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Thales: Update 28-07-14

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Sweet - This character's head above name thing sounds pretty dope.

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Fishing nets aren't craftable yet, is that intentional?

Fishing nets can be crafted with 2 rope and 6 string using a Tinkers Post as a Clumsy or higher Tinkerer.

 

Also, the cooking time of potatoes seems to be messed up, as it takes longer to cook than the time in the Cauldron indicates.

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We used to be able to take wool and put it in our crafting, then turn it into string. Why was that taken out?

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I know this will probably never be done -  However, I should say that I have seen role play games where account names are only known by staff who handle disciplinary issues (in this case I think it would be the GM's and probably admins due to their role) and character names were all that normal players and regular staff (media/lore/etc.) saw.  This helped role play by allowing people to treat new characters as they normally would (as new).  It removed most forms of discrimination/hate against certain players if they didn't repeat the same mistakes and/or reveal their characters to others.  It also allowed people a fresh start without most forms of bias based on previous characters (and is a positive step in allowing IC to affect events more than OOC).  It has many positive effects on role play and little to no drawbacks.  Players could simply put character names in ban reports instead and the GM could look up the name thus protecting the players identity.  I know some people will cheat/metagame anyway, but mentally it puts you in the mindset of it being a role your are playing.  It would, of course, require a change to the way we forum rp, but I don't think most players forum rp anyway.

 

Food for thought.

 

this ^^^

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I love the MC name toggle thing. I just wish it was made so players cannot toggle it.

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I know this will probably never be done -  However, I should say that I have seen role play games where account names are only known by staff who handle disciplinary issues (in this case I think it would be the GM's and probably admins due to their role) and character names were all that normal players and regular staff (media/lore/etc.) saw.  This helped role play by allowing people to treat new characters as they normally would (as new).  It removed most forms of discrimination/hate against certain players if they didn't repeat the same mistakes and/or reveal their characters to others.  It also allowed people a fresh start without most forms of bias based on previous characters (and is a positive step in allowing IC to affect events more than OOC).  It has many positive effects on role play and little to no drawbacks.  Players could simply put character names in ban reports instead and the GM could look up the name thus protecting the players identity.  I know some people will cheat/metagame anyway, but mentally it puts you in the mindset of it being a role your are playing.  It would, of course, require a change to the way we forum rp, but I don't think most players forum rp anyway.

 

Food for thought.

 

I actually think this is a solid idea.

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I know this will probably never be done -  However, I should say that I have seen role play games where account names are only known by staff who handle disciplinary issues (in this case I think it would be the GM's and probably admins due to their role) and character names were all that normal players and regular staff (media/lore/etc.) saw.  This helped role play by allowing people to treat new characters as they normally would (as new).  It removed most forms of discrimination/hate against certain players if they didn't repeat the same mistakes and/or reveal their characters to others.  It also allowed people a fresh start without most forms of bias based on previous characters (and is a positive step in allowing IC to affect events more than OOC).  It has many positive effects on role play and little to no drawbacks.  Players could simply put character names in ban reports instead and the GM could look up the name thus protecting the players identity.  I know some people will cheat/metagame anyway, but mentally it puts you in the mindset of it being a role your are playing.  It would, of course, require a change to the way we forum rp, but I don't think most players forum rp anyway.

 

Food for thought.

It's a very interesting idea but primarily it would be extremely difficult to code. We could make it work if we gave Personas a unique id of the #(integer) form that you can use for ban reports and commands. But a lot of things like MPM would break permanently the question being if that's worth it.

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Sporadic, could you make a fireworks area in the tinker's post? Like a chest that you click on with all the colors and whatnot?

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Sporadic, could you make a fireworks area in the tinker's post? Like a chest that you click on with all the colors and whatnot?

 

No but once you have gunpowder you can make it in the 2x2 grid.

Just need paper :O hold on

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We used to be able to take wool and put it in our crafting, then turn it into string. Why was that taken out?

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