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Lore Creation Rules

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Jistuma

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Lore Creation Rules


Frequently, players will have ideas for additions to the canon lore of LoTC, whether it be for magic, creatures, and even plants and the like. When writing this lore, there are some rules you should follow, which are the following:


  • Respect LOTC fantasy theme. No guns, no cannons, no lasers, no flame-throwers, etc.

LOTC is a fantasy server, yes, this is true, and indeed, in many "fantasies", muskets, guns, cannons, steampunk etc etc are deemed fantasy like. However, that is the fantasies set down by the creator's of those fantasies. Worlds created by the writer out of their imagination based on how they see the world and what they wish the world to be.

LOTC is not one of these fantasies, however, LOTC is its own fantasy, with its own governing rules, mythology and technology. A world apart from worlds such as Fable's 2 and 3 or even the real world.

 

I won't go on to talk about how the nature of muskets will lead on to cannons because real world history dictates that this is what happens. Our world is set beyond that of the real world, with its own history and back-story. The progression of technology in the real world does not mean that LOTC must follow a similar line of progression.

 

However, and I must state this clearly, LOTC's fantasy is based around medieval esque tendencies, drawing deeply from such fantasies such as Lord of the Rings by J R R Tolkien or Eragon or Harry Potter or many, many other fantasies. And in this world we call LOTC there is unfortunately no place in this world for cannons, guns, muskets, etc...

 

Lets be real here, if muskets were to be accepted onto the server we would all of a sudden see everyone running around with one, entire armies would start fielding muskets out of thin air almost as everyone grabs at the new shiny source of power that is guns. It would make Crossbows and bows in general completely redundant, removing the RP that was once there (though little it may be already) and replacing it with gun rp.

 

We originally removed Gunpowder from LOTC after the introduction of cannons (originally created by the trade nation Alras), however, it was removed after it became apparent that no one had any restraint over their usage and finding of said technology, even though Alras never actually did hand said cannons out to anyone (apart from the specifically broken cannons they made for a certain nation which then went on to say that they fixed the cannons). Effectively many powergamed/metagamed the creation of cannons and it became more of a fad materialistic item to have said weapons in your arsenal as a nation leader or a Guild leader. The same will happen with muskets if they were to be introduced, we’ve seen it, others have seen it happen before with other things similar to this, muskets are no different. It will just be the same song and dance that will end in exactly the same way as it started, with the removal of said devices.

Finally, the RP behind muskets, generally the RP for cannons became very much a dull and "dumbed down" form of rp when it came to fighting, it wasn't so much if you could hit the target and cause damage it was more when the walls would fall, because cannons are bigger than castle walls. We know this to be true because after their invention, the creation of castles nearly ceased to be anyways IRL as it probably would be in our world as well. Muskets, though lengthy in their emote to reload, could have the same result by simply preloading said device then the RP of a person holding a musket would be reduced to two emotes, aim, and fire. And given how everyone is apparently a master marksman no matter the range and are always capable of hitting someone square in the eyes from 200 meters away, the musket will not see any sort of downfalls from firing at range.

  • New races require both LM and Admin approval, getting them accepted is a difficult act.

  • Do not mention the Creator in lore, unless it’s mentioned in some character's writing. The creator is not a confirmed lore-canon deity, as in, it does not interfere with any of the descendants.

  • No copy-pasted lore from non-LoTC sources. Inspiration is acceptable, however ensure it fits with LOTC lore.

  • Souls are a delicate thing to mention in lore. It is better to not mention it, or mention it very lightly. Any lore that states how a soul works/what it is will be denied, some things are to be left vague.

  • When writing lore, consider whether it feature things that are already possible/existent in LoTC. I.E. when writing a magic, make sure there isn't any magic that can already do the things you want to do.

  • ETs can play creatures that they want, but if you wish for a fantasy creature to be accepted to be played by ETs, then remember they will be subjected to evaluation of powergaming, lore breaking instances, and imagination.

  • Do not create cultures which have beginnings in Athera before the rest of the people came from Anthos, or any other land that did follow the main story (Aegis-Asulon-Anthos-Athera). Lore Team suggests that you create the cultures IG, and not with a lore thread.

  • Fully new languages require Lore Masters approval, yet bastardization of common (english) with accent and few other words, which have RP reasoning and RP name can be roleplayed without lore, such as adding the occasional odd word into common english from another language.  I.E. Don't call a new language Greek, and don't write fully in Greek, because not only will very few people understand you on the server, but you also allude to the IRL location which is not canon within our world.

  • You can roleplay IRL animals and plants without writing lore for them. This does not mean roleplaying as the animal, but roleplaying with an animal, be it in a hunt, as a pet, and so on. Slight changes to IRL animals and plants are also acceptable (don’t start making fire wolves, but you can make a wolf with red fur.)

  • Unless you feel extremely confident in your writing don’t try to write lore for Aenguls and Daemons. They require a reason to exist, a goal to accomplish, good roleplay opportunities, and a reason to interact with the descendants. Pocket Aenguldaemons will be Denied (those that are made for a minor group or very few players).

  • Please do not post WIP lore in the Lore section, do so instead in the Roleplay section. You can ask a LM or FM to then move it to the Lore section when complete.

  • No single lore master can give approval for a piece of lore independently. Only a discussion and vote amongst the members of the LT shall affirm approval. If you are found Lore Master shopping (asking the same questions to different LMs to get the answer you want), you will get in trouble.

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Very nice! This gave me a better idea of how I could go about lore.

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  • Do not mention the Creator in lore, unless it’s character written. The creator is not a confirmed lore-canon deity.

 

"There were no planes of existence. There was nothing. Just the Void. And a bright shining light. It was not a light we could see, it was not really white either, but it would be the only way to explain the existence of such a Deity in contrast to the emptiness of the Void. None knows why, how or when this Deity existed. It is, in-fact, heresy to speculate on such matters. The all knowing God was this Deity.

Truly none can describe the majesty of the creator, the one and only. The Merciful Creator of the Seven Skies. With his intent, and only his intent, the World of Aegis was created. All he had to do was simply want it to occur and it happened. The rolling seas, proud mountains and vast landscapes, all in a second, created by God."

 

From the ancient history lore that's been official for years.

THE WANDERING WIZARD SPEAKS THE TRU7H

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not being able to make a language is pants on head silly-willy 

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Biggest religion in the game woships the creator and apparently they cant mention it? Makes sense.

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Trying to appease your atheist elf friends, aren't you?

A huge percentage of the server acknowledges the creator as god, therefore making it a player made religion. The lore has always said that the creator is real, and now you just think you can say a player made culture and religion isn't valid because you don't like it? The original story even acknowledges the creator. If you really hate people who believe the true faith that much, you should be open about it and not try to screw true believers over behind their back.

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Biggest religion in the game woships the creator and apparently they cant mention it? Makes sense.

 

The idea isn't that you can't mention the Creator. It's that you shouldn't write lore in which the Creator does things (I believe). Invoking the most powerful being (whose existence is unconfirmed) in LotC as an actor is presumably something that the Lore Team doesn't want the run-of-the-mill person using in their lore, which I think makes sense.

 

 

On an unrelated note, what's the deal with languages. I feel like those should be dealt with in a sort of laissez-faire manner (yah I'm a pretentious butt), given that that's how they've been treated in the past. Auvergnian, Ruskan, various Spanish-based languages, dwarven and I believe elven were all done without lore team assistance or approval, unless I'm wrong.

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"There were no planes of existence. There was nothing. Just the Void. And a bright shining light. It was not a light we could see, it was not really white either, but it would be the only way to explain the existence of such a Deity in contrast to the emptiness of the Void. None knows why, how or when this Deity existed. It is, in-fact, heresy to speculate on such matters. The all knowing God was this Deity.

Truly none can describe the majesty of the creator, the one and only. The Merciful Creator of the Seven Skies. With his intent, and only his intent, the World of Aegis was created. All he had to do was simply want it to occur and it happened. The rolling seas, proud mountains and vast landscapes, all in a second, created by God."

 

From the ancient history lore that's been official for years.

THE WANDERING WIZARD SPEAKS THE TRU7H

"The most widely accepted account of the origins of Aegis comes from the writings of the Wandering Wizard. Below is The Wandering Wizard's Chronicles of the Ancient History, written in the second seed of year 84 at the Cloud Temple of Aegis. Many are skeptical of everything written in these chronicles, as the Wandering Wizard was discovered to also trick and hide information from the mortals."

 

 

not being able to make a language is pants on head silly-willy 

Biggest religion in the game woships the creator and apparently they cant mention it? Makes sense.

Trying to appease your atheist elf friends, aren't you?

A huge percentage of the server acknowledges the creator as god, therefore making it a player made religion. The lore has always said that the creator is real, and now you just think you can say a player made culture and religion isn't valid because you don't like it? The original story even acknowledges the creator. If you really hate people who believe the true faith that much, you should be open about it and not try to screw true believers over behind their back.

You can not mention that the creator is real in lore that you write, unless it's IC writings. The original story was a writing from an Aengul that was found to have lied multiple times to the people. The bases for the religion is that text of the Wandering Wizard, and the most accepted description of creation. Is it true? There are no confirmations.

 

The truth is that a religion about the creator has existed for a long time IC, yet the creator has never shown himself. It has also been said multiple times over the last 3 years that the creator is not a confirmed deity, expecially when someone has made lore for magic given by him.

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On an unrelated note, what's the deal with languages. I feel like those should be dealt with in a sort of laissez-faire manner (yah I'm a pretentious butt), given that that's how they've been treated in the past. Auvergnian, Ruskan, various Spanish-based languages, dwarven and I believe elven were all done without lore team assistance or approval, unless I'm wrong.

 

I think it's to prevent google translate language.

 

Compare these,

 

Adunians: Straight Google translate of Gaelic. Accent when in common.

 

Raevir: Created a mostly consistent accent, words, and phrasings that are accessible to all players, because they were just cultural items modifying Common.

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On an unrelated note, what's the deal with languages. I feel like those should be dealt with in a sort of laissez-faire manner (yah I'm a pretentious butt), given that that's how they've been treated in the past. Auvergnian, Ruskan, various Spanish-based languages, dwarven and I believe elven were all done without lore team assistance or approval, unless I'm wrong.

Not completely sure on that one, but I believe it has to do with various aspects. One of them the dificulty GMs might have to go through text with them, and the dificulty in roleplaying with those that don't know it, and how weird it would be for a language to just poop out? Menarra will have to answer in more detail.

 

I think it's to prevent google translate language.

Compare these,

Adunians: Straight Google translate of Gaelic. Accent when in common.

Raevir: Created a mostly consistent accent, words, and phrasings that are accessible to all players, because they were just cultural items modifying Common.

This might be true as well. There is no real problem in making a few changes to common. Maybe I should change that rule to include this.

 

[Edit] I have confirmation that what Alterazgohg said is what the rule means. Will make a re-write of the rule in a bit.

 

[edit2] Rule Updated.

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  • Fully new languages require Lore Masters approval, yet bastardization of common (english) with accent and few other words, which have RP reasoning and RP name can be roleplayed without lore, such as adding the occassional odd word into common english from another language.  I.E. Don't call a new language Greek, and don't write fully in Greek, because not only will very few people understand you on the server, but you also allude to the IRL location which is not canon within our world.

 

If there's a culture on the server, are they allowed to have their own language or would someone have to make a whole post under roleplay ideas for that culture's language?

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Noted. Some of this just has lore writers be more innovative with their lore instead of saying they were natives of Athera or the 'Creator's will' to be created. Other than that they are very slight changes. Good read!

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"There were no planes of existence. There was nothing. Just the Void. And a bright shining light. It was not a light we could see, it was not really white either, but it would be the only way to explain the existence of such a Deity in contrast to the emptiness of the Void. None knows why, how or when this Deity existed. It is, in-fact, heresy to speculate on such matters. The all knowing God was this Deity.

Truly none can describe the majesty of the creator, the one and only. The Merciful Creator of the Seven Skies. With his intent, and only his intent, the World of Aegis was created. All he had to do was simply want it to occur and it happened. The rolling seas, proud mountains and vast landscapes, all in a second, created by God."

 

From the ancient history lore that's been official for years.

THE WANDERING WIZARD SPEAKS THE TRU7H

 

It's been treated the Wandering Wizard's tale for ages, that is to say, it's IC rather than OOC.

 

I think the way Jist phrases it (but likely not how he meant it) implies the Creator isn't a thing, which is wrong. The Creator is definitely part of the LotC. However, all lore is set up so that A: If you RP the Creator exists then lore will never contradict you and B: if you RP that the Creator exists only in the scriptures of the Wandering Wizard and later Oren the lore will never contradict you. If the Creator is real is completely up to the individual player and the staff or Lore Team will never force or confirm it either way.

 

Why change this (and remember it was changed ages ago back when I was LM)? When it was fact it railroaded all IC religions into following it. The Dwarven Brathmordakin, for example, started out as a novel idea and then suddenly became an exact copy of Wandering Wizard's tale with the Creator swapped out for the Brathmordakin, and all of their gods labelled as either The Creator or an aengudaemon OOC. This way, IC religions aren't railroaded: aengudaemons are indisputed fact but any higher transcedent power the players are free to create and roleplay however they choose.

 

Trying to appease your atheist elf friends, aren't you?

A huge percentage of the server acknowledges the creator as god, therefore making it a player made religion. The lore has always said that the creator is real, and now you just think you can say a player made culture and religion isn't valid because you don't like it? The original story even acknowledges the creator. If you really hate people who believe the true faith that much, you should be open about it and not try to screw true believers over behind their back.

 

As polite and civil as ever, I see.

 

I was the architect behind this, and a year ago too.

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I understand now thanks for clearing that up. 

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