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A new take on Shaman and adding Trolls

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moondoggy

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Savage Orcs

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I think that if we add trolls, we should take pains to distinguish them from WoW trolls. Putting them on islands makes the uncomfortably similar to the Darkspear,

Trolls in Fairytales are large monsters who live under bridges. So maybe our trolls like damp, quiet places with little light.

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Nomad orcs already fill the role for a big ugly creature that lives in the open..They are the bigest dumest and the ugliest orcs out there so a more agile troll.Like the trolls from wow would give us more variety.If we make them like fairy tale trolls that would make it hard for people to distinguish them from nomad orcs

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I heard that the new map is going to incorporate both desert and swamp/forest as the primary biomes for orcish territory. Maybe Desert Orc, Swamp Orc and Cave Goblin.

The current sub-races for orc make no sense. Shaman isn't a race, it's a class, and none of us are really nomadic. I'd like to see it reset and thought out a little better.

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Agree with Ned. Let's make completely new subraces. Goblins can stay, but the other two should be revised.

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i agree with you both.I would like trolls but i actualy just want diferent sub races then what we got right now,because they dont fell like acutal sub races.If we were actualy nomadic the nomad tents would move around evry week or so.And shamans are a class,cause all other races can use magic dispite their sub race,its unfair that we are the only race that has to be a certain sub race so we can use magic

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I actually have some ideas for subraces that I was pondering thanks to this thread. Not wanting to step on Yaghy's ideas or anything, just giving my thoughts (because I think about this sort of thing way too much).

Goblins - Small, skinny lean build with nimble hands. Tend to be smarter than average orcs, but their small size means they must rely on their bigger cousins for protection. Goblins do not fight well, but they are strong builders and architects. (Same as now, basically.)

Trolls - Trolls are large, brutish, and generally considered the least intelligent subrace. Trolls are bred for their naturally large bodies. They have hulking upper torsos and long arms. Trolls, while unintelligent, are obedient workers and strong warriors. They are the "working class" orcs. Trolls are most often used for ground forces because their large size makes them intimidating to other races. However, thanks to their size, they often have trouble riding mounts. You'll often see goblins riding on the shoulders of trolls as they work on building.

Plains Orcs - Leaner than typical orcs, but not as skinny as goblins. Tend to be very tall with long, powerful legs. Plains orcs also tend to be the friendliest orcs to outsiders, as they come in contact with pinkskins most often (the Krugmar plains would probably be located closest to Malinor). They are often scorned by other orcs for their slim shape and lack of bulk.

I don't think we should make the new subraces TOO different from what we have now because that would require some people to rethink their characters' stories. Plains orcs have some qualities in line with Nomads and are good for people who want to be orcs but don't want to be giant monster men too.

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If we take out the nomad orcs and put in fairy tale trolls in that could work out nice cause they both have the same qualities and atributes.

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I like Urara's first 2 ideas and fully support them. I really just can't agree on "plains orcs."

Tundra Orcs - With the new map coming I think it opens up the possibility for this very interesting sub-race. The way I imagine it is that in the new world we find a race of reclusive orcs in a tundra biome and learn we have some ancient ancestry with them that we lost because of the nature of oral tradition. They fell through a portal or something. We would be able to relate with these orcs because they grew up in a harsh environment just as we did, so they've also grown big and strong. Where they start to deviate is culturally. While the average Krugmar orc goes into bloodlusts, the Tundra Orcs learned they need to control this or they waste a lot of energy required to survive in their harsh climate. They are also extremely minimalist. I say we keep building these big grand things in Krugmar, but Tundra Orcs do not show off much and are very scarce with their resources. The Tundra Orcs would be slightly more civil than the average Krugmar orc, but only because they've learned to have more restraint. They would share our dislike of other races and go into a bloodlust if provoked enough (but it would be harder to do than the average Krugmar orc). Due to these qualities they usually appear to be more friendly to other races, and can usually work better with them without snapping their limbs off. I also have more ideas about their culture, but this is the gist of it.

I based this idea around the human sub-races. I really like Northerners and Southerners. I think orcs could really benefit from another culture rather than an actual race. This culture also has the potential to create conflict and friction with the current Orcs, and they would actually have an identity. Seeing big grand cities and palaces would make them view us as wasteful, but we would create mutual respect on the battlefield. These orcs also open the door for a creative route of playing an orc, while still retaining what makes an orc what they are. Creating relations with these new orcs also opens the door for having their culture lightly impact on our own (like in real life). We'd slowly start using some of their ideas when it comes to architecture. So this race also helps give orcs a wider range of options when it comes to building.

Edit:

Krugmar Orcs: They show off, they're loud, rowdy, they build big grandiose things, all muscle.

Tundra Orcs: Minimalist, more stoic, more focused, more fat (but still built).

They convene when it comes to their harsh environments, and their ideals of honor, valor, and ugliness.

I like Urara's suggestion. Perhaps they're more like Warhammer orcs with their guts, while Krugmar Orcs are closer to LOTR/Warcraft orcs.

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I like tundra orcs! In terms of looks, they'd probably be light blue or white to blend in with the snow. Or maybe really pale green even. And they'd probably have a good bit more fat on their bones. They would have to store lots of fat for the long, scarce winter months. I don't think they'd be big fat butterballs, but they might be a bit thicker than desert orcs.

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I actually have some ideas for subraces that I was pondering thanks to this thread. Not wanting to step on Yaghy's ideas or anything, just giving my thoughts (because I think about this sort of thing way too much).

Goblins - Small, skinny lean build with nimble hands. Tend to be smarter than average orcs, but their small size means they must rely on their bigger cousins for protection. Goblins do not fight well, but they are strong builders and architects. (Same as now, basically.)

Trolls - Trolls are large, brutish, and generally considered the least intelligent subrace. Trolls are bred for their naturally large bodies. They have hulking upper torsos and long arms. Trolls, while unintelligent, are obedient workers and strong warriors. They are the "working class" orcs. Trolls are most often used for ground forces because their large size makes them intimidating to other races. However, thanks to their size, they often have trouble riding mounts. You'll often see goblins riding on the shoulders of trolls as they work on building.

Plains Orcs - Leaner than typical orcs, but not as skinny as goblins. Tend to be very tall with long, powerful legs. Plains orcs also tend to be the friendliest orcs to outsiders, as they come in contact with pinkskins most often (the Krugmar plains would probably be located closest to Malinor). They are often scorned by other orcs for their slim shape and lack of bulk.

I don't think we should make the new subraces TOO different from what we have now because that would require some people to rethink their characters' stories. Plains orcs have some qualities in line with Nomads and are good for people who want to be orcs but don't want to be giant monster men too.

I am quite fond of this plan, and would agree with many of the aspects contained there within. I for one believe the Nomad subrace needs to be changed or redone. Correct me if I am wrong here, but there is one nomad village i'm aware of and i've never seen a single person in that village, using it, or any of the buildings owned by anyone. Having trolls would keep many of their aspects, but would make their play style more accessible and playable for many people.

+1

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I like the idea if both a Jungle subrace or a Tundra subrace, though tundra seems better developed at the moment.

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I'm not a big fan of tying in Jungle Trolls, but I like the idea of Swamp Trolls. I also edited my suggestion post a little.

Cave goblins, Swamp Trolls, and Tundra Orcs are my favorites so far. All of these races have huge potential for cultural identity while mixing well with Krugmar.

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I'm a little hesitant about forest or jungle subraces because they seem like green elves. Right now, I'm putting my support behind trolls and tundra orcs.

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My issue with tundra orcs is how would you work out their territory? I mean if we are going to be in the desert/swamp or that border area, are we supposed to have a snowy/mountainous region right next to that? Or would they have their own city far from the capital in a snowy environment? Honestly, in my opinion, the more large cities we have the worse/more difficult the rp is probably going to get when you have everyone spread so far out. Its not like we have such a large population that every city is bustling with activity or citizens at every moment. Currently we have a couple of cities/forts/areas, but you only see people in Sanhar really, or those of us building in Sanjezal. Actually, I rarely see people in Sanhar as it is, unless they are running to their homes to store something.

Edit: Furthermore, how would their architecture/beliefs work out with the playerbase? I have a hard time believing players are going to be alright with the minimalist approach and go along with it as a theme, and not having any sort of large housing for themselves or grand design for their city. I'm all for it and think it is a cool idea, just have a hard time believing that would come to fruition, and instead seeing it just turn into an arctic version of a grand city

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