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Talonnii Vindicators


Tecnogold
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~subject to change~

 

Seventy-five years ago, an Elf was outcast from the Elven capital. The offence was murder, not the traditional murder, but murder of a royal. The Elf’s name was Kargeth, General of the elven Military, he was a strategic genius, with a short temper. One days the Elven Noble (Insert Name Here) sought a quarrel with the general over procedures that the military used. However Kargeth was in no mood for idle words, and challenged the noble to a dual. Obliged the noble accepted, and was slaughtered due to better training. The other nobles among the court were displeased and brought forth charges of murder. For the act of killing a noble General Kargeth was titled Bloodfiend and was exiled by the other nobles for murder.

Years of wandering as a poor nomad amongst the other races, learning of the world of Aleria, Kargeth Bloodfiend started doing odd jobs for money, mostly mercenary work due to his extreme military training. On the eve of the Sixth year Kargeth found a home, a round box shaped canyon at the base of Mount Misfeasance. Kargeth Began construction on a keep to call his home, and all other races began hearing of this, and soon people began joining Kargeth and helping the construction with hopes of a new life.

 

After the full completion of the keep, Kargeth began instructing and training the new people, after ten years of; training, construction, and peace, the Elves from the capital heard of Kargeth’s survival and took offence, believing that he was raising an army to enact justice for the false crime. Some months later the Full might of the elven army stood outside the gate to the keep. Laying siege to the small castle was no small feat, the keep was perfectly placed, but not impossible to attack. On the eve of the tenth day of siege the gate was breached. Elves poured inside the gate, to me matched by one-hundred and fifty well trained Knights of Bloodfiend. After days of fighting, the elves withdrew, with major casualties, but victorious. Only Eleven of these knights remained. The only Praetorian that survived searched for survivors, he was known as Zek’yrr Ceru’Chirr, a mighty wood elf whose name literally means Mighty wolf, and he could only find ten other survivors.

 

During the battle, Zek’yrr and the ten survivors had survived only through the power of Arcane Rage, and their Runecrafted weapons and armor they all shared a single attribute with their fallen leader, Kargeth. He became a martyr for the last knights, whom began rebuilding, and strengthening the defences. After the rebuilding, all races besides the elves considered this new keep and its leader a lord for surviving such an onslaught, the elves did not, because they did not know there were survivors. The new Lord Zek’yrr Ceru’Chirr had been given aide to rebuild, and new recruits began pouring into the keep.

 

Some days after the keep had been fully restored, Zek’yrr had began having visions of a cavern behind the cliff-face at the back of the keep, and investigated. Nothing had actually been at the location from his visions, and after days of searching, he became enraged and entered into the Arcane Rage, and the gateway opened for him. After the rage ended and he was inside, Zek’yrr began looking around inside. Finding an altar to some old forgotten god, and a gilded red and gold statue with Blood Plate armor adorning it, it held in his left hand a gilded scroll, and in his right a crimson ruin emblazoned blade. The old god had been awakened, Erithen, he was named, resided here in this cavern for hundreds of years, forgotten, with good reason. He was the old god of war. he saw his newly appointed champion approach the altar, and embodied the statue. Speaking to Zek’yrrand telling him of the fate the god had faced, and telling Zek’yrr his reasoning for picking him as the champion, and empowering a select few with his power. the power of Arcane Rage was originally given to the warring ancient human tribes that inhabited the area, but the tribe that worshiped the god of war was annihilated by the elves as they settled in this area. Erithen told Zek’yrr of the path he must now take, and gave him the armor of the ancient chieftain, the Blood Plate. as the statue crumbled into dust in front of Zek’yrr, it left behind the armor, scroll and sword, and among the scroll The signet ring of Telune, Goddess of death, wife to Erithen. Zek’yrr now holds the mantle of Erithen and Telune, and became the second Grand Master Vindicator, the name was changed from the Knights of Bloodfiend to the Talonnii Vindicators of Bloodfiend Keep. This new age of champions arise, and with it, the promise of war.


The Arcane Rage uses Arcanism explained in my magic app if this is accepted

Edited by Tecnogold
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Kargeth, among others things, is not apart of our canonical lore. I recommend you utilize the wiki and attempt to read more up on our lore, the elves included. 

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that's the problem though... He cant have been a part of recorded history, because the Elves wouldn't recognize him as an elf anymore, so his records would have been expunged. Its why he started over.

Edited by Tecnogold
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Uh, no. I'm not even on the Lore Team and I can firmly state that this will not be accepted lore. Sorry, but he'd still be on the lore even if his records were expunged in RP. Forgive me, but no.

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As it's been said above, meddling with history in LotC is a tricky business- If it's any time during living memory, it can cause quite a few problems, and even moreso should it interact directly with the history of groups or races. However, there's more to pick at with this lore.

First thing's first- What are you trying to implement? It's something you should heavily question before you write up any lore and, once you're certain of it, make sure others are as sure as you- State it in Tl'dr at the end of your piece or use subheadings throughout. As a general rule of thumb, don't try to implement a change in history. It tends to get rather messy.
Is Arcane Rage what you're trying to implement? If so, what IS it!? You must include information on lore you're trying to implement, not describe it after it's been implemented.
What are the properties of the weapons/armor mentioned? On a very simple basis, that's what you should be including in any piece of lore- What you're actually trying to implement, what it does, and how it does it

That all being said, there is, bluntly said, no chance of this being accepted- No only does it meddle with current lore, it also fails to describe what it intends on getting implemented.
Furthermore, if you're planning on writing any more lore in the future, keep in mind the presence of powergaming- Lore for weapons and armor and such tends to be used to bad ends if it's not very, very carefully written.

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I'm sorry to say that this lore has been Denied.

There are several problems with this lore. It seems that you have not familarized yourself with the lore of LOTC yet, as many things you mention do not fit with it. I'll place them in a bulleted list for easier reading:

  • There are no noble elf families, the only "nobles" there were were the Princes, which were the elected leaders of Malinor. A death of them would be documented.
  • The timeline positions this in probably Fringe/Thales time, which there wasn't that good of an extablished elven nation (with the fall of Malinor, the re-rise of Haelun'or, the failure of the Conclave)
  • You created a new magic, yet give no lore for it.
  • There is no World of Aleria.
  • You speak of gods, yet in LOTC the "gods" are Aenguls or Daemons. Getting a new implemented does require a lot more lore to be written, and like new magic, it's very hard to get accepted.
  • This seems like lore that would only affect your character.

Also consider the reply above by ilikefooddude/The Allusionist, it is a well made comment by a current Lore Master in trial stage.

Edited by Jistuma
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