GavinTheViking 151 Share Posted May 10, 2014 Hello. I come to the community with a idea. Seeing as war had been a big issue on the server, a few things have been done to prepare 4.0 for war. A new war system was made, which angered many. Admins and GMs making the rules is fine, but when coming to war, there needs to be a council-like-group who knows how Minecraft war works. That is why I propose, a War Team. I know what you are thinking, "Not another Team". Well, a team like this is long overdue. Shiftnative's war rules were okay, but the rules are not appropriate for LordoftheCraft. A War Team, with a representative from every major faction (who is a veteran player with war experience), would sit down, along with one or two GMs of admins who are experienced in war, and they would make the rules. The Admins do not know the right answer to every question. In this case, the war question needs to be answered by a fair, just, and knowledgeable council. One Admin (Maybe) One of Two GMs Oren Represenative Kal'Urguan Rep. Orc Rep. Snow Elf Rep. Wood Elf Rep.(?) High Elf Rep. [[This is just an example of the list of the team, with maybe a community voted few who serve as just unaligned reps.]] If you support this brief idea, +1 this post please. I also want your thoughts and criticism. Thank you for reading. 5 Link to post Share on other sites More sharing options...
AlmondTree 418 Share Posted May 10, 2014 Yes please, but there should be ONE from each race tho. Having one for each elven sub race, and the sub races isn't ideal. Link to post Share on other sites More sharing options...
Aislin 4354 Share Posted May 10, 2014 A war team is a bad idea, as war rules/raid rules and any form of OOC involvement in war only perpetuates the server's desire for more of it. No war rules = best war rules. 1 Link to post Share on other sites More sharing options...
Z3r05t4r 855 Share Posted May 10, 2014 War Moderators. Link to post Share on other sites More sharing options...
Tethras 278 Share Posted May 10, 2014 I would have to disagree, bias will always be there. It's better to try and get two nations to cooperate rather than having a group shoving it down their throats. It's like the playground rules, if you and another person can't play nice then don't play at all. The attitude these days in player base is a good one, most players are willing to let warclaims happen. It's just a matter of the two sides cooperating to sort out fair terms. I think maybe a review of the war rules, to make sure they're up to date. So there's no misunderstandings. But War Mods or a war team would be bad considering every Admin, GM or player has some affiliation to at least one nation. There's always going to be bias. This idea reminds me of the Nation Leader chat, when people disagreed it just didn't work. Eventually de-evolving into a people squabbling like infants calling each other "retards, ect." So nah, I don't think it'll work. Sounds too idealistic to me. Link to post Share on other sites More sharing options...
Archbishop 1784 Share Posted May 10, 2014 Kharajyr rep... Link to post Share on other sites More sharing options...
bulgaria is white 461 Share Posted May 10, 2014 Woo, let's contribute more to the bureaucracy! Link to post Share on other sites More sharing options...
mmat 7460 Share Posted May 10, 2014 We don't need this. 2 Link to post Share on other sites More sharing options...
Parading 302 Share Posted May 10, 2014 This sounds very useless. War rules are pretty clear, and most GM's are able to handle ooc disputes. Link to post Share on other sites More sharing options...
Ned Lud 1260 Share Posted May 13, 2014 I just don't trust the judgment being left to a handful of players, some involved, some not, when it comes to what is best for the community as a whole, veteran warriors that have been on this server for more than two years least of all, they're usually the most pig-headed. You wouldn't be able to maintain an active and efficient representative for each subcommunity and those you did get to show up to the meetings would likely disagree and get nothing done. I'd rather see war coordination left between those doing the fighting then and there, it's faster, it's easier and it's more efficient with a lot less drama. Keep it simple or don't do it. Link to post Share on other sites More sharing options...
Samler 1565 Share Posted May 13, 2014 2 things I would like to note as my thoughts about this idea! 1) Remove elven subraces and make it Elven Rep as well as adding kha rep. 2)Do not make this a needed thing for war, if as an example, Tahn'siol and Oren agreed on a war OOCly and all the terms, it should be fine while this team could be used for "I wish to warclaim these people! Help me make this a fair deal!" Other than that, I think it's a beautiful idea. Link to post Share on other sites More sharing options...
ski_king3 0 Share Posted May 13, 2014 I'd rather see a system where there's no war rules or war team, but in order to start a war, the nation leaders of the opposing sides must have a discussion about rules they'd like to set with a GM present. That way, you have to attempt cooperation to start a war, can create terms both sides (presumably) are in favor of, and a GM can intervene if one side is being utterly unreasonable (like if both sides strongly dislike each other OOC'ly and one side just refuses to cooperate). If an agreement can't be met, then the default of no war rules would apply, but nation leaders would have the opportunity to establish rules that they deem fitting if they'd like to. Cooperative war = best war, war arbitrated by many not involved parties = not best war Link to post Share on other sites More sharing options...
Lago 2572 Share Posted May 13, 2014 That would get awfully political. I like that you're trying to think of ways to better things, but warclaim teams have been tried before. They're not around any more. Link to post Share on other sites More sharing options...
Aislin 4354 Share Posted May 13, 2014 If the staff implements something like this: 1. No conquest. I like this. However, there are some conditions that allow this to work. 2. Remove raid rules, entirely. No conquest does not work at all with raid rules, because it does not allow for any form of dynamic RP at all. 3. Remove the toggling of PvP. The server is PvP default, you can't make exceptions. Obviously, some people don't want to PvP, so... 4. Allow settlements with a region (i.e. nation capitals, high level donator plots) to toggle the build flag on. This allows settlements to go the High Elf approach where they build a big-ass gate and don't let in PvP'ers. Simple, with no OOC bullshit, ban reports, or insults. Done in RP, good for me. 5. Re-work mechanical standard rules. I'm not even sure how they currently work, but it should go something like this: you can't break/place blocks if you're attacking, and you can't make impenetrable fortresses. That applies mostly to MC traps like anklebiters, cactus walls, fall traps, etc etc. I think they're appropriate to an extent, but it will be impossible to strike a balance on a case-by-case basis so toss them. You won't need war rules, a war team, or any stupid war bureaucratic bullshit. Link to post Share on other sites More sharing options...
TheBareSheet 194 Share Posted September 21, 2014 Moved to the Great Library. It shall be sorted into appropriate category shortly. Link to post Share on other sites More sharing options...
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