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Updated War Rules

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But no one uses physical currency. If you're losing materials in bulk like this, wouldn't it only stimulate the economy as groups scramble to purchase more of what's needed to conduct war?

 

That's a valid point, therefore I believe it would be wise to make it minas and not gold blocks. Minas can be distributed much easier and CAN actually help the economy. How to get the minas? Sell your gold blocks.

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Well, you do waste a lot of resources in war irl that go nowhere. All those dosh spent on war equipment and machinery? Where do they go? No one knows. If anything, it will help rebalance the economy.

 

The key difference there is that the money actually goes to the soldiers or blacksmiths or armorers or w/e the money is being used for, it doesn't just vanish or get destroyed. That's why someone was arguing that the money that is taken should be distributed among the soldiers fighting.

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Where does the gold we give go?  Randomly throwing that stuff away is bad for the economy Mr rice man!! 

 

Edit:  I like Throdo's idea.  Spread Gold nuggest amongst the soldiers as almost 'pay', I'd say distribute half to the winning side of the war.  It already is pretty costly to lose an entire armies set of armor with crafting times now.

 

This works but only if nuggets are actually used as currency (will probably end up seriously boosting tavern and blacksmith rp because soldiers have pocket money). However there needs to be a way of ensuring that soldiers get their pay and that it isn't just going right back into the pockets of the leaders. So rosters of participants should be posted prior to any battle related action and only the soldiers included can be paid. Because only paid soldiers would participate in battle (although back pay might be a valid rp point). 

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mylimo7 is kind of right. Replace the gold blocks with a crap-ton of dosh, please.

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War raised many nations out of the Great Depression in real life. Money from the government going to blacksmiths, tanners, and soldiers (factories, manufacturers, GI's) could greatly benefit the economy. Since we're already trying to go for the 'realism' we might as well go for what actually worked in real life.

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Why on earth would a group have to pay to go to war? They already have to supply themselves with armor, weapons, food, etc. To throw this in is just added BS. I don't see the RP reasoning either if your nation is self sufficient... why would we just throw 32 gold blocks and two double chests full of food into the air and have it magically vanish?

 
Because war isn't expensive enough. You dont go to war as a first means of diplomacy. It was a last resort because of how expensive it it. It also breathes life back into gold as a useful currency. Minecraft war is cheap. Actual wars aren't. Obviously I am not calculating total realism, only using a set numbers of what would hurt a nation's treasury.
 
Gold at the moment has no inherent value apart from prettiness. You cant use it for tools, and does not have enchanting value like emeralds. So I am not worried in the least that gold will be vanishing from the economy. But if its such a worry, the staff will create a warehouse to redistribute back all the gold we collect. 

 

I'm not sure what I was expecting with that...

 

Anyway, I presume that bandit RP along the roads is still legal? So orcs and other groups can still do that.

 

Yes, of course. The orcs were at first given consideration due to their small numbers, but it was decided at last that doing it on the road is better than allowing orcs to be the only group to raid settlements. 

 

@Gaius: Keep in mind the numbers are subject to change. Also that skirmishes and siege have different costs.

 

@Mirtok: A deposit sounds like a decent idea. 

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Here is this innovative way of addressing your problems, Ill give you a template to help!

 

I, [username] hereby requests Admin Firespirit of the 44th to please [suggestion] because [explanation]!

 

So...

 

I, gaiusmarius8 hereby requests Admin Firespirit of the 44th Iron Chef Competition to please lower the cost attackers must pay to start aggressions because the crafting plugin makes it labor extensive/time consuming to gather the necessary and roleplay adequate weaponry, food, armaments to engage in war already. Please consider this feedback, signed

 

gaiusmarius88, Head Chairman of the Athera Central Bank, Rothschild and Khazari Judaic banking master who spawned in 1,000,000 minas.

Kai, make this your official template for suggestions to administrative changes to the server please!

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This is extremely wonderful in my opinion. Now it's not just "we have armor, we want to kill people, time to go to war", there's actually some preparation and effort to it. Brilliant job, staff team, whatever others might say.  Oh, and no more raids, praise the heavens.

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Because war isn't expensive enough. You dont go to war as a first means of diplomacy. It was a last resort because of how expensive it it. It also breathes life back into gold as a useful currency. Minecraft war is cheap. Actual wars aren't. Obviously I am not calculating total realism, only using a set numbers of what would hurt a nation's treasury.
 
Gold at the moment has no inherent value apart from prettiness. You cant use it for tools, and does not have enchanting value like emeralds. So I am not worried in the least that gold will be vanishing from the economy. But if its such a worry, the staff will create a warehouse to redistribute back all the gold we collect. 

 

 

Yes, of course. The orcs were at first given consideration due to their small numbers, but it was decided at last that doing it on the road is better than allowing orcs to be the only group to raid settlements. 

 

@Gaius: Keep in mind the numbers are subject to change. Also that skirmishes and siege have different costs.

 

@Mirtok: A deposit sounds like a decent idea. 

 

Trust me, I know you actually have the mind for fluctuating and shifting the rules. I was more or less turning Galendar's complaints into proper suggestion.

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These rule changes are great. I love it :D

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Would prisoners of war factor into these new rules at all? I am just curious really, I havent really seen PoW RP at all before. Could this factor in to having the objective taken while some people are still up? Then the wining side would be able to decide what to do with the losers?

 

Just an after thought.

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Would prisoners of war factor into these new rules at all? I am just curious really, I havent really seen PoW RP at all before. Could this factor in to having the objective taken while some people are still up? Then the wining side would be able to decide what to do with the losers?

 

Just an after thought.

 

 

I like the idea of POWs. Should one side lose, the winners should get a few prisoners of war if they are not executed before the end of the warclaim and are held for the duration of the war unless and agreement is reached or they somehow manage to escape.

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Brilliant job staff team! Just one thing.
 

 

Banditry may not occur inside a settlement(banditry being defined as people in armour killing robbing and killing citizen inside its walls)

 

What would it be treated if a group of unarmored people start killing, and robbing citizens inside city walls? (This is of course assuming that adequate RP is provided.)

 

Also, the whole Temple Tournament thing seems a bit confusing.

Other than that great job! Hopefully things calm down a bit now.

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Honestly...I'm impressed.  It's a solid system and I can't really argue against it in any significant way.  War has needed an overhaul, and I 100% agree on a cost of war, people have been wardeccing nonstop because as long as they had superiority in numbers it cost them nothing but a few sets of armor and weapons for the people that died, that was about it, and they could gain much more than that when they took the town.

 

First time I've bothered to post on anything since I stepped away in Anthos, you've outdone yourself on this one, good work. We'll see how it goes over the next several weeks.

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