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Updated War Rules

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I like.  Mostly.  Aside from the ludicrous cost in gold, which just seems like an OOC hurdle to block wars.  And the cost of trebuchet shots.  It's understandable that the catapult itself needs a lot of iron for axles and handles and nails and levers and all those bits, but you can throw rocks out of it.  Besides, what's wrong with incessent siege battles?

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I agree with the Prisoner of war thing, it'd add some cool prison rp, along with some more reasons people wouldn't want war.

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We have conquered you and I, while all others thought we were warring like Batman and Bane, they mistook mad banter!

 

 

W8fBz9K.gif

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I don't think the new rules really make sense with the land claim system. Don't get me wrong. I love the new rules but what if someone want to build an inn close to spawn only to find that someone already claimed it. And this person can't settle for another spot. What can the person do? He'd have no choice but to fight for it. But he can't without their consent.

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The only thing I dislike is the fact that an area can only be pillaged every two months, which I feel is a tad bit excessive.

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I think these rules are a huge step in the right direction. I also think the price of war should be considered, but I think that that price should be case specific, and can be implemented in many ways. 

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1. The price of war makes RP less fun and more realistic, I'm positive people come on here to escape from reality, not to calculate mathematics.

 

2. If we're talking realism, in this era inrl they didn't do 3 skirmishes before a siege, some armies just marched in and sieged outright. Why can't that happen here?

 

3. Don't orcs raid stuff most of the time? Why -..I mean..Come on.

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Could someone elaborate a little bit on raid rules?

 

  1. They need proper rp before engaging in pvp, and they must make sure all who are present are aware of the situation should they call PVP default. 
  2. They can only pvp those involved. Killing random bystanders is the same as no-rp killing, and will be dealt as such. If random bystander provokes the attackers, well then they become involved.
  3. There are no cap to villainous activity, But that doesn't mean you can bring an army and sit around to bait people into attacking. 
  4. Banditry may not occur inside a settlement(banditry being defined as people in armour killing robbing and killing citizen inside its walls)

Does this mean settlements are entirely invulnerable to hostile actions? What constitutes a raid/banditry specifically? If I show up alone, unarmored, and begin killing people, is that considered raiding? Can a multitude of people show up in armor and start attacking people and raiding /in roleplay/, without ever going to PvP? Could two groups speak before hand about a "surprise" raid or something of the like? If banditry is only defined as killing "citizens", are you permitted to show up, and attempt to mug them? What if they refuse, must you just stand aside and let them go? Any light shed would be appreciated.

 

<3

 

Paul 

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Could someone elaborate a little bit on raid rules?

 

  1. They need proper rp before engaging in pvp, and they must make sure all who are present are aware of the situation should they call PVP default. 
  2. They can only pvp those involved. Killing random bystanders is the same as no-rp killing, and will be dealt as such. If random bystander provokes the attackers, well then they become involved.
  3. There are no cap to villainous activity, But that doesn't mean you can bring an army and sit around to bait people into attacking. 
  4. Banditry may not occur inside a settlement(banditry being defined as people in armour killing robbing and killing citizen inside its walls)

Does this mean settlements are entirely invulnerable to hostile actions? What constitutes a raid/banditry specifically? If I show up alone, unarmored, and begin killing people, is that considered raiding? Can a multitude of people show up in armor and start attacking people and raiding /in roleplay/, without ever going to PvP? Could two groups speak before hand about a "surprise" raid or something of the like? If banditry is only defined as killing "citizens", are you permitted to show up, and attempt to mug them? What if they refuse, must you just stand aside and let them go? Any light shed would be appreciated.

 

<3

 

Paul 

 

Fair enough. 

  1. It does not mean that settlements are immune to hostilities, but it is significantly lowered from previous interactions.
  2. What constitutes as a raid/banditry is when three or more armoured men are within a city, with the intent to kill or extort someone in full armour. 
  3. Refer to #2 in the war rules, but you would need to do proper rp prior before that before engaging in a kill, so it would be pretty slow for a mass murdering spree
  4. No, because refer to #2 I explained above. But if you want to rp out a mugging without armour, I dont see why not. 
  5. No. Mostly because I feel that if I allow this to happen, rules will be broken on the account that "both sides agree to it". Server rules are server rules, just because someone griefed a area but both parties are alright with it, doesn't mean that the person who griefed shouldn't be let go. But in a skirmish, you can lay down the terms and if the defenders agree, you can do that.
  6. Well seeing as you can only have a force of two or less people, you would be able to actually kill a citizen, but without armour. So you would be forced to be discreet about it, instead of doing it in the open. If they refuse, well they have to suffer for their consequences. But at least they get the option of not dying right off the bat, referring to #2 in the war rules
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You'll hear that the Orcs aren't exactly going to be your Greco-Roman logical peeps though. Heck, I know the Subudai would raid because we tried to abstain from mining as we were nomads so on so forth. All Im saying is allow raids, but force the raiders to pay a similar yet lesser lump sum.

 

Its a fair point, and I do take into account of the realism, but end of the day its not something I want to promote on this server. Raiding quite honestly has brought nothing but grief. The attackers themselves dont feel much joy in it, and the defenders have almost outright hated it. 

 

But its too early to make any amendments right now. We're slowly returning to the roots of cooperative rp, and I can feel the atmosphere around LOTC isn't like WW3 for once. We'll revise the policy in a few weeks-1 months time, and see if the community would like raids back. 

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If the attackers hated it, why did try to do it? It makes no sense.

I usually think the same people raiding the same settlement everyday are doing this to get a kick out of pissing people off. Which in this case, those are such players that need to be removed from LOTC, IMO.

In addition, why are random bystanders protected by OOC rules when they could have head for shelter behind a locked door?

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In addition, why are random bystanders protected by OOC rules when they could have head for shelter behind a locked door?

 

>Because every innocent LotC member has perms to every house ever.

>Because they totally see it coming from a mile away in order to escape.

>Because raiders will never ever not ever contact their pocket GM to unlock a region (xaxa Maple Port).

>Because the sign written in all capital letters not to attack civilians outside the gatehouse will totally be followed because raiding is not at all a means to gain more pixels.

>Because a bunch of frustrated teenagers will totally react and attack like it's therealistic war' that they're carving for.

>Because combat logging will not have put a ban report on you.

>Because PvP has any motivation to it's whatsoever.

 

Syndicate. I know I suffer from the same problem, but please re-consider when you're about to click that post button.

 

Also take this with a grain of salt, just, please. Before you go on with your 'i cannot rp expansionism bcus of nazi gm and rulez'

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