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The Yar Clan

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Catarrh

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Yar Clan

https://www.youtube.com/watch?v=d4pIj2EsK9Q



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Clan Founding:

Malog’s head was boiling over with frustration. He needed to clear his mind. Nux’Ugluk’s decision to side with the Kaxils enraged him to no end. He decided to go out to the desert and meditate, “Purhapz da zpirutz wull gib mi gydenze,” he thought. As he sat atop a large dune, he peered down at an adolescent scaddernak scurrying over to a small cave. The beast was not fully grown yet, but was still easily big enough to kill a small group of Uruks. The cave’s entrance instantly snapped shut on the encroaching scaddernak, severing both of its pincers and three of it’s left legs. The creature lay helpless with half it’s legs gone, as a hulking mass shifted out of the sand. The sand gave way to a massive shell, and what seemed to be a cave proved to be a mouth; when the dust cleared, an enormous tortoise nearly the size of a modest gatehouse stood looming over the crippled scaddernak. The words “Duhnah skhelll” passed Malog’s lips as he watched in amazement. The duhnah skhelll lifted one of it’s tremendous legs, and smashed it’s prey. It then proceeded to swallow the scaddernak whole. Malog took this as a sign from the spirits, and hurried back to Gronkkston. He gathered his supporters from within the Ugluk clan, and told them what he saw. He then told them about his ancestor, Yar, a wise and powerful shaman. He had decided that if he couldn’t regain the Ugluk clan, he’d lead his followers away from the dangerous path down which that clan was being led. He had decided to lead them down the path of wisdom; the path of honor. He blew the great brass horn he’d previously constructed atop the massive hill near Gronkkston, announcing the formation of the Yar clan.

Law Code:

After blowing the horn, Malog stood atop the hill and spoke forth the laws of the Yar clan. ((Typed in English for the sake of convenience)).

1.) Do not kill your fellow orc unprovoked or outside of an agreed-upon klomp, for such is an abomination to Krug.

2.) Do not consume the flesh of your fellow orc, for such is an abomination to Krug.

3.) Do not steal from your fellow orc, for such is an abomination to Krug.

4.) Do not free your fellow orc’s slave, nor enslave your fellow orc, for such is an abomination to Krug.

5.) Do not practice the magic of the pink skin, for such is an abomination to Krug.

6.) Do not disrespect your fellow orc or his property, especially an orc in authority over you. This includes challenging the Wargoth without legitimate reason, for such is an abomination to Krug.

7.) Do not live amongst the pink skin, to dwell in their cities, nor to walk in their ways, for such is an abomination to Krug.

8.) Do not speak the language of the pink skin, for such is an abomination to Krug.

9.) Do not take the pink skin as your lifemate, for such is an abomination to Krug.

10.) Do not worship the gods of the pink skins, for such is an abomination to Krug.

Clan Punishments:

   1.) Harrowing: Any orc who breaks a clan law but is still considered redeemable may be exiled to a dangerous land for a period of time. He may either be sent into the deserts without any food or tools, or into known enemy territory. Should the accused return alive, his crimes are completely forgiven, and he is welcomed back as a brother.

   2.) Beheading: This is your average beheading. The head is then piked in a public place with a sign indicating the offender's name and whitewashed status.

   3.) Heart Removal: An orc who commits a particularly heinous offense is restrained while his beating heart is cut from his chest. The heart is then piked in a public area with a sign indicating the offender's name and whitewashed status.

   4.) Deboning: This punishment, due to its gruesome nature, is reserved primarily for the most repugnant crimes. The only exception to this rule is towards non-orcs, who may experience this fate merely at the whim of the Wargoth. An orc, however, must commit a severe atrocity to suffer this punishment. The accused is restrained while his bones are broken and removed from his body. The bones are then piled up and burned in a desecration ceremony.

Customs/Culture:

Branding: Upon initiation into the Yar clan, members are branded with the image of the duhnah shkelll. The initiate must then swear his allegiance to the clan as he sacrifices an animal.

“Mi zwayr mi eturnul allejunze tu da Yar klan. Mi zwayr tu lib bai da klan law kode, agh tu walk en da wizdum agh onur ob Yar. Zhud mi ebur bitray da klan, mi wull bi kurz’d tu hab mi bluud zpill’d az diz animul. Mi wull bi flat’d en helplezznezz agh dizonur!”

((Translation: “I swear my eternal allegiance to the Yar clan. I swear to live by the clan law code, and to walk in the wisdom and honor of Yar. Should I ever betray the clan, I will be cursed to have my blood spilled as this animal. I will die in helplessness and dishonor!”))

Sacrifices: The Yar clan performs sacrifices. These are often at special occasions, but sometimes just because. The sacrifices take two forms: blood offerings and grain offerings.

Blood Offerings: These are offerings of living creatures.

1.) Humans, elves, Kharajiir and dwarves.

2.) Livestock.

Grain Offerings: These are burnt offerings of wheat or any other form of produce.

Bones: In the Yar Clan, bones are sacred as a symbol of structure, integrity and uprightness. The removal of bones as a Yar Clan punishment is a means by which the Yars communicate a lacking of these traits in the offender.


Yar Clan Chants:

 

Blezz'd ob Yar

Zhowt untu Krug,

Blezz'd ob Yar!

Thru-owt da Uzg

Bayr et far

Da gluriuz naym!

Glureh tu Yar!

Hiz wizdum wull reyn!

Glureh tu Yar!

Harvuzt

Lyfe am toyl.

Lyfe am payn.

Til da zoyl.

Wayt fur rayn.

Bluud koatz ploaw.

Wurkurz gruwn.

Harvuzt noaw

Flezh agh bune!

Rayz da Luzk

Rayz da luzk!

Zhowt alowd!

Bayr latz tuzkz!

Mayk Krug prowd!

Bawdehz zevur

Frum der zpirutz!

Dey'll furebur

Dred agh fiir uz!

((Translations can be found on this thread http://www.lordofthecraft.net/topic/106935-an-update-kryme-agh-punizhmunt/))

 

Clan Members and Ranks:

 

Wargoth:

Malog’Yar

 

Wargoth's Mate:

Durah'Yar

 

Elders:

Gor'Yar

Thurak'Yar (Chief adviser)

Bodakk'Yar (Also considered a skhelll wurkur)

 

The following three ranks (choppahz, wurkurz and trappahz) are specialized ranks for members who have proven themselves in particular skill sets:

Skhelll Choppahz (combat title)

Zar'roc'Yar

Gulurax'Yar

Skhelll Wurkurz (smith title)

(See Bodakk)

Skhelll Trappahz (hunting title)

Nurena'Yar (The Wargoth's cub)

Grunts:

Malgroth'Yar (The Wargoth's cub)

Balgroth'Yar (The Wargoth's cub)

Ognir'Yar (The Wargoth's cub)

Dra'loom'Yar

TemTem'Yar

Bahmin'Yar

Jun'Yar

Gul'Yar

Zuzu'Yar (still needs to be sworn in)

Burz'Yar

Gorgunk'Yar

Raven'Yar

Zog'Yar

Glob'Yar

Glub'Yar

Mazoga'Yar

Garlohk'Yar

Illah'Yar

Orguk'Yar

Mograk'Yar

Gulrn'Yar

Bolgar'Yar

Malrug'Yar

Dur'Zuub'Yar

Bod'Yar

Izini'Yar

Shreg'Yar

Oraar'Yar

 

Clan Relations:

Lur: Neutral

Gorkil: Allies

Azog: War

Braduks: Neutral

Gul: Allies

Bestiary

Trumpaz - Gor’s Rhino

Romgal - Malog’s Rhino

Two Torture Rats

Genthra - Bodakk’s Owl

Ghalok - Thurak's Rhino

 

Important Yar Links:

The story of Yar:

http://www.lordofthecraft.net/topic/106182-a-continued-geneology/

Info on the Duhnah Skhell, Yar clans’ symbol:

http://www.lordofthecraft.net/topic/86197-wild-life-and-monsters-of-anthos/?hl=%2Bwildlife+%2Banthos

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((Much thanks goes to Yimmya and spawnfan55 for helping write this up.))

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((I guess that's a fair representation. The Duhnah skhelll probably wouldn't like water because it's a desert tortoise, but you get the idea. Also, Trol, this would be the clan Malgroth will be born into.))

 
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Dra'loom nods his head. "Mei lyke diz noo klan. Mei wuld lyke tu juinz."

((Let's meet in rp about this sometime.))

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Bodakk stands before the Skah'Forge, and pulls out a hot pole. He begins hammering it into shape, making it into the shape of the Duhnah'Skhell, the very brand that will be used to brand members of the clan

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Bodakk stands before the Skah'Forge, and pulls out a hot pole. He begins hammering it into shape, making it into the shape of the Duhnah'Skhell, the very brand that will be used to brand members of the clan

   Malog thanks Bodakk for making the brand, and places the Yar symbol on all the orcs who followed him out of the Ugluk clan.

((All new Yars after this will have to be branded and sworn into the clan in actual rp. I'm just doing this forum branding once, because of the fairly large number of orcs I'm starting out with.))

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((Also, I'd very much appreciate that anyone interested in joining the Yar clan read the story of Yar. The link is at the bottom of the clan thread under "Important Yar Links" in case anyone didn't notice it.))

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Tuzlug'Gorkil catches word of the new clan, then huffs, "Deyr bi zo menii klanz deyze daiz. Buhd, ef latz am en wohr wef Kaxil, Mi am gunnuh zchuport latz. Wubebur bryngz Uglukz agh Kaxilz doawn, Mi lyk." He then returns to his blarg, to sharpen his tusks with a sword. 

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Zok wonders if Zok can be Zok'Yar since Zok want to join Zok's Braduk buddiez. 

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Zok wonders if Zok can be Zok'Yar since Zok want to join Zok's Braduk buddiez. 

Malog thinks that could happen. ((I usually get home around 5:30-6:30 pm EST. Maybe try around 7-ish this Thursday. I'll also hopefully be recruiting vlad at that time, so maybe we can get you both in at once.))

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