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[Lore] Blood Magic - Second Generation

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Raptorious

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All magic has the potential to be very, very powerful and used badly, as does anything in roleplay it can be powergamed.  That however does not mean the solution to said problem is cutting off every possibility of said roleplay.  The fact that Raptor has gone so far as to try and create a safe and restricted magic shows his desire to keep it clean, and not overpowered.  If it is powergamed, all it takes is a report or two and the player breaking the rules can be banned.  Denying this magic a chance to surface because it CAN be powergamed gives you just as much reason to go and cancel the use of fire evocation or swords, or speech.  It can all be abused.  It just needs to be reported to the staff when it IS abused.  Dude you already know how much I love this, especially with all of the awesome DA images.   Gooooooood Luck

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I think what sells this to me is the ambiguity and free-ness the rituals offer. The only thing I worry about is "have mana past normal" because those type of things usually will get shot down. I however am all for powerful magics and giving people the chance to be powerful.

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Apologies if this has already been said, since I haven't read all of the five pages of comments, but while using this magic and taking 'mana' from the blood from another (Should the caster be past Tier Three), wouldn't  the person who's blood is being used be prevented from using magic, since they would lack the required mana?
Apart from that, I like the lore! Great job writing it, and i'd love to see where it could go being brought into the server again.

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Valid teacher? more like ooc buddy. I'm not being a jerk about it, but my reasons are quite valid. I'm one of those people who wants all magic unlocked, even my own magic-- clerical. I want all players to have the same experience.

Raptor, this is good, but the only reason that would bring me as a minority to say a +1 is if it would be available. 

 

Except it is available. I have gone to more lengths than anyone in my position would have to ensure that this CAN be available to most people. I just insist that I watch over it OOCly. It is a dark art and it by no means has any obligation to be unlocked, however I have half done so in the sense that you do not have to learn from me IC nor be alligned with me IC to make copies of the magic up to a point. I think that is perfectly reasonable and makes perfect sense, don't you? Then should the budding blood mage seek more power, they would know how to go about it and how to go down the proper channels.

 

How would this magic serve to interact with the current community's "good guys?" Would Tahariae, the main clerical patron, find this an abhorrent perversion of the natural order, sanctioning the effects of holy fire upon the dark practicioners?

 

That is a good question actually. I think Tahariae would find this an abhorrent perversion, however I have to admit I'm not too familiar on the mechanics of Clerical magic, so I'd have to discuss with someone how that would actually affect the caster.

 

 What is to stop a necromancer or a shade, or for that matter, a humble ((Egomaniacal)), caring ((Certifiably insane)), and gentle ((Psychotic)), fire mage, from obtaining an edge in battle that specifically beats the counter of the base magic? 

 

Blood Magic can't be combined with all kinds of magics. Shades manipulate their tainted aura to cast, a Blood Mage's power (after drawn from the blood) would not be able to assist them in that regard. Necromancers manipulate life force and condense it into a twisted form, the power from Blood Magic would not be able to help there either, at least outside of rituals.

 

With Arcane magic, yes it will give them the edge power-wise, though it would by no means give them the advantage over a fight, if you are talking about combat. The downsides to using Blood Magic in combat outweigh the pros by quite a bit, the use of Blood Magic in combat would simply change the tides of the battle and switch it up a bit, so the fight tactics would have to change most likely.

 

 Finally, and I mean no disrespect to guild-locked groups, being a strong proponent of guild-locking deitical magic, how cliquish do you intend to keep this magic, seeing as it requires your approval for even self-taught? It is this humble RPer's opinion that we do not need another "Okar" magic, sitting for a certain someone's exclusive clique of friends to enjoy.

 

I don't intend for it to be cliquish whatsoever. I would not have encouraged people to self teach (up to a point) if I had intended it to be. I expect minor blood magic to surface in a number of places, but I dont intend to devalue it as a magic nor give it out to those undeserving of it. As I've said before, I do not wish to release the magic and suddenly see 5 self taught T4 blood mages when they have no cause to claim that, considering the magic has just been reinvented.

 

Denying this magic a chance to surface because it CAN be powergamed gives you just as much reason to go and cancel the use of fire evocation or swords, or speech.  It can all be abused.  It just needs to be reported to the staff when it IS abused.

 

^

 

Apologies if this has already been said, since I haven't read all of the five pages of comments, but while using this magic and taking 'mana' from the blood from another (Should the caster be past Tier Three), wouldn't  the person who's blood is being used be prevented from using magic, since they would lack the required mana?

 

No because you are drawing from a separate mana pool. If you look at the diagram I made on the OP, there is what I've dubbed Arcane mana, which is the maximum mana a standard mage can use and what was believed to be all the power that lies within living things. With the new discoveries, it has been proven that there is far more within us that we've known. Blood Mages are simply able to access this secondary mana pool, at the cost of vitality. If you were to draw from a person, they would be rather weakened, though you would have to weaken yourself first in order to draw from them. I'll make sure to clarify that on the OP.

 

 

 

 

Thank you all for your comments, critiques and questions, I will be updating the FAQs soon and adding the RP examples later. Some edits will be made regarding the drawing of power later on as well.

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Alexandros leans back in his desk chair, and steeples his fingers.

 

"Well, ****..."

 

Very cool stuff man. Excited to see the Blood Mages come back. Just don't mess with Verin or his Knights ;P

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"Except it is available. I have gone to more lengths than anyone in my position would have to ensure that this CAN be available to most people. I just insist that I watch over it OOCly. It is a dark art and it by no means has any obligation to be unlocked, however I have half done so in the sense that you do not have to learn from me IC nor be alligned with me IC to make copies of the magic up to a point. I think that is perfectly reasonable and makes perfect sense, don't you? Then should the budding blood mage seek more power, they would know how to go about it and how to go down the proper channels."

I guess it is asking a bit much for an unlocked art, for now I'mma change my -1 to a +1 since heck to it, I like this lore. It's good your willing to go outside the ooc clique-clique usual to  provide it. I support. :)

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I helped with this a bit, so I give obligatory support.

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Exceptional lore, i love the freedom you have allowed for the rituals. I can see some very interesting events coming from people with a little creativity. You have cleared up the questions i had before in regards to 'storing' people for rituals which is good to see and everyone else has pretty much summed up my thoughts already.

 

Hope to see this in .4.0 bud!

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Going to lock this while it's under review. Which is now. :P

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Accepted! Although this is essentially a full tear from Dragon Age, it's still a very nice, creative magic that would be good to see in the LotC world. Although a change needs to be noted: in lore, it's best to try and not define things too deeply, otherwise things get over complicated and very confusing. Because of this, we want to keep the magic and its function, but to disregard the slightly too-detailed explaination of there being mana in the blood, but rather just put as power within the blood. :P I'll talk to you on Skype about the rest.

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