Lago 2572 Share Posted August 28, 2014 What's the difference between the settlement attack system you set and raids? This one has a best of three open field warclaims and then a settlement siege. Personally, given the difficulty of reaching the siege I think we should develop it further. Link to post Share on other sites More sharing options...
3VN 136 Share Posted August 28, 2014 Pretty sure there's always been a preparation and a cost for going to war, making armour, weapons and possibly losing them. Link to post Share on other sites More sharing options...
OhDeerLord 673 Share Posted August 28, 2014 I'm not going to read over however many pages there are in this, but I did read the first post seriously. As someone who's in charge of a settlement since Thales((Yes not that long of time, but the drama that has ensued..oh lorde)) I really apriciate this. This helps support smaller settlements who have difficulty being punching bags. People often attack smaller places because theres little resistance. Sure. Sometimes nations even attack you to try to make you merge- but now I feel like the raid rules are finally not saying 'Well if your haveing problems you should move into the capital' Because there are people who literally CAN NOT unless they make a new character, either because of the characters race/sexuality/personality The cool downs and the moderator watching for attacks on settlements is very pleasing, and I do like that you have to pay in some way. There are some people whining about it, but realistically- A lot of money goes into war. A lot of materials. Nations take out massive loans from banks because they need to pay for their soldiers and other things. Just take the consequence to raiding and think about it- If your not willing to get the things to start the skirmish is it REALLY worth it to attack? Rather than just saying 'lol lets go attack that one place by the river' You actually think about the consequences- Like real town, guard, and nation leaders would do. Rather than just slapping people into armor As for orcs and other types- Banditry is still a thing. Attack people on the roads! Bandits are more likley to do this sort of thing anyway. Drag your victim into the woods. I think the only thing that should be added in is bandits camping the entrance to a city ((I have seen this happen at Anni'sul)) Because that would classify as a siege ((Attacking anyone who tries to enter or exit the area. Blocking trade ect.)) And there should be a range from the city's entrance that bandits are allowed to set up at. Imagine highwaymen! They'd set up on the road outside of a settlement and demand a toll. Sort of like a 'no smoking within 20 feet of the entrance" policy that most businesses have for their workers. Excuse me if this is a little rambly, it is 2am 2 Link to post Share on other sites More sharing options...
HappyShackles 886 Share Posted August 28, 2014 Due to the extremely close range of the Ram and placement of one's self in potential killzones, ram hits should be reduced to 60 seconds. For sure. Siege defenders should have to fork over a pre-set amount of food, to properly simulate potentially starving to death due to siege camps encircling a settlement. Both of these. I would go so far as to say 30 seconds, just compare how much safer you are firing a catapult. Anyone with any proper defensive structure will be able to kill you long before even a minute is up, I believe, lest they are arrow-less. Link to post Share on other sites More sharing options...
Lago 2572 Share Posted August 28, 2014 Speaking of siege camps, the siegers should be able to set them up outside the gates if they reach the siege stage. Link to post Share on other sites More sharing options...
hellfiazz 879 Share Posted August 28, 2014 Would non-military leaders of settlements count as citizens in said settlement? Link to post Share on other sites More sharing options...
HappyShackles 886 Share Posted August 28, 2014 I'd like to add, forgive the double-post, that some nations have smaller populations than some guilds. Therefore, they pay far more than they are capable of producing when compared to larger nations or guilds. I propose the price of war system be changed. What if we had to pay for a cap on our soldiers for that battle, so perhaps 5 gold blocks and two stacks of food per 10 men? Link to post Share on other sites More sharing options...
Nathan_Barnett36 1564 Share Posted August 28, 2014 No more raids? Thats pointless, both parties have to be aware now that there will be a skirmish. This means we can't do any surprise attacks with is stupid Link to post Share on other sites More sharing options...
Mankaar 166 Share Posted August 28, 2014 Good to hear this insane raiding and priceless war is being addressed by these new rules. Is good! Link to post Share on other sites More sharing options...
Watyll 1104 Share Posted August 28, 2014 Siege weaponry system is godly. Make sure unbiased GMs are put on the team overseeing the claim. Link to post Share on other sites More sharing options...
spqrSancus 175 Share Posted August 28, 2014 Alright, CoS. MOVE OUT. We need GOLD. XD Link to post Share on other sites More sharing options...
Blundermore 2741 Share Posted August 28, 2014 Ehem. To all those people out there thinking that paying for war is a stupid idea and doesn't happen IRL, please refer to the below: Wars are stupid things IRL, they waste money, resources and lives and usually achieve little in the process... Surprise! The donated resources should be recirculated back into the economy through the use of GM shops, Events, etc... 1 Link to post Share on other sites More sharing options...
Achilles 892 Share Posted August 28, 2014 https://www.youtube.com/watch?v=8BIdy2fQK5I Link to post Share on other sites More sharing options...
Greener 687 Share Posted August 28, 2014 eeeeeeeeeeeeeeh Link to post Share on other sites More sharing options...
Wendigo 786 Share Posted August 28, 2014 +1 A much needed and better system. Link to post Share on other sites More sharing options...
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