Aelu / Rel (Combustionary) 1540 Share Posted April 13, 2014 Read that a bit too fast. I agree entirely with this post, and I think that moving around incentives would definitely move around rp. Link to post Share on other sites More sharing options...
Cyndikate 2303 Share Posted April 13, 2014 Remove raid/war rules. They only cause bickering and drive the players to desire war more. No forced conquest or removal of opposing cities/leadership through war, but instead through consensual RP facilitated by war. I'm sorry but no. This community cannot handle themselves when it comes to constantly raiding the same town every 20 minures, and at the same time being raided every 20 minutes. Link to post Share on other sites More sharing options...
Abeam 511 Share Posted April 13, 2014 Aislinn, why are you mental in TS and a smartie on the forums? 4 Link to post Share on other sites More sharing options...
monkeypoacher 8055 Share Posted April 13, 2014 I'm sorry but no. This community cannot handle themselves when it comes to constantly raiding the same town every 20 minures, and at the same time being raided every 20 minutes. Yes, but raid rules create the incentive to raid, it's a self-fulfilling prophecy. Link to post Share on other sites More sharing options...
Aislin 4354 Author Share Posted April 14, 2014 Yes, but raid rules create the incentive to raid, it's a self-fulfilling prophecy. I could not have put it better myself. Link to post Share on other sites More sharing options...
Ventusyr 233 Share Posted April 14, 2014 Yes, but raid rules create the incentive to raid, it's a self-fulfilling prophecy. Ehhhh no. I agree with everything in this post except the removal of raid and war rules. Rules are a disincentive from doing said thing. Possibility of getting banned means they won't -- or rather, can't -- do it. I'm sorry, but I spent way too much time in the Conclave before the raid rules to even consider agreeing to their removal. Offering jobs and removing raid wars won't give bandits a reason to stop PvPing towns to death, it'll just inspire them to keep raiding. Soooo no from me. People can't control themselves :/ If we introduced this stuff to the server, would we also remove the shop-stall plugin? After that got added, there wasn't much of a reason to stay in town shops and do economy roleplay, killing jobs. If you mentioned this, I'm sorry if I missed it D: Link to post Share on other sites More sharing options...
Aedan The Bard 350 Share Posted April 14, 2014 You sexy bastard. I applaud you! Link to post Share on other sites More sharing options...
Telanir 6975 Share Posted April 14, 2014 This is a funny situation, at some point very recently in the technical team we kind of neglected combat completely when focusing on professions and etc. And you know what? This might actually be the best way to regulate it. A lot of players have voiced their opinion on changing the mechanics of PvP, so therefore, lets just work on other things. Professions is definitely our biggest concern and project and we're focusing pretty much all our resources on it. Nexus-Magic might've been that one exception but it has also been something that is very highly requested, and quite frankly, only really focuses on PvP maybe 10% of the time. It's mostly a utility plugin, as well as giving people bigger balls and flashier antics (that are really no more effective than vanilla hack-and-slash at killing). So yeah don't worry about the PvP problem, luckily we are competent enough to realize these things on our own. Otherwise we'd still be scratching our heads trying to figure out why Nexus-Combat isn't making people happy. xD Link to post Share on other sites More sharing options...
Aislin 4354 Author Share Posted April 14, 2014 So yeah don't worry about the PvP problem, This problem stems from more than just the plugins aspect of things, so I will continue to worry until the necessary steps have been taken to resolve this. I worry that the staff is, once again, focusing too much on "the next map" rather than tackling current issues before we reach then, but we'll see. Thank you for your response. Link to post Share on other sites More sharing options...
Telanir 6975 Share Posted April 14, 2014 This problem stems from more than just the plugins aspect of things, so I will continue to worry until the necessary steps have been taken to resolve this. I worry that the staff is, once again, focusing too much on "the next map" rather than tackling current issues before we reach then, but we'll see. Thank you for your response. Oh yeah, I meant the Technical aspect of it. I like to think that we have it handled over here, we a few interesting things planned for regions and pvp that will most likely make people think about alternatives to combat as opposed to good old fashion conquest. The problem with what we have planned as a Technical team is that it is in fact an update that requires a fresh start, and we don't really have that until 4.0. We get the luxury of not really worrying about a new map, but the fact that there is one coming up gives us a lot of flexibility and opens up a wide assortment of possibilities. Link to post Share on other sites More sharing options...
Destroyer_Bravo 1054 Share Posted April 14, 2014 I used to be a blacksmith in Aegis. But then blacksmith meant nothing, so I stopped. Link to post Share on other sites More sharing options...
The Fact Core 511 Share Posted April 14, 2014 Less pvp toys and more roleplay toys. I wonder if that ever happens. 1 Link to post Share on other sites More sharing options...
Sporadic 2844 Share Posted April 14, 2014 It is funny that you mention statuses, as it's new usage is most interesting to me as well. Although people use it exclusively for pvp purposes it was meant as a way to visually tip others off of the RP engagement a player was currently involved in, preventing confusion. KO+ was intended as a direct counteract to RP-less PvP, allowing for the opportunity of RP even after a fight was concluded. When it was readded people were most upset, considering it an inconvenience in wars first and foremost Something to think about, I guess. My point being that plugins do not govern the players' attitude and desires. 3 Link to post Share on other sites More sharing options...
Aislin 4354 Author Share Posted April 14, 2014 It is funny that you mention statuses, as it's new usage is most interesting to me as well. Although people use it exclusively for pvp purposes it was meant as a way to visually tip others off of the RP engagement a player was currently involved in, preventing confusion. KO+ was intended as a direct counteract to RP-less PvP, allowing for the opportunity of RP even after a fight was concluded. When it was readded people were most upset, considering it an inconvenience in wars first and foremost Something to think about, I guess. My point being that plugins do not govern the players' attitude and desires. I concur entirely, which is why I believe that the staff needs to work on livening up roleplay as well as imparting a "cultural shift" in the community, so to speak. Link to post Share on other sites More sharing options...
xmrsmoothx 317 Share Posted April 14, 2014 An antagonist composed so that their conflict is mostly in the form of roleplay rather than battle and war would be a fantastic way to remedy this problem. 2 Link to post Share on other sites More sharing options...
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