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The Transcended In Blood (Dread Knights)


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The Transcended In Blood

 

Few Dread Knights remain in this world. Even fewer roam it freely. The race as a whole, or the conglomerate, has gone near extinction multiple times. Rawraych before Verin revived his brothers and brought them back, Verin before Alexandros, and now the most bloodthirsty and unpredictable of the Knights leads his brothers and sisters to bring down the heavens and let forth the darkness.
 




Lore and History of the Dread Knights

 

 

 

Their creation came near to the beginning , after the first emergence of the Bloodmages. These men and women were one of the first few to make their stand, like many against the Bloodmages. Unfortunately for them... they got more than they bargained for. They were rash, some. Even going as far as to challenge Bloodmages in single combat. Going even as far as accepting the terms of combat that the mages gave... “If I was to so win this bout... Your soul will be forfeited to me until release.” So sure were these men and women of their own combat prowess that they accepted without hesitation, and the duel of fates ensued.

 

Apon loosing the combat, the Bloodmage performed a rite of sealing apon the unfortunate near death warrior, binding his/her soul to the Bloodmage’s whim and freezing the warrior in place. A gaunt face overtakes their once proud looks as they become living statues. Doomed to watch over the Altars of the creator until needed.

 

In all retrospect, this is a fate worse than death itself. The unfortunate Warrior is allowed to effectively “die” a slow and painful death within its’ own sealing’s. Flesh and bone allowing to decay as they stand dormant. But due to the sealings place upon them in life... they do not escape their fate in death. Their souls become bound to the armour they once wore. Even as it rusts and stains with age. Until effectively the Dread knight becomes the armour. The process is a form of “breaking” within its’ own right as well. Turning them till they are nothing more than harsh, life hating drones; “The perfect soldier “it seems.

 

They hate and, love life with a passion. For they are not truly evil, just lost. They hate those that they once called kin out of jealously, that they should be able to live out their lives to the fullest whilst the Dread knight must live a submissive life as a slave. Bidden to do whatever his/hers masters tell it. But love it also, for they know that deep down, behind all the torment and bloodshed. They know that one day... it shall be life that sets it free from its’ shackles. It shall be life that challenges it to single combat, and it shall be life that slays it.

 

They are relentless warriors, much like that of the fabled Paladins. Some even say that they are, or at least were paladins. Pushed into service as warriors of undeath. They will make up the main stay of militarian officer might within the Order of blood’s armed forces. Making blunt, horrific decisions that most right minded people would not. For the Bloodmages are still of our kind after all... they still feel emotion of all kinds. Granted there are some among them that have different ideas and morals, but that comes with individuality.

 

As said before, the Dread Knight is a suit of armour. A walking suit of armour. Hollow within it walks this world as doom driven servants of the Order. So they do not take damage as how any normal person might. They will still feel the pain deep inside of them, that instinctive feeling of still being whole ever so mocks them. To the better part though, they cannot truly be killed by having their helmet taken off through decapitations or being stabbed with sword lunges etc… For if disassembled only slightly, but allowed to endure, the knight, with relentless zeal to carry out its’ master’s orders, shall rise again, rebuilding itself slowly, re-gathering the pieces of armour that make up its’ body and soul. Until it is finally again renewed.

 

It stands to reason then that the only real effective way to “kill” a Dread Knight is to disable and separate each piece of the Knight. Until you are left with but a pile of broken armour. Allowing you time to escape, but slowly, and over time, it shall reform again anew... and ready to kill once again.

 

Time went slowly in lythien, the plotting of the Bloodmages and the toil of their servants continued onwards, it was not until the Dread knights started to regain control of themselves that the tide changed.

 

Rising up, they broke free of their shackles, a great battle rouse up within lythien as all things were put to the slaughter. Once the dust and fires died down, the remained but a few knights left standing, and no mages to be seen. Corpses littered the landscape around and little life was left to be seen.

 

It was then that the knights departed back to their home land within the south of Asulon.

It was not to be though, they were cast out by their kin, named "traitors" and "Heretics" and "unclean" by the new Religion of this Empire called "Oren". With a roar of rage they left the sounds of the life that was Oren. Left it far behind before coming across the forest path into Greywise.

 

They vowed their revenge upon Oren, and swore upon themselves they would gain vengeance upon the simple beauty of life itself. The three existing Dread Knights made the trip to Anthos, and gathered slaves of mortal men to build a base of dread.

 

Aelor, then began seeking out new Dread Knights, turning those that he found one by one. The old order then fell to pieces, decaying as they were hunted by Oren, and other assorted nations. As the generation of Dread Knights fell, only one remained.

 

Rawraych, as his 'lord' did command, was groomed as the last of the true Dread Knights. He was given the honor, the glory, of ascension, and began his reign with the abduction of his eventual successor, Verin. More then him were kidnapped, and ten individuals were chosen from thousands. The ranks of the Knights resumed power.

 

Rawraych, unfortunately, felt only anger and rage (as he should) as a dread knight, and showed it in his tactic. A just ruler, however, he was relentless in choosing his knights. Durn, Verin, Elbent, the pigman(who, against all reasonable odds, had a soul). Even then, this does not account for them all.

 

Conquest upon conquest, death upon death, ashes fell upon ashes as the knights resumed their merciless slaughter of those who lived. Enemies of reality, enemies of life, enemies of them all. Beside the Dread Lord lay his knights, his cultists, and many rallied to him in this new regime he had made.

 

The Necromancers, too, took a shining to this new dread lord as they had not to Aelor, and soon then did the two combine their mights into one. Attacks and raids beyond the imagination or horror of mortal men carried out without remorse by the Gravelord and his once mortal friend.

 

But, as all 'good' things must end, so did this. Rawraych, like Aelor before him, and the other before him, and Bile too before that, he got tired. He began to groom Verin, one of the first knights he converted, to power. 

 

On a day forgotten, the nine knights who remained (and even then, some dormant due to inability of movement or rust), gathered or were lugged around to witness and exchange the move of power. Rawraych bound them to Verin, and Verin commanded them, for a time, to sleep.

 

As was noted earlier, they awaken now. Verin, reigns over his knights and they begin the merciless slaughters of the past yet again. Without remorse, the Knights resume. Under a less kind, though more 'amiable'(as much as the hollow soul of a dread knight can be) leader.

 

After a long time of leading his Knights to glory, the godlike Knights of Dread fell dormant, and their leader slowly losing his mind, and growing tired of the weight of leadership. He looked to one of his greatest, and most bloodthirsty Knights, Alexandros, to take up his mantle as Dread Lord. Alexandros graciously accepted, and transcended to godhood among his Knights. He would lead the warpath of bloodshed and ruin, returning the Knights of Dread to their feared position, making them ones that would make the mere mortals of Athera quake in terror.

 

Dread will reign supreme, and chaos will be left in their wake.

 

 

 

 

Out of Character Information

 
What are these things?
 
Dread Knights are creatures created from the souls of the innocent (or the guilty, for that matter) They carry a terrible burden, a curse that most mortals cannot comprehend. They live a constant life in a state of anger, and in a state of agony. They are heartless, cruel, and do not act well around others. They are bound to the service of the Dread Lord that they follow.
 
How do I become one?
 
All of the roleplay will be done in character. Yet, you can post here with the application format below if you wish to become one. It must be done with the consent of the player, of course. You must be using an already made character. Dread Knights do not appear out of thin air. When turning your character, you must realize that there is no going back. Turning a Dread Knight is a life long thing, realize that. We promise to be fun if you decide to make this new experience fun, though. Do note, however, that you will first be initiated as a cultist and then you will be given tasks, and rise through the ranks of the cult. You will be considered for the conversion ritual depending on how much you roleplay as well as how well you roleplay. I CANNOT stress this enough, however, that we focus heavily on activity and roleplay with others, whether they be those in the Necro lands or even other people from other nations (Though I would advise roleplaying with other people in say, the streets or somewhere out of the way. Not a major city or village). We have far too many times fallen into inactivity. This is not meant to be an alt character you only get on when you're bored. As mentioned above, think before you apply.
 
If I become a Dread Knight, how do I play it?
 
You have to realize that a Dread Knight is a creature that has been cursed horribly, and that they are experiencing more pain constantly than a mortal could imagine. A Dread Knight would be cold, and unloving. You would mostly rely on emotes for playing a Dread Knight, because they are creatures of metal. Stealth does not exist for a Dread Knight, and you must always be fair with the people you are roleplaying with. 

 

Cultists

Cultists are the hopeful mortals who wish to become a Dread Knight, and ascend to the ranks of the demi-gods he or she serves.

 

Cultist Ranks

Transcended

A mortal ruler of the cult, other than the Dread Lord. He answers directly to the Dread Lord on the Cult's doings, how they progress, and current happenings. A cultist may request to become Transcended when the position is open, but must prove themselves worthy.

 

Overseer

Permanent cultist. Only one or two of them remain at a time. They are never turned into Dread Knights, and serve directly under the Transcended. A cultist may request to become an Overseer, but must prove themselves worthy.

 

Enlightened

Official members of the cult. They have completed their tasks, but may still receive things to do in order to impress the Dread Knights, the Overseer(s), the Transcended, and the Dread Lord in order to prove themselves worthy of transcending to a Dread Knight. Those who truly put effort and time into their roleplay will obviously be more likely to be chosen to become a Dread Knight, not just someone who phones it in. Take this into consideration when thinking of wanting to join the Dread Knights.

 

Educated

A step above the Unscholarly, these cultists work to prove themselves worthy and complete more complicated tasks before they are considered to become Enlightened.

 

Unscholarly

New bloods. They have completed their introductory task, and will be given simple tasks, yet difficult enough to show they are dedicated to the cult and the Dread Knights.

 

IMPORTANT THINGS FOR CURRENT DREAD KNIGHTS AND CULTISTS

  • We will be performing random weekly activity checks. You must, for a time, prove you have been actively roleplaying, whether that is through logs, or asking someone to vouch for you. This may seem extreme, but being a Dread Knight is a privilege not to be taken advantage of. This will not last forever, however, only when we feel there are
  • Current Dread Knights and cultists are to PM me their Dread Knight or Cultist's name and informing me if they are inactive or active. Until then, the roster will be empty, and will be filled up when PMs and apps start trickling in.

 


MC Name:
 
Character Name:
 
I want my character to be turned into a Dread Knight (Y/N):
 
I want to become apart of your group because:
 
What can I bring to this group?
 
Can you play nice, and be willing to sit down with someone and explain something politely and cooperatively if something goes wrong, or someone is confused? 
 
Time zone:

 

Skype Name (You can PM it to me privately):
 
 
(majority of this post stolen from the stolen post stolen from Italian by Prince by Augor by Byron by Sore )

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Roster

Dread Knights

The Dread Lord - Soresan

Verin Dread - Lord__Byron

Dread Knight Starbreaker - areontrade

Dread Knight Elbent - Pengepi

Dread Knight Kuln - Arelalith

 

 

 

 

 

Cultists

Transcended Cultist Abraeke - Mririshboys

 Unscholarly Will - Kaon853

Unscholarly Gregor Stagfield - j4mesyz4de

Unscholarly Grimm Seitz - Matthew199876312

Unscholarly Alakan - truxtonl

Unscholarly Archibald Cyrion - redxophos

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MC Name: Kaon853

Character Name: Will

I want my character to be turned into a Dread Knight (Y/N): Yes.

I want to become apart of your group because: Dread Knight RP has always appeared to be very interesting and quite different and refreshing from other forms of RP.

What can I bring to this group? I'm a (mostly) active player, and have had plenty of RP experience, so I believe I can bring some interesting RP to other players.

Can you play nice, and be willing to sit down with someone and explain something politely and cooperatively if something goes wrong, or someone is confused? Affirmative.

Time zone: EST

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MC Name: Kaon853

Character Name: Will

I want my character to be turned into a Dread Knight (Y/N): Yes.

I want to become apart of your group because: Dread Knight RP has always appeared to be very interesting and quite different and refreshing from other forms of RP.

What can I bring to this group? I'm a (mostly) active player, and have had plenty of RP experience, so I believe I can bring some interesting RP to other players.

Can you play nice, and be willing to sit down with someone and explain something politely and cooperatively if something goes wrong, or someone is confused? Affirmative.

Time zone: EST

 

Accepted as a cultist! PM me your skype name and I will add you to the Dread Knight chat and set up a meeting time.

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MC Name: j4mesyz4de
 
Character Name: Gregor Stagfield
 
I want my character to be turned into a Dread Knight (Y/N): Yes
 
I want to become apart of your group because: Ever since I've started on Lord of the Craft, I have always wanted to be a Villain character, simply because everyone on the Server seems to make some grand old Hero, and to me, that's gotten a little boring. I would love to join this group and do something different.
 
What can I bring to this group? I can try my best to bring good, enjoyable and maybe even Unique Roleplay to the Group. I can also try to learn things along the way, and maybe eventually help others become Dread Knights, and help others learn the ways of Dread Knight Roleplay. 
 
Can you play nice, and be willing to sit down with someone and explain something politely and cooperatively if something goes wrong, or someone is confused? If someone doesn't understand something then I would be happy to help them without any ruckus or arguments. I've often helped people do things which they needed help with, and I have greatly enjoyed doing so.
 
Time zone: GMT

 

Skype Name (You can PM it to me privately): Jamesyzade
 

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MC Name: j4mesyz4de

 

Character Name: Gregor Stagfield

 

I want my character to be turned into a Dread Knight (Y/N): Yes

 

I want to become apart of your group because: Ever since I've started on Lord of the Craft, I have always wanted to be a Villain character, simply because everyone on the Server seems to make some grand old Hero, and to me, that's gotten a little boring. I would love to join this group and do something different.

 

What can I bring to this group? I can try my best to bring good, enjoyable and maybe even Unique Roleplay to the Group. I can also try to learn things along the way, and maybe eventually help others become Dread Knights, and help others learn the ways of Dread Knight Roleplay. 

 

Can you play nice, and be willing to sit down with someone and explain something politely and cooperatively if something goes wrong, or someone is confused? If someone doesn't understand something then I would be happy to help them without any ruckus or arguments. I've often helped people do things which they needed help with, and I have greatly enjoyed doing so.

 

Time zone: GMT

 

Skype Name (You can PM it to me privately): Jamesyzade

 

 

Accepted as a cultist! I will ad you to the chat soon.

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NOTICE!

The cultist system has been updated! Please take a look at the changes in the Cultist portion of the OP! Hurray for no more glorified wait list!

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Verin grumbles, off in some underground cellar: "Death to the Heretics."

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can they do magic?

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No. The reward for being within the cult is having a chance at becoming a Dread Knight. 

 

Can one be in the cult though have no desire to become a dread knight? Whom just likes the idea of what they do?

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Can one be in the cult though have no desire to become a dread knight? Whom just likes the idea of what they do?

 

I suppose. Keep in mind that DKs also can't become mages, since they would immedietly die upon casting a single basic spell.

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Can one be in the cult though have no desire to become a dread knight? Whom just likes the idea of what they do?

Absolutely! In fact, you'd be a rather valuable asset if you chose to simply be a cultist, seeing that Dread Knights can't really sneak about or infiltrate organization X.

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MC Name: redxophos

 

Character Name: Archibald Cyrion

 

I want my character to be turned into a Dread Knight (Y/N): Well my purpose in this is mostly for the sole reason of IG interest, as of late my persona has been searching a key to eternal life and studying, maybe even becoming a Dread Knight will allow him. For OOC, I would like to join because it may get some good RP, which I feel has been slowly dying time after time, with everyday passing.

 

I want to become apart of your group because: Like I said above, and also that it would allow me to get to know how to better roleplay as an antagonistic character.

 

What can I bring to this group? I don't know, to be honest I would like to RP as a crazed cultist, wanting to see the world burn, you know your average day-to-day guy.

 

Can you play nice, and be willing to sit down with someone and explain something politely and cooperatively if something goes wrong, or someone is confused?  Of course, however despite how perfect I am, I am still susceptible to human emotions.

 

Time zone: EST

 

Skype Name (You can PM it to me privately): Eh... its bart.yap (the one from Cali. Sac.)

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I suppose. Keep in mind that DKs also can't become mages, since they would immedietly die upon casting a single basic spell.

 

Is it possible to play a mage that becomes a DK and then dies upon trying to cast a spell? 

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MC Name: redxophos

 

Character Name: Archibald Cyrion

 

I want my character to be turned into a Dread Knight (Y/N): Well my purpose in this is mostly for the sole reason of IG interest, as of late my persona has been searching a key to eternal life and studying, maybe even becoming a Dread Knight will allow him. For OOC, I would like to join because it may get some good RP, which I feel has been slowly dying time after time, with everyday passing.

 

I want to become apart of your group because: Like I said above, and also that it would allow me to get to know how to better roleplay as an antagonistic character.

 

What can I bring to this group? I don't know, to be honest I would like to RP as a crazed cultist, wanting to see the world burn, you know your average day-to-day guy.

 

Can you play nice, and be willing to sit down with someone and explain something politely and cooperatively if something goes wrong, or someone is confused?  Of course, however despite how perfect I am, I am still susceptible to human emotions.

 

Time zone: EST

 

Skype Name (You can PM it to me privately): Eh... its bart.yap (the one from Cali. Sac.)

 

 

Accepted! I'll add you on Skype add you to the cultist chat.

 

 

 

Is it possible to play a mage that becomes a DK and then dies upon trying to cast a spell? 

 

I... Suppose so. It just really isn't suggested at all.

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