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Patch 3.8_1 - Heatmap

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Tythus

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This is going to make it a paiiiin to roleplay anywhere that isn't bustling with people.

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Is this plugin resource efficient? Should we worry about increased lag during battle times? Can things like nation roads be exempt from high spawnrates? Might the diamond armor be a bit much?

That aside, this is very cool.

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Now you fully understand why I gave you a full set of music disks for your coronation Knox. May you play them well and be the envy of nobles across your lands.

 

~Teaching Oracles across the ages

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Is this plugin resource efficient? Should we worry about increased lag during battle times? Can things like nation roads be exempt from high spawnrates? Might the diamond armor be a bit much?

That aside, this is very cool.

I think they were actually less mobs.

Why would this affect pvp?

So long as the roads are actualy uses then there won't be many there.

I think we need to give it a few days for the map to generate. Diamond armor will be very rare soon.

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This make soulstones complicated, If everyone uses the roads they become safer from mobs, and more dangerous from bandits. If everyone uses soulstones to get from place to place, getting there the first time is very tricky "at least at night" and safe afterwards.

 

I love it.

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Is this plugin resource efficient? Should we worry about increased lag during battle times? Can things like nation roads be exempt from high spawnrates? Might the diamond armor be a bit much?

That aside, this is very cool.

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I have to say it was extremely fun with the hordes and hordes of zombie soldiers that scour the wilderness. Keep up the good work!

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At least get roads and areas immediately surrounding it exempt from spawns... You want to make this more newbie friendly, but this'll basically diminish their survival chance to none unless zombies and mobs can't get to them...

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Disc(s)*

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