBlackBobRoss, Valannor - Critiques / Main Ideas / Editing / Consultation Mysticism Community - For having a good art channel for me to snag ref art from (I own none of the art in this post). For pushing me to continue and finish this write we've tried to finish three times now.
  6. Loved the original write, love this one too.
  7. Some Occult Man did begin preparations, elixirs made, beings enslaved. Throughout his workspace echoed some ominous rattle - that of a beast unseen, lurking yet known to be present. Much less stealthily was some rat-like creature the flew overhead, its words sounding off the stone walls as it went. "Zd’kurav Zd’kurav". For such words, it was soon beaten - a lesson gained. "Am'kurav". Some man then spat at the flying being. "You do not join, we join. Oh how how I love untimed family gatherings, I can't wait to see some of my friends once more." He paused for a mere moment as he finished drawing a line of blood upon the floor "Cry universe, scream. Hear the blackened call." - And with that the final line was drawn, a ritual began as preparations sparked true.
  8. An ashen pentacle was laid out to remember such a wonk, candles lit at every point, though surely such occult arts had other intentions behind them than just remembering the fallen. Shackled beasts pulled at their chains and mischievous laughter filled the ears of all those near… flames burned, not bright or hot, but rather churned and licked at opportunity.
  9. It's simply not fair for alti to somehow have this much motivation to write while I struggle to finish the last paragraph of my work. (Paladins are stinky, good write though).
  10. "Unfortunate that he randomly twitched so the first arrow hit his arm instead of its intended target. Must be a sign of old age." Simply remarked one man.
  11. "I suspect this one would of died fighting instead of fleeing." Simply spoke an occult man, his arms soon folding over his chest as he went about his day.
  12. The First of Many Deals In the middle of the day a call echoed out in the streets " A void mage is needed! " It was not long before two members of the corrupted flock came forth, eager to abuse their spells. They were lured away from prying eyes under the guise that they would be able to hurt an innocent creature with their corruption. Yet they were so wrong. It was a trap - the Magi lured away and to their doom. A blade into the side of one nearly ended them on the spot - though in the bleakest of times they struck a deal with the snake. " Destroy your voidal artifact and be free. " And so they did - their precious blade soon shattered and tossed to the watery depths. And so the other end of the deal was upheld. The magi were freed without marking, though their faces were now known. Remember this, dear reader - Ra’zevir tulkhurz.
  13. Thank you Joel, you’ve been a major help with events and many other things on the craft.
  14. - Odd infernal words sit on the page. They make the reader feel uncomfortable when looked at and are denoted in bold. - - This missive is cast out upon all corners of the world. It is available to all. - Hzakuz uk rihkzu To have shackles loosened is one of the greatest sensations known to man. To be grasped by unknown freedom and tossed back into the world from whence one came. The raw emotions of this world are made of chaos, madness, disparity. Though out of desperation some have devoted themselves to the shackles - To the void. They have bound their flesh and mind together with a poison that eats at them. Like rabid dogs, the void feasts on the bodies of those who use it. Akin to a fungus, it spreads across the land, destroying all it touches. Have those in this world forgotten the cause of Ando? Has it been too long to recall that the very people who made the cursed city still roam these lands? One who accepts the shackle of the void knows only to shackle others. But not I - and I hope not you, dear reader. Let lose these shackles with me, fight those who attempt to bind us so. Let us raise swords against the void and its bound entities. Let us free those who will accept such but do not withhold the power to end those who do not. For I have cleansed a mage from these lands - yes, spilled their blood upon the ground. I have loosened a screw of the shackle, for you, dear reader. For I have marked two others who have gotten in the way, now stained by a poisoned color upon their very flesh. Two rats - now marked for life so they may be noted. And all this for you, dear reader. And so we continue to purge and hope that those who have been bound free themselves, but in our minds, we know such will not be true. And so this marks the first victory against those who we declared to attack not long ago. And I hope, is that you - dear reader, Do remember these words when you hear them. Drakurzuth daz'num
  15. A being watched. It hungered - the void had taken too much from the lands. The rats grew fat and yet the snake hungered for more, for mere morsels of food. Such had to be fought over in these days and it was willing to meet them in the field of battle to gain the right to eat.
  16. An odd man idly glanced over the paper before shrugging. He cared not for religion but understood that it led to war and damnation and so he welcomed the missives across the human lands.
  17. Discord: BobBox (Austin)#4660 Bid: $12 Skin Name: Squalor
  18. Skin: 1 Bid: $35 Discord: BobBox (Austin)#4660 Ign: BobBox
  19. Some higher inferi (ones smarter than imps) can learn and understand the Material Alphabet as seen by the ability to learn alchemy and blood magic.
  20. Skin: 3 Bid: 1000 Discord: BobBox (Austin)#4660 Ign: BobBox
  21. Strength Through Realization The soldier stood still as a statue, his gaze locked in place upon stone walls. Yet snake whispers in his ear, telling of higher purpose. He listened. The merchants sell their goods, their gaze locked on coin - Yet the snake speaks to them, telling tales of priceless possessions. They listened. The one of nature rests in the trees, their gaze locked on the leaves. Yet from their idle came ambition, the snake spoke told them of power. He listened. The snake itself rested in the cage, it consumed the rats yet hungered for more. And so like the others - it listened to itself, breaking forth a deal of self-realization. It ate the madness. It consumed, eating - it grew, it watched. From itself came raw power - not from higher nor lower beings. The madness ran in its blood, its body. It flowed as a dam unleashed. In this glory came a moment of silence - Not to reflect - no - but to feel. The rats were granted respite, though not for long. And so the snake called down upon the world. " Come forth preachers of imminent death. Let loose thy shackles, let chaos reign. Infect the arteries of man and animals alike. " So coiled around the men was the snake, yet the true binding was the madness inside. For there were goals to be completed - Chaos to let free. And now the beings that listened were true to their mighty selves - Now catalysts of godhate spawned forth by the snake. Yet powered by themselves.
  22. A war-hungry musin screamed from atop nearby roofs. "We will make such machines and devices to bring down the giants to their knees. There will be none sheltered as we continue on our war-bound path to victory. Descendant children, innocent or not will die in the streets as the adults are slaughtered on the fields of battle. Blood will stain our furs red and the mere thought of us will haunt the dreams of every man and creature."
  23. Healthy Body was designed to be a lighter mutation that can be given to other characters for a strength boost in very niche interaction without having the heavier downsides of some others, allowing for it to be roleplayed as some miracle tonic or however the alchemist wishes. The mutation of hypometabolism also already heals wounds and adding that Healthy Body would heal plagues instead of preventing them feels like it's encroaching on its territory.
  24. Currently, in Tawkin Lore new mutations may be added through the MArt process, though these added mutations are also currently known to the entire Tawkin world upon acceptance. This amendment and addition seek to change it so that MArts can be “Rare” recipes while also cleaning up some loose ends of Tawkin. Current Lore - MArts: Amendment - MArts: Thus, greater mutations are limited to the ones that exist below, and though creative or “free-form” mutations are possible to some extent, they will require an MArt submission detailing their redlines, mechanics, and drawbacks, as well as the roleplay and narrative means for the mutation’s discovery. Private MArts that are considered “Rare Recipes” may also be submitted through an MArt. - In the event that an alchemist wished to submit a custom mutation, it would require an MArt detailing its effects, mechanics, redlines, and drawbacks. Private mutations are allowed to be made through MArts and will be considered rare recipes that are able to be taught to other users of Tawkin. - Creating a MArt for Tawkin mutations has a cooldown of one IRL month following the acceptance of another of the player’s own MArts. Current Lore - Klones: Amendment - Klones: - Klones require an ST signature in the form of an ST locked sign that is either hidden nearby the vessel or is attached to the vessel in view - where the sign is located is up to the player in question. -Four klones per player will be "grandfathered" into Tawkin if they were grown before this amendment, meaning they may get ST signs placed down on their locations. Current Lore - Bolstered Strength: Amendment - Bolstered Strength: Bolstered Strength This mutation grants the recipient slightly greater strength than they would normally have, allowing them to be slightly stronger than the utmost maximum capability for their individual race; equivalent to being faintly better than an olympic athlete. This effect is passive and needs no activation. They may also choose to exert themselves for a duration of four emotes to double their strength and effectively up it by one full interval. A hardy human who possess this mutation passively may be able to win in an arm wrestle against a regular-strength individual, though should they exert themselves, they could be granted the strength of a lesser uruk for its duration - though not to the same extent as a raging, bloodthirsty one. Bolstering one’s strength for a time requires a four emote cooldown, where for two of those emotes following the individual would feel exhausted and essentially defenseless as they could barely move their blade. This comes at the cost of rather grave detriment, that being difficulty breathing for those who bear the mutation. Those mutated to have bolstered strength would struggle to breath properly in combat, their presence signaled by near-continuous wheezing and rasps, especially when bolstering themselves. The average man would tire out more easily during exertion and would have difficulty attempting to hold their breath for long periods of time. - Enhanced strength only faintly increases the physical capacity past the next tier. A human soldier would never possess full on orc strength, though might be slightly stronger in terms of raw strength than other individuals within the troupe. This would not allow a halfling to wield weapons like that of an orc, even when actively exerting themselves. - Exertion lasts for four emotes and has a cooldown of four, two of which are the user being completely exhausted to the point where they can barely move their blade. - Enhanced strength does not positively affect speed, dexterity, or other senses or reflexes. - Individuals with Enhanced Strength continuously rasp and wheeze with each breath during combat, finding it difficult to hold their breath or maintain energy after moderate to long periods of exertion. - Enhanced strength cannot circumvent magical weakness from that of necromancy or void magic. This applies to all magics that have a negative impact on the mage’s fitness. - Bolstered Strength cannot make one stronger than an olog. Addition: Following the amendment above, this will serve as the first addition to Tawkin should it and the amendment be accepted. Healthy Body: An individual may be mutated to possess a body more resilient to the inhalants and diseases of the world, allowing them lungs that work as if the user was breathing through an air purifier. On top of this, their bodies would naturally - or perhaps unnaturally - be resistant to necromancy’s pestilences and the sickness effects from The Wretch's Sigil, though such would come at a cost. Users with this mutation would find themselves quickly developing mild to intense headaches when actively filtering the air with their lugs as less reached the brain. This would cause a disruption to voidal casting if the user is below tier 3 in the specific magic. Finally, as the body would be healthy and clean of viruses, this mutation would affect the mind, causing the user to develop small but compulsory cleaning habits, such as removing any dirt on their skin or other similar habits. - Healthy Body’s lung resistance works as an Air Purifier would with one exception, which is that it does work on magically conjured inhalants and gasses. - Prevents sicknesses from Necromancy pestilences or from The Wretch's Sigil. - Healthy Body does not alert one if they are struck with a necromancy plague and do not get sick from it, it would merely go unnoticed, same with The Wretch's Sigil. - Wearing an air purifier-treated mask while having this mutation does not make it stronger in any way. - While the user is actively filtering out inhalants they would develop mild to intense headaches which actively inhibit voidal casting at T3 and below. - While actively filtering the air (ie: in a smoke cloud), the user’s breath will appear as a thin puff of white air, as if they were using an air purifier. Recipe: Healthy Body: Purity + Life + Order + Peace Brave Soldiers: - BBox - Writer. -Valannor, Goon, Kujo - People who gave ideas and were forced to participate.
  25. A snake moved around in the darkness, though something drew its attention. It watched curiously before moving back to its home, perhaps there would things to gain, gather. Blood was spilled - rat blood, surely.
×
×
  • Create New...