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New Mines: Give Feedback!

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55 members have voted

  1. 1. How much ore does it feel like you're getting, compared to our last mining system?

    • More
      43
    • Less
      6
    • About the same
      6
  2. 2. How much ore does it feel like you're getting, compared to pure vanilla mining?

    • More
      21
    • Less
      19
    • About the same
      15
  3. 3. Do you think there should be more or less caverns/caves/chasms

    • More
      36
    • Less
      4
    • Same amount
      15
  4. 4. Should ratios be adjusted? (amount of ore you see)

    • Yes, lowered
      9
    • Yes, raised
      16
    • Yes, but only for certain ore (list what ore)
      9
    • No
      21


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I disagree that abundance by itself promotes trade. To have trade  you also need healthy demand, and if everything is equally abundant to everyone, demand is nill. If party 1 has plenty of resource A and B, and party 2 has plenty of resource A and B, then the parties won't trade. However, if party 1 has resource A but not B, and party 2 has resource B but not A, then they will be forced to trade. It is our inability to create everything we want by ourselves that promotes trade. Default minecraft does not promote this in the least. Resources HAVE to be scarce for some people.

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This current system is a clusterfuck. The volunteers that worked on the last system should be discouraged from doing so in the future as a direct result of how this server flip flops on everything. Our economy is shot, always has been and always will be. Time spent in the mines is time not spent on the surface, interacting with other players, which are more scarce than diamonds these days. Let's just let resource gathering be a swiftly-done notional thing so that we can get on with role-play and stop worrying about item-acquisition and retention.

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This current system is a clusterfuck. The volunteers that worked on the last system should be discouraged from doing so in the future as a direct result of how this server flip flops on everything. Our economy is shot, always has been and always will be. Time spent in the mines is time not spent on the surface, interacting with other players, which are more scarce than diamonds these days. Let's just let resource gathering be a swiftly-done notional thing so that we can get on with role-play and stop worrying about item-acquisition and retention.

 

The current system makes the mines extremely resource rich, meaning less times needs to be spent mining for more yield. Great system in my opinion.

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Agreed with Ski, we need some time spent gathering. Just like any other resource. Otherwise minerals wouldn't be traded like wood, food, books and other goods. It seems fairly balanced for now, in the coming weeks we'll see if emeralds/diamonds need slight adjusting. But it feels like a good balance for now.

 

What we should work on, and I'm fairly certain Telanir will be focused on it after all the server fixes, Is a larger variety of work to be done. With all the new flowers and plants I can already see a few new businesses "Spring"ing  up.

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It's faster and easier for me to obtain ores myself than to obtain the minas to buy them. I'll be mining my own ores when I need them. I'm sure I'm not the only player with this mentality, so therein lies the problem with this abundance and ease of access supposedly helping some form of economy.

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Perhaps, but some professions should make minas easier than others. The same could be said for gathering wood, or wool....food or flowers. In the end you must decide what is needed, and how to spend your time obtaining it. If you find Ore the easiest route and spend your days gathering it. You may wake up some day to realize you have become a Miner/Blacksmith. It is difficult to balance each profession as it is released, It will take time to get them all in line with a profession system. For now it is what we have and we should accept it.

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This current system is a clusterfuck. The volunteers that worked on the last system should be discouraged from doing so in the future as a direct result of how this server flip flops on everything. Our economy is shot, always has been and always will be. Time spent in the mines is time not spent on the surface, interacting with other players, which are more scarce than diamonds these days. Let's just let resource gathering be a swiftly-done notional thing so that we can get on with role-play and stop worrying about item-acquisition and retention.

 

I'm going to completely disagree with you, and it's not because I was the one to set up the current mining system. Anthos sucked if you wanted to actually play minecraft. Harsh building restrictions (regioning) and lack of a proper minecraft mining system for five or six months really hurt. I'm confused as to how we survived through the periods where we offered less features than a vanilla minecraft server. 

 

Time spent in the mines is time not spent on the surface,

 

 

Roleplay when you want to, mine when you don't. :S ? Roleplay is fun, but sometimes I just want to diggy diggy hole or explore for an hour or two. I want to actually play minecraft on a minecraft server.

 

It's faster and easier for me to obtain ores myself than to obtain the minas to buy them. I'll be mining my own ores when I need them. ...

 

What's wrong with that? (It would be nice if mobs dropped more minas, though.)

 

Professions will probably not happen any time soon and there's a lot of ore. Dig, trade, sell, build, have fun, play minecraft. I'm biased, but I think this is infinitely better than three months of no mines and two months of "sit afk at ore node while you wait for it to respawn" mines.

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I couldn't agree any more or less. The mines only add to the server. Nothing was lost in the exchange. Except now everyone has easier access to arms and armor. So it wont only be elites pvpers running around fully geared.

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I'm actually beginning to like the ease of access to materials now that I've been at it a bit more. It's a bit of a throwback to how things were in Aegis. Just don't ask how a Halfling farmer and burglar manages mining mastery as a side hobby.

 

Is it realistic? Not at all. But it's fun and it allows players that aren't able to meta-game and super-coordinate mercantilism get what they need so they can get back to role-playing what they want to role-play.

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UNaCKvC.png

 

 

 

Tehehehe.... It's too awesome to not use!

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Please lower it, I don't care what the poll says, it's over-saturating the economy almost as badly as freedom of enchanting does.

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I have 5 stacks of iron... I don't use iron... I see iron selling at about 5 minas each now... I have enough minas to build a mansion of iron blocks... gold I have seen at 10 minas an ingot...

Well... I can't say I like the influx of ores into the server... everytime I head to an auction, there are 4 stacks of iron selling at extreme low prices, and I still think no one wants to buy them because they don't need it, because they already have enough.

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miner-goblin.gifI don't know where ya'll be minin', but I can't find anything..

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I have 5 stacks of iron... I don't use iron... I see iron selling at about 5 minas each now... I have enough minas to build a mansion of iron blocks... gold I have seen at 10 minas an ingot...

Well... I can't say I like the influx of ores into the server... everytime I head to an auction, there are 4 stacks of iron selling at extreme low prices, and I still think no one wants to buy them because they don't need it, because they already have enough.

 

Maybe we just need alchemist to find a way to transmute Iron into Gold. "Nope I'm not even joking Jistuma"

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Please lower it, I don't care what the poll says, it's over-saturating the economy almost as badly as freedom of enchanting does.

 

Sounds like you ought to give David Cameron a ring. Maybe even supplant George Osbourne as Chancellor of the Exchequer. 

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