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Comprehensive Guide To Canon Magic [Void]

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Elindor

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No dark shamans are different. If you go white wazh, krug no longers favor you neither do the spirits. So they stop answering your calls and all contracts are broken. If you force a spirit down and then bind them because of going white wash, you turn dark shaman. But that's very hard to do.

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I'm fairly sure a lot about the spirit's responses to whitewash orcs has just been made up recently as the dwarf who was the first Shaman to try a bunch of different things (at least from what the Aegis books displayed) shouldn't have had the encounters he did. Unless the spirits have decided to change their mind.

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As with every other magic, if a shaman leaves the order, he will have to be hunt down and removed of his powers, even if he becomes a white wash. As I said, the orcs don't own the spirit realm.

Also Krug is only 1 spirit, and only an ancestral spirit. He might have influence on some other spirits, but nothing more.

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You should put down that Shapeshifting requires specific members of the Druidic order to teach you what to do, its also for only animals, not plants. I'd really hate for someone to get in trouble for a small mistake like this.

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You should put down that Shapeshifting requires specific members of the Druidic order to teach you what to do, its also for only animals, not plants. I'd really hate for someone to get in trouble for a small mistake like this.

I would be very happy for some druids to make guides, as I don't believe such a thing has been done in a while. There was a google doc that I perused while it was being worked on, but I don't believe it was ever finished and didn't have much detail at the time.

 

Experienced Arcane mage here saying: I don't know anything about druidism except for the fundamental stuff.

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I would be very happy for some druids to make guides, as I don't believe such a thing has been done in a while. There was a google doc that I perused while it was being worked on, but I don't believe it was ever finished and didn't have much detail at the time.

 

Experienced Arcane mage here saying: I don't know anything about druidism except for the fundamental stuff.

I shall see what can be done about that, with the change and addition of Druidic magic since the release of magic, it would be useful.

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1. I saw whitewash = loss of spirits for shamans all the way back when I joined in May. Personally, I think this only makes sense for the /Orcish/ ancestral spirits.

2. As a druid let me clear things up. Rittsy told us that the automatic unattunement thing didn't work anymore. So, yes, learning and using other magic no longer breaks attunement. However, the use of other magic is detectable on the druid, and the Order will hunt down and unattune anyone who uses other magic.

Also, yes, we do allow people who have given up other forms of magic to join, but that's the key. They've /given up/ that other magic, and if they use it, then they get treated like any druid who uses another form of magic.

3. Yes. Shapeshifting is a big secret IC that even most druids don't know of. My character, who's been an Arch Druid for a few months now, still doesn't know of it's existence. The only reason anyone OOCly knows of it is because it was approved publicly on the forums. To learn it, you need a teacher, and since you shouldn't know of it's existence, you shouldn't be asking.

EDIT: For people asking, there is a druid magic guide: http://www.lordofthecraft.net/topic/90140-druidism-guide/

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Turns out I am going to have to shake things up a bit, most likely by dividing the Void Magics and the Deity Magics into two separate posts. I've run into the maximum length a post can occupy.

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http://www.lordofthecraft.net/topic/100859-lutaumen-expansion/

 

That is the most up-to-date and expansive post on the Lutauman subtype of Shamanism available. It also clarifies the Spirit Realm and how it works for those of you who seem to be utterly confused...

 

The Spirit Realm is indeed an orc-only affair (though exceptions can be made by the spirits, ie Lex'Lur the dwarf), it has been so for as long as Shamanism has been a thing on this server. Unfortunately, many people seem to have been mislead by the actions of a single high elf Lutauman who was made a Lutauman by a shaman who always had very... liberal beliefs. Krug is indeed the most powerful spirit in existence as he was the first being ever to manipulate the Spirit Realm and also one of the greatest orcs ever to live. Read on in that post above for further clarification that would be redundant for me to post here...

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That lore wasn't accepted, or denied, it was lost in the transition of the MAT most likely.

Also once again, Orcs don't own the spirit realm, and they will never own it. Orcs can be the ones with the key to access the spirits, they can be the only ones to choose who will learn shamanism, but they will never control who can and can't learn without roleplaying stopping them. If a shaman teaches a non orc culture fitting character shamanism, then it will have happen, and you will not be allowed to say that the spirits will not connect with him and that he will not receive the magic. You can, thought, learn of the new un-orc culture shaman through shaman rp, and then beat him, capture him, and remove his powers. If the orcs continue to say that Krug is the ruller of the spirits, and that the spirits only talk to orc culture characters, there will never be a middle point where the lore will fit, and something that no shaman wants might happen. I'll try to make the other LM's finally vote on the current spirit realm lore by Hell, as he listened to us after a long discussion, and agreed to a middle ground, which lets the shamans continue to rp as they have always been. Speak to him as well if you want, check the lore he wrote, and come talk to the LM's if tere is something you wish to talk about changing in it. For now, I believe we are close to finally completing the Spirit Realm lore, allowing this way for the shamans to have their lore clarified.

[edit] On the other hand, there are a few things in that lore that would make it be denied, but then they also mention that there would be possibilities of non orcs learning. Particular this "the orcish spirits are very defensive of orcish tradition", which means there are probably other races spirits, which they never really talk much about.

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Even if the specific lore wasn't accepted, that doesn't make it explicitly wrong. Unless I remember incorrectly, which I'm fairly certain I do not, the MAT near its end realized that we sorta mucked up with the high elf shaman thing and realized that the spirit realm and ancestral planes aren't the same thing. It sounds like because a few LM's are misled in their beliefs here, lore is going to be retconned which is less than ideal.

 

Likewise, given that magic system is freed up, orcs really ought to RP their magic as they feel it ought to be. Shamanism is guild-locked, so as long as that still exists, nobody will be learning it on their own. If that's the case, sticking your hand in and telling them they're wrong is just... wholly inconsistent with both the magic system and the LM's decision to guild-lock the magic. I really don't understand what the issue is with having a magic that's tied exclusively to orc culture. Just say that Suika or whatever the character's name was was practicing a different type of magic, it's a far easier solution to retconning a whole bunch of stuff and potentially upsetting a sizable portion of the orc playerbase.

 

EDIT: Also, I will admit that my memory is a bit fuzzy regarding all of the MAT's doings during my tenure, so I'd advise getting Cruz's opinion as well. He was the most active MAT Head (after Kalenz left), and was the other former MAT who was seriously involved in writing the "removal of magic system" post.

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There isn't much defending of MAT required on that one. Shamanism was left up to the Shamans to decide how it worked through RP and the MAT just observed if anything ever went wrong. In allowing complete openness to the Orc Shamans, they decided to lock it into themselves.

 

This server is leaning towards openness to creativity and not hindering anyone's experience. There's so little point in race-locking any form of magic because there will always be the occasional "special circumstance". Orcs are protective over their Shamanism, so let them be so through RP. Treat it like the "only Ironguts can cast magic" affair and leave that kind of restriction to RP only.

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Even if the specific lore wasn't accepted, that doesn't make it explicitly wrong. Unless I remember incorrectly, which I'm fairly certain I do not, the MAT near its end realized that we sorta mucked up with the high elf shaman thing and realized that the spirit realm and ancestral planes aren't the same thing. It sounds like because a few LM's are misled in their beliefs here, lore is going to be retconned which is less than ideal.

 

Likewise, given that magic system is freed up, orcs really ought to RP their magic as they feel it ought to be. Shamanism is guild-locked, so as long as that still exists, nobody will be learning it on their own. If that's the case, sticking your hand in and telling them they're wrong is just... wholly inconsistent with both the magic system and the LM's decision to guild-lock the magic. I really don't understand what the issue is with having a magic that's tied exclusively to orc culture. Just say that Suika or whatever the character's name was was practicing a different type of magic, it's a far easier solution to retconning a whole bunch of stuff and potentially upsetting a sizable portion of the orc playerbase.

 

EDIT: Also, I will admit that my memory is a bit fuzzy regarding all of the MAT's doings during my tenure, so I'd advise getting Cruz's opinion as well. He was the most active MAT Head (after Kalenz left), and was the other former MAT who was seriously involved in writing the "removal of magic system" post.

I think this is a lot like Druid magic and how the use of any other magic used to break a Druid's attunement. It doesn't anymore. And someone could always run off with the magic and start doing their own thing, but that's what RP is for. We will step in and unattune the users of other magics. We will step in and deal with people trying to split off to do their own thing. I think what's being said for Shamanism is the same thing. No, their powers can't be automagically taken away when they deviate from proper shaman roleplay, but Orc Shamans are the gatekeepers of the power. They control who learns and can hunt down rouges. It will not destroy shaman RP. It will occasionally provide RP. How often depends on how the Orcs handle their training process.

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There are 2 guides missing, Frost Evocation and Ice Evocation

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